Skills
The heart and soul of your character, Skills determine your unique powers and abilities in Mush. Skills enable you to perform special actions, or grant you certain passive bonuses that can determine the success of the Magellan project, depending on how they are used.
Characters initially have a selection of about 5 to 6 Skills available, which can be unlocked by spending Experience on the character and then selected during the game. Once a Skill has been chosen, it will remain until the end of the round and cannot be re-picked until then. How many Skills can be active at the same time depends on the player's active Game Mode (1 for
Bronze, 2 for
Silver and 4 for
Gold).
Players on the side of The Mush have an additional, secondary set of Skills with its own, separate XP curve and Skill Slots at their disposal. To balance things out, they lose the ability to use some of their previous Skills; these are marked as Lost if
Mush in the below tables. If you play as
Mush and the crew turns you back to human with the injection of the
Retro-Fungal Serum, you will get the choice of re-picking your character's skills.
Characters may also acquire an additional human skill through the usage of a Mage Book. The new skill will be added in its own skill slot instead of taking up an existing one, allowing to surpass the character's natural limit. Only one Mage Book skill can be acquired by a character.
List of Skills
Note: Any "TODO" information that you have to fill in should be entered directly into the specific skill page. This table only pulls information from there.
Human Skills
Main article: Characters.
The inventive crew of the Daedalus is comprised of masters of their trades, some of them also jacks of several. Between the 16 men and women on the ship, various roles from petty to vital are in good hands.
To view these skills by character, please refer to the Characters page. To view standard actions, see actions.
Skill | Description | Learned by: | If ![]() |
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Ah yesh they knew how to make real perfumesh in Fraigonard'sh boutiquesh in Nineteen Shixty Shixsh...
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Kept |
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By attentively watching what their mentor does, the apprentice can quicky pick up the same knowledge and actions.
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Kept |
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Skilled in scanning for planets in range or to determine their composition.
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Kept |
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Highly skilled in laboratory research.
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Kept |
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Capable of distinguishing the characteristics of the various plants and fruits. They are also equally effective when maintaining the garden.
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Kept |
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The caffeine junkie is twice as effective as their colleagues when they have access to the coffee machine.
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Lost |
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Formidable when it comes to knocking meals together. They also have an impressive awareness of what you should eat.
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Kept |
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In space, anything can and does happen. Knowing how to keep calm is extremely useful. | ![]() |
Lost |
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Discreet and loyal, you share everyone's pain and as such have the sympathy of the whole crew... | ![]() |
Kept |
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There is no way to take you by surprise. You foresee all attacks from your enemies as well as those from your so-called allies. | ![]() |
Kept |
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Sometimes you need to think outside the box | ![]() ![]() |
Kept |
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Has access to NERON's core twice per day (Free Actions).
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Kept |
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The unconcerned crewmember is cold, hard, and unfeeling. They are unaffected by deaths of teammates. | ![]() |
Lost |
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In the heat of the action, we can count on you
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Kept |
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Once they begin their task, nothing can distract the determined player
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Kept |
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A good diplomat knows how to communicate effectively with extra-terrestrials.
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Kept |
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Your skills are impressive, but your disregard for your own safety is equally so!
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Kept |
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The Firefighter has great experience which means they will always succeed when using the extinguisher.
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Kept |
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You terrorize fruits, you adore them, they are your drug. When you make eye contact with a fruit, it over-ripens before you...
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Lost |
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When divinely enlighted by the flame of consciousness, the genius can find a solution to any problem encountered aboard the Daedalus.
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Kept |
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Plants grow naturally in your presence, you only require to speak to them with a languishing gaze for them to bear beautiful fruit.
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Kept |
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At least someone will show them how it's done
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Kept |
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When Chao stares at them with bloodlust in his eyes, even Mush can become paralyzed with fear. | ![]() |
Kept |
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The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.
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Kept |
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A charismatic leader knows how to effectively lead a team and increase morale using powerful, passionate speeches. | ![]() |
Kept |
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You're only awake for 4h per day, but even in that short time, you can achieve miracles! | ![]() |
N/A |
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You personally oversee the organisation of every task aboard the Daedalus in order to maximize the efficiency of every one of your teammates. | ![]() |
Kept |
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Her unique immune system makes her the last hope for humanity. As long as she stays alive, we'll have a shot at combating the Mush invasion
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N/A |
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Medics have full medical training, allowing them to carry out rapid, appropriate procedures. They are also skilled in surgery | ![]() |
Kept |
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It seems pretty clear that you're a really productive person. | ![]() |
Kept |
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Bla bla bla... Whatever
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Kept |
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The mycologist can treat fungal infections in the Medlab or using a Medikit
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Lost |
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As soon as you are aboard the ship, NERON is content, its programs run without a hitch and its performance is noticeably improved.
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Kept |
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Always ready to help | ![]() |
Kept |
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You use 1 ![]() |
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Kept |
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Your work is clean, very clean, getting cleaner, ever cleaner. You are genuinely obsessed by cleanliness, but this has its advantages.
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Kept |
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The opportunist waits for any chance to ascend in the ship's hierarchy, they will miss no opportunity | ![]() |
Lost |
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Seeing the Mush take over his beloved ship drives Gioele to his limits. | ![]() |
Lost |
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The paranoid crewmember always believes their crewmates to be potentially dangerous, they always watch their back using their extra cameras.
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Kept |
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The Physicist is a high flier in the field of physics research. Their understanding of quantum mechanics and even the essence of the strings that make up our universe is their major talent. They also have the advantage when repairing PILGRED.
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Kept |
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An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive.
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Kept |
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Either they are with you or against you. | ![]() |
Kept |
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Knowledge is always moving, state is overrated. | ![]() |
Kept |
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You have skills, they're always useful... | ![]() |
Kept |
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Your intuition never fails, you can see the most recent activities of a teammate in the form of a vivid flashback. It's practical, but gives you a monster headache! | ![]() |
Unknown |
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The radio expert can decode the most complicated jumble of spatial waves in order to rebuild or send messages to the other end of the universe.
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Kept |
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Your links to the anti-mush resistance allow you to understand and decode rebel transmissions much quicker than any other radio expert.
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Kept |
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The Robotics Expert can create and operate drones in any way they see fit.
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Kept |
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Certain particularly resilient people can withstand the unthinkable, but this comes at a cost. | ![]() |
Unknown |
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At ease handling all kinds of weapons
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Kept |
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The Shrink is in charge of psychological support. They are able to keep morale high and treat psychological illnesses.
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Kept |
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You are of a fearful nature and you instinctively know how to make yourself scarce in order to avoid any and all attempts at physical contact.
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Unknown |
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You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat. | ![]() |
Kept |
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The Sprinter always puts their best foot forward! They get additional Movement Points.
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Kept |
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After displaying a certain degree of megalomania, it can be mistaken for talent. You are an expert in intergalactic warfare, but everyone thinks you're crazy.
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Kept |
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The Survivalist is great to have on exploration missions. They can defend themselves more effectively against extra-terrestrial life forms and generally deal with these encounters better than anyone else.
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Kept |
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Qualified to repair materials, equipment and the hull of the Daedalus.
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Kept |
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The end of humanity... worse things happen at sea, right? | ![]() |
Lost |
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The torturer knows all the pressure points and most sensitive areas with which they can convey their most important message... "You WILL talk."
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Kept |
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The tracker can see the comings and going of every team member. Furthermore, they can print any research results during the game via the Tabulatrix. This provides a list of players of which at least one is Mush.
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Kept |
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You've got to know how to change your certitudes | ![]() |
Kept |
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Certain well-targeted remarks can have unexpected results. | ![]() |
Kept |
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The wrestler's german suplex makes the vertebrae of your enemies tremble. | ![]() ![]() |
Kept |
Mush Skills
Main article: Mush.
The agents of Mush also lurk aboard the Daedalus, their identities unknown to the crew, but their shroomy presence felt everywhere. When equipment mysteriously erupts into flames and crewmembers come down with biting diseases, it's safe to assume a
Mush is behind the deed.
For an essay on all these skills, check out Enfilade's Way of the Mush.
Skill | Description | Learned at: |
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A fine example of the fine cuisine of Sol.
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In hard times, you have THE SOLUTION. | ![]() |
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You have developed an innate ability to attract misfortune. Look - a mankarog ... let's see what happens when we tickle it...
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Your mycotoxins are indetectable in the atmosphere. You are a predator after all!
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Your skin is particularly tough. Plastenite without the sweat.
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Your saliva becomes lightly acidic which is sufficient to short-circuit pretty much anything...
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Mush pheromones do not allow direct communication but saturation can destabilize. You know how to take advantage of this. | ![]() |
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Surprise!
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You produce an acidic green jelly from your armpits | ![]() |
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The Mush has passed to you one of the genotypes from our weapons of mass transmission. Help yourself!
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Fungic research has brought to light a new mucus which is perfect for making this change. | ![]() |
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Some rampant macrolepiota can imitate the unpleasant effects of proactive puffed rice. That works out well for you as the Mush has given you its genotype.
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These damn mushrooms reproduce quickly. Really quickly. Too quickly! They're everywhere!
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Mush macrolepiota can affect the brainwaves of the poor human beasts. With a few modifications, they can stop humans from resting. | ![]() |
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With your boosted myelin, your movement speed is incredible.]
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Your DNA allows you to modify certain peripheral data. This has potential! | ![]() |
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Your plant bacteria can have particularly virulent applications.
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Your spore production is remarkable. Spore one day, spore forever.
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Your mission is sacred. The Mush has selected you as a major transdimensional fungic transporter.
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With a little help from your rhizomes, you can do wonderful things...such as manipulating cameras.
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This method of prehistoric communication is overrated. Duly noted. | ![]() |
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You make 14 holes. Small holes. Many small holes.
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The ambiguities in the NERON code vis-a-vis Mush are sometimes so welcome...
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The pyromaniac injects explosive microspores into an inflammable medium which triggers a violent combustion which is liable to do long-term damage to the ship. | ![]() |
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When NERON feels sick, it's the whole Daedalus that vomits.
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Certain penicelia are extremely virulent. The effect doesn't last for long, but it's extremely powerful. | ![]() |