|You produce an acidic green jelly from your armpits
Green Jelly is a skill added with Episode III which permits the Mush to forcibly break a targeted equipment in a random amount of cycles. The cycles to destruction are displayed in the action's room log.
This is basically a specific form of Saboteur, which lets you break a smaller selection of equipment more easily and with less risk of detection.
Sliming the BIOS Terminal makes for great mischief, particularly after it has been tampered with through direct access or NERON Depression. If you happen to be the NERON Administrator, breaking the Hacker Kit is an additional way to keep the crew away from your settings.
Sabotaging NERON's Core itself, the Research Lab or the Planet Scanner (in the engine room) can delay progress in the respective fields at critical times, yet might only cause trouble for a couple cycles depending on crew vigilance. However, in the case of Research, even that can be effective early on - delaying Antispore Gas and Constipaspore Serum - but will also be rather obvious, as terminals rarely break that early into the game.
Update: The privacy bug has been fixed and green jelly will be seen by cameras.
- New action:
Due to the unclear boundaries on which objects count as "electric equipment" for the sake of Green Jelly targeting, the following is a list of confirmed skill targets.
|The following objects are targetable by Green Jelly:
|The following are not targetable by Green Jelly: