Health
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical Health diminishing with each passing day. Maintaining your Health Points and Morale is one of your many responsibilities in the fight against the Mush, which eventually proves difficult as you are beset by Dangers from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your and gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.
Health Points
Health Points are a measurement of your physical well-being. When they drop to zero, your character will die and you will be removed from the game.
Health Points are capped at 14 . If you are playing in Gold Mode, you gain a bonus of +2 , making 16 your total maximum.
Ways to gain Health Points
Source | Gain |
---|---|
Surviving for a day | +1 |
Eating a Banana | +1 |
Eating certain alien fruit | +1 |
Healed using Bandage | +2 |
Healed using Medikit | +3 * |
Eating a spore using Phagocyte | +4 |
Mutating | +4 |
* Increased by 1 with Ultra-Healing Pomade researched.
* Increased by 2 if used by a Medic.
Ways to lose Health Points
Source | Loss |
---|---|
Random Damage | 2 * |
Room Shaking | 1-3 |
Steel Plate | 4-6 |
Room on Fire | 0-2 |
Every cycle Starving | 1 |
Combat: Kick Off | 1-3 ** |
Combat: Hit by Knife | 1-5 |
Combat: Hit by Blaster | 2-3 |
Combat: Hit by Old Faithful | 2-3 |
Combat: Hit by Natamy Rifle | 2-4 *** |
Combat: Hit by Lizaro Jungle | 3-5 |
Combat: Hit by Rocket Launcher | ?-8 |
Combat: Throwing a Grenade | 0-3 |
Combat: Hit by Grenade | 0-10 |
* This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object, same as using free Search action of Metalworker skill . Picking any item, including iTrakie, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 each time they pick up Schrödinger.
** Increased by 2 for {Skill|Wrestler}} and 1 for Solid.
*** 6-13 if victim is a Mush. A Natamy Rifle also might cause up to 3 injuries at one shot, even if human, which makes the Natamy an assassination weapon only (mush-testing with it is sanctionable)
Note: All combat damage is reduced by 1 each (stacking) by the following: Plastenite Armor, Hard Boiled, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who mutate will also have some additional damage protection.
Morale Points
Morale Points represent your character's mental integrity. When Morale drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.
As with , Morale is capped at 14 . If you are playing in Gold Mode, you gain a bonus of +2 , making 16 your total maximum.
The Mush's is always at maximum and cannot be influenced. This may prompt Mush players to keep track of the they otherwise would have as regular human crewmember, so that they can defend themselves in case of doubt.
You wake up from cryosleep with 7 (or 8 in Gold Mode).
Ways to gain Morale Points
Source | Gain |
---|---|
Eating a Banana | 1 |
Eating certain alien fruit | 1 |
Consuming certain medicines | 1-3 |
Cycle spent lying down around Shrink | 1 |
Comforted by a Shrink | 2 |
Receiving a speech from a Leader | 2 |
Doing the thing | 2 ** |
Caressing Schrödinger (once per game) | 3 |
Using the Alien Holographic TV (once per game) | 3 |
Rebel Base Transmission: CYGNI | 3 |
Rebel Base Transmission: KALADAAN | 6 |
Comms Link first established | 3 * |
Getting found after being lost. | 3 |
* For everyone already out of cryo. ** 16 for Derek on the first time
Ways to lose Morale Points
Source | Loss |
---|---|
Certain disorders (70% chance) | 1 |
Crew member death | 1 * |
Consuming Alien Steak or Standard Ration (uncooked) | 1 |
Consuming certain medicines | 2 |
Consuming Organic Waste | 4 |
Surviving for a day | 2 ** |
Suffering a Panic Attack | 3 |
Being lost on a planet for a cycle | 1 |
Germaphobe: Cycle spent Dirty | 1 |
Antisocial: Cycle spent around crewmates | 1 |
Raluca: Death of Schrödinger | 4 |
Using Premonition | 1 |
Victim of Demoralize | 2 |
* No loss in case of a suicide, trade, quarantine, or if you are Detached Crewmember.
** Reduced by 1 if Mankind's only hope is alive.
** Reduced by 1 if you are The Optimist. (stacks with above)
Satisfaction and Starvation
Satisfaction is a hidden health statistic that relates to food and starvation.
When you eat, you gain Satisfaction points (displayed as in this Wiki) depending on what you eat. Different foods give different amounts, e.g. Standard Rations give 4 while Bananas give 1 . If you're a Mush, you get 4 for any consumable.
You will gain the status Full Stomach when your Satisfaction is 3 or more, and you cannot consume anything (not even 0 items) after that. You lose 1 per cycle. If your Satisfaction was less than 0 before eating, first it resets to zero, and then you get from the consumable.
If you happen to be a human, once your Satisfaction reaches 0 (also the starting value), you will be fine for 24 more cycles. Once that time has elapsed (i.e. you have Satisfaction is less than -24), you will gain the Starving status, and will begin losing 1 every following cycle without eating. To stop yourself from starving, you need to eat or drink something, except pills, to set your Satisfaction back to 0 or above. A Mush cannot have Starving status.
Given a Health of 14, and assuming a starting point of 0 , characters who just ate 1 ration for +4 (like new players doing the tutorial) will last over 5 days before death:
Cycles of Satisfaction ticking down + Cycles before starvation starts + Cycles of losing 1 (+1 for every day change) divided by Number of Cycles in a day
= 4 + 24 + 14 (+1 or +2) Cycles / 8
= 43 or 44 Cycles / 8
= 5.4 to 5.5 days
Other examples:
Gold character with 16 health: (4+24+16+2)/8 = 5.75 days
Hurt character with ~3 health: (4+24+3+1)/8 = ~4 days
Inactive character, no eating: (24+14+2)/8 = 5 days
Tutorial character, no eating: (14+2)/8 = 2 days
The only thing that will affect this process besides the number of day changes is damage people receive in that time from other characters or random room events - or Morale loss causing suicide. This can technically kill them earlier than that, but the overall chances of that are low. If you need to be AFK for a while, get your and to max and eat that Ration, and you should be fine.
Illnesses
Main article: Illnesses.