A basic action is an action that all players have and does not need to be unlocked by choosing a skill.
Mush players have additional basic actions (see Basic Mush Actions).
Hiding items prevents them from appearing on the room's shelves to anyone but the person that hid them. They still can remain effective (e.g. MycoAlarm). It costs 1 to hide an item.
It allows for discovering one hidden item per attempt. It costs 1 , unless a character has the Observant skill, which makes searching a free action.
Leave this cosy little nest and face the cruel world! (Happens automatically when taking any other action.)
Doing the thing
"Doing the thing" raises morale by 2 points for both participants. It can also transfer spores from a mush to a human partner, or diseases between human partners. This action can be initiated only once per day and costs 1 . Following conditions must be met before "doing the thing" is allowed:
- Partners must be of opposite gender. (Unless one is Andie)
- Other character must have flirted with your character.
- The room has an empty (!) bed or sofa in it.
- There are no bystanders (even asleep) or cameras installed in the room.
Requirement: Character Level 3 or higher
- The stance is broken when any other action is issued.
- It counts as "aggressive" action, so guarding a room with Ian in it costs 3 instead.
Basic Mush Actions
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the "basic actions" already listed above.
A Secret action that creates a spore and stores it for a later use. The action always makes a mush Dirty, even when wearing the Stainproof Apron. This action costs 2 , then 4 once the Constipaspore Serum has been completed.
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after Mushovore Bacteria research is completed). However, each mush can only infect once per day (twice with an Infector skill). This action costs 1 . Unless Ian is in the room, then it is 3
For 3 a mush can turn into its ultimate form - Berzerk. A berzerk gains a small damage bonus, toughness, and a permanent Guardian status, but loses all other active abilities except for moving, sabotaging and attacking (passive human & mush abilities remain effective). Berzerks can't carry items and will drop all items they were carrying at the moment of mutation.