PILGRED Reactor
PILGRED Reactor | |||||||||
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The PILGRED Reactor. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol. Tear through space-time in complete safety. |
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The PILGRED Reactor, located in the Engine Room, is the main drive of the Daedalus. Due to hunter attacks, it is broken at the start of every game and needs to be repaired.
Contents
Reactor Repairs
PILGRED is not like conventional broken equipment. Items increasing repair chance do not give bonuses, and are not used. The PILGRED repairs are similar to NERON Projects and Research in that the most efficient way to conduct repairs is for two characters with the Physicist or Technician skills to relay the repair process.
Participating in the repairs costs 1 or 2 . Each repair attempt will advance the total project by a random amount based on the character's Skills.
- 9-13% for a player with both Physicist and Technician skills.
- 5-7% for a player with either Physicist or Technician, but not both.
- 1% for anybody else (best used only to reset another player's efficiency).
You can work on PILGRED while Dirty. In fact, it is advisable to stay dirty while actively working on it since almost every attempt will make you dirty again.
Repairs completion is announced by NERON with the name of the last participant.
Completion of the Reactor
Repairing the reactor unlocks the following options:
- The Commander can bring the Daedalus to Sol for 2 , putting an end to the game (Humans win if there are no more Mush on board).
- The Commander can bring the Daedalus to Eden for 2 if the coordinates were calculated, putting an end to the game (Humans win if there are no more Mush on board).
- New Coffee can be fetched from the Coffee Machine at every cycle rather than only once a day. Bug: It is supposed to regenerate only on cycles 1, 3, 5 and 7 after PILGRED is fixed.
If the repairs are completed before all crew members have woken up from cryo-sleep, it is possible to go to Sol. No glory will be lost, since technically there is no Mush on board.
Actions
- Effect: Opens the Pilgred Terminal
- Public log: [Person] has accessed the Pilgred Teminal.
Pilgred Terminal
- Effect: Progress PILGRED repairs by 1%
- Lowered by 2-3% (additive) if you were the last person who did the action (see Relaying)
- Higher percentage are achieved if you are Physicist and/or Technician
- You might become Dirty unless you are wearing the Stainproof Apron.
- Affected by: Physicist, Technician
- Public log: [Person] has advanced the PILGRED repairs.
- Announcement: (when complete) PILGRED repairs carried out by [Person]. Access to distant zones now open.
Efficiency Table
The table below shows how many steps and AP it takes (on average) for the crew to get PILGRED to 100% with different skills and relaying strategies.
"Tech" here means that a person gets a bonus, either from the Technician or Physicist skill, while Raluca is assumed to have both.
The shortest columns are the most efficient regarding total spent on the repairs. However, they all neglect crew movement. Strategies where a skilled person works more than one time in a row are likely to take fewer from helpers walking to and from the Engine Room, and require less coordination.
If the goal is to complete PILGRED as fast as possible with only one specialist around, it is of course best to relay them after every step in order to get the maximum bonus out of their limited AP.
Finally, a group of only untrained crew working on it 1% at a time will spend a whopping 200 . Which is tough, but it can be done!