|By attentively watching what their mentor does, the apprentice can quicky pick up the same knowledge and actions.
Apprentice is Stephen's signature skill which, at last, turns the badass cook into an interesting and useful character.
The fact that another crewmember has to have the skill you want to learn, and be alive, will not let you fill in for completely missing roles, but it does serve well as a backup for Inactive crewmates - or Mush you are about to kill. Also useful if you just need more people with crucial everyday skills like Technician and Pilot.
For personal from fighting aliens, Stephen has an incentive to learn Astrophysicist to increase the number of expeditions, and Polyvalent, Diplomat, Botanist or Survivalist to secure a place on the expedition team.
To just help the ship in a general way, the best support skill would be Logistics Expert.
Most of all, though, this skill can be used in very interesting ways when copying rare signature skills, as in having two Genius crewmembers, two Shrinks boosting morale, seven cameras from Paranoid, or up to twelve hydropots from two people with Green Thumbs.
The effects of Mankind's only hope and Strateguru do not stack, but if Chun or Jin Su are about to die, you can replace them in these roles. Also the Tracker's list can only be printed once... but if Eleesha is inactive or Mush, you can preserve the crew's ability to know when they are Mush-free.
- Cost: 1
- Target: None
- Privacy: Private
- Effect: Allows you to select a skill out of the skills of all characters present in the room. Apprentice will be replaced with the selected skill.
- Private Log: