Difference between revisions of "Transfer"
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{{Skill Tooltip|{{PAGENAME}}}} | {{Skill Tooltip|{{PAGENAME}}}} | ||
| − | '''Transfer''' is an extremely interesting and unique {{Character|Mush}} [[Skills|skill]] which allows you to swap bodies with any [[character]] in your room who is infected by at least 1 {{Item|Spore}}. It has several fun applications: | + | '''Transfer''' is an extremely interesting and unique {{Character|Mush}} [[Skills|skill]] which allows you to swap bodies with any [[character]] in your room who is infected by at least 1 {{Item|Spore}}, once per game. It has several fun applications: |
*Dropping your {{Item|Walkie-Talkie}} somewhere, going on a killing spree and then transferring into a hapless bystander so that you can watch them get murdered by the rest of the crew, or even help with it. | *Dropping your {{Item|Walkie-Talkie}} somewhere, going on a killing spree and then transferring into a hapless bystander so that you can watch them get murdered by the rest of the crew, or even help with it. | ||
*Escaping a lynch mob by transferring into attackers or inactives (whose full {{AP}}/{{MP}} gauges you can put to good use). Defeating attackers by transferring into them mid-combat and slaying your old body is particularly easy, but be aware that they will display as dead humans, blowing your cover to an attentive/well-informed crew. | *Escaping a lynch mob by transferring into attackers or inactives (whose full {{AP}}/{{MP}} gauges you can put to good use). Defeating attackers by transferring into them mid-combat and slaying your old body is particularly easy, but be aware that they will display as dead humans, blowing your cover to an attentive/well-informed crew. | ||
*As last resort, possessing a high-importance character (like the ship's only {{Skill|Shrink}} or {{Skill|Physicist}}) and therefore getting them killed, further dooming the human crew. Particularly effective if your old body is comparatively useless. | *As last resort, possessing a high-importance character (like the ship's only {{Skill|Shrink}} or {{Skill|Physicist}}) and therefore getting them killed, further dooming the human crew. Particularly effective if your old body is comparatively useless. | ||
| − | *If {{Character|Mush}} {{Character|Raluca}}, you could rush the [[PILGRED Reactor]] to completion | + | *If the crew is too careless or desperate to take precautions against it, you can possess the commander (or anyone but Chun holding the Hacker Kit) to move the ship while key crew members are on an expedition. |
| + | *If one {{Character|Mush}} is {{Character|Raluca}}, you could also rush the [[PILGRED Reactor]] to completion, then transfer into the reigning {{Title|Commander}} and travel to Sol immediately. | ||
| − | + | [[Image:Example01-Transfer.gif|thumb|right|The notification pop-up that pops up for the player after a transfer.]] | |
| + | You and the victim are notified that a ''Transfer'' has occured via a large pop-up window. To others, however, the process itself is {{privacy|invisible}}, unless detected by a {{Item|Myco Alarm}}. Characters who are {{status|lying down}} will not wake up from being involved in a ''Transfer''. | ||
| − | + | Using ''Transfer'' will swap you and the target on the end-of-game scoreboard, meaning that 'likes' and previously gained {{Glory}} may be confused between the two players. This may lead to your victim being commended for your Mush play, although you will only receive commendations on the new character. | |
| − | + | == New Action == | |
| − | + | {{Action Button| '''Transpossession'''}} | |
| + | *'''Cost''': None (2 {{AP}} when affected by {{Trait|Pacifist}} or {{Skill|Crazy Eye}}) | ||
| + | *'''Privacy Level''': {{Privacy|Invisible}} | ||
| + | *'''Requires''': Target infected by at least 1 {{Item|Spore}} | ||
| + | *'''Target''': Another [[character]] | ||
| + | *'''Single Action'''; can only be performed once per game. | ||
| + | *'''Effect''': Swaps bodies with the target. | ||
| + | **'''Transfers with player:''' {{Character|Mush}} status, [[Game Modes|game mode]], character [[Player Resources#Experience|level]], [[Vending Machine|vanity effects]], mush skills | ||
| + | **'''Stays with original character:''' [[Health]] points ({{HP}} and {{Morale}}), {{Glory}}/{{Glory|Mush}}, [[Status|Statuses]] (including [[Health#Illnesses|illnesses]]), [[Titles]], communication channels, Commander-assigned Missions, equipped [[Vending Machine|vanity outfit]] | ||
| + | **Resets both characters' human skills. Skills (via {{Item|Mage Books}}) are also lost. | ||
| + | *** No skills will be auto-chosen in this case. They have to be reassigned manually by both parties. | ||
| + | *** The {{Character|Mush}} has to assign their new human skills via the 'genome' tab. | ||
| + | **Resets the following {{Character|Mush}} counters: | ||
| + | ***extracted spores (i.e. you will be able to extract a new "first" spore with a {{Skill|Fertile}} skill) | ||
| + | ***spikes (i.e. you will be able to spike again today (twice with an {{Skill|Infector}} skill) | ||
| + | ***The same applies to another Mush who transfers into your old body. They will be able to spike and extract spores despite your old body already did that. | ||
| + | **Both characters lose all {{Item|Spore}}s on them. | ||
| + | **{{confirm|If the target is {{status|inactive}}, this status is lost}} | ||
| + | |||
| + | {{Bug|The in-game tooltips claim that the '''Transpossession''' action is {{Privacy|Covert}}; however, it is {{Privacy|Invisible}} to all except the target.}} | ||
| + | |||
| + | == Useful Tips == | ||
| + | |||
| + | *As a Mush, it is advisable to burn all your {{AP}} and {{MP}}, remove useful items and, particularly, drop or hide your {{Item|Walkie Talkie}} / {{Item|iTrakie}} somewhere before doing the transfer, to leave the confused victim as little opportunity as possible to resist or alert the crew. | ||
| + | **Keep in mind that, unless '''Mute''' from an [[Health#Injuries|Injury]], they can still travel to the Bridge to communicate over the intercom. | ||
| + | |||
| + | *When performing a covert transfer operation, you should adapt to your victim's behavior. Try to mimic their writing style, capitalization, use of emoticons etc, and carefully read all their private channels so that you're aware of the same information as them. Post-transfer life requires even more dexterity and spying prowess than regular {{Character|Mush}} existence. | ||
| − | + | *As a human, expect the Mush to have this skill. E.g. do not feel safe leaving the {{Title|Commander}} on board during expeditions just because you trust his current self. | |
| − | + | ||
| − | * | + | *In order to spot a transfer, the crew's best clue is inconsistency in character skills: The human victim will have no skills until they reassign them, at which point they should be attempting to warn you about the transfer. Mage Book skills will disappear and cannot be replaced, and a {{Bronze}} or {{Silver}} player transferring into a character with more skills will still be subject to their mode's restrictions, and thus be unable to fully imitate them. |
| − | + | **As a Mush, this means you should ideally get your former self killed asap, ideally by an oblivious crewmate. And make sure you pick a target you can sucessfully imitate. | |
| − | + | **As a human, this means you should be suspicious of people killing a "griefer" (i.e. a character performing mushy actions, but then leaving a human corpse) in "self-defense", because they may just be getting rid of their old body. | |
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| − | == | + | == Checklist for a transfer == |
| − | [[ | + | *Select a target |
| + | **Consider what you want to do and which skills (e.g. {{skill|Wrestler}},{{skill|Pilot}}) or [[Titles]] can help with that, or what you want to deprive the crew of. | ||
| + | **Estimate {{AP}} and {{MP}} the victim has. | ||
| + | ***Be mindful about characters that may still be stuck in the Tutorial. | ||
| + | **For a stealthy transfer, make sure you have access to all of the victim's skills on their character. | ||
| + | ***You will need a {{Gold}} account if they have three or four skills. | ||
| + | ***If your target has Apprentice or read any {{Item|Mage Books}}, consider if or where you can get these additional skills. | ||
| + | *Prepare your old body | ||
| + | **Spend all you {{AP}} and {{MP}}, except those you need for a transfer (and probably for an infection). | ||
| + | **Hide your radio {{Note|Don't forget that the victim sees all private logs from your old body, as well as items hidden by it, so technically it's not "hide", but "put it in one of not-very-common-rooms"}} | ||
| + | **Close all open private chat channels. | ||
| + | **Lower your health to a minimum level if you plan to get rid of the victim (showering is an option, though expensive if done secretly). | ||
| + | *Transfer! | ||
| + | **After a transfer, take all required skills immediately. | ||
| + | **Do something about your old skill-less body | ||
[[Category:Mush Skill]] | [[Category:Mush Skill]] | ||
| + | {{Skills Navbox}} | ||
Latest revision as of 00:41, 30 April 2017
| Description: | The Mush has passed to you one of the genotypes from our weapons of mass transmission. Help yourself!
| ||
|---|---|---|---|
| Learned by: | If |
Only | |
Transfer is an extremely interesting and unique
Mush skill which allows you to swap bodies with any character in your room who is infected by at least 1
Spore, once per game. It has several fun applications:
- Dropping your
Walkie Talkie somewhere, going on a killing spree and then transferring into a hapless bystander so that you can watch them get murdered by the rest of the crew, or even help with it.
- Escaping a lynch mob by transferring into attackers or inactives (whose full
/
gauges you can put to good use). Defeating attackers by transferring into them mid-combat and slaying your old body is particularly easy, but be aware that they will display as dead humans, blowing your cover to an attentive/well-informed crew.
- As last resort, possessing a high-importance character (like the ship's only
Shrink or
Physicist) and therefore getting them killed, further dooming the human crew. Particularly effective if your old body is comparatively useless.
- If the crew is too careless or desperate to take precautions against it, you can possess the commander (or anyone but Chun holding the Hacker Kit) to move the ship while key crew members are on an expedition.
- If one
Mush is
Raluca, you could also rush the PILGRED Reactor to completion, then transfer into the reigning
Commander and travel to Sol immediately.
You and the victim are notified that a Transfer has occured via a large pop-up window. To others, however, the process itself is Invisible, unless detected by a
Myco-Alarm. Characters who are
Lying Down will not wake up from being involved in a Transfer.
Using Transfer will swap you and the target on the end-of-game scoreboard, meaning that 'likes' and previously gained
may be confused between the two players. This may lead to your victim being commended for your Mush play, although you will only receive commendations on the new character.
New Action
- Cost: None (2
when affected by
Pacifist or
Crazy Eye)
- Privacy Level: Invisible
- Requires: Target infected by at least 1
Spore
- Target: Another character
- Single Action; can only be performed once per game.
- Effect: Swaps bodies with the target.
- Transfers with player:
Mush status, game mode, character level, vanity effects, mush skills
- Stays with original character: Health points (
and
),
/
, Statuses (including illnesses), Titles, communication channels, Commander-assigned Missions, equipped vanity outfit
- Resets both characters' human skills. Skills (via
Mage Books) are also lost.
- No skills will be auto-chosen in this case. They have to be reassigned manually by both parties.
- The
Mush has to assign their new human skills via the 'genome' tab.
- Resets the following
Mush counters:
- extracted spores (i.e. you will be able to extract a new "first" spore with a
Fertile skill)
- spikes (i.e. you will be able to spike again today (twice with an
Infector skill)
- The same applies to another Mush who transfers into your old body. They will be able to spike and extract spores despite your old body already did that.
- extracted spores (i.e. you will be able to extract a new "first" spore with a
- Both characters lose all
Spores on them.
Confirm: If the target is
Inactive, this status is lost
- Transfers with player:
Bug: The in-game tooltips claim that the Transpossession action is
Covert; however, it is Invisible to all except the target.
Useful Tips
- As a Mush, it is advisable to burn all your
and
, remove useful items and, particularly, drop or hide your
Walkie Talkie /
iTrakie somewhere before doing the transfer, to leave the confused victim as little opportunity as possible to resist or alert the crew.
- Keep in mind that, unless Mute from an Injury, they can still travel to the Bridge to communicate over the intercom.
- When performing a covert transfer operation, you should adapt to your victim's behavior. Try to mimic their writing style, capitalization, use of emoticons etc, and carefully read all their private channels so that you're aware of the same information as them. Post-transfer life requires even more dexterity and spying prowess than regular
Mush existence.
- As a human, expect the Mush to have this skill. E.g. do not feel safe leaving the
Commander on board during expeditions just because you trust his current self.
- In order to spot a transfer, the crew's best clue is inconsistency in character skills: The human victim will have no skills until they reassign them, at which point they should be attempting to warn you about the transfer. Mage Book skills will disappear and cannot be replaced, and a
Bronze or
Silver player transferring into a character with more skills will still be subject to their mode's restrictions, and thus be unable to fully imitate them.
- As a Mush, this means you should ideally get your former self killed asap, ideally by an oblivious crewmate. And make sure you pick a target you can sucessfully imitate.
- As a human, this means you should be suspicious of people killing a "griefer" (i.e. a character performing mushy actions, but then leaving a human corpse) in "self-defense", because they may just be getting rid of their old body.
Checklist for a transfer
- Select a target
- Consider what you want to do and which skills (e.g.
Wrestler,
Pilot) or Titles can help with that, or what you want to deprive the crew of.
- Estimate
and
the victim has.
- Be mindful about characters that may still be stuck in the Tutorial.
- For a stealthy transfer, make sure you have access to all of the victim's skills on their character.
- You will need a
Gold account if they have three or four skills.
- If your target has Apprentice or read any
Mage Books, consider if or where you can get these additional skills.
- You will need a
- Consider what you want to do and which skills (e.g.
- Prepare your old body
- Spend all you
and
, except those you need for a transfer (and probably for an infection).
- Hide your radio
Note: Don't forget that the victim sees all private logs from your old body, as well as items hidden by it, so technically it's not "hide", but "put it in one of not-very-common-rooms"
- Close all open private chat channels.
- Lower your health to a minimum level if you plan to get rid of the victim (showering is an option, though expensive if done secretly).
- Spend all you
- Transfer!
- After a transfer, take all required skills immediately.
- Do something about your old skill-less body