Myco-Alarm
Myco-Alarm
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In-game Description | Maintenance Stats | ||||||||
The Myco goes off when a Mush tries to get in on the action |
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Origins | |||||||||
5 x Researching MycoAlarm |
The Myco-Alarm is an item which becomes available in a pack of 5 via the MycoAlarm research project.
When dropped in a room's shelf, it will display a Public "BRIIIIING!" alert in the room log if a Mush performs certain Mush actions. It will work if hidden, but will have no effect if held in a character's inventory.
As of Episode IV, the Myco-Alarm detects the following actions: Infect, Fungal Kitchen, Trapper, Radio Pirate, Nightmarish, Bacteriophiliac and Transfer, as well as Infectious Cuddles (on Schrödinger) and the act of mutating into a Berzerker. It does NOT go off if you Extract a spore or contaminate your target via doing the thing.
Usage
The main use of the Myco-Alarm is to protect commonly used rooms that did not have a camera installed, such as the Lab, Medlab, Nexus, Icarus Bay and Patroller bays, discouraging Mush from spreading their spores there. In addition, hiding surplus Myco-Alarms in different places and moving them around (usually a job for Chun and/or Eleesha) is a great way to make the Mush scared to use their skills, or catch them outright.
The Pheromodem research reduces the necessity for Myco-Alarms, as the Mush communication channel will immediately display any sporing that occurs, and the obscured names might be guessed by the time it happened.
Trivia
- The name of research project is MycoAlarm, while the item itself is called Myco-Alarm (note the hyphen).
List of attributes
- This item is can become Broken, requiring repairs before it can be used again.
- This item can be broken (rather than destroyed) when exposed to by fire.
- This item can be dismantled for parts.
- This item grants a passive benefit when deployed in a room.
- When examined, this item displays the following text:
- The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound.