Difference between revisions of "Diplomat"
(→General effects: clarified how long ceasefire lasts, feel free to re-word if it's confusing) |
Zyzzyvette (Talk | contribs) (Add note about diplos having special trade offers) |
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* Can declare a ceasefire once per game. | * Can declare a ceasefire once per game. | ||
}}{{#vardefine:Characters| | }}{{#vardefine:Characters| | ||
| − | {{Character Level|Finola|4}}<br>{{Character Level|Janice|4}}<br>{{ | + | {{Character Level|Finola|4}}<br>{{Character Level|Janice|4}}<br>{{Item|Mage Book}} |
}}{{#vardefine:Mush Status| | }}{{#vardefine:Mush Status| | ||
Kept | Kept | ||
}}</onlyinclude> | }}</onlyinclude> | ||
{{Skill Tooltip|{{PAGENAME}}}} | {{Skill Tooltip|{{PAGENAME}}}} | ||
| + | Having a '''{{PAGENAME}}''' take part in expeditions prevents all 'fight' events that can take place in various zones. Along with the benefit of reducing expedition damage in various [[Zones]], having a diplomat inherently increases the chance of recovering an [[Inventory|Alien Artifact]] (Not including the Caverns zone). | ||
| − | Having | + | Having both a '''{{PAGENAME}}''' and a {{Item|Babel Module}} improves this further and will significantly improve the chances of a successful [[Eden]] ending. |
| + | |||
| + | Along with this expedition bonus, diplomats may also declare a ceasefire once per game, which makes you a super {{trait|pacifist}} for 3 cycles. | ||
| + | |||
| + | Having a '''{{PAGENAME}}''' on the bridge can result in better [[Trade Offers|trade offers]] being available to the [[Titles#Communications_Officer|Comms Manager]]. | ||
== General effects == | == General effects == | ||
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*When on an [[Exploration|Expedition]], removes any possibility of a '''[[Events|Fight]]''' event. | *When on an [[Exploration|Expedition]], removes any possibility of a '''[[Events|Fight]]''' event. | ||
| + | *New action: {{Action Details|indent| | ||
| + | |Name = Ceasefire | ||
| + | |Cost = 1 {{AP}} | ||
| + | |Target = None | ||
| + | |Effect = Prevents any [[Aggression|Aggressive]] actions in the same room as the Diplomat, and kicking people out. Lasts 3 cycles. | ||
| + | **'''Single Action'''; can only be performed once per game.}} | ||
| + | |||
| + | Ceasefire being used:<br> | ||
| + | [[File:ceasefire-used.jpg]] | ||
| + | |||
| + | Any aggressive action will display:<br> | ||
| + | [[File:ceasefire-active.jpg]] | ||
| + | |||
| + | ===Ceasefire=== | ||
| + | This ability often goes unused, but does have a few situations where it can be extremely powerful: | ||
| + | * As a precaution against attacks with [[Inventory#Weapons|explosives]] when a large group of people will be grouped up in a room (such as when preparing for an [[exploration|expedition]] or for a motivational speech). | ||
| + | * As a precaution against aggressive [[Mush#Mush_Actions|Mush actions]] (such as ''Infect'' or ''Demoralize'', but not traps) in a room without a {{item|Camera}} or {{item|Myco-Alarm}}. | ||
| + | * To protect vital crewmembers in a "safe room" during a Mush rampage, whilst people save up {{AP}} to retaliate. | ||
| + | * As a Mush, to be safe from being killed (or kicked out of bed) for 3 cycles after being discovered. | ||
| + | |||
| + | |||
| + | {{Note|''Ceasefire'' will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it. A ceasefire will also end if the diplomat who initiated the ceasefire leaves the room.}} | ||
| + | |||
[[Category:Human Skill]] [[Category:Finola Skill]] [[Category:Janice Skill]] [[Category:Mage Book Skill]] | [[Category:Human Skill]] [[Category:Finola Skill]] [[Category:Janice Skill]] [[Category:Mage Book Skill]] | ||
| + | {{Skills Navbox}} | ||
Latest revision as of 19:11, 17 July 2017
| Description: | A good diplomat knows how to communicate effectively with extra-terrestrials.
| ||
|---|---|---|---|
| Learned by: | If |
Kept | |
Having a Diplomat take part in expeditions prevents all 'fight' events that can take place in various zones. Along with the benefit of reducing expedition damage in various Zones, having a diplomat inherently increases the chance of recovering an Alien Artifact (Not including the Caverns zone).
Having both a Diplomat and a
Babel Module improves this further and will significantly improve the chances of a successful Eden ending.
Along with this expedition bonus, diplomats may also declare a ceasefire once per game, which makes you a super
Pacifist for 3 cycles.
Having a Diplomat on the bridge can result in better trade offers being available to the Comms Manager.
General effects
- When on an Expedition, removes any possibility of a Fight event.
- New action:
- Target: None
- Effect: Prevents any Aggressive actions in the same room as the Diplomat, and kicking people out. Lasts 3 cycles.
- Single Action; can only be performed once per game.
- Target: None
Any aggressive action will display:
Ceasefire
This ability often goes unused, but does have a few situations where it can be extremely powerful:
- As a precaution against attacks with explosives when a large group of people will be grouped up in a room (such as when preparing for an expedition or for a motivational speech).
- As a precaution against aggressive Mush actions (such as Infect or Demoralize, but not traps) in a room without a
Camera or
Myco-Alarm.
- To protect vital crewmembers in a "safe room" during a Mush rampage, whilst people save up
to retaliate.
- As a Mush, to be safe from being killed (or kicked out of bed) for 3 cycles after being discovered.
Note: Ceasefire will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it. A ceasefire will also end if the diplomat who initiated the ceasefire leaves the room.
