Difference between revisions of "Diplomat"

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(Add note about diplos having special trade offers)
 
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* Can declare a ceasefire once per game.
 
* Can declare a ceasefire once per game.
 
}}{{#vardefine:Characters|
 
}}{{#vardefine:Characters|
{{Character Level|Finola|4}}<br>{{Character Level|Janice|4}}<br>{{Character|Mage Book}}
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{{Character Level|Finola|4}}<br>{{Character Level|Janice|4}}<br>{{Item|Mage Book}}
 
}}{{#vardefine:Mush Status|
 
}}{{#vardefine:Mush Status|
 
Kept
 
Kept
 
}}</onlyinclude>
 
}}</onlyinclude>
 
{{Skill Tooltip|{{PAGENAME}}}}
 
{{Skill Tooltip|{{PAGENAME}}}}
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Having a '''{{PAGENAME}}''' take part in expeditions prevents all 'fight' events that can take place in various zones. Along with the benefit of reducing expedition damage in various [[Zones]], having a diplomat inherently increases the chance of recovering an [[Inventory|Alien Artifact]] (Not including the Caverns zone).
  
{{Todo|Add detailed skill information}}
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Having both a '''{{PAGENAME}}''' and a {{Item|Babel Module}} improves this further and will significantly improve the chances of a successful [[Eden]] ending.
  
'''Ceasefire''' costs 1 {{AP}}. Desription reads: ''Nobody can perform any aggressive actions in the room until you leave''.
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Along with this expedition bonus, diplomats may also declare a ceasefire once per game, which makes you a super {{trait|pacifist}} for 3 cycles.
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Having a  '''{{PAGENAME}}''' on the bridge can result in better [[Trade Offers|trade offers]] being available to the [[Titles#Communications_Officer|Comms Manager]].
  
 
== General effects ==
 
== General effects ==
*New action: '''Ceasefire'''
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*When on an [[Exploration|Expedition]], removes any possibility of a '''[[Events|Fight]]''' event.
**'''Cost:''' 1 {{AP}}
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*New action: {{Action Details|indent|
**'''Target''': Current room
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|Name = Ceasefire
**'''Effects''': Nobody can perform any [[Aggression|Aggressive]] actions in the room for several cycles, or until the user leaves. Can only be used once per ship.
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|Cost = 1 {{AP}}
*When on an [[Exploration|Expedition]], removes any possibility of a [[Events|Fight]] event.
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|Target = None
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|Effect = Prevents any [[Aggression|Aggressive]] actions in the same room as the Diplomat, and kicking people out. Lasts 3 cycles.
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**'''Single Action'''; can only be performed once per game.}}
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Ceasefire being used:<br>
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[[File:ceasefire-used.jpg]]
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Any aggressive action will display:<br>
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[[File:ceasefire-active.jpg]]
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===Ceasefire===
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This ability often goes unused, but does have a few situations where it can be extremely powerful:
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* As a precaution against attacks with [[Inventory#Weapons|explosives]] when a large group of people will be grouped up in a room (such as when preparing for an [[exploration|expedition]] or for a motivational speech).
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* As a precaution against aggressive [[Mush#Mush_Actions|Mush actions]] (such as ''Infect'' or ''Demoralize'', but not traps) in a room without a {{item|Camera}} or {{item|Myco-Alarm}}.
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* To protect vital crewmembers in a "safe room" during a Mush rampage, whilst people save up {{AP}} to retaliate.
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* As a Mush, to be safe from being killed (or kicked out of bed) for 3 cycles after being discovered.
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{{Note|''Ceasefire'' will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it. A ceasefire will also end if the diplomat who initiated the ceasefire leaves the room.}}
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[[Category:Human Skill]] [[Category:Finola Skill]] [[Category:Janice Skill]] [[Category:Mage Book Skill]]
 
[[Category:Human Skill]] [[Category:Finola Skill]] [[Category:Janice Skill]] [[Category:Mage Book Skill]]
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{{Skills Navbox}}

Latest revision as of 19:11, 17 July 2017

Icon Diplomat
Description: A good diplomat knows how to communicate effectively with extra-terrestrials.
  • Eliminates the chance of encountering hostility from extra-terrestrials.
  • Can declare a ceasefire once per game.
Learned by: Icon Finola 4
Icon Janice 4
Icon Mage Book
If Icon Mush: Kept

Having a Diplomat take part in expeditions prevents all 'fight' events that can take place in various zones. Along with the benefit of reducing expedition damage in various Zones, having a diplomat inherently increases the chance of recovering an Alien Artifact (Not including the Caverns zone).

Having both a Diplomat and a Icon Babel Module improves this further and will significantly improve the chances of a successful Eden ending.

Along with this expedition bonus, diplomats may also declare a ceasefire once per game, which makes you a super Icon Pacifist for 3 cycles.

Having a Diplomat on the bridge can result in better trade offers being available to the Comms Manager.

General effects

  • When on an Expedition, removes any possibility of a Fight event.
  • New action: 1 Action Point Ceasefire
    • Target: None
    • Effect: Prevents any Aggressive actions in the same room as the Diplomat, and kicking people out. Lasts 3 cycles.
    • Single Action; can only be performed once per game.


Ceasefire being used:
Ceasefire-used.jpg

Any aggressive action will display:
Ceasefire-active.jpg

Ceasefire

This ability often goes unused, but does have a few situations where it can be extremely powerful:

  • As a precaution against attacks with explosives when a large group of people will be grouped up in a room (such as when preparing for an expedition or for a motivational speech).
  • As a precaution against aggressive Mush actions (such as Infect or Demoralize, but not traps) in a room without a Icon Camera or Icon Myco-Alarm.
  • To protect vital crewmembers in a "safe room" during a Mush rampage, whilst people save up Action Point to retaliate.
  • As a Mush, to be safe from being killed (or kicked out of bed) for 3 cycles after being discovered.


Icon Note: Ceasefire will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it. A ceasefire will also end if the diplomat who initiated the ceasefire leaves the room.