Difference between revisions of "Diplomat"
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| − | {{Note|''Ceasefire'' will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it.}} | + | {{Note|''Ceasefire'' will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it. A ceasefire will also end if the diplomat who initiated the ceasefire leaves the room.}} |
[[Category:Human Skill]] [[Category:Finola Skill]] [[Category:Janice Skill]] [[Category:Mage Book Skill]] | [[Category:Human Skill]] [[Category:Finola Skill]] [[Category:Janice Skill]] [[Category:Mage Book Skill]] | ||
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Revision as of 05:48, 22 January 2017
| Description: | A good diplomat knows how to communicate effectively with extra-terrestrials.
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| Learned by: | If |
Kept | |
Having a Diplomat take part in expeditions prevents all 'fight' events that can take place in various zones. Along with the benefit of reducing expedition damage in various Zones, having a diplomat inherently increases the chance of recovering an Alien Artifact (Not including the Caverns zone).
Having both a Diplomat and a
Babel Module improves this further and will significantly improve the chances of a successful Eden ending.
Along with this expedition bonus, diplomats may also declare a ceasefire once per game, which makes you a super
Pacifist for 3 cycles.
General effects
- When on an Expedition, removes any possibility of a Fight event.
- New action:
- Target: None
- Effect: Prevents any Aggressive actions in the same room as the Diplomat, and kicking people out. Lasts 3 cycles.
- Single Action; can only be performed once per game.
- Target: None
Any aggressive action will display:
Ceasefire
This ability often goes unused, but does have a few situations where it can be extremely powerful:
- As a precaution against attacks with explosives when a large group of people will be grouped up in a room (such as when preparing for an expedition or for a motivational speech).
- As a precaution against aggressive Mush actions (such as Infect or Demoralize, but not traps) in a room without a
Camera or
Myco-Alarm.
- To protect vital crewmembers in a "safe room" during a Mush rampage, whilst people save up
to retaliate.
- As a Mush, to be safe from being killed (or kicked out of bed) for 3 cycles after being discovered.
Note: Ceasefire will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it. A ceasefire will also end if the diplomat who initiated the ceasefire leaves the room.
