Difference between revisions of "Diplomat"
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Having both a '''{{PAGENAME}}''' and a {{Item|Babel Module}} improves this further and will significantly improve the chances of a successful [[Eden]] ending. | Having both a '''{{PAGENAME}}''' and a {{Item|Babel Module}} improves this further and will significantly improve the chances of a successful [[Eden]] ending. | ||
| − | Along with this expedition bonus, diplomats may also declare a ceasefire | + | Along with this expedition bonus, diplomats may also declare a ceasefire once per game, which makes you a super {{trait|pacifist}} for 3 cycles. |
== General effects == | == General effects == | ||
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|Cost = 1 {{AP}} | |Cost = 1 {{AP}} | ||
|Target = None | |Target = None | ||
| − | |Effect = Prevents any [[Aggression|Aggressive]] actions in the room, and kicking people out. Lasts 3 cycles | + | |Effect = Prevents any [[Aggression|Aggressive]] actions in the same room as the Diplomat, and kicking people out. Lasts 3 cycles. |
| − | + | **'''Single Action'''; can only be performed once per game.}} | |
Ceasefire being used:<br> | Ceasefire being used:<br> | ||
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* To protect vital crewmembers in a "safe room" during a Mush rampage, whilst people save up {{AP}} to retaliate. | * To protect vital crewmembers in a "safe room" during a Mush rampage, whilst people save up {{AP}} to retaliate. | ||
* As a Mush, to be safe from being killed (or kicked out of bed) for 3 cycles after being discovered. | * As a Mush, to be safe from being killed (or kicked out of bed) for 3 cycles after being discovered. | ||
| + | |||
{{Note|''Ceasefire'' will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it.}} | {{Note|''Ceasefire'' will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it.}} | ||
Revision as of 18:36, 19 October 2014
| Description: | A good diplomat knows how to communicate effectively with extra-terrestrials.
| ||
|---|---|---|---|
| Learned by: | If |
Kept | |
Having a Diplomat take part in expeditions prevents all 'fight' events that can take place in various zones. Along with the benefit of reducing expedition damage in various Zones, having a diplomat inherently increases the chance of recovering an Alien Artifact (Not including the Caverns zone).
Having both a Diplomat and a
Babel Module improves this further and will significantly improve the chances of a successful Eden ending.
Along with this expedition bonus, diplomats may also declare a ceasefire once per game, which makes you a super
Pacifist for 3 cycles.
General effects
- When on an Expedition, removes any possibility of a Fight event.
- New action:
- Target: None
- Effect: Prevents any Aggressive actions in the same room as the Diplomat, and kicking people out. Lasts 3 cycles.
- Single Action; can only be performed once per game.
- Target: None
Any aggressive action will display:
Ceasefire
This ability often goes unused, but does have a few situations where it can be extremely powerful:
- As a precaution against attacks with explosives when a large group of people will be grouped up in a room (such as when preparing for an expedition or for a motivational speech).
- As a precaution against aggressive Mush actions (such as Infect or Demoralize, but not traps) in a room without a
Camera or
Myco-Alarm.
- To protect vital crewmembers in a "safe room" during a Mush rampage, whilst people save up
to retaliate.
- As a Mush, to be safe from being killed (or kicked out of bed) for 3 cycles after being discovered.
Note: Ceasefire will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it.
