Diplomat
| Description: | A good diplomat knows how to communicate effectively with extra-terrestrials.
| ||
|---|---|---|---|
| Learned by: | If |
Kept | |
Having a Diplomat take part in expeditions prevents all 'fight' events that can take place in various zones. Along with the benefit of reducing expedition damage in various Zones, having a diplomat inherently increases the chance of recovering an Alien Artifact (Not including the Caverns zone).
Having both a Diplomat and a
Babel Module improves this further and will significantly improve the chances of a successful Eden ending.
Along with this expedition bonus, diplomats may also declare a ceasefire in any room on the ship once per game (see below)
General effects
- When on an Expedition, removes any possibility of a Fight event.
- New action:
- Target: None
- Effect: Prevents any Aggressive actions in the room, and kicking people out. Lasts 3 cycles, or until the user leaves.
- Single Action; can only be performed once per game.
- Single Action; can only be performed once per game.
- Target: None
Any aggressive action will display:
Ceasefire
This ability often goes unused, but does have a few situations where it can be extremely powerful.
- If you know a large group of crew will be grouped up in a room (such as when preparing for an expedition or for a leadership speech)
- If a mush has started killing people, using it in a room with vital characters whilst people save up AP to retaliate
- As a mush, you can declare a ceasefire then lay down and be safe from being killed (or kicked out of bed) for 3 cycles
- If you going to expo but still got no alarms research this can safe you from direct spiking(but not trap-spiking), demoralize etc. mush activitis.
Note: Ceasefire will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it.
