Difference between revisions of "Diplomat"
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Revision as of 11:27, 24 April 2014
| Description: | A good diplomat knows how to communicate effectively with extra-terrestrials.
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| Learned by: | If |
Kept | |
Having this skill on the crew in addition to a
Babel Module is a major gateway opener for an Eden ending, as you will gain a much higher number of Alien Artifacts this way, among which there is a chance for a
Starmap Fragment. The Ceasefire ability may also prove useful to disarm a brainless murder if you stumble upon it, to defend somebody from the
Mush, or to defend yourself or your co-conspirator when you are the Mush.
General effects
- New action: Ceasefire
- Cost: 1
- Target: Current room
- Effects: Nobody can perform any Aggressive actions in the room until it expires or the user leaves. A ceasefire will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it.
- Single Action; can only be performed once per game.
- Cost: 1
- When on an Expedition, removes any possibility of a Fight event.