Difference between revisions of "Diplomat"
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Having this skill on the crew in addition to a {{Item|Babel Module}} is a major gateway opener for an [[Ending the Game|Eden ending]], as you will gain a much higher number of [[Inventory|Alien Artifacts]] this way, among which there is a chance for a {{Item|Starmap Fragment}}. The '''Ceasefire''' ability may also prove useful to disarm a brainless murder if you stumble upon it, to defend somebody from the {{Character|Mush}}, or to defend yourself or your co-conspirator when you ''are'' the Mush. | Having this skill on the crew in addition to a {{Item|Babel Module}} is a major gateway opener for an [[Ending the Game|Eden ending]], as you will gain a much higher number of [[Inventory|Alien Artifacts]] this way, among which there is a chance for a {{Item|Starmap Fragment}}. The '''Ceasefire''' ability may also prove useful to disarm a brainless murder if you stumble upon it, to defend somebody from the {{Character|Mush}}, or to defend yourself or your co-conspirator when you ''are'' the Mush. | ||
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| + | {{Note|''Ceasefire'' will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it.}} | ||
== General effects == | == General effects == | ||
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*When on an [[Exploration|Expedition]], removes any possibility of a '''[[Events|Fight]]''' event. | *When on an [[Exploration|Expedition]], removes any possibility of a '''[[Events|Fight]]''' event. | ||
| + | *New action: {{Action Details|indent| | ||
| + | |Name = Ceasefire | ||
| + | |Cost = 1 {{AP}} | ||
| + | |Target = None | ||
| + | |Effect = Prevents any [[Aggression|Aggressive]] actions in the room for 3 cycles, or until the user leaves. | ||
| + | ***'''Single Action'''; can only be performed once per game.}} | ||
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[[Category:Human Skill]] [[Category:Finola Skill]] [[Category:Janice Skill]] [[Category:Mage Book Skill]] | [[Category:Human Skill]] [[Category:Finola Skill]] [[Category:Janice Skill]] [[Category:Mage Book Skill]] | ||
{{Skills Navbox}} | {{Skills Navbox}} | ||
Revision as of 06:39, 19 May 2014
| Description: | A good diplomat knows how to communicate effectively with extra-terrestrials.
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| Learned by: | If |
Kept | |
Having this skill on the crew in addition to a
Babel Module is a major gateway opener for an Eden ending, as you will gain a much higher number of Alien Artifacts this way, among which there is a chance for a
Starmap Fragment. The Ceasefire ability may also prove useful to disarm a brainless murder if you stumble upon it, to defend somebody from the
Mush, or to defend yourself or your co-conspirator when you are the Mush.
Note: Ceasefire will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it.
General effects
- When on an Expedition, removes any possibility of a Fight event.
- New action:
- Target: None
- Effect: Prevents any Aggressive actions in the room for 3 cycles, or until the user leaves.
- Single Action; can only be performed once per game.
- Single Action; can only be performed once per game.
- Target: None