Difference between revisions of "Sneak"

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As guards are usually employed to stop {{character|Mush}}, the main benefit of this skill for {{character|Chun}} would be the added safety. In combination with the {{item|Plastenite Armor}} she should be wearing, this can make the "classic rampage opening" of killing her rather costly.
 
As guards are usually employed to stop {{character|Mush}}, the main benefit of this skill for {{character|Chun}} would be the added safety. In combination with the {{item|Plastenite Armor}} she should be wearing, this can make the "classic rampage opening" of killing her rather costly.
  
In the rare case of an {{character|Ian}} or [[mutate|Mush Mutant]] using guard against your team, the other part can also be handy of course.
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In the rare case of a {{trait|Pacifist}} or [[mutate|Mush Mutant]] using guard against your team, the other part can also be handy of course.
  
  

Revision as of 21:53, 25 February 2016

Icon Sneak
Description: You are of a fearful nature and you instinctively know how to make yourself scarce in order to avoid any and all attempts at physical contact.
  • Hand-to-hand attacks are subject to a 25% penalty.
  • You can move around freely regardless of how many Guards there are in the room.
Learned by: Icon Chun 4 If Icon Mush: Unknown

A character who can Sneak is able to walk past people guarding a room, and is harder to hit in melee.

Icon Confirm: This ought to include knife attacks.

As guards are usually employed to stop Icon Mush, the main benefit of this skill for Icon Chun would be the added safety. In combination with the Icon Plastenite Armor she should be wearing, this can make the "classic rampage opening" of killing her rather costly.

In the rare case of a Icon Pacifist or Mush Mutant using guard against your team, the other part can also be handy of course.


Icon Stephen may be tempted to copy this as Mush, to improve his own mobility and defensive prowess.