Difference between revisions of "Shooter"
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*Gains 2 {{ap|shot}} per day, to a maximum of 4. | *Gains 2 {{ap|shot}} per day, to a maximum of 4. | ||
| − | *Increases expedition strength by 1 point for each ranged weapon. Day 4 comms signal will give one additional point per blaster. | + | *Increases expedition strength by 1 point for each ranged weapon in the shooter's inventory. Day 4 comms signal will give one additional point per blaster. |
[[Category:Human Skill]] [[Category:Chao Skill]] [[Category:Paola Skill]] [[Category:Roland Skill]] [[Category:Jin Su Skill]] [[Category:Stephen Skill]] [[Category:Terrence Skill]] [[Category:Derek Skill]] [[Category:Mage Book Skill]] | [[Category:Human Skill]] [[Category:Chao Skill]] [[Category:Paola Skill]] [[Category:Roland Skill]] [[Category:Jin Su Skill]] [[Category:Stephen Skill]] [[Category:Terrence Skill]] [[Category:Derek Skill]] [[Category:Mage Book Skill]] | ||
{{Skills Navbox}} | {{Skills Navbox}} | ||
Revision as of 04:56, 20 September 2015
| Description: | At ease handling all kinds of weapons
| ||
|---|---|---|---|
| Learned by: | If |
Kept | |
The use of this skill depends on the character taking it.
Roland and
Terrence will get the most use out of this skill by combining it with
Pilot and taking out Hunters.
Jin Su (unless also a pilot) and
Paola can use it to take some shots from the front turrets while
Derek,
Stephen and
Chao are most likely to spend their
trying to turn your innards into outtards.
Because the combination is so effective, Shooters should always be the first in line for a Pilot
Mage Book (Chao can be considered an exception due to his
Hyperactive trait), and vice versa.
Affected actions
(Weapons):
- If any
is available, 1
is used instead of
.
- Critical miss chance halved.
- Critical hit chance doubled.
(Turret Command, Patrol Ships):
(NERON's Core):
- Bonus to efficiency on NERON Projects:
Additional effects
- Gains 2
per day, to a maximum of 4.
- Increases expedition strength by 1 point for each ranged weapon in the shooter's inventory. Day 4 comms signal will give one additional point per blaster.