Difference between revisions of "Diplomat"

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(Changed Mage Book Template Reference)
(General effects)
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Having this skill on the crew in addition to a {{Item|Babel Module}} is a major gateway opener for an [[Ending the Game|Eden ending]], as you will gain a much higher number of [[Inventory|Alien Artifacts]] this way, among which there is a chance for a {{Item|Starmap Fragment}}. The '''Ceasefire''' ability may also prove useful to disarm a brainless murder if you stumble upon it, to defend somebody from the {{Character|Mush}}, or to defend yourself or your co-conspirator when you ''are'' the Mush.
 
Having this skill on the crew in addition to a {{Item|Babel Module}} is a major gateway opener for an [[Ending the Game|Eden ending]], as you will gain a much higher number of [[Inventory|Alien Artifacts]] this way, among which there is a chance for a {{Item|Starmap Fragment}}. The '''Ceasefire''' ability may also prove useful to disarm a brainless murder if you stumble upon it, to defend somebody from the {{Character|Mush}}, or to defend yourself or your co-conspirator when you ''are'' the Mush.
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{{Note|''Ceasefire'' will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it.}}
  
 
== General effects ==
 
== General effects ==
*New action: '''Ceasefire'''
 
**'''Cost:''' 1 {{AP}}
 
**'''Target''': Current room
 
**'''Effects''': Nobody can perform any [[Aggression|Aggressive]] actions in the room until it expires or the user leaves. A ceasefire will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it.
 
***'''Single Action'''; can only be performed once per game.
 
 
*When on an [[Exploration|Expedition]], removes any possibility of a '''[[Events|Fight]]''' event.
 
*When on an [[Exploration|Expedition]], removes any possibility of a '''[[Events|Fight]]''' event.
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*New action: {{Action Details|indent|
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|Name = Ceasefire
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|Cost = 1 {{AP}}
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|Target = None
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|Effect = Prevents any [[Aggression|Aggressive]] actions in the room for 3 cycles, or until the user leaves.
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***'''Single Action'''; can only be performed once per game.}}
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[[Category:Human Skill]] [[Category:Finola Skill]] [[Category:Janice Skill]] [[Category:Mage Book Skill]]
 
[[Category:Human Skill]] [[Category:Finola Skill]] [[Category:Janice Skill]] [[Category:Mage Book Skill]]
 
{{Skills Navbox}}
 
{{Skills Navbox}}

Revision as of 06:39, 19 May 2014

Icon Diplomat
Description: A good diplomat knows how to communicate effectively with extra-terrestrials.
  • Eliminates the chance of encountering hostility from extra-terrestrials.
  • Can declare a ceasefire once per game.
Learned by: Icon Finola 4
Icon Janice 4
Icon Mage Book
If Icon Mush: Kept

Having this skill on the crew in addition to a Icon Babel Module is a major gateway opener for an Eden ending, as you will gain a much higher number of Alien Artifacts this way, among which there is a chance for a Icon Starmap Fragment. The Ceasefire ability may also prove useful to disarm a brainless murder if you stumble upon it, to defend somebody from the Icon Mush, or to defend yourself or your co-conspirator when you are the Mush.

Icon Note: Ceasefire will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it.

General effects

  • When on an Expedition, removes any possibility of a Fight event.
  • New action: 1 Action Point Ceasefire
    • Target: None
    • Effect: Prevents any Aggressive actions in the room for 3 cycles, or until the user leaves.
      • Single Action; can only be performed once per game.