Difference between revisions of "Shooter"
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{{Action Button|1 {{AP}} Fire: <Weapon>}} ([[Inventory#Weapons|Weapons]]): | {{Action Button|1 {{AP}} Fire: <Weapon>}} ([[Inventory#Weapons|Weapons]]): | ||
| − | *If any {{AP|Free Shot}} | + | *If any {{AP|Free Shot}} is available, 1 {{AP|Free Shot}} is used instead of {{AP}}. |
*Critical miss chance halved. | *Critical miss chance halved. | ||
*Critical hit chance doubled. | *Critical hit chance doubled. | ||
Revision as of 16:18, 16 July 2014
| Description: | At ease handling all kinds of weapons
| ||
|---|---|---|---|
| Learned by: | If |
Kept | |
The use of this skill depends on the character taking it.
Roland and
Terrence will get the most use from this skill by combining it with
Pilot and taking out Hunters.
Jin Su and
Paola can take some shots from the Front Turrets while
Derek,
Stephen and
Chao are most likely to spend their
trying to turn your innards into outtards.
Because the combination is so effective, Shooters should always be the first in line for a Pilot
Mage Book.
Affected actions
(Weapons):
- If any
is available, 1
is used instead of
.
- Critical miss chance halved.
- Critical hit chance doubled.
(Turret Command, Patrol Ships):
(NERON's Core):
- Bonus to efficiency on NERON Projects: