Difference between revisions of "Trapper"

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{{Skill Tooltip|{{PAGENAME}}}}
 
{{Skill Tooltip|{{PAGENAME}}}}
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'''Trapper''' is a popular [[:Category:Mush_Skill|Mush Skill]] allowing a {{character|Mush}} to [[infect]] humans indirectly by placing a [[spore]] in a room which will infect the next character interacting with the room.
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The in-game description is misleading, as the effect is not limited to shelf units, but expands to all interactive objects in the room, including ships, terminals etc.
 
The in-game description is misleading, as the effect is not limited to shelf units, but expands to all interactive objects in the room, including ships, terminals etc.
When somebody falls victim to the trap, the following log is generated in the {{Character|Mush}} channel:
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== New Action ==
:''['''Victim'''] has been infected by rummaging in a shelving unit which had been booby-trapped by ['''user''']. Their contamination level is currently ['''level'''].''
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{{Action Button|Booby-Trap Unit}}
== General effects ==
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*'''Cost''': 1 {{AP}}, 1 {{Item|Spore}}
*New action: '''Booby-Trap Unit'''
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*'''Target''': None
**'''Cost''': 1 {{AP}}, 1 {{Item|Spore}}
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*'''Privacy''': {{Privacy|Secret}}
**'''Target''': None
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*'''Effect''': Places a spore in the current room.
**'''Privacy''': {{Privacy|Secret}}
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**Maximum of 1 spore per room. {{todo|what if there is already a spore there? one is wasted or is the action impossible?}}
**'''Effect''': Places a spore in the current room.
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**Consumes a spore to infect any character who performs a '''room action''' (see ''Triggering the Traps'').
***Maximum of 1 spore per room.
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*'''Room Log''': ''Looking like the most normal thing in the world, ['''user'''] seemed to slip something into the shelving unit.''
***Consumes a spore to infect any character who performs a '''room action'''.
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****Room actions mean '''action button presses''' with interactive room objects, such as '''Pick Up''', '''Access Terminal''', '''Launch''' etc.
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== Triggering the Traps ==
*****Interacting with your inventory (dropping items etc) and viewing shelf units do not count as such.
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*****Does work with the ''Examine'' action.
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The spore goes to the first character who performs a '''room action''', that is, '''press an action button''' with interactive room objects such as '''Pick Up''', '''Access Terminal''', '''Launch''' etc.
****If the character who triggers it is immune ({{Character|Chun}}, {{Skill|Strong Skin}}, {{Skill|Antique Perfume}} or a {{Character|Mush}}), the spore will be wasted.
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*Interacting with your inventory (dropping items, installing a camera, etc) and just looking at the shelf units do not count as such.
**'''Room Log''': ''Looking like the most normal thing in the world, ['''user'''] seemed to slip something into the shelving unit.''
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*The ''Examine'' action, on the equipment or room objects, does trigger the trap.
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If the character who triggers it is immune ({{Character|Chun}}, {{Skill|Strong Skin}}, {{Skill|Antique Perfume}} or a {{Character|Mush}}), '''the spore will be wasted'''.
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When somebody falls victim to the trap, the following log is generated in the {{Notification|Mush}}: '''''[Victim]''' has been infected by rummaging in a shelving unit which had been booby-trapped by '''[trapper]'''. Their contamination level is currently '''[level]'''.'' (note: with pheromodem, the names will be scrambled for the humans, so they will not easily know who trapped the room).
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{{todo|any notification when the spore is wasted?}}
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== Tips ==
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===For Humans ===
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* Notorious target rooms for this skill are the {{room|nexus}}, {{room|Rear corridor}}, {{room|Engine room}}, and all four bays
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* always check who has been in the room recently and had a chance of trapping it.
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* {{character|chun}} should go around triggering as many traps as she can, especially in sensitive rooms or after a suspect.
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* the [[mycoscan]] can also be used to trigger traps: anyone with 0 spores can trigger some traps and check his level again. Of course he would need to act quickly if any spore is found, since he'd be infected.
  
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===For the Mush ===
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* Try to target a specific character, to convert someone faster
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* inform your partner about where you put your spores
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* {{todo|more?}}
 
== Gallery ==
 
== Gallery ==
 
<gallery widths="200px" heights="200px">
 
<gallery widths="200px" heights="200px">

Revision as of 12:24, 8 May 2015

Icon Trapper
Description: Surprise!
  • For 1 Action Point, you can booby trap a shelf unit with a Spore. If someone touches the Unit, they will become Infected. If they are Icon Mush, the spore is lost.

Icon Bug: Misleading description. See skill page for accurate details.

Learned by: Icon Mush 5 If Icon Mush: Only

Trapper is a popular Mush Skill allowing a Icon Mush to infect humans indirectly by placing a spore in a room which will infect the next character interacting with the room.

The in-game description is misleading, as the effect is not limited to shelf units, but expands to all interactive objects in the room, including ships, terminals etc.

New Action

Booby-Trap Unit

  • Cost: 1 Action Point, 1 Icon Spore
  • Target: None
  • Privacy: Icon Secret
  • Effect: Places a spore in the current room.
    • Maximum of 1 spore per room. Icon TODO: what if there is already a spore there? one is wasted or is the action impossible?
    • Consumes a spore to infect any character who performs a room action (see Triggering the Traps).
  • Room Log: Looking like the most normal thing in the world, [user] seemed to slip something into the shelving unit.

Triggering the Traps

The spore goes to the first character who performs a room action, that is, press an action button with interactive room objects such as Pick Up, Access Terminal, Launch etc.

  • Interacting with your inventory (dropping items, installing a camera, etc) and just looking at the shelf units do not count as such.
  • The Examine action, on the equipment or room objects, does trigger the trap.

If the character who triggers it is immune (Icon Chun, Icon Hygienist, Icon Antique Perfume or a Icon Mush), the spore will be wasted.

When somebody falls victim to the trap, the following log is generated in the Icon Mush channel: [Victim] has been infected by rummaging in a shelving unit which had been booby-trapped by [trapper]. Their contamination level is currently [level]. (note: with pheromodem, the names will be scrambled for the humans, so they will not easily know who trapped the room). Icon TODO: any notification when the spore is wasted?

Tips

For Humans

  • Notorious target rooms for this skill are the nexus, Rear corridor, Engine room, and all four bays
  • always check who has been in the room recently and had a chance of trapping it.
  • Icon Chun should go around triggering as many traps as she can, especially in sensitive rooms or after a suspect.
  • the mycoscan can also be used to trigger traps: anyone with 0 spores can trigger some traps and check his level again. Of course he would need to act quickly if any spore is found, since he'd be infected.

For the Mush

  • Try to target a specific character, to convert someone faster
  • inform your partner about where you put your spores
  • Icon TODO: more?

Gallery