Difference between revisions of "Trapper"
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{{Skill Tooltip|{{PAGENAME}}}} | {{Skill Tooltip|{{PAGENAME}}}} | ||
| + | '''Trapper''' is a popular [[:Category:Mush_Skill|Mush Skill]] allowing a {{character|Mush}} to [[infect]] humans indirectly by placing a [[spore]] in a room which will infect the next character interacting with the room. | ||
| + | |||
The in-game description is misleading, as the effect is not limited to shelf units, but expands to all interactive objects in the room, including ships, terminals etc. | The in-game description is misleading, as the effect is not limited to shelf units, but expands to all interactive objects in the room, including ships, terminals etc. | ||
| − | + | == New Action == | |
| − | + | {{Action Button|Booby-Trap Unit}} | |
| − | == | + | *'''Cost''': 1 {{AP}}, 1 {{Item|Spore}} |
| − | + | *'''Target''': None | |
| − | + | *'''Privacy''': {{Privacy|Secret}} | |
| − | + | *'''Effect''': Places a spore in the current room. | |
| − | + | **Maximum of 1 spore per room. {{todo|what if there is already a spore there? one is wasted or is the action impossible?}} | |
| − | + | **Consumes a spore to infect any character who performs a '''room action''' (see ''Triggering the Traps''). | |
| − | + | *'''Room Log''': ''Looking like the most normal thing in the world, ['''user'''] seemed to slip something into the shelving unit.'' | |
| − | + | ||
| − | * | + | == Triggering the Traps == |
| − | + | ||
| − | * | + | The spore goes to the first character who performs a '''room action''', that is, '''press an action button''' with interactive room objects such as '''Pick Up''', '''Access Terminal''', '''Launch''' etc. |
| − | + | *Interacting with your inventory (dropping items, installing a camera, etc) and just looking at the shelf units do not count as such. | |
| − | + | *The ''Examine'' action, on the equipment or room objects, does trigger the trap. | |
| + | |||
| + | If the character who triggers it is immune ({{Character|Chun}}, {{Skill|Strong Skin}}, {{Skill|Antique Perfume}} or a {{Character|Mush}}), '''the spore will be wasted'''. | ||
| + | |||
| + | When somebody falls victim to the trap, the following log is generated in the {{Notification|Mush}}: '''''[Victim]''' has been infected by rummaging in a shelving unit which had been booby-trapped by '''[trapper]'''. Their contamination level is currently '''[level]'''.'' (note: with pheromodem, the names will be scrambled for the humans, so they will not easily know who trapped the room). | ||
| + | {{todo|any notification when the spore is wasted?}} | ||
| + | |||
| + | == Tips == | ||
| + | ===For Humans === | ||
| + | * Notorious target rooms for this skill are the {{room|nexus}}, {{room|Rear corridor}}, {{room|Engine room}}, and all four bays | ||
| + | * always check who has been in the room recently and had a chance of trapping it. | ||
| + | * {{character|chun}} should go around triggering as many traps as she can, especially in sensitive rooms or after a suspect. | ||
| + | * the [[mycoscan]] can also be used to trigger traps: anyone with 0 spores can trigger some traps and check his level again. Of course he would need to act quickly if any spore is found, since he'd be infected. | ||
| + | ===For the Mush === | ||
| + | * Try to target a specific character, to convert someone faster | ||
| + | * inform your partner about where you put your spores | ||
| + | * {{todo|more?}} | ||
== Gallery == | == Gallery == | ||
<gallery widths="200px" heights="200px"> | <gallery widths="200px" heights="200px"> | ||
Revision as of 12:24, 8 May 2015
| Description: | Surprise!
| ||
|---|---|---|---|
| Learned by: | If |
Only | |
Trapper is a popular Mush Skill allowing a
Mush to infect humans indirectly by placing a spore in a room which will infect the next character interacting with the room.
The in-game description is misleading, as the effect is not limited to shelf units, but expands to all interactive objects in the room, including ships, terminals etc.
New Action
- Cost: 1
, 1
Spore
- Target: None
- Privacy:
Secret
- Effect: Places a spore in the current room.
- Room Log: Looking like the most normal thing in the world, [user] seemed to slip something into the shelving unit.
Triggering the Traps
The spore goes to the first character who performs a room action, that is, press an action button with interactive room objects such as Pick Up, Access Terminal, Launch etc.
- Interacting with your inventory (dropping items, installing a camera, etc) and just looking at the shelf units do not count as such.
- The Examine action, on the equipment or room objects, does trigger the trap.
If the character who triggers it is immune (
Chun,
Hygienist,
Antique Perfume or a
Mush), the spore will be wasted.
When somebody falls victim to the trap, the following log is generated in the
Mush channel: [Victim] has been infected by rummaging in a shelving unit which had been booby-trapped by [trapper]. Their contamination level is currently [level]. (note: with pheromodem, the names will be scrambled for the humans, so they will not easily know who trapped the room).
TODO: any notification when the spore is wasted?
Tips
For Humans
- Notorious target rooms for this skill are the nexus, Rear corridor, Engine room, and all four bays
- always check who has been in the room recently and had a chance of trapping it.
-
Chun should go around triggering as many traps as she can, especially in sensitive rooms or after a suspect.
- the mycoscan can also be used to trigger traps: anyone with 0 spores can trigger some traps and check his level again. Of course he would need to act quickly if any spore is found, since he'd be infected.
For the Mush
- Try to target a specific character, to convert someone faster
- inform your partner about where you put your spores
-
TODO: more?