Difference between revisions of "Trapper"
From Mushpedia
m (→General effects) |
(→General effects) |
||
| Line 26: | Line 26: | ||
*****Interacting with your inventory (dropping items etc) and viewing shelf units do not count as such. | *****Interacting with your inventory (dropping items etc) and viewing shelf units do not count as such. | ||
*****Does work with the ''Examine'' action. | *****Does work with the ''Examine'' action. | ||
| − | ****No effect on {{Character|Chun}} or {{Character|Mush}}, spore will be wasted. | + | ****No effect on {{Character|Chun}} or {{Character|Mush}}, spore will be wasted(+ Frieda`s Parfume and Derek`s skin). |
**'''Room Log''': ''Looking like the most normal thing in the world, ['''user'''] seemed to slip something into the shelving unit.'' | **'''Room Log''': ''Looking like the most normal thing in the world, ['''user'''] seemed to slip something into the shelving unit.'' | ||
Revision as of 14:31, 5 August 2014
| Description: | Surprise!
| ||
|---|---|---|---|
| Learned by: | If |
Only | |
The in-game description is misleading, as the effect is not limited to shelf units, but expands to all interactive objects in the room, including ships, terminals etc.
When somebody falls victim to the trap, the following log is generated in the
Mush channel:
- [Victim] has been infected by rummaging in a shelving unit which had been booby-trapped by [user]. Their contamination level is currently [level].
General effects
- New action: Booby-Trap Unit
- Cost: 1
, 1
Spore
- Target: None
- Privacy:
Secret
- Effect: Places a spore in the current room.
- Maximum of 1 spore per room.
- Consumes a spore to infect any character who performs a room action.
- Room actions mean action button presses with interactive room objects, such as Pick Up, Access Terminal, Launch etc.
- Interacting with your inventory (dropping items etc) and viewing shelf units do not count as such.
- Does work with the Examine action.
- No effect on
Chun or
Mush, spore will be wasted(+ Frieda`s Parfume and Derek`s skin).
- Room actions mean action button presses with interactive room objects, such as Pick Up, Access Terminal, Launch etc.
- Room Log: Looking like the most normal thing in the world, [user] seemed to slip something into the shelving unit.
- Cost: 1