Difference between revisions of "Pyromaniac"

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Need to check:<br> Will Neron warn about fire if {{skill|Defacer}} was used in room.
 
Need to check:<br> Will Neron warn about fire if {{skill|Defacer}} was used in room.
<br>In mobile phone "Fire" bottom saved when you are in Patroller/Paciphae. Well what happends if you fire there? Will Fire show in alerts? Will it deal damage to Daedalus? And can it spread to bay? And will it saved if Patroller/Paciphae is destroyed.
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<br>In mobile phone "Fire" bottom saved when you are in Patroller/Paciphae. Well what happends if you fire there? Will Fire show in alerts? Will it deal damage to Daedalus? And can it spread to bay? And will it saved if Patroller/Paciphae is destroyed.<br> Is this action agressive?
  
 
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[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]
 
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Revision as of 08:44, 18 June 2014

Icon Pyromaniac
Description: The arsonist can inject microspores explosives in a flammable surface to trigger a violent combustion that may eventually damage the ship.
  • For 4 Action Point, start a fire in your current room.
Learned by: Icon Mush 16 If Icon Mush: Only

Being a Pyromaniac allows you to start fires at will. Doing so costs 4 Action Point and has a 100% success chance.

The action is Icon Secret, so it will not be logged when you are alone. However, the fire will be announced immediately by NERON - which is a dead giveaway for arson unless it happens on cycle change, so timing is crucial.

If yours is the only fire, it can also be deduced from the logs (or the Fire Detector) that you were present in the room when it started, so you will need an excuse not to report or extinguish it immediately.

Besides starting fires, your main goal will be to prevent the crew from fighting them:
Without Icon Extinguishers (steal/dismantle/hide) or a blueprint thereof (which happens to be very flammable), the crew will have to put their hopes in a Icon Firefighter's chances of extinguishing them manually (especially low when he's dead), upgraded fire-fighting drones (Icon Green Jelly works wonders on those) or sheer luck with sprinklers.

Good rooms for making fire:
Bridge - block communication, moving ship or planet scan +broke all Xyloph`s items.
Lab - usually plants hold there. Well if you make it in close period before cycle end crew can`t safe it +broken apron +block researching +broken gravity simulator
Refractory - every cycle destroy 5-7 rations +break coffee machine
C-A-S or C-B-S - broken oxy-tank make crew die really faster
Dorms - broken beds+shower will be really harmfull
Nexus - Broken BIOS+Icon Bypass can block crew to finish Magnetic Net project(change blocking from piloting to projecting before making fire in room) so they can not return you with both Icon Extinguishers + broken Neron`s terminal can be handy for mush-agents
Eng-room - in any situation is a best choise. 3 engines(improoved AP cost or rotate or even block moving Daedalus) + Planet scanner + Antena + Chamber + Pilgred terminal

Skill cost many AP well get ready to spent it. Can be a good solve to combo it with Icon Phagocyte.
Do not forget to check Blueprints on Icon Extinguishers before start burn all around.


Need to check:
Will Neron warn about fire if Icon Defacer was used in room.
In mobile phone "Fire" bottom saved when you are in Patroller/Paciphae. Well what happends if you fire there? Will Fire show in alerts? Will it deal damage to Daedalus? And can it spread to bay? And will it saved if Patroller/Paciphae is destroyed.
Is this action agressive?