Difference between revisions of "Determined"
Alfalfawar (Talk | contribs) (→Template:Skills Navbox: Added by The Parsley Bot..) |
(polish) |
||
| Line 11: | Line 11: | ||
}}</onlyinclude> | }}</onlyinclude> | ||
{{Skill Tooltip|{{PAGENAME}}}} | {{Skill Tooltip|{{PAGENAME}}}} | ||
| − | |||
| − | |||
The '''Determined''' skill increases any action's ''chance multiplier'' slightly. Upon failing an action, its success chance is multiplied by a certain factor. For instance, if the chance multiplier of a failed action is 1.5, and the initial success rate is 10%, it will go up to 15%, then 22%, then 33% and so on. | The '''Determined''' skill increases any action's ''chance multiplier'' slightly. Upon failing an action, its success chance is multiplied by a certain factor. For instance, if the chance multiplier of a failed action is 1.5, and the initial success rate is 10%, it will go up to 15%, then 22%, then 33% and so on. | ||
| + | |||
| + | Observe your crew if you consider taking this skill, because just like {{skill|creative}}, it only helps with tasks that have a chance to fail in the first place. As such it is the closest thing {{Character|Eleesha}} and {{Character|Hua}} have in terms of a combat skill. | ||
| + | All in all, however, being ''Determined'' is considered one of the weakest abilities in the game. | ||
The exact improvement on the ''multiplier'' for each action: | The exact improvement on the ''multiplier'' for each action: | ||
*'''Repairs''': Multiplier from 1.25x to 1.3x | *'''Repairs''': Multiplier from 1.25x to 1.3x | ||
{{Todo|Confirm if multipliers are different between actions at all?}} | {{Todo|Confirm if multipliers are different between actions at all?}} | ||
| + | |||
== Affected actions == | == Affected actions == | ||
Revision as of 13:59, 1 February 2016
| Description: | Once they begin their task, nothing can distract the determined player
| ||
|---|---|---|---|
| Learned by: | If |
Kept | |
The Determined skill increases any action's chance multiplier slightly. Upon failing an action, its success chance is multiplied by a certain factor. For instance, if the chance multiplier of a failed action is 1.5, and the initial success rate is 10%, it will go up to 15%, then 22%, then 33% and so on.
Observe your crew if you consider taking this skill, because just like
Creative, it only helps with tasks that have a chance to fail in the first place. As such it is the closest thing
Eleesha and
Hua have in terms of a combat skill.
All in all, however, being Determined is considered one of the weakest abilities in the game.
The exact improvement on the multiplier for each action:
- Repairs: Multiplier from 1.25x to 1.3x
TODO: Confirm if multipliers are different between actions at all?
Affected actions
All actions with a success chance:
- Upon failure, success chance is multiplied by a higher value.