Difference between revisions of "Pyromaniac"

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If yours is the only fire, it can also be deduced from the logs (or the [[NERON_Projects|Fire Detector]]) that you were present in the room when it started, so you will need an excuse not to report or extinguish it immediately.
 
If yours is the only fire, it can also be deduced from the logs (or the [[NERON_Projects|Fire Detector]]) that you were present in the room when it started, so you will need an excuse not to report or extinguish it immediately.
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If you are planning to go on a fiery rampage, it may be a good idea to combo it with {{skill|Phagocyte}} in order to sustain your fire-starting abilities.
  
 
Besides starting fires, your main goal will be to ''prevent the crew from fighting them:''<br>
 
Besides starting fires, your main goal will be to ''prevent the crew from fighting them:''<br>
Without {{Item|Extinguishers}} (steal/dismantle/hide) or a blueprint thereof (which happens to be very flammable), the crew will have to put their hopes in a {{skill|Firefighter}}'s chances of extinguishing them manually (especially low when he's dead), upgraded fire-fighting drones ({{skill|Green Jelly}} works wonders on those) or sheer luck with sprinklers.
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Without {{Item|Extinguishers}} (steal/dismantle/hide) or a blueprint thereof (which happens to be very flammable), the crew will have to put their hopes in a {{skill|Firefighter}}'s chances of extinguishing them manually (especially low when he's dead), upgraded fire-fighting drones ({{skill|Green Jelly}} works wonders on those), or sheer luck with sprinklers.
<BR><BR> Good rooms for making fire:<br>
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Bridge - block communication, moving ship or planet scan +broke all Xyloph`s items.<br>
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Lab - usually plants hold there. Well if you make it in close period before cycle end crew can`t safe it +broken apron +block researching +broken gravity simulator<br>
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Good rooms for making fire:<br>
Refractory - every cycle destroy 5-7 rations +break coffee machine<br>
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* Bridge - Disturb communications, movement or planet scans, destroy Xyloph plans and books.<br>
C-A-S or C-B-S - broken oxy-tank make crew die really faster<br>
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* Lab - Usually the plants are there, as well as the apron. And the Gravity Simulator.<br>
Dorms - broken beds+shower will be really harmfull<br>
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* Refectory - Destroy rations and break the coffee machine<br>
Nexus - Broken BIOS+{{skill|Bypass}} can block crew to finish Magnetic Net project(change blocking from piloting to projecting before making fire in room) so they can not return you with both {{Item|Extinguishers}} + broken Neron`s terminal can be handy for mush-agents<br>
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* Centre Storage - Broken oxygen tanks always help, and won't be announced. Also harder to find.<br>
Eng-room - in any situation is a best choise. 3 engines(improoved AP cost or rotate or even block moving Daedalus) + Planet scanner + Antena + Chamber + Pilgred terminal<BR><br>
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* Dorms - Hurts people and blocks beds unless it can be extinguished. Can break the shower.<br>
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* Nexus - A broken BIOS after making some changes (e.g. {{skill|Bypass}}) can prevent the crew from getting the Magnetic Net so they can not return you if you take off with the {{Item|Extinguishers}}. Broken NERON helps too, and the fire is harder to find.<br>
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* Engine room - Great damage potential with 3 engines and the combustion chamber (hamper or prevent ship movement). Also Planet Scanner + Antena
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Skill cost many AP well get ready to spent it. Can be a good solve to combo it with {{skill|Phagocyte}}.<br> Do not forget to check Blueprints on {{Item|Extinguishers}} before start burn all around.
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{{todo|Will Neron announce a fire if {{skill|Defacer}} was used in room?}}
<br><br><br>
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{{todo|Can fires be started inside a small craft? If yes, can they damage the hull / spread?}}
Need to check:<br> Will Neron warn about fire if {{skill|Defacer}} was used in room.
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{{todo|Is this action agressive?}}
<br>In mobile phone "Fire" bottom saved when you are in Patroller/Paciphae. Well what happends if you fire there? Will Fire show in alerts? Will it deal damage to Daedalus? And can it spread to bay? And will it saved if Patroller/Paciphae is destroyed.<br> Is this action agressive?
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[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]
 
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]
 
{{Skills Navbox}}
 
{{Skills Navbox}}

Revision as of 11:43, 19 June 2014

Icon Pyromaniac
Description: The arsonist can inject microspores explosives in a flammable surface to trigger a violent combustion that may eventually damage the ship.
  • For 4 Action Point, start a fire in your current room.
Learned by: Icon Mush 16 If Icon Mush: Only

Being a Pyromaniac allows you to start fires at will. Doing so costs 4 Action Point and has a 100% success chance.

The action is Icon Secret, so it will not be logged when you are alone. However, the fire will be announced immediately by NERON - which is a dead giveaway for arson unless it happens on cycle change, so timing is crucial.

If yours is the only fire, it can also be deduced from the logs (or the Fire Detector) that you were present in the room when it started, so you will need an excuse not to report or extinguish it immediately.

If you are planning to go on a fiery rampage, it may be a good idea to combo it with Icon Phagocyte in order to sustain your fire-starting abilities.

Besides starting fires, your main goal will be to prevent the crew from fighting them:
Without Icon Extinguishers (steal/dismantle/hide) or a blueprint thereof (which happens to be very flammable), the crew will have to put their hopes in a Icon Firefighter's chances of extinguishing them manually (especially low when he's dead), upgraded fire-fighting drones (Icon Green Jelly works wonders on those), or sheer luck with sprinklers.


Good rooms for making fire:

  • Bridge - Disturb communications, movement or planet scans, destroy Xyloph plans and books.
  • Lab - Usually the plants are there, as well as the apron. And the Gravity Simulator.
  • Refectory - Destroy rations and break the coffee machine
  • Centre Storage - Broken oxygen tanks always help, and won't be announced. Also harder to find.
  • Dorms - Hurts people and blocks beds unless it can be extinguished. Can break the shower.
  • Nexus - A broken BIOS after making some changes (e.g. Icon Bypass) can prevent the crew from getting the Magnetic Net so they can not return you if you take off with the Icon Extinguishers. Broken NERON helps too, and the fire is harder to find.
  • Engine room - Great damage potential with 3 engines and the combustion chamber (hamper or prevent ship movement). Also Planet Scanner + Antena


Icon TODO: Will Neron announce a fire if Icon Defacer was used in room? Icon TODO: Can fires be started inside a small craft? If yes, can they damage the hull / spread? Icon TODO: Is this action agressive?