Difference between revisions of "Pyromaniac"
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{{Skill Tooltip|{{PAGENAME}}}} | {{Skill Tooltip|{{PAGENAME}}}} | ||
| − | {{ | + | Being a '''Pyromaniac''' allows you to start fires at will. Doing so costs 4 {{AP}} and has a 100% success chance. |
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| + | The action is {{privacy|secret}}, so it will not be logged when you are alone. However, the fire will be announced immediately by NERON (and be shown by a [[NERON_Projects|Fire Detector]]) - which is a dead giveaway for arson unless it happens on cycle change, so timing is crucial. | ||
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| + | If yours is the only fire, it can also be deduced from the logs that you were present in the room when it started, so you will need an excuse not to report or extinguish it immediately. | ||
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| + | Besides starting fires, your main goal will be to ''prevent the crew from fighting them:''<br> | ||
| + | Without {{Item|Extinguishers}} (steal/dismantle/hide) or a blueprint thereof (which happens to be very flammable), the crew will have to put their hopes in a {{skill|Firefighter}}'s chances of extinguishing them manually (especially low when he's dead), upgraded fire-fighting drones ({{skill|Green Jelly}} works wonders on those) or sheer luck with sprinklers. | ||
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[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]] | [[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]] | ||
{{Skills Navbox}} | {{Skills Navbox}} | ||
Revision as of 03:18, 7 June 2014
| Description: | The arsonist can inject microspores explosives in a flammable surface to trigger a violent combustion that may eventually damage the ship. | ||
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| Learned by: | If |
Only | |
Being a Pyromaniac allows you to start fires at will. Doing so costs 4
and has a 100% success chance.
The action is
Secret, so it will not be logged when you are alone. However, the fire will be announced immediately by NERON (and be shown by a Fire Detector) - which is a dead giveaway for arson unless it happens on cycle change, so timing is crucial.
If yours is the only fire, it can also be deduced from the logs that you were present in the room when it started, so you will need an excuse not to report or extinguish it immediately.
Besides starting fires, your main goal will be to prevent the crew from fighting them:
Without
Extinguishers (steal/dismantle/hide) or a blueprint thereof (which happens to be very flammable), the crew will have to put their hopes in a
Firefighter's chances of extinguishing them manually (especially low when he's dead), upgraded fire-fighting drones (
Green Jelly works wonders on those) or sheer luck with sprinklers.