Difference between revisions of "NERON's only friend"
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NERON's only friend | NERON's only friend | ||
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As soon as you are aboard the ship, NERON is content, its programs run without a hitch and its performance is noticeably improved. | As soon as you are aboard the ship, NERON is content, its programs run without a hitch and its performance is noticeably improved. | ||
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*The rewards from '''all NEXUS research''' are '''maximized for everyone'''. | *The rewards from '''all NEXUS research''' are '''maximized for everyone'''. | ||
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{{Character Level|Janice|3}} | {{Character Level|Janice|3}} | ||
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Kept | Kept | ||
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| − | A great skill for Janice to have | + | '''NERON's only friend''' causes the crew to always hit the highest percentages when contributing to [[NERON Projects]]. This effectively boosts progress by 20%, and makes it more predictable. A great skill for Janice to have - Kuan Ti will love you for it. |
| + | If you are active enough to spend your special points, {{Skill|IT Expert}} provides a more consistent and flexible boost, though, so consider how many people will be working in the Nexus before choosing between the two. | ||
| + | (Not counting movement, the break-even point is at an average of 20 {{AP}} each day spent in projects.) | ||
| − | [[Category:Human Skill]] [[Category:Skill]] | + | [[Category:Human Skill]] [[Category:Janice Skill]] |
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Latest revision as of 11:28, 26 January 2016
| Description: | As soon as you are aboard the ship, NERON is content, its programs run without a hitch and its performance is noticeably improved.
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| Learned by: | If |
Kept | |
NERON's only friend causes the crew to always hit the highest percentages when contributing to NERON Projects. This effectively boosts progress by 20%, and makes it more predictable. A great skill for Janice to have - Kuan Ti will love you for it.
If you are active enough to spend your special points,
IT Expert provides a more consistent and flexible boost, though, so consider how many people will be working in the Nexus before choosing between the two.
(Not counting movement, the break-even point is at an average of 20
each day spent in projects.)