Difference between revisions of "Traitor"
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Revision as of 02:18, 28 June 2015
| Description: | You have developed an innate ability to attract misfortune. Look - a mankarog ... let's see what happens when we tickle it...
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| Learned by: | If |
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This ability is passive, and functions even if the possessor is left on the Icarus (lacking a working spacesuit on a planet without oxygen). The effect does not stack with the presence of multiple
Traitors.
Combines well with
Survivalist to help survive the misfortune you cause. Otherwise, "accidentally" bringing a broken spacesuit is slightly less suspicious than "forgetting" one, though both will be noted especially if the expedition goes unusually badly.
Beware of Forests, Insects and especially Swamps, where negative events cause illness, which helps identify humans - or Mush.
The best use of this skill is definitely during desperate O2 runs, when the supply is low and the crew is forced to take risks just to prevent asphyxiation. - Either to make sure those risky zones hit home, or to make the pumping itself fail (20% chance of no
with a Traitor).
