Difference between revisions of "Creative"

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A skill which gives you a 50% chance to gain 1 {{AP}} after each failed action. Obviously most effective with cheaper tasks that have a high chance to fail, like shooting [[turret]]s, repairing equipment, or extinguishing fires.
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A skill which gives you a 50% chance to gain 1 {{AP}} after a failed action. Obviously this is most effective with cheaper tasks that have a high chance to fail, like shooting [[turret]]s, repairing equipment, or extinguishing fires.
  
As such, it definitely outshines Roland's {{Skill|Firefighter}} ability (researches aside), as it is a lot more useful all around, and will also come in handy to make his main job more efficient.
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As such, it outshines the {{Skill|Firefighter}} ability on {{Character|Roland}} (special cases aside), as it is more useful all around, and will also come in handy to make his main job more efficient.
  
{{Character|Stephen}} can probably make the most of it when he uses {{Skill|Apprentice}} (or a book) to become a {{Skill|Technician}}. Though it is also a helpful in combat, especially in combination with {{Skill|Solid}}.
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Still, the overall gain is only mediocre for a skill of the highest level, as you will have to fail an average of 8 actions per day to make it compare to better {{AP}}-saving skills like {{skill|IT Expert}}.
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{{Character|Stephen}} can probably make the most of it when he uses {{Skill|Apprentice}} (or a book) to become a {{Skill|Technician}}. Though it is also a helpful in combat, especially in combination with {{Skill|Solid}}, and in combination with free actions from {{skill|shooter}} and the like, which can trigger it to create generic {{AP}}.
  
 
Lastly, this will make it a lot easier to solve the {{Item|MAD Cube}}. So you may not get shot quite as quickly by your crewmates for trying, though it will still be a useless and selfish thing to do.
 
Lastly, this will make it a lot easier to solve the {{Item|MAD Cube}}. So you may not get shot quite as quickly by your crewmates for trying, though it will still be a useless and selfish thing to do.

Revision as of 17:56, 6 August 2014

Icon Creative
Description: Sometimes you need to think outside the box
  • Every time you fail in an attempt to do something, there is a 50% chance of regaining 1 Action Point.
Learned by: Icon Roland 6
Icon Stephen 6
If Icon Mush: Kept

A skill which gives you a 50% chance to gain 1 Action Point after a failed action. Obviously this is most effective with cheaper tasks that have a high chance to fail, like shooting turrets, repairing equipment, or extinguishing fires.

As such, it outshines the Icon Firefighter ability on Icon Roland (special cases aside), as it is more useful all around, and will also come in handy to make his main job more efficient.

Still, the overall gain is only mediocre for a skill of the highest level, as you will have to fail an average of 8 actions per day to make it compare to better Action Point-saving skills like Icon IT Expert.

Icon Stephen can probably make the most of it when he uses Icon Apprentice (or a book) to become a Icon Technician. Though it is also a helpful in combat, especially in combination with Icon Solid, and in combination with free actions from Icon Shooter and the like, which can trigger it to create generic Action Point.

Lastly, this will make it a lot easier to solve the Icon MAD Kube. So you may not get shot quite as quickly by your crewmates for trying, though it will still be a useless and selfish thing to do.

General effects

  • Upon failing an action, a 50% chance to gain 1 Action Point.