Difference between revisions of "Creative"
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{{Skill Tooltip|{{PAGENAME}}}} | {{Skill Tooltip|{{PAGENAME}}}} | ||
| − | + | '''Creative''' is a skill which gives you a 50% chance to gain 1 {{AP}} after a failed action. Obviously this is most effective with cheaper tasks that have a high chance to fail, like shooting [[turret]]s, repairing equipment, or extinguishing fires. | |
As such, it outshines the {{Skill|Firefighter}} ability on {{Character|Roland}} (special cases aside), as it is more useful all around, and will also come in handy to make his main job more efficient. | As such, it outshines the {{Skill|Firefighter}} ability on {{Character|Roland}} (special cases aside), as it is more useful all around, and will also come in handy to make his main job more efficient. | ||
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Still, the overall gain is only mediocre for a skill of the highest level, as you will have to fail an average of 8 actions per day to make it compare to better {{AP}}-saving skills like {{skill|IT Expert}}. | Still, the overall gain is only mediocre for a skill of the highest level, as you will have to fail an average of 8 actions per day to make it compare to better {{AP}}-saving skills like {{skill|IT Expert}}. | ||
| − | {{Character|Stephen}} can probably make the most of it when he uses {{Skill|Apprentice}} (or a book) to become a {{Skill|Technician}}. Though it is also a helpful in combat, especially in combination with {{Skill|Solid}}, and in combination with free actions from {{skill|shooter}} and the like, which can trigger it to create generic {{AP}}. | + | {{Character|Stephen}} can probably make the most of it when he uses {{Skill|Apprentice}} (or a book) to become a {{Skill|Technician}}. Though it is also a helpful in combat, especially in combination with {{Skill|Solid}}, and in combination with free actions from {{skill|shooter}} and the like, which ''can'' trigger it to create generic {{AP}}. |
Lastly, this will make it a lot easier to solve the {{Item|MAD Cube}}. So you may not get shot quite as quickly by your crewmates for trying, though it will still be a useless and selfish thing to do. | Lastly, this will make it a lot easier to solve the {{Item|MAD Cube}}. So you may not get shot quite as quickly by your crewmates for trying, though it will still be a useless and selfish thing to do. | ||
Revision as of 18:00, 6 August 2014
| Description: | Sometimes you need to think outside the box | ||
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| Learned by: | If |
Kept | |
Creative is a skill which gives you a 50% chance to gain 1
after a failed action. Obviously this is most effective with cheaper tasks that have a high chance to fail, like shooting turrets, repairing equipment, or extinguishing fires.
As such, it outshines the
Firefighter ability on
Roland (special cases aside), as it is more useful all around, and will also come in handy to make his main job more efficient.
Still, the overall gain is only mediocre for a skill of the highest level, as you will have to fail an average of 8 actions per day to make it compare to better
-saving skills like
IT Expert.
Stephen can probably make the most of it when he uses
Apprentice (or a book) to become a
Technician. Though it is also a helpful in combat, especially in combination with
Solid, and in combination with free actions from
Shooter and the like, which can trigger it to create generic
.
Lastly, this will make it a lot easier to solve the
MAD Kube. So you may not get shot quite as quickly by your crewmates for trying, though it will still be a useless and selfish thing to do.