Difference between revisions of "Creative"

From Mushpedia
Jump to: navigation, search
m (p.s.)
 
(11 intermediate revisions by 5 users not shown)
Line 16: Line 16:
 
{{Skill Tooltip|{{PAGENAME}}}}
 
{{Skill Tooltip|{{PAGENAME}}}}
  
A skill which gives you a 50% chance to gain 1 {{AP}} after each failed action. Obviously most effective with cheaper tasks that have a high chance to fail, like shooting [[turret]]s, repairing equipment, or extinguishing fires.
+
'''Creative''' is a skill which gives you a 50% chance to gain 1 {{AP}} after a failed action. As such it is most effective when performing many cheap actions that have a high chance to fail, like shooting [[turret]]s, repairing equipment, and extinguishing fires. - Or, notably, searching for hidden objects.
  
As such, it definitely outshines Roland's {{Skill|Firefighter}} ability (researches aside), as it is a lot more useful all around, and will also come in handy to make his main job more efficient.
+
Extinguisher-stealing {{skill|Pyromaniac}} scenarios aside, this makes it superior to the {{Skill|Firefighter}} ability for {{Character|Roland}}, as it is more flexible in its uses and will also make him more efficient in his main job.
  
{{Character|Stephen}} can probably make the most of it when he uses {{Skill|Apprentice}} (or a book) to become a {{Skill|Technician}}. Though it is also a helpful in combat, especially in combination with {{Skill|Solid}}.
+
{{Character|Stephen}} can probably get the most use out of it when he uses {{Skill|Apprentice}} (or a book) to become a creative {{Skill|Technician}}. Though it is also a helpful in combat, especially in combination with {{Skill|Solid}}, and in combination with free actions from {{skill|shooter}} and the like, which ''can'' trigger it and create regular {{AP}}.
  
Lastly, this will make it about 49% easier to solve the {{Item|MAD Cube}}. Though it will still be a useless and selfish thing to do.
+
Still, the overall gain is only mediocre for a skill of the highest level, as you will have to ''fail'' an average of 8 actions ''per day'' to make it compare to better {{AP}}-saving skills like {{skill|IT Expert}}.
  
[[Category:Human Skill]] [[Category:Roland Skill]]
+
Lastly, this will make it a lot easier to solve the {{Item|MAD Cube}}. So you may not get shot quite as quickly by your crewmates for trying, even though it will still be a useless and selfish thing to do.
 +
 
 +
== General effects ==
 +
*Upon failing an action, a 50% chance to gain 1 {{AP}}.
 +
 
 +
[[Category:Human Skill]] [[Category:Roland Skill]] [[Category:Stephen Skill]]
 +
{{Skills Navbox}}

Latest revision as of 14:49, 28 January 2019

Icon Creative
Description: Sometimes you need to think outside the box
  • Every time you fail in an attempt to do something, there is a 50% chance of regaining 1 Action Point.
Learned by: Icon Roland 6
Icon Stephen 6
If Icon Mush: Kept

Creative is a skill which gives you a 50% chance to gain 1 Action Point after a failed action. As such it is most effective when performing many cheap actions that have a high chance to fail, like shooting turrets, repairing equipment, and extinguishing fires. - Or, notably, searching for hidden objects.

Extinguisher-stealing Icon Pyromaniac scenarios aside, this makes it superior to the Icon Firefighter ability for Icon Roland, as it is more flexible in its uses and will also make him more efficient in his main job.

Icon Stephen can probably get the most use out of it when he uses Icon Apprentice (or a book) to become a creative Icon Technician. Though it is also a helpful in combat, especially in combination with Icon Solid, and in combination with free actions from Icon Shooter and the like, which can trigger it and create regular Action Point.

Still, the overall gain is only mediocre for a skill of the highest level, as you will have to fail an average of 8 actions per day to make it compare to better Action Point-saving skills like Icon IT Expert.

Lastly, this will make it a lot easier to solve the Icon MAD Kube. So you may not get shot quite as quickly by your crewmates for trying, even though it will still be a useless and selfish thing to do.

General effects

  • Upon failing an action, a 50% chance to gain 1 Action Point.