Difference between revisions of "Characters"
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(Finished all skill descriptions. Now, character descriptions are needed!) |
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|style="white-space:nowrap;"|{{Level|1}} {{Skill|Solid}} | |style="white-space:nowrap;"|{{Level|1}} {{Skill|Solid}} | ||
| − | | | + | |Adds +1 {{HP}} damage to unarmed attacks, and negates the {{Status|Burdened}} status when carrying '''heavy''' items, allowing regular movement. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|2}} {{Skill|Paranoid}} | |style="white-space:nowrap;"|{{Level|2}} {{Skill|Paranoid}} | ||
| − | | | + | |Grants 2 additional {{Item|Cameras}}, which allows to supervise more of the ship's rooms. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|3}} {{Skill|Caffeine Junkie}} | |style="white-space:nowrap;"|{{Level|3}} {{Skill|Caffeine Junkie}} | ||
| − | | | + | |Gains a +2 {{AP}} bonus when drinking a {{Item|Coffee}}. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|4}} {{Skill|Astrophysicist}} | |style="white-space:nowrap;"|{{Level|4}} {{Skill|Astrophysicist}} | ||
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|style="white-space:nowrap;"|{{Level|5}} {{Skill|Panic}} | |style="white-space:nowrap;"|{{Level|5}} {{Skill|Panic}} | ||
| − | | | + | |When at least half the crew is {{Character|Mush}}, increases {{AP}} and {{MP}} gains by '''+1''' every cycle. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|6}} {{Skill|Victimizer}} | |style="white-space:nowrap;"|{{Level|6}} {{Skill|Victimizer}} | ||
| − | | | + | |Allows you to '''accuse''' a crewmember at a time, worsening their action success chances and turning all of their {{Privacy|Covert}} actions into {{Privacy|Secret}} actions. Grants you a +8 {{Glory}} bonus if an accused {{Character|Mush}} dies, and a -8 {{Glory}} malus if an accused human dies. |
|} | |} | ||
|[[Image:Gioele_rinaldo_portrait.jpg|frame|Gioele Rinaldo]] | |[[Image:Gioele_rinaldo_portrait.jpg|frame|Gioele Rinaldo]] | ||
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|style="white-space:nowrap;"|{{Level|1}} {{Skill|Botanist}} | |style="white-space:nowrap;"|{{Level|1}} {{Skill|Botanist}} | ||
| − | | | + | |Grants 2 {{AP|Gardening}} daily, which allow to perform [[gardening]] actions for free. Can see when exactly [[plants]] will mature and read the effects of [[Inventory#Fruit|alien fruit]]. Grants a bonus alien fruit if present during an [[expedition]] '''[[Events#Harvest|Harvest]]''' event. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|2}} {{Skill|Biologist}} | |style="white-space:nowrap;"|{{Level|2}} {{Skill|Biologist}} | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|3}} {{Skill|Mycologist}} | |style="white-space:nowrap;"|{{Level|3}} {{Skill|Mycologist}} | ||
| − | | | + | |Removes a {{Status|Spore}} from any crewmember you heal with the {{Item|Medikit}}. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|4}} {{Skill|Green Thumb}} | |style="white-space:nowrap;"|{{Level|4}} {{Skill|Green Thumb}} | ||
| − | | | + | |Grants 2 additional {{Item|HydroPots}}, and reduces the time grafted hybrid plants need to mature. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|5}} {{Skill|Firefighter}} | |style="white-space:nowrap;"|{{Level|5}} {{Skill|Firefighter}} | ||
| − | | | + | |Always succeeds at using the {{Item|Extinguisher}} to extinguish fires. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|6}} {{Skill|Frugivore}} | |style="white-space:nowrap;"|{{Level|6}} {{Skill|Frugivore}} | ||
| − | | | + | |Gains a +2 {{AP}} bonus when eating [[Inventory#Fruit|alien fruit]], +1 {{AP}} when eating {{Item|Bananas}} |
|} | |} | ||
|[[Image:Ian_soulton_portrait.jpg|frame|Ian Soulton]] | |[[Image:Ian_soulton_portrait.jpg|frame|Ian Soulton]] | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|1}} {{Skill|Shrink}} | |style="white-space:nowrap;"|{{Level|1}} {{Skill|Shrink}} | ||
| − | | | + | |Grants +1 {{Morale}} per cycle to anybody '''lying on a bed''' in the same room as you, as well as attempting to '''cure any [[Illnesses#Disorders|psychological disorders]]''' they have. Allows to '''Comfort''' other characters for +2 {{Morale}} per {{AP}}. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|2}} {{Skill|IT Expert}} | |style="white-space:nowrap;"|{{Level|2}} {{Skill|IT Expert}} | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|3}} {{Skill|NERON's only friend}} | |style="white-space:nowrap;"|{{Level|3}} {{Skill|NERON's only friend}} | ||
| − | | | + | |All crewmembers always progress [[NERON Projects]] at the maximum possible efficiency (i.e. 18% what would usually be 12%-18%). |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|4}} {{Skill|Diplomat}} | |style="white-space:nowrap;"|{{Level|4}} {{Skill|Diplomat}} | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|6}} {{Skill|Self-sacrifice}} | |style="white-space:nowrap;"|{{Level|6}} {{Skill|Self-sacrifice}} | ||
| − | |When | + | |When your {{Morale}} drops to 0, you lose 1 {{HP}} every cycle instead of committing suicide. |
|} | |} | ||
|[[Image:Janice_kent_portrait.jpg|frame|Janice Kent]] | |[[Image:Janice_kent_portrait.jpg|frame|Janice Kent]] | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|2}} {{Skill|Botanist}} | |style="white-space:nowrap;"|{{Level|2}} {{Skill|Botanist}} | ||
| − | | | + | |Grants 2 {{AP|Gardening}} daily, which allow to perform [[gardening]] actions for free. Can see when exactly [[plants]] will mature and read the effects of [[Inventory#Fruit|alien fruit]]. Grants a bonus alien fruit if present during an [[expedition]] '''[[Events#Harvest|Harvest]]''' event. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|3}} {{Skill|Survivalist}} | |style="white-space:nowrap;"|{{Level|3}} {{Skill|Survivalist}} | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|6}} {{Skill|U-Turn}} | |style="white-space:nowrap;"|{{Level|6}} {{Skill|U-Turn}} | ||
| − | | | + | |Allows to immediately abort an ongoing [[expedition]] and return to the Daedalus for 2 {{AP}}. |
|} | |} | ||
|[[Image:Jiang_hua_portrait.jpg|frame|Jiang Hua]] | |[[Image:Jiang_hua_portrait.jpg|frame|Jiang Hua]] | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|1}} {{Skill|Leader}} | |style="white-space:nowrap;"|{{Level|1}} {{Skill|Leader}} | ||
| − | | | + | |Allows to give an '''Impassioned Speech''' which grants +2 {{Morale}} to all crewmembers present in the room. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|2}} {{Skill|Pilot}} | |style="white-space:nowrap;"|{{Level|2}} {{Skill|Pilot}} | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|3}} {{Skill|Cold Blooded}} | |style="white-space:nowrap;"|{{Level|3}} {{Skill|Cold Blooded}} | ||
| − | | | + | |Any time a crewmember dies, you gain a bonus of 3 {{AP}}. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|4}} {{Skill|Shooter}} | |style="white-space:nowrap;"|{{Level|4}} {{Skill|Shooter}} | ||
| − | | | + | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets}} for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|5}} {{Skill|Logistics Expert}} | |style="white-space:nowrap;"|{{Level|5}} {{Skill|Logistics Expert}} | ||
| − | | | + | |Grants +1 {{AP}} to a crewmember in the same room as you every cycle. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|6}} {{Skill|Strateguru}} | |style="white-space:nowrap;"|{{Level|6}} {{Skill|Strateguru}} | ||
| − | | | + | |At a chance of 50%, reduces the number of new [[hunters]] in every wave by 33%. |
|} | |} | ||
|[[Image:Kim_jin_su_portrait.jpg|frame|Kim Jin Su]] | |[[Image:Kim_jin_su_portrait.jpg|frame|Kim Jin Su]] | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|1}} {{Skill|Designer}} | |style="white-space:nowrap;"|{{Level|1}} {{Skill|Designer}} | ||
| − | | | + | |Grants 2 {{AP|NERON}} daily, which allow to progress [[NERON Projects|NERON Project]] research free of cost. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|2}} {{Skill|The Optimist}} | |style="white-space:nowrap;"|{{Level|2}} {{Skill|The Optimist}} | ||
| − | | | + | |Reduces the daily {{Morale}} loss by 1. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|3}} {{Skill|Astrophysicist}} | |style="white-space:nowrap;"|{{Level|3}} {{Skill|Astrophysicist}} | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|5}} {{Skill|Leader}} | |style="white-space:nowrap;"|{{Level|5}} {{Skill|Leader}} | ||
| − | | | + | |Allows to give an '''Impassioned Speech''' which grants +2 {{Morale}} to all crewmembers present in the room. |
|} | |} | ||
|[[Image:Lai kuan ti portrait.jpg|frame|Lai Kuan Ti]] | |[[Image:Lai kuan ti portrait.jpg|frame|Lai Kuan Ti]] | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|2}} {{Skill|Logistics Expert}} | |style="white-space:nowrap;"|{{Level|2}} {{Skill|Logistics Expert}} | ||
| − | | | + | |Grants +1 {{AP}} to a crewmember in the same room as you every cycle. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|3}} {{Skill|Shooter}} | |style="white-space:nowrap;"|{{Level|3}} {{Skill|Shooter}} | ||
| − | | | + | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets}} for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|4}} {{Skill|Biologist}} | |style="white-space:nowrap;"|{{Level|4}} {{Skill|Biologist}} | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|5}} {{Skill|Rebel}} | |style="white-space:nowrap;"|{{Level|5}} {{Skill|Rebel}} | ||
| − | | | + | |'''Doubles''' your efficiency at contacting [[Communications#Rebel Bases|Rebel Bases]]. |
|} | |} | ||
|[[Image:Paola_rinaldo__portrait.jpg|frame|Paola Rinaldo]] | |[[Image:Paola_rinaldo__portrait.jpg|frame|Paola Rinaldo]] | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|1}} {{Skill|Physicist}} | |style="white-space:nowrap;"|{{Level|1}} {{Skill|Physicist}} | ||
| − | | | + | |Grants 1 {{AP|PILGRED}} per day, which allows progressing [[PILGRED Reactor]] repairs for free. Also severely improves PILGRED repair efficiency. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|2}} {{Skill|Detached Crewmember}} | |style="white-space:nowrap;"|{{Level|2}} {{Skill|Detached Crewmember}} | ||
| − | | | + | |When a crewmember dies, you lose no {{Morale}} and aren't struck by any [[Illnesses#Disorders|psychological disorders]]. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|3}} {{Skill|Technician}} | |style="white-space:nowrap;"|{{Level|3}} {{Skill|Technician}} | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|4}} {{Skill|Genius}} | |style="white-space:nowrap;"|{{Level|4}} {{Skill|Genius}} | ||
| − | |Once per game, | + | |Once per game, allows to carry out a piece of '''[[Research]]''', a '''[[NERON Project]]''' or a '''repair'''. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|5}} {{Skill|Designer}} | |style="white-space:nowrap;"|{{Level|5}} {{Skill|Designer}} | ||
| − | | | + | |Grants 2 {{AP|NERON}} daily, which allow to progress [[NERON Projects|NERON Project]] research free of cost. |
|} | |} | ||
|[[Image:Raluca_tomescu_portrait.jpg|frame|Raluca Tomescu]] | |[[Image:Raluca_tomescu_portrait.jpg|frame|Raluca Tomescu]] | ||
|} | |} | ||
| − | |||
== Roland Zuccali == | == Roland Zuccali == | ||
{| width="100%" | {| width="100%" | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|1}} {{Skill|Sprinter}} | |style="white-space:nowrap;"|{{Level|1}} {{Skill|Sprinter}} | ||
| − | | | + | |When converting {{AP}} to {{MP}}, grants an additional +2 {{MP}}. When on an [[expedition]], 1 additional zone is explored. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|2}} {{Skill|Pilot}} | |style="white-space:nowrap;"|{{Level|2}} {{Skill|Pilot}} | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|3}} {{Skill|Shooter}} | |style="white-space:nowrap;"|{{Level|3}} {{Skill|Shooter}} | ||
| − | | | + | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets}} for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|4}} {{Skill|Firefighter}} | |style="white-space:nowrap;"|{{Level|4}} {{Skill|Firefighter}} | ||
| − | | | + | |Always succeeds at using the {{Item|Extinguisher}} to extinguish fires. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|5}} {{Skill|The Optimist}} | |style="white-space:nowrap;"|{{Level|5}} {{Skill|The Optimist}} | ||
| − | | | + | |Reduces the daily {{Morale}} loss by 1. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|6}} {{Skill|Creative}} | |style="white-space:nowrap;"|{{Level|6}} {{Skill|Creative}} | ||
| − | | | + | |Grants a 50% chance to restore 1 {{AP}} any time you fail an action. |
|} | |} | ||
|[[Image:Roland_zuccali_portrait.jpg|frame|Roland Zuccali]] | |[[Image:Roland_zuccali_portrait.jpg|frame|Roland Zuccali]] | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|1}} {{Skill|Chef}} | |style="white-space:nowrap;"|{{Level|1}} {{Skill|Chef}} | ||
| − | | | + | |Grants 4 {{AP|Cook}} daily, which allow to '''cook''' or '''[[Superfreezer|hyperfreeze]]''' [[Inventory#Consumables|food]] free of cost. Allows to read the effects of '''[[Inventory#fruit|alien fruit]]''' and the '''[[Inventory#Food properties|state of decay]]''' in consumables. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|2}} {{Skill|Solid}} | |style="white-space:nowrap;"|{{Level|2}} {{Skill|Solid}} | ||
| − | | | + | |Adds +1 {{HP}} damage to unarmed attacks, and negates the {{Status|Burdened}} status when carrying '''heavy''' items. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|3}} {{Skill|Opportunist}} | |style="white-space:nowrap;"|{{Level|3}} {{Skill|Opportunist}} | ||
| − | | | + | |When you earn a new [[Title]] for the first time, you gain a bonus of +5 {{AP}}. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|4}} {{Skill|Shooter}} | |style="white-space:nowrap;"|{{Level|4}} {{Skill|Shooter}} | ||
| − | | | + | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets}} for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|5}} {{Skill|Apprentice}} | |style="white-space:nowrap;"|{{Level|5}} {{Skill|Apprentice}} | ||
| − | | | + | |Enables you to copy a [[Skill]] of any crewmember in the room once per game. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|6}} {{Skill|Creative}} | |style="white-space:nowrap;"|{{Level|6}} {{Skill|Creative}} | ||
| − | | | + | |Grants a 50% chance to restore 1 {{AP}} any time you fail an action. |
|} | |} | ||
|[[Image:Stephen_seagull_portrait.jpg|frame|Stephen Seagull]] | |[[Image:Stephen_seagull_portrait.jpg|frame|Stephen Seagull]] | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|1}} {{Skill|Robotics Expert}} | |style="white-space:nowrap;"|{{Level|1}} {{Skill|Robotics Expert}} | ||
| − | |Allows you to upgrade | + | |Allows you to '''upgrade''' {{Item|Support Drones}} for 2 {{AP}}, and grants an additional ''Support Drone'' {{Item|Blueprint}}. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|2}} {{Skill|Technician}} | |style="white-space:nowrap;"|{{Level|2}} {{Skill|Technician}} | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|4}} {{Skill|Shooter}} | |style="white-space:nowrap;"|{{Level|4}} {{Skill|Shooter}} | ||
| − | | | + | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets}} for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|5}} {{Skill|IT Expert}} | |style="white-space:nowrap;"|{{Level|5}} {{Skill|IT Expert}} | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|6}} {{Skill|Metalworker}} | |style="white-space:nowrap;"|{{Level|6}} {{Skill|Metalworker}} | ||
| − | | | + | |Allows to find additional {{Item|Scrap Metal}} in the Daedalus' storage rooms. |
|} | |} | ||
|[[Image:Terrence_archer_portrait.jpg|frame|Terrence Archer]] | |[[Image:Terrence_archer_portrait.jpg|frame|Terrence Archer]] | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|1}} {{Skill|Shooter}} | |style="white-space:nowrap;"|{{Level|1}} {{Skill|Shooter}} | ||
| − | | | + | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets}} for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|2}} {{Skill|Survivalist}} | |style="white-space:nowrap;"|{{Level|2}} {{Skill|Survivalist}} | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|3}} {{Skill|Wrestler}} | |style="white-space:nowrap;"|{{Level|3}} {{Skill|Wrestler}} | ||
| − | | | + | |Adds +2 {{HP}} damage to unarmed attacks. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|4}} {{Skill|Torturer}} | |style="white-space:nowrap;"|{{Level|4}} {{Skill|Torturer}} | ||
| − | | | + | |Allows you to '''Torture''' a crewmember, dealing 1 {{HP}} damage and revealing their recent actions to the ''Torturer''. The number of revealed actions corresponds to the target's missing {{HP}}. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|5}} {{Skill|Crazy Eye}} | |style="white-space:nowrap;"|{{Level|5}} {{Skill|Crazy Eye}} | ||
| − | | | + | |Imbues you with a personal {{Status|Pacifist}} effect, increasing the cost of all [[Aggression|Aggressive]] actions aimed at you by 2 {{AP}}. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|6}} {{Skill|Intimidating}} | |style="white-space:nowrap;"|{{Level|6}} {{Skill|Intimidating}} | ||
| − | | | + | |Allows you to '''intimidate''' another crewmember for 1 {{AP}}, making them lose 2 {{AP}} and 4 {{MP}}. |
|} | |} | ||
|[[Image:Wang_chao_portrait.jpg|frame|Wang Chao]] | |[[Image:Wang_chao_portrait.jpg|frame|Wang Chao]] | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|1}} {{Skill|Mankind's only hope}} | |style="white-space:nowrap;"|{{Level|1}} {{Skill|Mankind's only hope}} | ||
| − | |At day change, other crew members lose 1 less | + | |At day change, other crew members lose 1 less {{Morale}} as long as you are alive. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|2}} {{Skill|Nurse}} | |style="white-space:nowrap;"|{{Level|2}} {{Skill|Nurse}} | ||
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|- | |- | ||
|style="white-space:nowrap;"|{{Level|3}} {{Skill|Premonition}} | |style="white-space:nowrap;"|{{Level|3}} {{Skill|Premonition}} | ||
| − | | | + | |At the cost of 1 {{Morale}}, reveals the '''last action''' of the targeted crewmember. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|4}} {{Skill|Sneak}} | |style="white-space:nowrap;"|{{Level|4}} {{Skill|Sneak}} | ||
| − | | | + | |Allows you to ignore any {{Status|Guardian}} characters and reduces the success chance of unarmed attacks against you by 25%. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|5}} {{Skill|Lethargy}} | |style="white-space:nowrap;"|{{Level|5}} {{Skill|Lethargy}} | ||
| − | | | + | |After you've laid down for 4 consecutive cycles, every following cycle spent lying down will restore a bonus 1 {{AP}} to you. This chain breaks when a cycle is spent away from a bed. |
|} | |} | ||
|[[Image:Zhong_chun_portrait.jpg|frame|Zhong Chun]] | |[[Image:Zhong_chun_portrait.jpg|frame|Zhong Chun]] | ||
Revision as of 02:40, 15 March 2014
In Mush, every player controls one of 16 playable characters. This article serves as an overview of the characters and their basic function. Please refer to each character's respective article (see table on the right) for in-depth information, tips and tricks.
Depending on which character you play, you will have a different field of expertise, set of abilities and general play style. Each of the characters is unique in:
- their choice of 5-6 Skills
- their personal
Glory objective
- if applicable, their unique character trait
- their place in the Title hierarchy
Eleesha Williams
Eleesha is the primary detective of the Daedalus crew, her role being the detection of
|
Finola Keegan
|
Frieda Bergmann
|
Gioele Rinaldo
|
Ian Soulton
|
Main article: Ian Soulton.
Janice Kent
|
Jiang Hua
|
Kim Jin Su
|
Lai Kuan Ti
|
Paola Rinaldo
|
Raluca Tomescu
|
Roland Zuccali
|
Stephen Seagull
|
Terrence Archer
|
Wang Chao
|
Zhong Chun
|















