Astrophysics
Scanning for Planets
When not in orbit around a planet, you can search for new planets to explore.
Scanning costs 3
and has an 80% chance of success.
- You will save 1
if you are
Astrophysicist.
- You will save 1
if your ship has completed
CPU Overclocking.
- These bonuses stack with each other.
If the Planet Scanner in the engine room is broken, the chances of successfully finding a planet will decrease to 50%.
Analyzing Planets
Once you have found a suitable planet, you may perform a surface analysis.
For 2
or 1
you can reveal one zone on the planet.
- You can reveal 1 additional zone if the
BIOS CPU Priority is set to Astronavigation.
- You can reveal 1 additional zone if you are
Astrophysicist.
- You can reveal 1 additional zone if your ship has completed
Quantum Sensors.
- You can reveal 1 additional zone and save 1
while approaching/orbiting the planet.
- All of these bonuses do stack with each other, for a maximum of five zones for an Astrophysicist in orbit.
Additionally, if you have the
Magellan Liquid Map artifact in the shelf at the bridge while scanning, it will reveal 1 to 2 zones upon initial discovery of the planet.
The table below shows the
cost of revealing a planet, not including any possible Liquid Map bonus. Colored cells indicate inefficient scans (.e.g. you are scanning a 5 Zone planet with 4 zones revealed per scan, requiring you to scan once to reveal 4 zones, then pay another 2
(which would reveal 4 more zones) to only reveal 1 more zone.)
Example: If you are an Astrophysicist and currently have the CPU Priority set to Astronavigation, having just located a 13 Zone planet, it will cost you 10
to reveal all zones.
Empty Space
- When the Daedalus is not in orbit around a planet, it is considered in "Empty Space".
- While in empty space, everyone is able to scan for new planets and the AstroTerminal will keep records for up to two planets per crew member. These results are private and cannot be shared with others to verify results or to help with the scanning.
- If you want to delete a scan from your workspace, you can click the
icon to permanently delete this planet. You will not be able to visit this planet once it has been deleted.
Attributes
Every planet has the following attributes:
- Direction: Determines the direction that the commander will need to point the Daedalus.
- Distance: Determines how many fuel are required to get to the planet. Ranges from 2 to 9.
- Size: How many zones to explore. Ranges from 1 to 22.
- Name and Appearance: Random and purely decorative.
Travel
- To travel to the planet, you will need to make sure that you have the exact amount of
loaded that is required, as determined by the planet scan.
| Over or under loading |
- Once you move the Daedalus, all previous scan results are lost (with the exception of the planet you are moving to, if you're moving into orbit).
- When the ship starts moving to or from a planet, the AstroTerminal behaves as if it were already the end of the journey.
- For instance, if you're moving to a planet, even though you're not there yet, everyone will see the planet scan results and be able to uncover any zones that might still be covered.
- If you're moving out of orbit and back into empty space, you can start scanning for new planets as soon as the ship starts moving out of orbit.
- For instance, if you're moving to a planet, even though you're not there yet, everyone will see the planet scan results and be able to uncover any zones that might still be covered.
Notes & Tips
- If you will be consuming anything to scan (
Coffee,
Standard Rations, etc), or several people are scanning, it is not a bad idea to go to the lab to use the
Stainproof Apron to eat, or borrow it to use at the bridge.
- First look for a planet. If it has 6 to 12 zones, proceed.
- If it has fewer than 6 it may not be worth analyzing unless you are looking for one specific thing. Generally a smaller planet has a lower chance of being worth the trip.
- Conversely, an extremely huge planet may not be worth proceeding to analyze as is more likely to have lethal zones in addition to resources. Keep in mind that an average expedition covers 9 zones.
- Once you have a suitable planet to analyze, start advanced analysis only if you have enough
to uncover most to all of its zones.
- If you don't have enough
, see if you can acquire food or a mission. If you can't, generally it is better to wait until you regenerate enough
to carry out the full analysis before beginning.
- Since it is usually not a good idea to move to a planet until a full analysis has been made, forging ahead to see what just a few zones from a planet contains is rarely helpful. It could end up being a waste of
if you end up in a desperate situation and need to move ship to escape hunters/asteroids. Or, if your ship is in urgent need of finding a planet to explore, someone else might start scanning and find a suitable planet before you finish yours, rendering all your
used a waste.
- Since it is usually not a good idea to move to a planet until a full analysis has been made, forging ahead to see what just a few zones from a planet contains is rarely helpful. It could end up being a waste of
- If you don't have enough
- Stop at any point if your analysis shows
Mankarogs (likely member death),
Volcanoes (possible group death), or
Seismic Activity (possible member death).
- Unless the ship is desperate for certain resources such as
, delete that planet and do not spend more
on it. These planets are generally considered too risky to explore.
- When going to dangerous planets anyway, exploring three zones at a time in a Patroller may be a more costly but less risky alternative to sending the Icarus.
Mankarogs zones may yield a
Starmap Fragment, so if you have a
Diplomat to at least avoid the fight event, it may be worth the risk.
- Unless the ship is desperate for certain resources such as
- Once you have completely analyzed a planet, post for everybody to see the direction, fuel needed, and a list of every zone so that the exploration group can be fully prepared.
- Unless the Daedalus moved since the discovery of the planet, you can still travel there if you know its direction and required fuel, even when a person who found the planet is dead.
- To move to open space if currently in orbit, you must load one
into the Combustion_Chamber and have the
Commander move the ship one part in any direction
Note about scans
- Only you can see the results of your planet.
- Once the ship moves, all scans on the terminal will be deleted except for the planet the ship is moving to. For this reason it is a good idea to coordinate with your shipmates to only have one analysis going at a time.
- Mind that the existence of
Forest or living creatures on a planet does not guarantee an oxygen atmosphere!