Difference between revisions of "User:Alfalfawar"

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m (How the Mush killed the cat!!)
 
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The tables have moved to [[List of Glorys]].
 
The tables have moved to [[List of Glorys]].
 +
:<span style="color:red">✗</span> [http://mushpedia.com/index.php?title=Special:RecentChanges&hidepatrolled=1 On Parole..]
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:<span style="color:green">✓</span> [[Special:WhatLinksHere|Tracking..]]
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:<span style="color:green">✓</span> [[:Category:Useful_Templates|Templates]]
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:<span style="color:green">✓</span> [[Special:ListRedirects|Redirectory..]]
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:<span style="color:red">✗</span> [[Special:DoubleRedirects|Redirected Redirects..]]
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:<span style="color:green">✓</span> [[Special:BrokenRedirects|Unredirected Redirects..]]
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:<span style="color:red">✗</span> [[Special:ListRedLinks|Unlinked Links..]]
  
'''Question [http://en.wikipedia.org/wiki/Aiding_and_abetting 4548125]:''' In the private channels, what are the time ranges for ''Last Connection''?? (Online, Recently, A moment ago, A long time ago) This can be useful to help track inactives and their inactivity.
+
==Questions..==
 +
*'''Question [http://en.wikipedia.org/wiki/Aiding_and_abetting 4548125]:''' In the private channels, what are the time ranges for ''Last Connection''?? (Online, Recently, A moment ago, A long time ago) This can be useful to help track inactives and their inactivity.
 +
*'''Question [https://en.wikipedia.org/wiki/Janet_E._Smith 8468952]:''' [[Ship Equipment#Laboratory|CryoModule®]], how long for ''incative'' Statuses to arrive from??
 +
*'''Question [https://en.wikipedia.org/wiki/Gastropod 68451342]:''' How do we kill the [[Schrödinger|cat]]?? I am The Mush!!
  
 
[[Mush Research Review]] isn't links to anywhere.. I was expecting some highly detailed analysis or something of rather..
 
[[Mush Research Review]] isn't links to anywhere.. I was expecting some highly detailed analysis or something of rather..
 +
 +
==To Do List==
 +
*[[Template:Skill Link]] has a "If {{Character|Mush}}" section..
 +
:[[Template:Character infobox]] needs one of those..
 +
:This means editing every '''[[Image:P alive.png|class=icon-margin|link=Characters|Icon]] [[Characters|Humans]]''' page..
 +
*[[Piloting|Pasiphae]] stats for the collections of {{Item|Scrap Metal}}, {{Item|Plastic Scraps}} and {{Item|Space Capsules}}..
 +
:Or maybe they are just {{Item|Space Capsule}} stats..
 +
*[[User:Alfalfawar#Expeditions|Expedition]] stats.. more recent from our games but they are not perma links like they claim them are to be.. I add them below.. <== see link at start
 +
:Replace [[Talk:Zones/Archive|Old French Wiki Stats]] with [[User:Alfalfawar#Expeditions|New English Expo Stats]].
 +
*Spore removal/cure..
 +
:{{Item|Super Soaper}} from [[Research]] the  ''Mushicide Soap''..
 +
:{{Item|Spore Sucker}} from [[Research]] the ''Spore Sucker'', but loses some of your {{HP}}'s..
 +
:Healing from a {{Character|Ian}} or {{Character|Stephen}} who has the {{Skill|Mycologist}} Skill..
 +
*[[:Category:Item_missing_Examine_Text]]
 +
*[[Alien Holographic TV]] I added a ''when '''used''''' section but it should add the template for ease of use to all of the pages??
  
 
==Reminders==
 
==Reminders==
{{Character|Chao}}
+
*Cooking {{Item|Standard Rations}} has chances for make {{Status|Dirty}}..
*Doesn't sleep.
+
*Earns 3 {{Glory}} every time he adminsters a fatal blow.
+
*Only his {{Skill|Wrestler}} Skill is lost due to the processes of Mushification.
+
 
+
=Expeditions=
+
 
+
It seems they are have been discard the results.. http://mush.twinoid.com/expPerma/0<
+
 
+
== General ==
+
 
+
=== Landing ===
+
  
{{Zone Table
+
{| class="wikitable mw-collapsible mw-collapsed sortable"
| Name = Landing
+
|-
| Description = This pseudo-section does not exist on planets but is the first step in any exploration.<br>
+
! Roles
Always successful if there is a {{Skill|Pilot}} who landed in the group, even if he is not the one to actually pilot the Icarus.<br>
+
! Mandatorily Active Cycles
(Percentages are based on 110 samples, all without Pilot.)
+
! Jobs
 +
! Places
 +
! Expo Candidate
 +
|-
 +
| {{Character|Chao}}
 
|
 
|
| Bonus Chance = {{Skill|Pilot}}
+
| <span style="background-color:red; color:white;">. Mush Team .</span>
 +
| <span style="background-color:red; color:white;">. IN YOUR FACE!! .</span>
 +
| {{Skill|Shooter}} & {{Skill|Survivalist}}
 +
|-
 +
| {{Character|Chun}}
 
|
 
|
| Event 1 = Nothing to Report
+
| <span style="background-color:lightblue; color:white;">. Research Team .</span>
| Log 1 = The landing went exactly as planned. Nothing to report!
+
<span style="background-color:red; color:white;">. Mush Team .</span>
| Result 1 = The zone has been explored, nothing to report.
+
| Lab + <span style="background-color:red; color:white;">. I AM BUISY!! .</span>
| Base Chance 1 = 38
+
|-
| Bonus Chance 1 = 100
+
| {{Character|Eleesha}}
 
|
 
|
| Event 2 = Fatigue
+
| <span style="background-color:red; color:white;">. Mush Team .</span>
| Log 2 = The landing was difficult, ['''craft'''] turned and shook violently, the crew is sick.
+
| <span style="background-color:red; color:white;">. RIGHT BEHIND YOU!! .</span>
| Result 2 = All team members sustain 2 Points of Damage.
+
|-
| Base Chance 2 = 30
+
| {{Character|Finola}}
| Bonus Chance 2 = 0
+
 
|
 
|
| Event 3 = Accident
+
| <span style="background-color:lightblue; color:white;">. Research Team .</span>
| Log 3 = ['''craft'''] has a catastrophic landing on ['''planet'''], and during the manoeuvre, ['''character'''] got hurt!
+
| Lab
| Result 3 = A team member sustains 3 to 5 Points of Damage.
+
| {{Skill|Diplomat}}
| Base Chance 3 = 23
+
|-
| Bonus Chance 3 = 0
+
| {{Character|Frieda}}
 
|
 
|
| Event 4 = Catastrophy
+
| <span style="background-color:purple; color:white;">. Astro Terminal .</span>
| Log 4 = ['''craft'''] crashed to earth on ['''planet''']. The crew has been knocked out.
+
| Bridge
| Result 4 = All team members have sustained 3 to 5 Points of Damage.
+
| {{Skill|Pilot}}
| Base Chance 4 = 9
+
{{Skill|Survivalist}}
| Bonus Chance 4 = 0
+
|-
}}
+
| {{Character|Gioele}}
 
+
== Resources ==
+
 
+
=== Hydrocarbon Deposits ===
+
 
+
{{Zone Table
+
| Name = Hydrocarbon Deposits
+
| Description = The {{Item|Drill}} doubles the amount of fuel you find. The message during the expedition shows the already-doubled amount.<br>The {{Item|EchoLocator}} makes it 5 times more likely to visit this zone. <br>(Percentages are based on 416 samples)
+
 
|
 
|
| Event 1 = Fuel
+
| <span style="background-color:brown; color:white;">. COFFEE!! .</span>
| Log 1 = At the bottom of a crevasse, you find a sizeable vein of carbonite...
+
| It in the Refectory..
| Result 1 = You have earned 3 units of Fuel.
+
|-
| Base Chance 1 = 42
+
| {{Character|Hua}}
 
|
 
|
| Event 2 = Fuel
+
| <span style="background-color:orange; color:white;">. Hunter Team .</span>
| Log 2 = These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus.
+
<span style="background-color:lightgreen;color:white;">. Backup Gardener .</span>
| Result 2 = You have earned 4 units of Fuel.
+
<br /><span style="background-color:darkgray; color:white;">. General Maintenance .</span>
| Base Chance 2 = 33
+
| Dorms + Patrol Ships + Lab for Gardenings..
 +
| {{Skill|Pilot}} + {{Skill|Botanist}} + {{Skill|Survivalist}} + {{Skill|U-Turn}} for dodge bad sectors..
 +
|-
 +
| {{Character|Ian}}
 +
| C8
 +
| <span style="background-color:lightgreen;color:white;">. Gardener .</span>
 +
<span style="background-color:lightblue; color:white;">. Research Team .</span>
 +
| Lab because it have {{Item|Apron}}
 +
| {{Skill|Botanist}}
 +
|-
 +
| {{Character|Janice}}
 
|
 
|
| Event 3 = Fuel
+
| <span style="background-color:pink; color:white;">. Counselor .</span>
| Log 3 = Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor...
+
| Dorms
| Result 3 = You have earned 5 units of Fuel.
+
| {{Skill|Diplomat}}
| Base Chance 3 = 16
+
|-
 +
| {{Character|Jin Su}}
 
|
 
|
| Event 4 = Fuel
+
| <span style="background-color:orange; color:white;">. Hunter Team .</span>
| Log 4 = The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down!
+
<span style="background-color:darkblue; color:white;">. Projects Team .</span>
| Result 4 = You have earned 6 units of Fuel.
+
| Dorms + Patrol Ships + Nexus
| Base Chance 4 = 9
+
| {{Skill|Pilot}} & {{Skill|Shooter}}
}}
+
|-
 
+
| {{Character|Kuan Ti}}
=== Oxygen ===
+
 
+
{{Zone Table
+
| Name = Oxygen
+
| Width = 100%
+
| Description = (Percentages are based on 864 samples)
+
 
|
 
|
| Event 1 = Pump
+
| <span style="background-color:darkblue; color:white;">. Projects Team .</span>
| Log 1 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen!
+
<span style="background-color:darkgray; color:white;">. General Maintenance .</span>
| Result 1 = You have gained 24 units of O2.
+
| Dorms + Nexus
| Base Chance 1 = 41
+
|-
 +
| {{Character|Paola}}
 +
| [[Communications#Rebel_Bases|C1-C7]]
 +
| <span style="background-color:purple; color:white;">. Comms Center .</span>
 +
| Bridge with the first {{Item|Sofa}}
 +
|-
 +
| {{Character|Raluca}}
 
|
 
|
| Event 2 = Pump
+
| <span style="background-color:black; color:white;">. PILGRED Reactor .</span>
| Log 2 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank!
+
| Engine Room + {{Status|Dirty}} back Turrets
| Result 2 = You have gained 16 units of O2.
+
|-
| Base Chance 2 = 29
+
| {{Character|Roland}}
 
|
 
|
| Event 3 = Pump
+
| <span style="background-color:orange; color:white;">. Hunter Team .</span>
| Log 3 = The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen.
+
| Dorms + Patrol Ships
| Result 3 = You have gained 8 units of O2.
+
| {{Skill|Pilot}} + {{Skill|Sprinter}} + {{Skill|Shooter}}
| Base Chance 3 = 21
+
|-
 +
| {{Character|Stephen}}
 
|
 
|
| Event 4 = Nothing to Report
+
| <span style="background-color:brown; color:white;">. FOOD!! .</span>
| Log 4 = The Icarus Bay's oxygen pump is jammed, there's nothing coming through!
+
| Just follow {{Character|Gioele}} to the Refectory..
| Result 4 = The zone has been explored, nothing to report.
+
| {{Skill|Shooter}}
| Base Chance 4 = 9
+
|-
}}
+
| {{Character|Terrence}}
 
+
== Encounters ==
+
 
+
Carrying the {{Item|Thermosensor}} makes it 5 times as likely to go through these zones.
+
 
+
=== Insects ===
+
 
+
{{Zone Table
+
| Name = Insects
+
| Width = 100%
+
| Description = (Percentages are based on 2516 samples without diplomacy, and 474 with diplomacy.)
+
 
|
 
|
| Bonus Chance = {{skill|Diplomat}}
+
| <span style="background-color:orange; color:white;">. Hunter Team .</span>
|
+
<span style="background-color:darkgray; color:white;">. General Maintenance .</span>
| Event 1 = Accident
+
| Dorms + Patrol Ships
| Log 1 = A giant centipede just fell out of a tree onto ['''character''']. ['''character'''] managed to fight it off, but not before it could begin its meal...  
+
| {{Skill|Pilot}} + {{Skill|Shooter}}
| Result 1 = A team member sustains 3 to 5 Points of Damage.  
+
|-
| Base Chance 1 = 43
+
| {{Character|Mush}}
| Bonus Chance 1 = 46
+
| <span style="background-color:yellow; color:orange;">. WHENEVER!! .</span>
|
+
| <span style="background-color:yellow; color:orange;">. CAUSING CHAOS THEORY AND HAVOC!! .</span>
| Event 2 = Illness
+
<span style="background-color:yellow; color:orange;">. LETS ROCK THIS SHIP!! .</span>
| Log 2 = Suddenly ['''character'''] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit!
+
| <span style="background-color:yellow; color:orange;">. EVERYWHERE!! .</span>
| Result 2 = A member of the team has fallen ill
+
| {{Skill|Traitor}}
| Base Chance 2 =  29
+
|-
| Bonus Chance 2 = 24
+
|}
|
+
| Event 3 = Provision
+
| Log 3 = ['''character'''] noticed some huge moths nearby with huge juicy abdomens... Mmmmh!
+
| Result 3 = You have earned 1 Alien Steak.
+
| Base Chance 3 = 17
+
| Bonus Chance 3 = 30
+
|
+
| Event 4 = Fight
+
| Log 4 = While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself!  
+
| Result 4 = You are facing off against a creature Creature<br>Strength: 10
+
| Base Chance 4 = 10
+
| Bonus Chance 4 = 0
+
}}
+
  
=== Intelligent Life ===
+
{| class="wikitable mw-collapsible mw-collapsed"
 +
|-
 +
! Threads
 +
|-
 +
|**//Newbie Thread//** :?:<br /><nowiki>**//DON'T PANIC!!//** Visit the wiki: :mush_tutorial_1: http://mushpedia.com/</nowiki><br />Ask your questions here.
 +
|-
 +
|**//Welcome Thread//** :youpi:<br />Say your greetings and be nice. :)
 +
|-
 +
|**//Skills Thread//** :xpbig:<br />Report your skills here.
 +
|-
 +
|**//Daily Rollcall Thread//** :zombie:<br />Report your inactivity here.
 +
|-
 +
|**//Dirty Thread//** :stink:<br />Report here when and why you are get Dirty and when you Shower.
 +
|-
 +
|**//TO DO LIST//** :chart:<br /><nowiki>:mush_game_without_sleep_1: Cams to the Alfa/Bravo Dorms then the Lab/Bridge.</nowiki><br />:pa_eng: Dismantle Alfa Dorm Shower.<br />:pa_eng: Dismantle Microwave or move to :mush_game_without_sleep_1: surveillant location.<br />:pa_eng: Make Sofa to the Bridge for the :resp_comm: Coms/Electrun*x Officer.<br />:mush_fire: Fire Extinguishers to the Front and Rear Corridors.
 +
|-
 +
|**//Comms Thread//** :com:<br />Wait until there is a full crew before establish the signals, for the :moral: boost.
 +
|-
 +
|**//Projects Thread//** :pa_core:<br />Report projects and techwork here.
 +
|-
 +
|**//Research Thread//** :tip:<br />Report labwork here.
 +
|-
 +
|**//PILGRED Thread//** :pa_pilgred:<br />Report your progress here, or else.
 +
|-
 +
|**//Medical Thread//** :pa_heal:<br />Report your :hurt: injuries and °x° ailments into here.
 +
|-
 +
|**//Planet Thread//** :mush_planet_scanned_1:<br />Report your scans and analysissies here.
 +
|-
 +
|**//Garden Thread//** :mush_pa_garden:<br />Report here when you water/cure/plant.
 +
|-
 +
|}
  
{{Zone Table
+
{| class="wikitable mw-collapsible mw-collapsed"
| Name = Intelligent Life
+
|-
| Width = 100%
+
! {{Character|Mush}}
| Description = (2076 samples without Diplomacy, without Babel Module. 418 samples with Diplomacy, without Babel Module. 152 samples without Diplomacy with Babel Module. 174 samples with Diplomacy and Babel Module.)<br>A [[white flag]] gives the same results as Diplomacy and does not stack with the skill, but may stack with Babel Module.
+
|-
 
|
 
|
| Bonus Chance = {{skill|Diplomat}}
+
*{{Status|Dirty}} {{Status|Mush}} Alibis..
| 2nd Bonus Chance = {{item|Babel Module}}
+
:PILGRED relays..
| Combined Bonus Chance = Both
+
:"Accidental" consumations/researches without the {{Item|Apron}} on..
|
+
:Do the thing..
| Event 1 = Fight
+
:Gardening the dorms without wearing {{Item|Apron}} on..
| Log 1 = A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it.  
+
:Sick from something.. no logs?? instacure logical..
| Result 1 = You are facing off against a creature Creature<br>Strength: 12
+
*Throw grenade the lab = blow the pussy?? With explosion in my pants..
| Base Chance 1 = 38
+
:what else I do for sabotage Ralucat??
| Bonus Chance 1 = 0
+
|-
| 2nd Bonus Chance 1 = 12
+
|Can any these use against other Mushroomheads??
| Combined Bonus Chance 1 = 0
+
:{{Skill|Fungal Kitchen}} = who gonna eat dat??
|
+
:{{Skill|Phagocyte}} = resourcefullness..
| Event 2 = Provision
+
:{{Skill|Traitor}} <span style="color:red">= SABOTAGE!!</span>
| Log 2 = During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt.  
+
*{{Skill|Anonymush}} = '''[[Image:P alive.png|class=icon-margin|link=Characters|Icon]] [[Characters|Humans]]''' again!! :D
| Result 2 = You have earned 2 Alien Steaks.
+
:{{Skill|Hard Boiled}} = {{Item|Plastenite Armor}}..
| Base Chance 2 = 29
+
:{{Skill|Saboteur}} <span style="color:red">= SABOTAGE!!</span>
| Bonus Chance 2 = 49
+
:{{Skill|Demoralize}} = :moral: thief!!
| 2nd Bonus Chance 2 = 12
+
:{{Skill|Trapper}} = who gonna touch dat??
| Combined Bonus Chance 2 = 9
+
:{{Skill|Transfer}} = who am i now??
|
+
:{{Skill|Splashproof}} = just add h20..
| Event 3 = Artefact
+
:{{Skill|Doorman}} <span style="color:red">= SABOTAGE!!</span>
| Log 3 = Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off.  
+
:{{Skill|Slimetrap}} = {{Status|Dirty}}..
| Result 3 = You have found an artefact.
+
:{{Skill|Nightmarish}} = tooth fairy gremlin..
| Base Chance 3 = 22
+
:{{Skill|Ninja}} = dead before they know it, and I am da poet..
| Bonus Chance 3 = 40
+
:{{Skill|Bacterophile}} <span style="color:orange">= force feed mush test the '''[[Image:P alive.png|class=icon-margin|link=Characters|Icon]] [[Characters|Humans]]'''..</span>
| 2nd Bonus Chance 3 = 65
+
:{{Skill|Fertile}} = freebies, yay!!
| Combined Bonus Chance 3 = 80
+
:{{Skill|Mycelium Spirit}} = pro mush research..
|
+
:{{Skill|Nimble Fingers}} = cams, what cams??
| Event 4 = Item Lost
+
:{{Skill|Radio Pirate}} = jam '''[[Image:P alive.png|class=icon-margin|link=Characters|Icon]] [[Characters|Humans]]''' coms..
| Log 4 = A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to ['''character'''] and runs off on its huge hind legs
+
:{{Skill|Infector}} = human2mush..
| Result 4 = An object belonging to one of the crew has been lost.  
+
:{{Skill|NERON Access}} = troll the [[File:Title 02.png|#NERON Administrator|Icon]] [[Titles#NERON_Administrator|NERON Administrator]], probably it is {{Character|Janice}}..
| Base Chance 4 = 11
+
:{{Skill|Pyromaniac}} <span style="color:red">= SABOTAGE!!</span>
| Bonus Chance 4 = 11
+
:{{Skill|NERON Depression}} = grief the [[File:Title 02.png|#NERON Administrator|Icon]] [[Titles#NERON_Administrator|NERON Administrator]], probably it is {{Character|Janice}}..
| 2nd Bonus Chance 4 = 11
+
:{{Skill|Massive Mushification}} = this also affect me and other mushes??
| Combined Bonus Chance 4 = 11
+
|-
}}
+
|}
{{Note|There may be a 1% chance of "Nothing Happening" with the Babel Module}}
+
 
+
=== Mankarogs ===
+
  
{{Zone Table
+
{| class="wikitable mw-collapsible mw-collapsed"
| Name = Mankarogs
+
|-
| Width = 100%
+
! {{Character|Chao}}
| Description = (Percentages are based on 37 samples)
+
|-
 
|
 
|
| Bonus Chance = {{skill|Diplomat}}
+
*Doesn't sleep.. unless {{Skill|Shrink}} is present in the room and a bed is for free..
|
+
**Camp the same room as any crewmember with the {{Skill|Logistics Expert}} Skill, otherwise..
| Event 1 = Artefact
+
**If his {{Skill|Survivalist}} Skill is activated then relocate all forms of violence to the Icarus Bay and camp there.. idle preparedness..
| Log 1 = You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact!
+
**Otherwise go camping with amongst the Banana Trees..
| Result 1 = You have found an artefact.
+
*He earns 3 {{Glory}} for each and every fatal blow..
| Base Chance 1 = 5
+
*Only his {{Skill|Wrestler}} Skill is lost due to the processes of Mushifications..
| Bonus Chance 1 = 0
+
|-
|
+
| Does {{Skill|Torturer}} reveal {{Skill|Transfer}}s??
| Event 2 = Death
+
|-
| Log 2 = While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes ['''character'''] in an instant.  
+
|}
| Result 2 = A team member has died
+
| Base Chance 2 = 46
+
| Bonus Chance 2 = 25
+
|
+
| Event 3 = Fight
+
| Log 3 = A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud...  
+
| Result 3 = You are facing off against a creature Creature<br>Strength: 32
+
| Base Chance 3 = 24
+
| Bonus Chance 3 = 0
+
|
+
| Event 4 = Return
+
| Log 4 = The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble.
+
| Result 4 = You abandon the current expedition.
+
| Base Chance 4 = 25
+
| Bonus Chance 4 = 75
+
}}
+
=== MIA ===
+
  
{{Zone Table
+
{| class="wikitable mw-collapsible mw-collapsed"
| Name = MIA
+
|-
| Width = 100%
+
! {{Character|Ian}}
| Description = Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.<br>(Percentages are based on 235 samples)
+
|-
 
|
 
|
| Bonus Chance = {{item|Compass}}
+
*{{Skill|Green Thumb}} go the Dorms with {{Item|HydroPots}} and do Gardenings into there and stay the Bed always, never ever leave and nobody can suspect you because of the Cams, stay {{Status|Dirty}}..
 +
*He earns 3 {{Glory}} for every '''[[Image:Fruit13.jpg|16px|link=Inventory#Fruit|class=margin-small|Icon]] [[Inventory#Fruit|Alien Fruit]]''' planted (not grafted), so replace Banana Trees with every opportunity even if there is only one kind of alien fruit which is inferior..
 +
*Only his {{Skill|Mycologist}} and {{Skill|Frugivore}} Skills are lost due to the processes of Mushifications..
 +
|-
 
|
 
|
| Event 1 = Dead
+
*{{Item|HydroPots}} can be lost from fires, there goes your profession.. Risk losing coms+tracker for carrying 3 {{Item|HydroPots}} during the Cycle changeovers..
| Log 1 = You have found ['''character'''] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade...  
+
*The {{Character|Mush}} will kidnap you by Guarding the room for the safety bonus of being so much more harder to kill..
| Result 1 = A lost team member has died
+
|-
| Base Chance 1 = 14
+
|}
| Bonus Chance 1 = 15
+
|
+
| Event 2 = Reunited
+
| Log 2 = As you're getting ready to leave the zone, you hear cries behind you. It's coming from ['''character'''] who has been running behind you screaming for over an hour. Their clothes are all ripped!
+
| Result 2 = A lost teammate has been found!
+
| Base Chance 2 = 40
+
| Bonus Chance 2 = 41
+
|
+
| Event 3 = Reunited
+
| Log 3 = You have found traces of human footsteps!!! When you follow them, you find ['''character''']. A crashing disappointment...
+
| Result 3 = A lost teammate has been found!
+
| Base Chance 3 =  42
+
| Bonus Chance 3 = 43
+
|
+
| Event 4 = Wander
+
| Log 4 = In spite of tireless searching, you have found no trace of ['''character''']. However, he's got to be somewhere around here!
+
| Result 4 = Zone exploration failure. There are still things to be discovered...  
+
| Base Chance 4 = 3
+
| Bonus Chance 4 = 0
+
}}
+
 
+
=== Predators ===
+
  
{{Zone Table
+
{| class="wikitable mw-collapsible mw-collapsed"
| Name = Predators
+
|-
| Width = 100%
+
! {{Character|Stephen}}
| Description = (Percentages are based on 412 samples)
+
|-
 
|
 
|
| Bonus Chance = {{skill|Diplomat}}
+
*{{Skill|Apprentice}} / {{Skill|Creative}} are his best Skills, so I will only play the level 6, unless..
|
+
**{{Skill|Chef}} / {{Skill|Solid}} @ level 3, Guard the Refectory and ration the {{Item|Standard Ration}}s.. post-rollcall check every 4 days, cook 1 per active crew and dump them to the corridor 3/per trip.. {{Character|Chun}} takes spore from the stack.. need {{Item|Myco Alarm}} instead..
| Event 1 = Accident
+
*He earns 4 {{Glory}} for every title received and 2 {{Glory}} for every alien he fights.. '''so volunteer for all expeditions..''' ''or does this include Hunters??'' as they are to be the call them the raliens too??
| Log 1 = A savage Skinner attacked ['''character''']... You manage to scare it and the creature ran off, but ['''character'''] was seriously wounded!
+
*Only his {{Skill|Solid}} and {{Skill|Opportunist}} Skills are lost due to the processes of Mushifications..
| Result 1 = A team member sustains 3 to 5 Points of Damage.
+
|-
| Base Chance 1 = 32
+
|}
| Bonus Chance 1 = 50
+
|
+
| Event 2 = Fight
+
| Log 2 = You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you!
+
| Result 2 = You are facing off against a creature Creature<br>Strength: 12
+
| Base Chance 2 = 36
+
| Bonus Chance 2 = 0
+
|
+
| Event 3 = Nothing to Report
+
| Log 3 = You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew!
+
| Result 3 = The zone has been explored, nothing to report.
+
| Base Chance 3 = 18
+
| Bonus Chance 3 = 33
+
|
+
| Event 4 = Provision
+
| Log 4 = You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat!
+
| Result 4 = You have earned 3 Alien Steaks.  
+
| Base Chance 4 = 14
+
| Bonus Chance 4 = 17
+
}}
+
  
=== Ruminants ===
+
{| class="wikitable mw-collapsible mw-collapsed"
 
+
|-
{{Zone Table
+
! {{Character|Kuan Ti}}
| Name = Ruminants
+
|-
| Width = 100%
+
| Description = (Percentages are based on 498 samples)
+
 
|
 
|
| Bonus Chance = {{skill|Diplomat}}
+
*He earns 2 {{Glory}} for every Nexus project taken to completion.. ''so always take up {{Skill|Designer}} / {{Skill|Technician}}'' and take a Dorm bed for dedicated [[NERON Projects]]..
|
+
*Only his {{Skill|Optimist}} is lost but it's not really lost because how can you tell the differences??
| Event 1 = Accident
+
|-
| Log 1 = When a normally docile Chew Chew enters the mix, the creature rushes ['''character'''] violently and seriously injures them before fleeing...  
+
|}
| Result 1 = A team member sustains 3 to 5 Points of Damage.
+
| Base Chance 1 = 20
+
| Bonus Chance 1 = 25
+
|
+
| Event 2 = Fight
+
| Log 2 = While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one!
+
| Result 2 = You are facing off against a creature Creature<br>Strength: 8
+
| Base Chance 2 = 10
+
| Bonus Chance 2 = 0
+
|
+
| Event 3 = Provision
+
| Log 3 = You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them.
+
| Result 3 = You have earned 2 Alien Steaks.
+
| Base Chance 3 = 27
+
| Bonus Chance 3 = 32
+
|
+
| Event 4 = Provision
+
| Log 4 = You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat.
+
| Result 4 = You have earned 4 Alien Steaks.
+
| Base Chance 4 = 43
+
| Bonus Chance 4 = 43
+
}}
+
  
== Environment ==
+
<!--
 
+
{| class="wikitable mw-collapsible mw-collapsed"
=== High Temperatures ===
+
|-
 
+
! {{Character}}
{{Zone Table
+
|-
| Name = High Temperatures
+
| Width = 100%
+
| Description = (Percentages are based on 464 samples)
+
|
+
| Event 1 = Accident
+
| Log 1 =  ['''character'''] collapsed from heatstroke.
+
| Result 1 =  A team member sustains 3 to 5 Points of Damage.
+
| Base Chance 1 = 8
+
|
+
| Event 2 = Fatigue
+
| Log 2 =  There is a stifling heat here, the team members are sweating buckets!  
+
| Result 2 =  All team members sustain 2 Points of Damage.
+
| Base Chance 2 = 40
+
|
+
| Event 3 = Harvest
+
| Log 3 =  You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others!
+
| Result 3 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist)
+
| Base Chance 3 = 20
+
 
|
 
|
| Event 4 =  Nothing to Report
+
|-
| Log 4 =  Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again?
+
|}
| Result 4 =  The zone has been explored, nothing to report.
+
-->
| Base Chance 4 = 32
+
}}
+
  
=== Low Temperatures ===
+
===[[Distinctions]]===
 +
{| class="wikitable  mw-collapsible mw-collapsed"
 +
|-
 +
! colspan="2"| [[Smilies and Icons|Play as each character<br />atleast 50 Cycles to earn these ones]]
 +
|-
 +
| [[file:Mushxp.png]]
 +
| '''{{nw|mush_mushxp_50}}'''
 +
|-
 +
| [[file:Chao_icon.png]]
 +
| {{nw|mush_chao_50}}
 +
|-
 +
| [[file:Chun_icon.png]]
 +
| '''{{nw|mush_chun_50}}'''
 +
|-
 +
| [[file:Eleesha_icon.png]]
 +
| {{nw|mush_eleesha_50}}
 +
|-
 +
| [[file:Finola_icon.png]]
 +
| {{nw|mush_finola_50}}
 +
|-
 +
| [[file:Frieda_icon.png]]
 +
| {{nw|mush_frieda_50}}
 +
|-
 +
| [[file:Gioele_icon.png]]
 +
| {{nw|mush_gioele_50}}
 +
|-
 +
| [[file:Hua_icon.png]]
 +
| {{nw|mush_hua_50}}
 +
|-
 +
| [[file:Ian_icon.png]]
 +
| '''{{nw|mush_ian_50}}'''
 +
|-
 +
| [[file:Janice_icon.png]]
 +
| {{nw|mush_janice_50}}
 +
|-
 +
| [[file:Jin Su_icon.png]]
 +
| '''{{nw|mush_jin_su_50}}'''
 +
|-
 +
| [[file:Kuan Ti_icon.png]]
 +
| {{nw|mush_kuan_ti_50}}
 +
|-
 +
| [[file:Paola_icon.png]]
 +
| '''''{{nw|mush_paola_50}}'''''
 +
|-
 +
| [[file:Raluca_icon.png]]
 +
| {{nw|mush_raluca_50}}
 +
|-
 +
| [[file:Roland_icon.png]]
 +
| {{nw|mush_roland_50}}
 +
|-
 +
| [[file:Stephen_icon.png]]
 +
| {{nw|mush_stephen_50}}
 +
|-
 +
| [[file:Terrence_icon.png]]
 +
| {{nw|mush_terrence_50}}
 +
|-
 +
|}
  
{{Zone Table
+
[[Distinctions#Suffixes]] <span style="color:green">✓</span>
| Name = Low Temperatures
+
| Width = 100%
+
| Description = (Percentages are based on 511 samples)
+
|
+
| Event 1 = Accident
+
| Log 1 =  ['''character''']'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off!
+
| Result 1 =  A team member sustains 3 to 5 Points of Damage.
+
| Base Chance 1 = 9
+
|
+
| Event 2 = Fatigue
+
| Log 2 =  The cold is slowing your progression more and more. Members of the team are freezing up!
+
| Result 2 =  All team members sustain 2 Points of Damage.
+
| Base Chance 2 = 30
+
|
+
| Event 3 = MIA
+
| Log 3 =  As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of ['''character''']. Typical!
+
| Result 3 =  A team member has gotten lost
+
| Base Chance 3 = 20
+
|
+
| Event 4 =  Nothing to Report
+
| Log 4 =  Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr...
+
| Result 4 =  The zone has been explored, nothing to report.
+
| Base Chance 4 = 41
+
}}
+
  
=== Seismic Activity ===
+
{| class="wikitable mw-collapsed mw-collapsible sortable" style="width: 19%"
 +
! Nº!![[Distinctions#Prefixes|Prefix]]
 +
|-
 +
| colspan="3" |
 +
|-
 +
! colspan="3" | <span title="Artefacts recovered on expeditions throughout your career.">[[image:artefact.png]] Artefacts Collected</span>
 +
|-
 +
| 1||<s>Unknown Archaeologist (prefix)</s>
 +
|-
 +
| 10||Allan Grant (prefix)
 +
|-
 +
| 15||Indiana Jones (prefix)
 +
|-
 +
! colspan="3" | <span title="Surgical procedure fails">[[image:butcher.png]] Butcher</span>
 +
|-
 +
| 1||Butcher (prefix)
 +
|-
 +
! colspan="3" | <span title="">[[image:day15.png]] Day 15 Reached </span>
 +
|-
 +
| 1||Elder (prefix)
 +
|-
 +
! colspan="3" | <span title="">[[image:day20.png]] Day 20 Reached</span>
 +
|-
 +
| 1||Divinity (prefix)
 +
|-
 +
! colspan="3" | <span title="Vomiting, coughs, colds and other complaints…">[[image:disease.png]] Disease Contracted</span>
 +
|-
 +
| 20||Chronic Sufferer (prefix)
 +
|-
 +
| 50||Needs to man up (prefix)
 +
|-
 +
! colspan="3" | <span title="Grenades used by your team on expeditions">[[image:grenade_icon.png]] Grenadier</span>
 +
|-
 +
| 1||Grenadier (prefix)
 +
|-
 +
! colspan="3" | <span title="Hunters you have defeated">[[image:hunter_icon.png]] Hunters Defeated</span>
 +
|-
 +
| 1||<s>Cockroach (prefix)</s>
 +
|-
 +
| 20||Pilot (prefix)
 +
|-
 +
| 50||Hunter (prefix)
 +
|-
 +
| 100||Elite Pilot (prefix)
 +
|-
 +
| 500||Fungal Flea (prefix)
 +
|-
 +
! colspan="3" | <span title="Physical Issues Healed">[[image:pa_heal.png]] Physician's Core</span>
 +
|-
 +
| 1||Nurse (prefix)
 +
|-
 +
| 10||Intern (prefix)
 +
|-
 +
! colspan="3" | <span title="Maximum number of rebel transmissions decoded by your team during a voyage">[[image:rebellion.png]] Rebellion!</span>
 +
|-
 +
| 1||<s>Dissident (prefix)</s>
 +
|-
 +
| 3||<s>Rebel (prefix)</s>
 +
|-
 +
| 6||Terrorist (prefix)
 +
|-
 +
! colspan="3" | <span title="Most research ever carried out by one of your crews.">[[image:microsc.png]] Research Team</span>
 +
|-
 +
| 1||<s>Lab Rat (prefix)</s>
 +
|-
 +
| 2||<s>PhD Student (prefix)</s>
 +
|-
 +
| 4||<s>Researcher (prefix)</s>
 +
|-
 +
| 8||<s>Professor (prefix)</s>
 +
|-
 +
| 16||Omniscient (prefix)
 +
|-
 +
! colspan="3" | <span title="Your team decoded all rebel transmissions during a voyage.">[[image:revolution.png]] Revolution! </span>
 +
|-
 +
| 1||Commune (prefix)
 +
|-
 +
! colspan="3" | <span title="Surgical procedures carried out">[[image:escal.png]] Surgeon</span>
 +
|-
 +
| 1||Surgeon (prefix)
 +
|-
 +
! colspan="3" | <span title="Maximum number of projects ever carried out by one of your crews.">[[image:Conceptor icon.png]] Technical Team</span>
 +
|-
 +
| 1||<s>Maintenance Tech (prefix)</s>
 +
|-
 +
| 2||<s>Technician (prefix)</s>
 +
|-
 +
| 4||<s>Mechanic (prefix)</s>
 +
|-
 +
| 8||<s>Engineer (prefix)</s>
 +
|-
 +
| 16||Omnipotent (prefix)
 +
|-
 +
|}
  
{{Zone Table
+
====[http://hotel.en.muxxu.com/tid/forum#!view/30467|thread/19236683 Monster Distinctions]====
| Name = Seismic Activity
+
| Width = 100%
+
| Description = The {{item|Rope}} cancels personal damage from accidents though it does not change the odds of getting that outcome. Does not prevent sudden death.<br>
+
(Percentages are based on 132 samples)
+
|
+
| Event 1 = Accident
+
| Log 1 =  ['''character'''] fell into a crevasse... Aaaargh!  
+
| Result 1 =  A team member sustains 3 to 5 Points of Damage.
+
| Base Chance 1 = 18
+
|
+
| Event 2 = Death
+
| Log 2 =  A crack opens in the earth right below the expedition crew!!! ['''character'''] slips and disappears into the void!
+
| Result 2 = A team member has died
+
| Base Chance 2 = 14
+
|
+
| Event 3 = Nothing to Report
+
| Log 3 =  This planet's sun is scarred with crevasses... That's not a good sign...
+
| Result 3 =  The zone has been explored, nothing to report.
+
| Base Chance 3 = 40
+
|
+
| Event 4 = Return
+
| Log 4 =  A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart!
+
| Result 4 =  You abandon the current expedition.
+
| Base Chance 4 = 28
+
}}
+
  
=== Strong Winds ===
+
{|  class="wikitable  mw-collapsible mw-collapsed sortable"
 +
|-
 +
! <span title="Achievements">Titles</span>
 +
! Pts
 +
! Notes
 +
|-
 +
| <span title="Well-treated friends x1">picture</span>
 +
| +7.5
 +
| ''Well-treated friends''
 +
|-
 +
| <span title="Well-treated friends x5">"Landlord"</span>
 +
| +7.5
 +
| ''Well-treated friends''
 +
|-
 +
| <span title="Well-treated friends x10">picture</span>
 +
| +7.5
 +
| ''Well-treated friends''
 +
|-
 +
| <span title="Well-treated friends x50">picture</span>
 +
| +7.5
 +
| ''Well-treated friends''
 +
|-
 +
| <span title="Well-treated friends x100">picture</span>
 +
| +19
 +
| ''Well-treated friends''
 +
|-
 +
| <span title="Objects stolen x10">'''"Thief"'''</span>
 +
| +19
 +
| '''Items left behind by a client..'''
 +
|-
 +
| <span title="Objects stolen x100">"Looter"</span>
 +
| +19
 +
| Items left behind by a client..
 +
|-
 +
| <span title="Objects stolen x250">"Crook"</span>
 +
| +19
 +
| Items left behind by a client..
 +
|-
 +
| <span title="Objects stolen x500">"Vagabond"</span>
 +
| +19
 +
| Items left behind by a client..
 +
|-
 +
| <span title="Guests accommodated x10">'''"Jailer"'''</span>
 +
| +7.5
 +
| '''Guests accommodated'''
 +
|-
 +
| <span title="Guests accommodated x50">'''"Slumlord"'''</span>
 +
| +19
 +
| '''Guests accommodated'''
 +
|-
 +
| <span title="Guests accommodated x100">"Innkeeper"</span>
 +
| +19
 +
| ''Guests accommodated''
 +
|-
 +
| <span title="Guests accommodated x500">"Host"</span>
 +
| +38
 +
| ''Guests accommodated''
 +
|-
 +
| <span title="Guests accommodated x1000">"Hotelier"</span>
 +
| +76.5
 +
| ''Guests accommodated''
 +
|-
 +
| <span title="Rooms constructed x10">"of buildings" (suffix)</span>
 +
| +19
 +
| ''Rooms constructed''
 +
|-
 +
| <span title="Rooms constructed x50">picture</span>
 +
| +19
 +
| ''Rooms constructed''
 +
|-
 +
| <span title="Rooms constructed x100">"Master Contractor"</span>
 +
| +19
 +
| ''Rooms constructed''
 +
|-
 +
| <span title="Rooms constructed x150">picture</span>
 +
| +19
 +
| ''Rooms constructed''
 +
|-
 +
| <span title="Rooms constructed x300">"Master Architect"</span>
 +
| +38
 +
| ''Rooms constructed''
 +
|-
 +
| <span title="Guest services offered x10">'''picture'''</span>
 +
| +19
 +
| '''Guest services offered'''
 +
|-
 +
| <span title="Guest services offered x100">picture</span>
 +
| +19
 +
| ''Guest services offered''
 +
|-
 +
| <span title="Stars earned x1">"Star"</span>
 +
| +19
 +
| Bequeath your hotel..
 +
|-
 +
| <span title="Stars earned x3">"of Luxury Hotels" (suffix)</span>
 +
| +19
 +
| Bequeath your hotel..
 +
|-
 +
| <span title="Stars earned x4">picture</span>
 +
| +38
 +
| Bequeath your hotel..
 +
|-
 +
| <span title="Stars earned x5">picture</span>
 +
| +76.5
 +
| Bequeath your hotel..
 +
|-
 +
| <span title="Stars earned x6">"Super-star"</span>
 +
| +76.5
 +
| Bequeath your hotel..
 +
|-
 +
| <span title="Friends visited x10">"Squatter"</span>
 +
| +19
 +
| Friends visited = clients sent to other players..
 +
|-
 +
| <span title="Friends visited x100">"Parasite"</span>
 +
| +19
 +
| Friends visited = clients sent to other players..
 +
|-
 +
| <span title="Monstrous experiments x1">'''picture'''</span>
 +
| +19
 +
| '''When you sacrifice a client at the Institute of Happiness..'''
 +
|-
 +
| <span title="Monstrous experiments x30">'''picture'''</span>
 +
| +57.5
 +
| '''When you sacrifice a client at the Institute of Happiness..'''
 +
|-
 +
| <span title="Advertising Campaigns x1">picture</span>
 +
| +7.5
 +
| Advertising campaigns..
 +
|-
 +
| <span title="Advertising Campaigns x10">"Publicist"</span>
 +
| +19
 +
| Advertising campaigns..
 +
|-
 +
| <span title="Advertising Campaigns x50">picture</span>
 +
| +19
 +
| Advertising campaigns..
 +
|-
 +
| <span title="Advertising Campaigns x100">"of marketing" (suffix)</span>
 +
| +19
 +
| Advertising campaigns..
 +
|-
 +
| <span title="Well-treated VIPs x1">picture</span>
 +
| +19
 +
| ''Well-treated VIPs''
 +
|-
 +
| <span title="Well-treated VIPs x25">picture</span>
 +
| +57.5
 +
| ''Well-treated VIPs''
 +
|-
 +
| <span title="Well-treated VIPs x50">"Hollywood"</span>
 +
| +38
 +
| ''Well-treated VIPs''
 +
|-
 +
| <span title="Well-treated guests x10">'''picture'''</span>
 +
| +19
 +
| '''Well-treated guests'''
 +
|-
 +
| <span title="Well-treated guests x25">'''picture'''</span>
 +
| +19
 +
| '''Well-treated guests'''
 +
|-
 +
|}
  
{{Zone Table
+
=Expeditions=
| Name = Strong Winds
+
| Width = 100%
+
| Description = (Percentages are based on 460 samples)
+
|
+
| Event 1 = Fatigue
+
| Log 1 =  To advance, the team must march against a violent wind which is slowing their progress considerably.
+
| Result 1 =  All team members sustain 2 Points of Damage.
+
| Base Chance 1 = 32
+
|
+
| Event 2 =  Item Lost
+
| Log 2 =  The wind is blowing so hard that ['''character'''] drops their ['''object'''] ! There's no way we'll see that again...
+
| Result 2 =  An object belonging to one of the crew has been lost
+
| Base Chance 2 = 9
+
|
+
| Event 3 =  Nothing to Report
+
| Log 3 =  Apart from the winds tearing across the plains, there is not a damn thing happening in this zone.
+
| Result 3 =  The zone has been explored, nothing to report.
+
| Base Chance 3 = 40
+
|
+
| Event 4 =  Nothing to Report
+
| Log 4 =  Nothing here apart from the wind stirring up dust.
+
| Result 4 =  The zone has been explored, nothing to report.
+
| Base Chance 4 = 19
+
}}
+
  
=== Volcanoes ===
+
It seems they are have been discard the results.. http://mush.twinoid.com/expPerma/0< not so perma after all..
  
{{Zone Table
+
I need to think of some other way of doing this than just copy from the [[Zones]] and fill them out like that way..
| Name = Volcanoes
+
| Width = 100%
+
| Description = (Percentages are based on 79 samples)
+
|
+
| Event 1 =  Group Death
+
| Log 1 =  As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames.  
+
| Result 1 =  All team members have died.
+
| Base Chance 1 = 13
+
|
+
| Event 2 =  Nothing to Report
+
| Log 2 =  Sweeping rivers of lava course through this region.
+
| Result 2 =  The zone has been explored, nothing to report.
+
| Base Chance 2 = 24
+
|
+
| Event 3 =  Nothing to Report
+
| Log 3 =  A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils...
+
| Result 3 =  The zone has been explored, nothing to report.
+
| Base Chance 3 = 41
+
|
+
| Event 4 = Return
+
| Log 4 =  With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can!
+
| Result 4 =  You abandon the current expedition.  
+
| Base Chance 4 = 22
+
}}
+
  
== Locations ==
 
  
=== Caverns ===
+
= How the Mush killed the cat!! =
{{Zone Table
+
Take the kitty into patrol ship and fly away, never comeback because of the suicide mission..
| Name = Caverns
+
| Width = 100%
+
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.<br>
+
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.<br>
+
The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.<br>
+
''(Percentages are based on 310 samples)''
+
|
+
| Event 1 = Accident
+
| Log 1 = Jumping to avoid a passing alien scorpion, ['''character'''] split their head open on a stalactite.
+
| Result 1 = A team member sustains 3 to 5 Points of Damage.
+
| Base Chance 1 = 33
+
|
+
| Event 2 = Artifact
+
| Log 2 = In the depths of the grotto, you find a small chest containing a really unusual object...
+
| Result 2 = You have found an artefact.
+
| Base Chance 2 = 12
+
|
+
| Event 3 = Fuel
+
| Log 3 = You find a gelatinous carbonite vine... The reactor should be able to digest that!
+
| Result 3 = You have earned 2 units of Fuel.
+
| Base Chance 3 = 51
+
|
+
| Event 4 = Wander
+
| Log 4 = This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...
+
| Result 4 = Zone exploration failure. There are still things to be discovered...
+
| Base Chance 4 = 4
+
}}
+
  
=== Cristalite ===
+
Or you shoot at him with a gun.
 
+
{{Zone Table
+
| Name = Cristalite
+
| Width = 100%
+
| Description = ''(Percentages are based on 195 samples)''
+
|
+
| Event 1 = Fight
+
| Log 1 = The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!
+
| Result 1 = You are facing off against a creature Creature Strength: '''18'''
+
| Base Chance 1 = 17
+
|
+
| Event 2 = MIA
+
| Log 2 = These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen ['''character'''] ?
+
| Result 2 = A team member has gotten lost
+
| Base Chance 2 = 9
+
|
+
| Event 3 = Map Fragment
+
| Log 3 = This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.
+
| Result 3 = You find 1 fragment of the Crystalite Starmap.
+
| Base Chance 3 = 34
+
|
+
| Event 4 = Mush Trap
+
| Log 4 = This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!
+
| Result 4 = All team members risk becoming infected by the Mush.
+
| Base Chance 4 = 39
+
}}
+
 
+
=== Desert ===
+
 
+
{{Zone Table
+
| Name = Desert
+
| Width = 100%
+
| Description = The {{Item|Compass}} removes the possibility of the '''Wander''' event.<br>
+
''(Percentages are based on 796 samples)''
+
|
+
| Event 1 = Nothing to Report
+
| Log 1 = This desert is exasperatingly empty... There's not a soul to be seen...
+
| Result 1 = The zone has been explored, nothing to report.
+
| Base Chance 1 = 14
+
|
+
| Event 2 = Fatigue
+
| Log 2 = Marching in this desert wasteland is tough, not to mention painful.
+
| Result 2 = All team members sustain 2 Points of Damage.
+
| Base Chance 2 = 48
+
|
+
| Event 3 = Nothing to Report
+
| Log 3 = Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.
+
| Result 3 = The zone has been explored, nothing to report.
+
| Base Chance 3 = 29
+
|
+
| Event 4 = Wander
+
| Log 4 = This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps.
+
| Result 4 = Zone exploration failure. There are still things to be discovered..
+
| Base Chance 4 = 9
+
}}
+
 
+
=== Forest ===
+
 
+
{{Zone Table
+
| Name = Forest
+
| Width = 100%
+
| Description = The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.<br>
+
''(Percentages are based on 550 samples)''
+
|
+
| Event 1 = Harvest
+
| Log 1 = You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...
+
| Result 1 = You have earned 2 Alien Fruits.
+
| Base Chance 1 = 50
+
|
+
| Event 2 = Illness
+
| Log 2 = A creeping vine brushed past ['''character''']'s cheek.
+
| Result 2 = A member of the team has fallen ill
+
| Base Chance 2 = 28
+
|
+
| Event 3 = MIA
+
| Log 3 = The forest is so dense that it is difficult to stay in a group. After an hour's walk... ['''character'''] is nowhere to be seen.
+
| Result 3 = A team member has gotten lost
+
| Base Chance 3 = 13
+
|
+
| Event 4 = Wander
+
| Log 4 = You get lost wandering in the forest.
+
| Result 4 = Zone exploration failure. There are still things to be discovered...
+
| Base Chance 4 = 9
+
}}
+
 
+
=== Mountains ===
+
 
+
{{Zone Table
+
| Name = Mountains
+
| Width = 100%
+
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.<br>
+
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.<br>
+
''(Percentages are based on 482 samples)''
+
|
+
| Event 1 = Accident
+
| Log 1 = ['''character'''] falls off a small ledge and lands 4 metres below... Ouch !
+
| Result 1 = A team member sustains 3 to 5 Points of Damage.
+
| Base Chance 1 = 44
+
|
+
| Event 2 = Fatigue
+
| Log 2 = The expedition has turned into a climbing lesson, the team is exhausted.
+
| Result 2 = All team members sustain 2 Points of Damage.
+
| Base Chance 2 = 19
+
|
+
| Event 3 = Fuel
+
| Log 3 = ['''character'''] springs off blocks of carbonite the size of your fist, cool!
+
| Result 3 = You have earned 1 unit of Fuel.
+
| Base Chance 3 = 27
+
|
+
| Event 4 = Harvest
+
| Log 4 = At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.
+
| Result 4 = You have earned 1 Alien Fruit.
+
| Base Chance 4 = 10
+
}}
+
 
+
=== Oceanic ===
+
 
+
{{Zone Table
+
| Name = Oceanic
+
| Width = 100%
+
| Description = ''(Percentages are based on 530 samples)''
+
|
+
| Event 1 = MIA
+
| Log 1 =  Nightmare... ['''character'''] has fallen into the water. That makes things a shade more complicated...
+
| Result 1 =  A team member has gotten lost
+
| Base Chance 1 = 9
+
|
+
| Event 2 =  Nothing to Report
+
| Log 2 =  Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead...
+
| Result 2 =  The zone has been explored, nothing to report.
+
| Base Chance 2 = 21
+
|
+
| Event 3 =  Nothing to Report
+
| Log 3 =  The sea is calm. Nothing intersting happening here.
+
| Result 3 =  The zone has been explored, nothing to report.
+
| Base Chance 3 = 39
+
|
+
| Event 4 = Provision
+
| Log 4 =  Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills.
+
| Result 4 =  You have earned 3 Alien Steaks.
+
| Base Chance 4 = 31
+
}}
+
 
+
=== Orchard ===
+
 
+
{{Zone Table
+
| Name = Orchard
+
| Width = 100%
+
| Description = ''(Percentages are based on 213 samples)''
+
|
+
| Event 1 = Harvest
+
| Log 1 =  You find a giant tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus.
+
| Result 1 =  You have earned 3 Alien Fruits.
+
| Base Chance 1 = 35
+
|
+
| Event 2 = Harvest
+
| Log 2 =  Several bushy trees attract your attention, and in one of them you find some curious fruits...
+
| Result 2 =  You have earned 1 Alien Fruit.
+
| Base Chance 2 = 30
+
|
+
| Event 3 =  Nothing to Report
+
| Log 3 =  After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag!
+
| Result 3 =  The zone has been explored, nothing to report.
+
| Base Chance 3 = 13
+
|
+
| Event 4 =  Nothing to Report
+
| Log 4 =  The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season!
+
| Result 4 =  The zone has been explored, nothing to report.
+
| Base Chance 4 = 22
+
}}
+
 
+
=== Ruins ===
+
 
+
{{Zone Table
+
| Name = Ruins
+
| Width = 100%
+
| Description = ''(Percentages are based on 133 samples, {{Skill|Diplomat}} statistics are likely skewed due to lack of data)''
+
|
+
| Bonus Chance = {{skill|diplomat}}
+
|
+
| Event 1 = Accident
+
| Log 1 =  A ruined arch collapses on ['''character''']!
+
| Result 1 =  A team member sustains 3 to 5 Points of Damage.
+
| Base Chance 1 = 12
+
| Bonus Chance 1 = 0
+
|
+
| Event 2 = Artefact
+
| Log 2 =  In the middle of the ruins of the largest building in the city you find an intact alien artefact!
+
| Result 2 =  You have found an artefact.
+
| Base Chance 2 = 47
+
| Bonus Chance 2 = 40
+
|
+
| Event 3 = Fight
+
| Log 3 =  While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush!
+
| Result 3 =  You are facing off against a creature Creature<br>Strength: 15
+
| Base Chance 3 = 20
+
| Bonus Chance 3 = 0
+
|
+
| Event 4 =  Nothing to Report
+
| Log 4 =  For several hours you wander around the ruined city without finding anything even slightly interesting
+
| Result 4 =  The zone has been explored, nothing to report.
+
| Base Chance 4 = 21
+
| Bonus Chance 4 = 60
+
}}
+
 
+
=== Shipwreck ===
+
 
+
{{Zone Table
+
| Name = Shipwreck
+
| Width = 100%
+
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.<br>
+
''(Percentages are based on 133 samples)''
+
|
+
| Bonus Chance = {{Skill|Diplomat}}
+
|
+
| Event 1 = Artefact
+
| Log 1 =  The wreck contains a strange alien artifact... Well snatched!
+
| Result 1 =  You have found an artefact.
+
| Base Chance 1 = 43
+
| Bonus Chance 1 = 38
+
|
+
| Event 2 = Fight
+
| Log 2 =  It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour...
+
| Result 2 =  You are facing off against a creature Creature<br>Strength: 8/10/12/15/18/32
+
| Base Chance 2 =  8
+
| Bonus Chance 2 =  0
+
|
+
| Event 3 =  Fuel
+
| Log 3 = By siphoning the wreck's tank, you manage to recover 3 units of fuel
+
| Result 3 = You have earned 3 units of Fuel.
+
| Base Chance 3 = 33
+
| Bonus Chance 3 =24
+
|
+
| Event 4 =  Nothing to Report
+
| Log 4 =  The wreck is totally empty... How disappointing!
+
| Result 4 =  The zone has been explored, nothing to report.
+
| Base Chance 4 = 16
+
| Bonus Chance 4 = 38
+
}}
+
 
+
=== Swamp ===
+
 
+
{{Zone Table
+
| Name = Swamp
+
| Width = 100%
+
| Description = ''(Percentages are based on 551 samples)''
+
|
+
| Event 1 = Harvest
+
| Log 1 =  The swamp is full of huge roots upon which strange fruits are growing. You decied to take some back with you.
+
| Result 1 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist)
+
| Base Chance 1 = 28
+
|
+
| Event 2 = Fatigue
+
| Log 2 =  After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming...
+
| Result 2 =  All team members sustain 2 Points of Damage.
+
| Base Chance 2 = 22
+
|
+
| Event 3 = Illness
+
| Log 3 =  After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now.
+
| Result 3 =  A member of the team has fallen ill
+
| Base Chance 3 = 42
+
|
+
| Event 4 =  Nothing to Report
+
| Log 4 =  This swamp is incredibly calm... Nothing to report in the vicinity.
+
| Result 4 =  The zone has been explored, nothing to report.  
+
| Base Chance 4 = 8
+
}}
+

Latest revision as of 10:25, 17 September 2016

The tables have moved to List of Glorys.

On Parole..
Tracking..
Templates
Redirectory..
Redirected Redirects..
Unredirected Redirects..
Unlinked Links..

Questions..

  • Question 4548125: In the private channels, what are the time ranges for Last Connection?? (Online, Recently, A moment ago, A long time ago) This can be useful to help track inactives and their inactivity.
  • Question 8468952: CryoModule®, how long for incative Statuses to arrive from??
  • Question 68451342: How do we kill the cat?? I am The Mush!!

Mush Research Review isn't links to anywhere.. I was expecting some highly detailed analysis or something of rather..

To Do List

Template:Character infobox needs one of those..
This means editing every Icon Humans page..
Or maybe they are just Icon Space Capsule stats..
  • Expedition stats.. more recent from our games but they are not perma links like they claim them are to be.. I add them below.. <== see link at start
Replace Old French Wiki Stats with New English Expo Stats.
  • Spore removal/cure..
Icon Super Soaper from Research the Mushicide Soap..
Icon Spore Sucker from Research the Spore Sucker, but loses some of your Health Point's..
Healing from a Icon Ian or Icon Stephen who has the Icon Mycologist Skill..

Reminders

Roles Mandatorily Active Cycles Jobs Places Expo Candidate
Icon Chao . Mush Team . . IN YOUR FACE!! . Icon Shooter & Icon Survivalist
Icon Chun . Research Team .

. Mush Team .

Lab + . I AM BUISY!! .
Icon Eleesha . Mush Team . . RIGHT BEHIND YOU!! .
Icon Finola . Research Team . Lab Icon Diplomat
Icon Frieda . Astro Terminal . Bridge Icon Pilot

Icon Survivalist

Icon Gioele . COFFEE!! . It in the Refectory..
Icon Hua . Hunter Team .

. Backup Gardener .
. General Maintenance .

Dorms + Patrol Ships + Lab for Gardenings.. Icon Pilot + Icon Botanist + Icon Survivalist + Icon U-Turn for dodge bad sectors..
Icon Ian C8 . Gardener .

. Research Team .

Lab because it have Icon Stainproof Apron Icon Botanist
Icon Janice . Counselor . Dorms Icon Diplomat
Icon Jin Su . Hunter Team .

. Projects Team .

Dorms + Patrol Ships + Nexus Icon Pilot & Icon Shooter
Icon Kuan Ti . Projects Team .

. General Maintenance .

Dorms + Nexus
Icon Paola C1-C7 . Comms Center . Bridge with the first Icon Swedish Sofa
Icon Raluca . PILGRED Reactor . Engine Room + Icon Dirty back Turrets
Icon Roland . Hunter Team . Dorms + Patrol Ships Icon Pilot + Icon Sprinter + Icon Shooter
Icon Stephen . FOOD!! . Just follow Icon Gioele to the Refectory.. Icon Shooter
Icon Terrence . Hunter Team .

. General Maintenance .

Dorms + Patrol Ships Icon Pilot + Icon Shooter
Icon Mush . WHENEVER!! . . CAUSING CHAOS THEORY AND HAVOC!! .

. LETS ROCK THIS SHIP!! .

. EVERYWHERE!! . Icon Traitor
Threads
**//Newbie Thread//** :?:
**//DON'T PANIC!!//** Visit the wiki: :mush_tutorial_1: http://mushpedia.com/
Ask your questions here.
**//Welcome Thread//** :youpi:
Say your greetings and be nice. :)
**//Skills Thread//** :xpbig:
Report your skills here.
**//Daily Rollcall Thread//** :zombie:
Report your inactivity here.
**//Dirty Thread//** :stink:
Report here when and why you are get Dirty and when you Shower.
**//TO DO LIST//** :chart:
:mush_game_without_sleep_1: Cams to the Alfa/Bravo Dorms then the Lab/Bridge.
:pa_eng: Dismantle Alfa Dorm Shower.
:pa_eng: Dismantle Microwave or move to :mush_game_without_sleep_1: surveillant location.
:pa_eng: Make Sofa to the Bridge for the :resp_comm: Coms/Electrun*x Officer.
:mush_fire: Fire Extinguishers to the Front and Rear Corridors.
**//Comms Thread//** :com:
Wait until there is a full crew before establish the signals, for the :moral: boost.
**//Projects Thread//** :pa_core:
Report projects and techwork here.
**//Research Thread//** :tip:
Report labwork here.
**//PILGRED Thread//** :pa_pilgred:
Report your progress here, or else.
**//Medical Thread//** :pa_heal:
Report your :hurt: injuries and °x° ailments into here.
**//Planet Thread//** :mush_planet_scanned_1:
Report your scans and analysissies here.
**//Garden Thread//** :mush_pa_garden:
Report here when you water/cure/plant.
Icon Mush
PILGRED relays..
"Accidental" consumations/researches without the Icon Stainproof Apron on..
Do the thing..
Gardening the dorms without wearing Icon Stainproof Apron on..
Sick from something.. no logs?? instacure logical..
  • Throw grenade the lab = blow the pussy?? With explosion in my pants..
what else I do for sabotage Ralucat??
Can any these use against other Mushroomheads??
Icon Fungal Kitchen = who gonna eat dat??
Icon Phagocyte = resourcefullness..
Icon Traitor = SABOTAGE!!
Icon Hard Boiled = Icon Plastenite Armor..
Icon Saboteur = SABOTAGE!!
Icon Demoralize = :moral: thief!!
Icon Trapper = who gonna touch dat??
Icon Transfer = who am i now??
Icon Splashproof = just add h20..
Icon Doorman = SABOTAGE!!
Icon Slimetrap = Icon Dirty..
Icon Nightmarish = tooth fairy gremlin..
Icon Ninja = dead before they know it, and I am da poet..
Icon Bacteriophiliac = force feed mush test the Icon Humans..
Icon Fertile = freebies, yay!!
Icon Mycelium Spirit = pro mush research..
Icon Nimble Fingers = cams, what cams??
Icon Radio Pirate = jam Icon Humans coms..
Icon Infector = human2mush..
Icon Bypass = troll the Icon NERON Administrator, probably it is Icon Janice..
Icon Pyromaniac = SABOTAGE!!
Icon NERON Depression = grief the Icon NERON Administrator, probably it is Icon Janice..
Icon Massive Mushification = this also affect me and other mushes??
Icon Chao
  • Doesn't sleep.. unless Icon Shrink is present in the room and a bed is for free..
    • Camp the same room as any crewmember with the Icon Logistics Expert Skill, otherwise..
    • If his Icon Survivalist Skill is activated then relocate all forms of violence to the Icarus Bay and camp there.. idle preparedness..
    • Otherwise go camping with amongst the Banana Trees..
  • He earns 3 Glory for each and every fatal blow..
  • Only his Icon Wrestler Skill is lost due to the processes of Mushifications..
Does Icon Torturer reveal Icon Transfers??
Icon Ian
  • Icon Green Thumb go the Dorms with Icon HydroPots and do Gardenings into there and stay the Bed always, never ever leave and nobody can suspect you because of the Cams, stay Icon Dirty..
  • He earns 3 Glory for every Icon Alien Fruit planted (not grafted), so replace Banana Trees with every opportunity even if there is only one kind of alien fruit which is inferior..
  • Only his Icon Mycologist and Icon Frugivore Skills are lost due to the processes of Mushifications..
  • Icon HydroPots can be lost from fires, there goes your profession.. Risk losing coms+tracker for carrying 3 Icon HydroPots during the Cycle changeovers..
  • The Icon Mush will kidnap you by Guarding the room for the safety bonus of being so much more harder to kill..
Icon Stephen
  • Icon Apprentice / Icon Creative are his best Skills, so I will only play the level 6, unless..
    • Icon Chef / Icon Solid @ level 3, Guard the Refectory and ration the Icon Standard Rations.. post-rollcall check every 4 days, cook 1 per active crew and dump them to the corridor 3/per trip.. Icon Chun takes spore from the stack.. need Icon Myco-Alarm instead..
  • He earns 4 Glory for every title received and 2 Glory for every alien he fights.. so volunteer for all expeditions.. or does this include Hunters?? as they are to be the call them the raliens too??
  • Only his Icon Solid and Icon Opportunist Skills are lost due to the processes of Mushifications..
Icon Kuan Ti
  • He earns 2 Glory for every Nexus project taken to completion.. so always take up Icon Designer / Icon Technician and take a Dorm bed for dedicated NERON Projects..
  • Only his Icon The Optimist is lost but it's not really lost because how can you tell the differences??


Distinctions

Play as each character
atleast 50 Cycles to earn these ones
Mushxp.png :mush_mushxp_50:
Chao icon.png :mush_chao_50:
Chun icon.png :mush_chun_50:
Eleesha icon.png :mush_eleesha_50:
Finola icon.png :mush_finola_50:
Frieda icon.png :mush_frieda_50:
Gioele icon.png :mush_gioele_50:
Hua icon.png :mush_hua_50:
Ian icon.png :mush_ian_50:
Janice icon.png :mush_janice_50:
Jin Su icon.png :mush_jin_su_50:
Kuan Ti icon.png :mush_kuan_ti_50:
Paola icon.png :mush_paola_50:
Raluca icon.png :mush_raluca_50:
Roland icon.png :mush_roland_50:
Stephen icon.png :mush_stephen_50:
Terrence icon.png :mush_terrence_50:

Distinctions#Suffixes

Prefix
Artefact.png Artefacts Collected
1 Unknown Archaeologist (prefix)
10 Allan Grant (prefix)
15 Indiana Jones (prefix)
Butcher.png Butcher
1 Butcher (prefix)
Day15.png Day 15 Reached
1 Elder (prefix)
Day20.png Day 20 Reached
1 Divinity (prefix)
Disease.png Disease Contracted
20 Chronic Sufferer (prefix)
50 Needs to man up (prefix)
Grenade icon.png Grenadier
1 Grenadier (prefix)
Hunter icon.png Hunters Defeated
1 Cockroach (prefix)
20 Pilot (prefix)
50 Hunter (prefix)
100 Elite Pilot (prefix)
500 Fungal Flea (prefix)
Pa heal.png Physician's Core
1 Nurse (prefix)
10 Intern (prefix)
Rebellion.png Rebellion!
1 Dissident (prefix)
3 Rebel (prefix)
6 Terrorist (prefix)
Microsc.png Research Team
1 Lab Rat (prefix)
2 PhD Student (prefix)
4 Researcher (prefix)
8 Professor (prefix)
16 Omniscient (prefix)
Revolution.png Revolution!
1 Commune (prefix)
Escal.png Surgeon
1 Surgeon (prefix)
Conceptor icon.png Technical Team
1 Maintenance Tech (prefix)
2 Technician (prefix)
4 Mechanic (prefix)
8 Engineer (prefix)
16 Omnipotent (prefix)

Monster Distinctions

Titles Pts Notes
picture +7.5 Well-treated friends
"Landlord" +7.5 Well-treated friends
picture +7.5 Well-treated friends
picture +7.5 Well-treated friends
picture +19 Well-treated friends
"Thief" +19 Items left behind by a client..
"Looter" +19 Items left behind by a client..
"Crook" +19 Items left behind by a client..
"Vagabond" +19 Items left behind by a client..
"Jailer" +7.5 Guests accommodated
"Slumlord" +19 Guests accommodated
"Innkeeper" +19 Guests accommodated
"Host" +38 Guests accommodated
"Hotelier" +76.5 Guests accommodated
"of buildings" (suffix) +19 Rooms constructed
picture +19 Rooms constructed
"Master Contractor" +19 Rooms constructed
picture +19 Rooms constructed
"Master Architect" +38 Rooms constructed
picture +19 Guest services offered
picture +19 Guest services offered
"Star" +19 Bequeath your hotel..
"of Luxury Hotels" (suffix) +19 Bequeath your hotel..
picture +38 Bequeath your hotel..
picture +76.5 Bequeath your hotel..
"Super-star" +76.5 Bequeath your hotel..
"Squatter" +19 Friends visited = clients sent to other players..
"Parasite" +19 Friends visited = clients sent to other players..
picture +19 When you sacrifice a client at the Institute of Happiness..
picture +57.5 When you sacrifice a client at the Institute of Happiness..
picture +7.5 Advertising campaigns..
"Publicist" +19 Advertising campaigns..
picture +19 Advertising campaigns..
"of marketing" (suffix) +19 Advertising campaigns..
picture +19 Well-treated VIPs
picture +57.5 Well-treated VIPs
"Hollywood" +38 Well-treated VIPs
picture +19 Well-treated guests
picture +19 Well-treated guests

Expeditions

It seems they are have been discard the results.. http://mush.twinoid.com/expPerma/0< not so perma after all..

I need to think of some other way of doing this than just copy from the Zones and fill them out like that way..


How the Mush killed the cat!!

Take the kitty into patrol ship and fly away, never comeback because of the suicide mission..

Or you shoot at him with a gun.