Inventory
Contents
The inventory of Mush refers to the various hand-held items available for characters' usage around the ship. The Daedalus comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to planetary exploration, gardening, Research and Communications.
This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects.
On Mushpedia, items are sorted into various categories:
- Gear
- Holding these items will imbue a character with a passive effect, changing their attributes or modifying actions they perform.
- Exploration
- Holding these items when on an expedition will provide benefits to the holder and/or the expedition team.
- Tools
- Holding these items allows the character to perform new actions.
- Weapons
- Holding these items gives the character a boost in combat with other characters, as well as increasing the expedition strength of an exploring team.
- Instruments
- When these items are placed in a given room, they provide various benefits to the crew.
- Components
- These items are used in the assembly of other items using Blueprints.
- Miscellaneous
- These items have various uses which cannot be clearly placed in the other categories.
- Consumables
- These items can be consumed by a character to restore points, cure illnesses, or receive other temporary effects.
- Rations: Foodstuffs available on the ship, typically responsibility of the Chef.
- Fruit: Fruit gathered from trees planted in HydroPots or found on expeditions, typically responsibility of the Botanist.
- Medicine: Various pills from the Daedalus' well-stocked Medlab, which can also be created with the Narcotics Distiller.
- Documents
- Readable objects which provide useful information or other sorts of benefits to the crew.
Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant work in progress. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the Item page guidelines page. |
Caution: The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates!
Rework completed up to: Miscellaneous section |
Properties
Items in Mush can possess various properties. Some of these are permanent and depend on the type of item, while others are temporary conditions. The below tables attempt to list and explain these various attributes.
Note: Properties marked in italic are hidden; they are not displayed on the item with an icon or description.
Permanent properties
These properties permanently apply to certain item types.
Property | Details | |
---|---|---|
Alien Artefact | This item is a rare alien artefact which has been recovered during planetary exploration with the Icarus. | |
Charges | Display the amount of charges left in the item. Every usage depletes a charge. One charge is restored to the item per cycle. | |
Heavy | This item is heavy; characters carrying it will receive a movement penalty (except when the Gravity Simulator is offline). See also: Burdened status. | |
Module Access | This item allows to access an UI module similar to a terminal, loading up a window separate from the usual game screen. | |
Stackable | If placed on a shelf unit with other items of its type, this item will stack with the others on the same slot. | |
Personal | These items can only be interacted with by their owners; pick-up and dropping room logs are Private, and they cannot be seen on shelf units by other characters. | |
Undroppable | Once picked up, certain item types cannot be dropped on a shelf unit; they are typically removed from the inventory by other means. Examples include the Camera and Fuel Capsule. | |
Breakable | This item can be Broken by fires, Sabotage or random events. | |
Flammable | Rather than becoming broken by fires, this item will be entirely consumed. |
Temporary properties
These properties are temporary conditions which can be remedied.
Food properties
These properties apply only to consumables.
Property | Visible to | Details | |
---|---|---|---|
Unstable | Chef | This perishable foodstuff has been left out for 1 day. No negative effects yet. | |
Hazardous | Chef | This perishable foodstuff has been left out for 2 days. 50% chance to cause Food Poisoning. | |
Decomposing | Chef | This perishable foodstuff has been left out for 3 days or more. 90% chance to cause Food Poisoning. | |
(Non-)Perishable | Depends | Chef can see this status on food and fruit, Botanist can see it on fruit, and Biologist, Medic and Nurse can see it on medicines. | |
Frozen | Everybody | This consumable has been hyperfrozen using the Superfreezer. In this state, it will not decay. | |
Contaminated | Mush | This consumable has been infected with at least one Spore via Fungal Kitchen. All contained Spores will carry over into whoever eats it. Contaminated items do not stack with others of their type for the mush, but they stack for humans. |
Plant properties
These properties apply only to plants.
Property | Details | |
---|---|---|
Young Plant | This plant does not produce fruit or until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type. | |
Thirsty | This plant will only produce . If not watered, it will be dried out the next day. (No effect on Young Plants.) | |
Dried Out | This plant will not produce fruit or . If not watered, it will become an empty HydroPot the next day. | |
Diseased | This plant will not produce fruit or . (No effect on Young Plants.) | |
Charges | On a Young Plant, the charges display the number of cycles the plant has been in that state. |
List of inventory items
Gear
These items provide passive effects when held.
Item | Maintenance | Summary | |||||||
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Adjustable Wrench 1 x Found in Storage |
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Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance. Stacks with Alien Bottle Opener. | |||||||
Alien Bottle Opener 1 x Exploration: Artefact event |
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Stackable. Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance. Stacks with Adjustable Wrench. | |||||||
Anti-Grav Scooter x8 1 x Found in Daedalus |
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Starts with x2. Adds 2 extra during to conversions. Does not stack with the Sprinter skill. | |||||||
iTrakie 1 x Gold Mode character 1 x Silver Mode character |
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Personal item; only visible to the owner. Combines the functions of the Walkie Talkie and Tracker. Obtained after buying Gold Mode once. | |||||||
Lenses 2 x Researching NCC Contact Lenses |
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Adds 10% accuracy when shooting at hunters, adds 33% accuracy when shooting at players. | |||||||
Oscilloscope 1 x Assembling Blueprint |
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Doubles the overall success chance to repair Patrol Ships and the hull of the Daedalus. Also doubles the number of points repaired per successful repair from 5 to 10. | |||||||
Plastenite Armor 1 x Found in Storage |
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Absorbs 1 point of combat damage. | |||||||
Protective Gloves 1 x Found in Storage |
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When carrying out repairs, your chances of getting injured are divided by 5. | |||||||
Rolling Boulder 1 x Exploration: Artefact event |
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During even-numbered cycles, you earn one additional during - conversions. Stacks with Sprinter and the Anti-Grav Scooter. | |||||||
Sniper's Helmet 1 x Assembling Blueprint |
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Adds 10% accuracy when shooting at hunters, adds 33% accuracy when shooting at players. | |||||||
Soap 1 x Found in Storage |
Blueprint part |
The Wash action costs 1 less when you hold this. | |||||||
Spacesuit 6 x Found in Daedalus |
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Stackable. Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships. | |||||||
Stainproof Apron 1 x Found in Storage |
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Protects against most, though not all ways to become Dirty. Invaluable in Research. | |||||||
Super Soaper 1 x Researching Mushicide Soap |
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The Wash action costs 1 less AND removes a Spore! | |||||||
Tracker 1 x Bronze Mode character |
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Personal item; only visible to the owner. Displays the minimap, showing the position of the crew if they are aboard the Daedalus. Can also display broken equipment and fires once certain NERON Projects are developed. | |||||||
Walkie Talkie 1 x Bronze Mode character |
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Personal item; only visible to the owner. Enables communication in the general channel and private communication channels outside of the Bridge. A very vital item. |
Exploration
These items provide benefits when brought along on planetary exploration.
Item | Maintenance | Summary | |||||||
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Babel Module 1 x Assembling Blueprint |
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Doubles the chance of gaining alien artefacts in Intelligent Life zones. | |||||||
Drill 1 x Found in Storage |
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Doubles the amount of Fuel gained from any Fuel event. | |||||||
EchoLocator 1 x Assembling Blueprint |
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Makes it 5 times more likely to explore a Hydrocarbon Deposits zone (if available). | |||||||
Quadrimetric Compass 1 x Found in Storage |
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Prevents the wielder from getting Lost and disables Wandering events. Whoever carries this (preferably the Pilot) should also carry other highest-priority expedition gear. | |||||||
Rope 2 x Found in Storage |
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Stackable. Prevents the wielder from sustaining damage in Seismic, Caverns and Mountain zones. Does not protect other party members, and does not protect against the Death event. | |||||||
Thermosensor 1 x Assembling Blueprint |
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Makes it 5 times more likely to explore Ruminant, Predator, Intelligent Life, Mankarog and Insects zones (if available). | |||||||
White Flag 1 x Assembling Blueprint |
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Disables the Fight event in the Intelligent Life zone. |
Tools
These items allow for various actions.
Item | Maintenance | Summary | |||||||
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Alien Holographic TV 1 x Exploration: Artefact event |
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Use 2 to give +3 to all crew members in the room. Can be used several times, but each crew member may only benefit from the effect once per game. | |||||||
Block of Post-it Notes 1 x Found in Storage |
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A novelty item used to write Post-its. Useful for communicating with certain injuries which impair communication (such as Torn Tongue), and stuffing your inventory on expeditions to reduce chances of important item loss. | |||||||
Duct Tape 1 x Found in Storage |
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For 1 , inflicts the Gagged status on another crew member. | |||||||
Extinguisher 2 x Found in Storage 1 x Assembling Blueprint |
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Allows to Extinguish a fire for 1 at a 50% base success chance. | |||||||
Hacker Kit 1 x Found in Storage |
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Allows the user to force access to the Command Terminal or BIOS Terminal at a cost of 2 per try. 25% base success chance, doubled to 50% if IT Expert. | |||||||
MAD Kube 1 x Found in Refectory |
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A dreadful sink which you can try to solve for 1 , at a 10% success chance (which doesn't increment). Rewards 5 for the first successful attempt. Generally considered a very selfish waste of in all situations except imminent game endings. | |||||||
Microwave x4 1 x Found in Refectory |
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Starts broken. Allows cooking of Standard Ration for free. Usage has a chance to break the communications link to Sol. | |||||||
Superfreezer 1 x Found in Refectory |
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Starts broken. May be used to Hyperfreeze Cooked Rations and Alien Steaks into Standard Rations. Can also freeze other perishable consumables to halt their decay. | |||||||
Tabulatrix 1 x Found on Bridge |
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Cannot be moved. Cannot be hidden. Is used to print several documents, such as The List |
Weapons
These items provide utility when fighting against other characters, and are also useful for planetary exploration.
Item | Maintenance | Weapon Stats | Summary | |||||||||||||
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Knife 1 x Found in Storage |
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Does not count as hand-to-hand combat for purposes of Wrestler or Solid. Has critical hit and critical miss chances, allowing for injuries to the victim as well the attacker, as well as a chance dropping the knife altogether. | |||||||||||||
Blaster x3 2 x Found in Storage |
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Risk of injury to victim and attacker. +1 Expedition Strength via the CENTAURI Rebel Base contact. | |||||||||||||
Natamy Rifle x3 1 x Researching Natamy Rifle |
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Deals 6-13 damage to the Mush. | |||||||||||||
Lizaro Jungle x1 1 x Assembling Blueprint |
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Starts with x1. A high-accuracy sniper rifle. Interesting in that it produces a Thick Tube on dismantling, allowing for an additional Swedish Sofa if a bonus Blueprint for it is available. | |||||||||||||
Old Faithful x12 1 x Assembling Blueprint |
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A heavy machinegun that can be used to make short work of somebody with its plentiful charges. | |||||||||||||
Rocket Launcher x1 1 x Assembling Blueprint |
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Starts with x1. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. | |||||||||||||
Grenade 1 x Found in Daedalus 1 x Assembling Blueprint |
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Costs 1 to throw. Consumed when used in a Combat expedition event. Damages everyone in the room including the attacker, however does only 0-3 damage to the attacker. Risk of breaking equipment in the room.
Cannot be thrown by humans if NERON Core Peace is active, although Mush can still throw it. |
Instruments
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock Research projects, can also be in a character's inventory.
Item | Maintenance | Summary | |||||||
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Camera 3 x Found in Storage 2 x Paranoid |
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Cannot be dropped. Cannot be hidden. Secret and Covert actions are revealed when a Camera is present. | |||||||
Invertebrate Shell 1 x Exploration: Artefact event |
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Stackable. When placed in a Turret room, adds 100% damage to shots from the turret, however if the Invertebrate Shell is destroyed, a fire starts in the room. | |||||||
Magellan Liquid Map 1 x Exploration: Artefact event |
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When placed on the Bridge, newly scanned planets will start with 1-2 sections revealed. This effect does not stack. | |||||||
Mush Genome Disk 1 x Decoding Xyloph DB |
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Unlocks additional Research projects when placed in the Laboratory. | |||||||
Mush Sample 1 x Found in Daedalus |
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Unlocks additional Research projects when placed in the Laboratory. Its functionality can be replaced by a Xyloph DB entry. | |||||||
Myco-Alarm 5 x Researching MycoAlarm |
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Displays a "BRIIIIING!" alert in the room logs if a Mush directly infects somebody in that room. Also works when hidden. | |||||||
Printed Circuit Jelly 1 x Exploration: Artefact event |
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When placed in the Nexus, +3% is added to Research base efficiency. | |||||||
Starmap Fragment 1 x Exploration: Artefact event 1 x Exploration: Cristalite zone |
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The key to the Eden ending, 3 of these are required to reach the new world. One Starmap Fragment unlocks the Super Calculator research, which in turn lets the crew triangulate Eden's position with 3 Starmap Fragments present. | |||||||
Water Stick 1 x Exploration: Artefact event |
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Unlocks the Perpetual Moisture and Tesla SUP2X Research projects when placed in the Laboratory. |
Components
These items may look like trash, but they're, in fact, very helpful in assembling Blueprints as well as reinforcing and repairing existing items, as well as the hull of the Daedalus.
Item | Maintenance | Summary | |||||
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Old T-Shirt 1 x Found in Storage |
Blueprint part |
Used in assembling the White Flag blueprint. | |||||
Scrap Metal 1-2 x Dismantling certain items 1 x Opening Space Capsule 5 x Dismantler NERON Project 4 x Scrap Heap Gold Project |
Blueprint part |
Stackable. Various bits and bobs for the creation of items. | |||||
Thick Tube 1 x Dismantling Shower 1 x Dismantling Lizaro Jungle |
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Used in the construction of the Swedish Sofa and the Rocket Launcher. | |||||
Plastic Scraps 1-2 x Dismantling certain items 1 x Opening Space Capsule 4 x Scrap Heap Gold Project |
Blueprint part |
Stackable. Various plastic trash used in the creation of items. |
Miscellaneous
Item | Maintenance | Summary | |||||||
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Blueprint 5 x Found in Daedalus 3 x Decoding the Xyloph DB 1 x Robotics Expert (for Support Drone) |
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Each blueprint allows the construction of a certain item. It can be built for 3 , assuming all needed components are in the same room. | |||||||
Fuel Capsule 1 x Retrieving from Fuel Tank 1 x Opening Space Capsule |
Blueprint part |
Cannot be dropped. Contains 1 . Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber. | |||||||
HydroPot 3 x Found in Hydroponic Garden 2 x Found in Daedalus 3 x Extra HydroPots project 2 x Green Thumb |
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Fruit can be planted in it for 2 , this will produce a young plant of whatever kind was planted. | |||||||
Lunchbox x3 1 x Vending Machine |
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Starts with x3. Each represents one Standard Ration which can be taken from the Lunchbox. Charges do not regenerate over time. | |||||||
Oxygen Capsule 1 x Retrieving from Oxygen Tank 1 x Opening Space Capsule |
Blueprint part |
Cannot be dropped. | |||||||
Schrödinger 1 x Raluca |
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Cannot be hidden. Raluca's cat. Can be cuddled for a one-time restoration of 3 . Can be infected by the Mush. When dropped in a room, will deploy as new room object, rather than on a shelf unit. Necessary for the Research of Lenses. | |||||||
Space Capsule 1 x Recovering via Pasiphae |
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Stackable. The primary source of blueprint components. Costs 1 to open. Often contains Oxygen Capsule, Fuel Capsule, Scrap Metal or Plastic Scraps. | |||||||
Support Drone 1 x Found in Daedalus 1 x Extra Drone NERON Project 1 x Assembling Blueprint |
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Cannot be hidden. A helpful, autonomous machine which attempts to repair defective equipment in the room before moving somewhere else. | |||||||
Survival Kit x3 1 x Vending Machine |
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Starts with x3. Contains 2 Bandages and 2 random pills. Effects of the pills from the Kit are visible to all. Charges do not regenerate over time. | |||||||
Swedish Sofa 1 x Assembling Blueprint |
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Cannot be moved. Cannot be hidden. Works just like a Bed, except that it is a shelf object rather than an actual room object. Grants all bonuses related to Lying Down to the person who uses it. Once built, it cannot be moved to another room. | |||||||
Thermos of Coffee x4 1 x Vending Machine |
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Starts with x4. Each represents 1 Coffee which can be taken from the Thermos. Charges do not regenerate over time. |
Health
Item | Maintenance | Summary | ||
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Bandage 2 x Found in Medlab 2 x Using Survival Kit |
Stackable. Uses 1 to heal 2 . | |||
Medikit 1 x Found in Daedalus |
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Uses 2 if treating someone else, 3 if treating self. Heals 3 and may cure diseases.
With Medic, heals 5 . Can be upgraded via Ultra Healing Pomade to heal one additional point of . |
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Jar of Alien Oil 1 x Exploration: Artefact event |
Heals to maximum and heals injuries. |
Heals to maximum and heals injuries. One time use. May also be inserted into fuel reservoir for 5 units of Fuel. | ||
Retro-Fungal Serum 1 x Researching Retro-Fungal Serum |
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Cures a character of the Mush status, reverting them to a regular human. Costs 1 to inoculate. Single use. If used on a human, nothing happens. No room log is recorded apart from a Private message for a cured Mush. Provides bonus upon returning to Sol, whether it is used or unused. | ||
Spore Sucker 1 x Researching Spore Sucker |
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Allows wielder to spend 1 to remove a Spore. User takes 3 damage and may become Dirty. Cannot be used by the Mush. Private action. |
Consumables
Actions:
- Consume: Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.
Drugs
Image | Name | Image | Name | Origin | Effects |
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Bacta | Spyce | 12 x Medlab 2 x Survival Kit 1/Day x Narcotics Distiller |
Non-perishable
Random Effects (changes for each ship and each drug)
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Newke | Twinoid | ||||
Pinq | Xenox | ||||
Phuxx | Eufurylate | ||||
Pymp | Betapropyl | ||||
Soma | Rosebud |
Rations
Image | Name Origin Attributes |
Perishability | Effects | Details |
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Anabolic 4 x Anabolics |
Non-perishable | 8 | These little cubes of wriggling testosterone should be consumed in moderation | |
Coffee Coffee Machine 4 x Thermos |
Perishable | 2 |
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Organic Waste 3-4 x Quarantine |
6 -4 16 Satisfaction |
Remains of a player put in quarantine.
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Standard Ration 32 x Refectory 3 x Lunchbox |
Non-perishable | 4 -1 4 Satisfaction |
Note: Gives +1 if you have completed the Sirus Rebel base on D3 | |
Cooked Ration Cooking |
Perishable | 4 4 Satisfaction |
Note: Gives +1 if you have completed the Sirus Rebel base on D3 | |
Alien Steak Exploration |
Perishable | 4 -1 4 Satisfaction |
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Lombrick Bar Vending Machine |
Non-perishable | 6 2 8 Satisfaction |
A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp... | |
SuperVitamin Bar Vending Machine |
Non-perishable | 8 4 6 Satisfaction |
The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!
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Space Potato Vending Machine |
Non-perishable | 8 8 Satisfaction |
Space potato chips! Strange thing is that guys love them, but the woman of the crew have forbidden them in the refectory. Apparently they smell of socks and are too stodgy... | |
Proactive Puffed Rice Vending Machine |
Non-perishable | 10 5 Satisfaction |
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Fruits and Trees
Main article: Gardening.
Plant | Fruit | Growth Time | Effect | ||
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Banana Tree | Banana | 36 cycles | 1 , 1 , 1 , 1 Satisfaction, Perishable | ||
Bumpjunkin | Jumpkin | 7-12 cycles | |||
Creepist | Creepnut | Random | Random (changes for each ship and kind of fruit)
+1 to +3 , -1 to +1 , 1 Satisfaction, Perishable 0-4 effects among:
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Cactax | Meztine | ||||
Bifflon | Guntiflop | ||||
Pulminagro | Ploshmina | ||||
Precatus | Precati | ||||
Buttalien | Bottine | ||||
Platacia | Fragilane | ||||
Tubiliscus | Anemole | ||||
Graapshoot | Peniraft | ||||
Fiboniccus | Kubinus | ||||
Mycopia | Caleboot | ||||
Asperagunk | Filandra |
Books and Documents
Item | Contents | Summary | |
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Mage Book 1 x Found in Storage 3 x Decoding the Xyloph DB |
Learn a new skill |
Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death. | |
Document 1 x Printing the LIST ( Tracker) 1 x Decoding Finola's List |
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A printed document, useful for the mush hunt. | |
Commander's Manual 1 x Found on Bridge |
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Useless book. Is not consumed when read. | |
Mush Research Review 1 x Found in Laboratory |
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Useless book. Is not consumed when read. |