Difference between revisions of "Inventory"

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(correct name is Oscilloscope)
 
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{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}
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{{TOC right}}
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}
+
The '''inventory''' of ''Mush'' refers to the various hand-held items available for characters' usage around the ship. The [[Daedalus]] comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to [[planetary exploration]], [[gardening]], [[Research]] and [[Communications]].
=Gear=
+
These provide passive effects when held.
+
  
{| class="wikitable"
+
This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects.
 +
 
 +
On ''Mushpedia'', items are sorted into various categories:
 +
#'''Gear'''
 +
#:Holding these items will imbue a [[character]] with a passive effect, changing their attributes or modifying actions they perform.
 +
#'''Exploration'''
 +
#:Holding these items when on an [[expedition]] will provide benefits to the holder and/or the expedition team.
 +
#'''Tools'''
 +
#:Holding these items allows the character to perform new actions.
 +
#'''Weapons'''
 +
#:Holding these items gives the character a boost in combat with other characters, as well as increasing the [[expedition strength]] of an exploring team.
 +
#'''Instruments'''
 +
#:When these items are placed in a given room, they provide various benefits to the crew.
 +
#'''Components'''
 +
#:These items are used in the assembly of other items using {{Item|Blueprints}}.
 +
#'''Miscellaneous'''
 +
#:These items have various uses which cannot be clearly placed in the other categories.
 +
#'''Consumables'''
 +
#:These items can be '''consumed''' by a character to restore points, cure [[illnesses]], or receive other temporary effects.
 +
#*'''Rations''': Foodstuffs available on the ship, typically responsibility of the {{Skill|Chef}}.
 +
#*'''Fruit''': Fruit gathered from trees planted in {{Item|HydroPots}} or found on [[expeditions]], typically responsibility of the {{Skill|Botanist}}.
 +
#*'''Medicine''': Various pills from the Daedalus' well-stocked [[Medlab]], which can also be created with the [[Narcotics Distiller]].
 +
#'''Documents'''
 +
#:Readable objects which provide useful information or other sorts of benefits to the crew.
 +
 
 +
{{Info|Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant '''work in progress'''. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the '''[[Help:Item_page_guidelines|Item page guidelines]]''' page.}}
 +
 
 +
{{Caution|'''Caution''': The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates!
 +
 
 +
Rework completed up to: '''[[#Miscellaneous|Miscellaneous]]''' section}}
 +
 
 +
== Properties ==
 +
Items in ''Mush'' can possess various '''properties'''. Some of these are permanent and depend on the type of item, while others are temporary conditions. The below tables attempt to list and explain these various attributes.
 +
 
 +
{{Note|Properties marked in ''italic'' are hidden; they are not displayed on the item with an icon or description.}}
 +
<div class="table">
 +
<div class="table-cell" style="width: 50%; padding-right: 0.5em;">
 +
=== Permanent properties ===
 +
These properties permanently apply to certain item types.
 +
{| class="wikitable padded-table" width="100%"
 
|-
 
|-
! scope="col"| Image
+
! scope="col" colspan="2"| Property
! scope="col"| Name<br>Origin<br>Attributes
+
! scope="col"| Repair<br> Disassemble
+
 
! scope="col"| Details
 
! scope="col"| Details
 
|-
 
|-
| align="center" | [[image:Alien_can_opener.jpg]]
+
|[[Image:Artefact.png|class=margin-small|Icon]]
| align="center" | '''Alien Opener'''<small><br>[[Exploration]]</small>
+
| style="white-space: nowrap;" | '''Alien Artefact'''
| align="center" |
+
| This item is a rare [[:Category:Alien Artefact|alien artefact]] which has been recovered during '''[[planetary exploration]]''' with the Icarus.
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.
+
 
|-
 
|-
| align="center" | [[image:Antigrav_scooter.jpg]]
+
| [[Image:Charge.png|class=margin-small|Icon]]
| align="center" | '''Anti-Grav Scooter'''<small><br>1 x Daedalus<br>2 charges to start, max 8</small>
+
| style="white-space: nowrap;" | '''Charges'''
| align="center" |
+
| Display the amount of '''charges''' left in the item. Every usage depletes a charge. One charge is restored to the item per cycle.
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.
+
 
|-
 
|-
| align="center" | [[image:Super_talky.jpg]]
+
| [[Image:Heavy.png|class=margin-small|Icon]]
| align="center" | '''iTrakie'''<small><br>Gold Mode</small>
+
| style="white-space: nowrap;" | '''Heavy'''
| align="center" |
+
| This item is '''heavy'''; characters carrying it will receive a movement penalty (except when the [[Gravity Simulator]] is offline). See also: {{Status|Burdened}} status.
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.
+
 
|-
 
|-
| align="center" | [[image:Ncc_lens.jpg]]
+
| [[Image:Module access.png|class=margin-small|Icon]]
| align="center" | '''Lenses'''<small><br>2 x [[Research|NCC Contact Lenses]]</small>
+
| style="white-space: nowrap;" | '''Module Access'''
| align="center" |
+
| This item allows to '''access an UI module''' similar to a terminal, loading up a window separate from the usual game screen.
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.
+
 
|-
 
|-
| align="center" | [[image:Wavoscope.jpg]]
+
|
| align="center" | '''Oscilloscope'''<small><br>Blueprint<br>Heavy</small>
+
| style="white-space: nowrap;" | ''Stackable''
| align="center" |
+
| If placed on a shelf unit with other items of its type, this item will '''stack''' with the others on the same slot.
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.
+
 
|-
 
|-
| align="center" |[[image:Plastenite_armor.jpg]]
+
|
| align="center" | '''Plastenite Armor'''<small><br>1 x Storage</small>
+
| style="white-space: nowrap;" | ''Personal''
| align="center" |  
+
| These items can only be interacted with by their owners; pick-up and dropping room logs are {{Privacy|Private}}, and they cannot be seen on shelf units by other characters.
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)
+
 
|-
 
|-
| align="center" | [[image:Protection_gloves.jpg]]
+
|
| align="center" | '''Protective Gloves'''<small><br>1 x storage</small>
+
| style="white-space: nowrap;" | ''Undroppable''
| align="center" |  
+
| Once picked up, certain item types '''cannot be dropped''' on a shelf unit; they are typically removed from the inventory by other means. Examples include the {{Item|Camera}} and {{Item|Fuel Capsule}}.
| Chance of injury during repairs is divided by 5.
+
 
|-
 
|-
| align="center" | [[image:Rolling boulder.jpg]]
+
|
| align="center" | '''Rolling Boulder'''<small><br>[[Exploration]]</small>
+
| style="white-space: nowrap;" | ''Breakable''
| align="center" |
+
| This item can be [[Image:Broken.png|class=margin-small|Icon]] '''Broken''' by [[fires]], [[Sabotage]] or random events.
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter.
+
|-
+
| align="center" | [[image:Aiming_helmet.jpg]]
+
| align="center" | '''Sniper Helmet'''<small><br>1 x blueprint</small>
+
| align="center" |
+
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.
+
|-
+
| align="center" | [[image:Soap.jpg]]
+
| align="center" | '''Soap'''<small><br>1 x storage</small>
+
| align="center" |
+
| The wash action costs 1 [[image:Pa_slot1.png]] less.
+
|-
+
| align="center" | [[image:Space_suit.jpg]]
+
| align="center" | '''Spacesuit'''<small><br>6 x Daedalus</small>
+
| align="center" |
+
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.
+
|-
+
| align="center" | [[image:Apron.jpg]]
+
| align="center" | '''Stainproof Apron'''<small><br>1 x Storage</small>
+
| align="center" |
+
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]
+
|-
+
| align="center" | [[image:Super_soap.jpg]]
+
| align="center" | '''Super Soaper'''<small><br>1 x [[Mushicide soap]]</small>
+
| align="center" |
+
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.
+
|-
+
| align="center" | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}
+
| align="center" | '''Tracker'''<small><br>Personal 1 x each</small>
+
| align="center" |
+
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.
+
|-
+
| align="center" |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}
+
| align="center" | '''Walkie Talkie'''<small><br>Personal, 1 x each</small>
+
| align="center" |
+
| Provides access to human channels (general and private).
+
|-
+
| align="center" | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}
+
| align="center" | '''Wrench'''<small><br>1 x storage</small>
+
| align="center" |
+
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.
+
 
|-
 
|-
 +
|
 +
| style="white-space: nowrap;" | ''Flammable''
 +
| Rather than becoming broken by [[fires]], this item will be entirely consumed.
 
|}
 
|}
  
==Exploration==
+
=== Temporary properties ===
{| class="wikitable sortable"
+
These properties are temporary conditions which can be remedied.
 +
{| class="wikitable padded-table"  width="100%"
 
|-
 
|-
! scope="col" class="unsortable" | Image
+
! scope="col" colspan="2"| Property
! scope="col"| Name<br>Origin<br>Attributes
+
! scope="col"| Repair<br> Disassemble
+
 
! scope="col"| Details
 
! scope="col"| Details
 
|-
 
|-
| align="center" | [[image:Quad compass.jpg]]
+
| [[Image:Hidden.png|class=margin-small|Icon]]
| align="center" | '''Quadrimetric Compass'''<small><br>1 x Storage</small>
+
| style="white-space: nowrap;" | '''Hidden'''
| align="center" |
+
| This item has been '''hidden''' in the room; it is only visible to whoever hid it, and anybody who '''searches''' the room for 1 {{AP}}.
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.
+
|-
+
| align="center" | [[image:Rope.jpg]]
+
| align="center" | '''Rope'''<small><br>2 x Storage</small>
+
| align="center" |
+
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.
+
|-
+
| align="center" | [[image:White_flag.jpg]]
+
| align="center" | '''White Flag'''<small><br>1 x blueprint</small>
+
| align="center" |
+
| Cancels the chance of combat in Intelligent Life zones during expeditions.
+
|-
+
| align="center" | [[image:Echo_sounder.jpg]]
+
| align="center" | '''EchoLocator'''<small><br>1 x blueprint</small>
+
| align="center" |
+
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.
+
|-
+
| align="center" | [[image:Driller.jpg]]
+
| align="center" | '''Drill'''<small><br>1 x Storage</small>
+
| align="center" |
+
| Doubles the amount of fuel gained from any zone.
+
|-
+
| align="center" | [[image:Trad_module.jpg]]
+
| align="center" | '''Babel Module'''<small><br>1 x blueprint</small>
+
| align="center" |
+
| Doubles the chance of gaining artifacts in Intelligent Life zones.
+
|-
+
| align="center" | [[image:Heat_seeker.jpg]]
+
| align="center" | '''Thermosensor'''<small><br>1 x blueprint</small>
+
| align="center" |
+
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.
+
 
|-
 
|-
 +
| [[Image:Broken.png|class=margin-small|Icon]]
 +
| style="white-space: nowrap;" | '''Broken'''
 +
| This item is '''broken''' and cannot be used until it is repaired.
 
|}
 
|}
 +
</div>
  
=Tools=
+
<div class="table-cell" style="width: 50%; padding-left: 0.5em;">
Allow various actions.
+
=== Food properties ===
{| class="wikitable sortable"
+
These properties apply only to [[:Category:Consumable|consumables]].
 +
{| class="wikitable padded-table" width="100%"
 
|-
 
|-
! scope="col" class="unsortable" | Image
+
! scope="col" colspan="2"| Property
! scope="col"| Name<br>Origin<br>Attributes
+
! scope="col" | Visible to
! scope="col"| Repair<br> Disassemble
+
 
! scope="col"| Details
 
! scope="col"| Details
 
|-
 
|-
| align="center" | [[image:Hacker_kit.jpg]]
+
| [[Image:Food unstable.png|class=margin-small|Icon]]
| align="center" | '''Hacker Kit'''<small><br>1 x Storage</small>
+
| style="white-space: nowrap;" | '''Unstable'''
| align="center" | Repair = 6%
+
| {{Skill|Chef}}
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}} 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.
+
| This perishable foodstuff has been left out for '''1 day'''. No negative effects yet.
 
|-
 
|-
 +
| [[Image:Food hazardous.png|class=margin-small|Icon]]
 +
| style="white-space: nowrap;" | '''Hazardous'''
 +
| {{Skill|Chef}}
 +
| This perishable foodstuff has been left out for '''2 days'''. 50% chance to cause {{Disease|Food Poisoning}}.
 
|-
 
|-
| align="center" | [[image:Postit_bloc.jpg]]
+
| [[Image:Food decaying.png|class=margin-small|Icon]]
| align="center" | '''Block of Post-It Notes'''<small><br>1 x Storage</small>
+
| style="white-space: nowrap;" | '''Decomposing'''
| align="center" |  
+
| {{Skill|Chef}}
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.
+
| This perishable foodstuff has been left out for '''3 days or more'''. 90% chance to cause {{Disease|Food Poisoning}}.
 
|-
 
|-
 +
|
 +
| style="white-space: nowrap;" | ''(Non-)Perishable''
 +
| Depends
 +
| {{Skill|Chef}} can see this status on '''food''' and '''fruit''', {{Skill|Botanist}} can see it on '''fruit''', and {{Skill|Biologist}}, {{Skill|Medic}} and {{Skill|Nurse}} can see it on '''medicines'''.
 
|-
 
|-
| align="center" | [[image:Extinguisher.jpg]]
+
| [[Image:Food frozen.png|class=margin-small|Icon]]
| align="center" | '''Extinguisher'''<small><br>2 x Storage, 1 X Blueprint</small>
+
| style="white-space: nowrap;" | '''Frozen'''
| align="center" |
+
| Everybody
| 50% base chance to extinguish a fire for 1 {{AP}}
+
| This consumable has been '''hyperfrozen''' using the {{Item|Superfreezer}}. In this state, it will not decay.
|-
+
|-
+
| align="center" | [[image:Mad_kube.jpg]]
+
| align="center" | '''MAD Kube'''<small><br>1 x Refectory</small>
+
| align="center" |
+
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}
+
|-
+
|-
+
| align="center" | [[image:Microwave.jpg]]
+
| align="center" | '''Microwave'''<small><br>1 x Refectory<br>Heavy</small>
+
| align="center" | Disassembling:<br>[[Image:Metal_scraps.jpg]] <br>  '''2 Metal Scraps'''
+
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.
+
|-
+
|-
+
| align="center" | [[image:Duck_tape.jpg]]
+
| align="center" | '''Duct Tape'''<small><br>1 x Storage</small>
+
| align="center" |
+
| For 1 {{AP}}, may gag another crew member.<br>{{Todo|The effects of gagging someone/getting gagged?}}
+
|-
+
|-
+
| align="center" | [[image:Freezer.jpg]]
+
| align="center" | '''Superfreezer'''<small><br>1 x Refectory<br>Heavy</small>
+
| align="center" |
+
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)
+
|-
+
|-
+
| align="center" | [[image:Alien_holographic_tv.jpg]]
+
| align="center" | '''Alien Holographic TV'''<small><br>Exploration</small>
+
| align="center" | Repair = 3%
+
| Provides +3 {{morale}} to all crew in the room. Each crew member can only gain {{morale}} from this once per game. Can be used several times.
+
|-
+
|-
+
| align="center" | [[image:Printer.jpg]]
+
| align="center" | '''Tabulatrix<small><br>Bridge</small>
+
| align="center" | Repair = ?%
+
| Is used to print several documents, such as [[The List]]
+
 
|-
 
|-
 +
| [[Image:Mush.png|class=margin-small|Icon]]
 +
| style="white-space: nowrap;" | '''Contaminated'''
 +
| {{Character|Mush}}
 +
| This consumable has been '''infected''' with at least one {{Status|Spore}} via {{Skill|Fungal Kitchen}}. All contained Spores will carry over into whoever eats it. Contaminated items do not stack with others of their type '''for the mush''', but they stack for humans.
 
|}
 
|}
==Weapons==
+
 
Tools for attacking other players. Also useful for [[exploration]].
+
=== Plant properties ===
{| class="wikitable sortable"
+
These properties apply only to [[Gardening|plants]].
 +
{| class="wikitable padded-table"  width="100%"
 
|-
 
|-
! scope="col" class="unsortable" | Image
+
! scope="col" colspan="2"| Property
! scope="col"| Name<br>Origin<br>Attributes
+
! scope="col"| Repair<br> Disassemble
+
! scope="col"| Accuracy<br>Damage
+
! scope="col"| Expedition<br>Strength
+
! scope="col"| Wounds
+
 
! scope="col"| Details
 
! scope="col"| Details
 
|-
 
|-
| align="center" | -
+
| [[Image:Plant youngling.png|class=margin-small|Icon]]
| align="center" | '''Kick Off'''<small><br>(Unarmed attack)</small>
+
| style="white-space: nowrap;" | '''Young Plant'''
| align="center" |
+
| This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.
| align="center" | 60%<br>1-3
+
| align="center" | -
+
| align="center" | Rare
+
|
+
 
|-
 
|-
 +
| [[Image:Plant thirsty.png|class=margin-small|Icon]]
 +
| style="white-space: nowrap;" | '''Thirsty'''
 +
| This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on ''Young Plants''.)
 
|-
 
|-
| align="center" | [[image:Knife.jpg]]
+
| [[Image:Plant dry.png|class=margin-small|Icon]]
| align="center" | '''Knife'''<small><br>1 x Storage</small>
+
| style="white-space: nowrap;" | '''Dried Out'''
| align="center" |
+
| This plant will not produce fruit or {{O2}}. If not watered, it will become an empty {{Item|HydroPot}} the next day.  
| align="center" | 60%<br>1-5
+
| align="center" | 1
+
| align="center" | Rare
+
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.<br>Does not count as hand-to-hand combat.
+
 
|-
 
|-
 +
| [[Image:Plant diseased.png|class=margin-small|Icon]]
 +
| style="white-space: nowrap;" | '''Diseased'''
 +
| This plant will not produce fruit or {{O2}}. (No effect on ''Young Plants''.)
 
|-
 
|-
| align="center" | [[image:Blaster.jpg]]
+
| [[Image:Charge.png|class=margin-small|Icon]]
| align="center" | '''Blaster'''<small><br>2 x Storage</small>
+
| style="white-space: nowrap;" | '''Charges'''
| align="center" |
+
| On a [[Image:Plant youngling.png|class=margin-small|Icon]] '''Young Plant''', the charges display the number of cycles the plant has been in that state.
| align="center" | 50%<br>3-5
+
|}
| align="center" | 1 or 2
+
</div>
| align="center" | Rare
+
</div>
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.<br>Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.
+
 
 +
== List of inventory items ==
 +
 
 +
=== Gear ===
 +
These items provide passive effects when held.
 +
 
 +
{| class="wikitable padded-table" width="100%"
 
|-
 
|-
 +
! scope="col" colspan="2" | Item
 +
! scope="col" | Maintenance
 +
! scope="col" | Summary
 
|-
 
|-
| align="center" | [[image:Natamy_riffle.jpg]]
+
{{Item Link|Adjustable Wrench}}
| align="center" | '''Natamy Rifle'''<small><br>Research</small>
+
{{Item Link|Alien Bottle Opener}}
| align="center" |  
+
{{Item Link|Anti-Grav Scooter}}
| align="center" | 50%<br>2-4
+
{{Item Link|iTrakie}}
| align="center" | 1
+
{{Item Link|Lenses}}
| align="center" | 1<br> Common
+
{{Item Link|Oscilloscope}}
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.
+
{{Item Link|Plastenite Armor}}
 +
{{Item Link|Protective Gloves}}
 +
{{Item Link|Rolling Boulder}}
 +
{{Item Link|Sniper's Helmet}}
 +
{{Item Link|Soap}}
 +
{{Item Link|Spacesuit}}
 +
{{Item Link|Stainproof Apron}}
 +
{{Item Link|Super Soaper}}
 +
{{Item Link|Tracker}}
 +
{{Item Link|Walkie Talkie}}
 +
|}
 +
 
 +
=== Exploration ===
 +
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.
 +
 
 +
{| class="wikitable padded-table" width="100%"
 
|-
 
|-
 +
! scope="col" colspan="2" | Item
 +
! scope="col" | Maintenance
 +
! scope="col" | Summary
 
|-
 
|-
| align="center" | [[image:Items_decoup_05.jpg]]
+
{{Item Link|Babel Module}}
| align="center" | '''Lizaro Jungle'''<small><br>1 x Blueprint</small>
+
{{Item Link|Drill}}
| align="center" |  
+
{{Item Link|EchoLocator}}
| align="center" | 99%<br>3-5
+
{{Item Link|Quadrimetric Compass}}
| align="center" | 1
+
{{Item Link|Rope}}
| align="center" | 1<br> ???
+
{{Item Link|Thermosensor}}
| Stores only 1 charge
+
{{Item Link|White Flag}}
 +
|}
 +
 
 +
=== Tools ===
 +
These items allow for various actions.
 +
 
 +
{| class="wikitable padded-table" width="100%"
 
|-
 
|-
 +
! scope="col" colspan="2" | Item
 +
! scope="col" | Maintenance
 +
! scope="col" | Summary
 
|-
 
|-
| align="center" | [[image:Machine_gun.jpg]]
+
{{Item Link|Alien Holographic TV}}
| align="center" | '''Old Faithful'''<small><br>1 x Blueprint</small>
+
{{Item Link|Block of Post-it Notes}}
| align="center" |
+
{{Item Link|Duct Tape}}
| align="center" | 50%<br>2-3
+
{{Item Link|Extinguisher}}
| align="center" | 2
+
{{Item Link|Hacker Kit}}
| align="center" | 0-3<br>Very<br>Common
+
{{Item Link|MAD Kube}}
| Stores a maximum of 12 charges.
+
{{Item Link|Microwave}}
 +
{{Item Link|Superfreezer}}
 +
{{Item Link|Tabulatrix}}
 +
|}
 +
 
 +
=== Weapons ===
 +
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.
 +
 
 +
{| class="wikitable padded-table" width="100%"
 
|-
 
|-
 +
! scope="col" colspan="2" | Item
 +
! scope="col" | Maintenance
 +
! scope="col" | Weapon Stats
 +
! scope="col" | Summary
 
|-
 
|-
| align="center" | [[image:Missile_launcher.jpg]]
+
{{Item Link|Knife}}
| align="center" | '''Rocket Launcher'''<small><br>1 x Blueprint</small>
+
{{Item Link|Blaster}}
| align="center" |
+
{{Item Link|Natamy Rifle}}
| align="center" | 50%<br>?-8
+
{{Item Link|Lizaro Jungle}}
| align="center" | 3
+
{{Item Link|Old Faithful}}
| align="center" | 0-2<br>Common
+
{{Item Link|Rocket Launcher}}
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.
+
{{Item Link|Grenade}}
|-
+
|-
+
| align="center" | [[image:Grenade.jpg]]
+
| align="center" | '''Grenade'''<small><br>1 x Storage<br>1 x Blueprint</small>
+
| align="center" |
+
| align="center" | 0-10(target)<br>0-3(attacker)
+
| align="center" | 3
+
| align="center" | ?
+
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.<br>Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.
+
|-
+
 
|}
 
|}
  
=Instruments=
+
=== Instruments ===
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.
+
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.
{| class="wikitable sortable"
+
 
 +
{| class="wikitable padded-table" width="100%"
 
|-
 
|-
! scope="col" class="unsortable" | Image
+
! scope="col" colspan="2" | Item
! scope="col"| Name<br>Origin<br>Attributes
+
! scope="col" | Maintenance
! scope="col"| Repair<br> Disassemble
+
! scope="col" | Summary
! scope="col"| Details
+
|-
+
| align="center" | [[image:Water_stick.jpg]]
+
| align="center" | '''Water Stick'''<small><br>Exploration<br>Artifact</small>
+
| align="center" |
+
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.
+
|-
+
|-
+
| align="center" | [[image:Magellan_liquid_map.jpg]]
+
| align="center" | '''Magellan Liquid Map'''<small><br>Exploration<br>Artifact</small>
+
| align="center" | Repair = 1%
+
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.
+
|-
+
|-
+
| align="center" | [[image:Insectoid_shell.jpg]]
+
| align="center" | '''Insectoid Shell'''<small><br>Exploration<br>Artifact, Heavy</small>
+
| align="center" |
+
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.
+
|-
+
|-
+
| align="center" | [[image:Mush_floppy_disk.jpg]]
+
| align="center" | '''Mush Genome Disk'''<small><br>1 x Xyloph DB</small>
+
| align="center" |
+
| Unlocks research when placed in the laboratory.
+
|-
+
|-
+
| align="center" | [[image:Computer_jelly.jpg]]
+
| align="center" | '''Printed Circuit Jelly'''<small><br>Exploration<br>Artifact</small>
+
| align="center" |
+
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.
+
|-
+
|-
+
| align="center" | [[image:Super map.jpg]]
+
| align="center" | '''Star Map Piece'''<small><br>Exploration<br>Artifact</small>
+
| align="center" |
+
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.
+
|-
+
|-
+
| align="center" | [[image:Myco_alarm.jpg]]
+
| align="center" | '''[[MycoAlarms|Myco Alarm]]'''<small><br>5 x Mycoalarm Research</small>
+
| align="center" | Repair = 25%
+
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.
+
|-
+
|-
+
| align="center" | [[image:Mush sample.jpg]]
+
| align="center" | '''Mush Sample'''<small><br>1 x Daedalus</small>
+
| align="center" |
+
| Unlocks research in the laboratory.
+
 
|-
 
|-
 +
{{Item Link|Camera}}
 +
{{Item Link|Invertebrate Shell}}
 +
{{Item Link|Magellan Liquid Map}}
 +
{{Item Link|Mush Genome Disk}}
 +
{{Item Link|Mush Sample}}
 +
{{Item Link|Myco-Alarm}}
 +
{{Item Link|Printed Circuit Jelly}}
 +
{{Item Link|Starmap Fragment}}
 +
{{Item Link|Water Stick}}
 
|}
 
|}
  
=Components=
+
=== Components ===
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).
+
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]].
{| class="wikitable sortable"
+
 
 +
{| class="wikitable padded-table" width="100%"
 
|-
 
|-
! scope="col" class="unsortable" | Image
+
! scope="col" colspan="2" | Item
! scope="col"| Name<br> Attributes<br> Origin
+
! scope="col" | Maintenance
! scope="col"| Repair<br> Disassemble
+
! scope="col" | Summary
! scope="col"| Details
+
|-
+
| align="center" | [[Image:Metal_scraps.jpg]]
+
|align="center" | '''Metal Scraps''' <small><br> Scrap Collection</small>
+
|align="center" |
+
| Used in assembling objects using plans
+
|-
+
|-|-
+
| align="center" | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}
+
|align="center" | '''Thick Tube''' <small><br> x 2 Shower <br>1 x '''Lizaro Jungle'''</small>
+
|align="center" |
+
| Used in assembling objects using plans
+
|-
+
|-
+
| align="center" | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}
+
|align="center" | '''Plastic Scraps''' <small><br> x 2 Shower </small>
+
|align="center" |
+
| Used in assembling objects using plans
+
|-
+
|-
+
| align="center" | [[Image:Old_shirt.jpg]]
+
|align="center" | '''Old T-Shirt''' <small><br>1 x Daedalus</small>
+
|align="center" |
+
| Used in assembling the White Flag blueprint.
+
 
|-
 
|-
 +
{{Item Link|Old T-Shirt}}
 +
{{Item Link|Scrap Metal}}
 +
{{Item Link|Thick Tube}}
 +
{{Item Link|Plastic Scraps}}
 
|}
 
|}
  
=Miscellaneous=
+
=== Miscellaneous ===
->Note: put containers here
+
 
{| class="wikitable sortable"
+
{| class="wikitable padded-table" width="100%"
 
|-
 
|-
! scope="col" class="unsortable" | Image
+
! scope="col" colspan="2" | Item
! scope="col"| Name<br>Origin<br>Attributes
+
! scope="col" | Maintenance
! scope="col"| Repair<br> Disassemble
+
! scope="col" | Summary
! scope="col"| Details
+
|-
+
| align="center" | [[image:Camera.jpg]]
+
| align="center" | '''Camera'''<small><br>3 x storage<br>2 x [[Paranoid]]</small>
+
| align="center" |
+
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.<br>1 {{AP}} to dismount a camera, 2 {{AP}}  to install.
+
|-
+
|-
+
| align="center" | [[image:Space_capsule.jpg]]
+
| align="center" | '''Space Capsule'''<small><br>Scrap Collection</small>
+
| align="center" |
+
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?) <br> {{Note|If you open the Capsule and it contains Fuel/Oxygen, you will not be able to drop it until returning it to a Oxygen Tank etc}}
+
|-
+
|-
+
| align="center" | [[image:Fuel_capsule.jpg]]
+
| align="center" | '''Fuel Capsule'''<small><br>Rear Storage fuel tanks<br>Combustion Chamber</small>
+
| align="center" |
+
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.
+
|-
+
|-
+
| align="center" | [[image:Oxy_capsule.jpg]]
+
| align="center" | '''Oxygen Capsule'''<small><br>Central Storage tanks</small>
+
| align="center" |
+
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen but is consumed when this occurs
+
|-
+
|-
+
| align="center" | [[image:Tree_pot.jpg]]
+
| align="center" | '''HydroPot'''<small><br>2 x Storage<br>3 x Hydroponic Garden</small>
+
| align="center" |
+
| Fruit can be planted in these to develop the garden. See [[Gardening]].<br>More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].
+
|-
+
|-
+
| align="center" | [[image:Help_drone.jpg]]
+
| align="center" | '''Robo -Name drone'''<small><br>1 x Daedalus<br>1 x blueprint</small>
+
| align="center" |
+
| Attempts to repair defective equipment in the room before moving. See [[Drones]]<br>An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]
+
|-
+
|-
+
| align="center" | [[image:Body_cat.png]]
+
| align="center" | '''Schrödinger'''<small><br>1 x Decryo of Raluca</small>
+
| align="center" |
+
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]
+
|-
+
|-
+
| align="center" | [[image:Pill_box.jpg]]
+
| align="center" | '''Survival Kit'''<small><br>Vending Machine</small>
+
| align="center" | N/A
+
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.
+
|-
+
|-
+
| align="center" | [[image:Lunchbox.jpg]]
+
| align="center" | '''Lunchbox'''<small><br>Vending Machine</small>
+
| align="center" | N/A
+
| Contains 3 Standard Rations
+
|-
+
|-
+
| align="center" | [[image:Coffee_thermos.jpg]]
+
| align="center" | '''Coffee Thermos'''<small><br>Vending Machine</small>
+
| align="center" | N/A
+
| Gives 4 coffees.
+
|-
+
|-
+
| align="center" | [[image:Sofa.jpg]]
+
| align="center" | '''Swedish Sofa belonging to -player-'''<small><br>1 x Blueprint</small>
+
| align="center" | N/A
+
| Works just like a bed. Once built it cannot be moved.
+
 
|-
 
|-
 +
{{Item Link|Blueprint}}
 +
{{Item Link|Fuel Capsule}}
 +
{{Item Link|HydroPot}}
 +
{{Item Link|Lunchbox}}
 +
{{Item Link|Oxygen Capsule}}
 +
{{Item Link|Schrödinger}}
 +
{{Item Link|Space Capsule}}
 +
{{Item Link|Support Drone}}
 +
{{Item Link|Survival Kit}}
 +
{{Item Link|Swedish Sofa}}
 +
{{Item Link|Thermos of Coffee}}
 
|}
 
|}
  
=Health=
+
=== Health ===
  
{| class="wikitable sortable"
+
{| class="wikitable padded-table" width="100%"
|-
+
! scope="col" class="unsortable" | Image
+
! scope="col"| Name<br>Origin<br>Attributes
+
! scope="col"| Repair<br> Disassemble
+
! scope="col"| Details
+
|-
+
| align="center" | [[image:Bandage.jpg]]
+
| align="center" | '''Bandage'''<small><br>2 x Medlab<br>2 x Survival Kit</small>
+
| align="center" | N/A
+
| Uses 1 {{AP}} to heal 2 {{HP}}.
+
|-
+
|-
+
| align="center" | [[image:Medikit.jpg]]
+
| align="center" | '''Medkit'''<small><br>1 x Daedalus</small>
+
| align="center" |
+
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. With Doctor skill, heals 5 {{HP}}. Can be upgraded via Ultra Healing Pomade research to heal one additional point of {{HP}}.
+
|-
+
|-
+
| align="center" | [[image:Alien_oil.jpg]]
+
| align="center" | '''Jar of Alien Oil'''<small><br>Exploration<br>Artifact</small>
+
| align="center" |
+
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel.
+
|-
+
|-
+
| align="center" | [[image:Anti_mush_serum.jpg]]
+
| align="center" | '''Retro-Fungal Serum'''<small><br>1 x [[Research|Retro-Fungal Serum]]</small>
+
| align="center" |
+
| Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.
+
|-
+
|-
+
| align="center" | [[image:Spore_extractor.jpg]]
+
| align="center" | '''Spore Sucker'''<small><br>1 x [[Research|Spore Sucker]]</small>
+
| align="center" |
+
| Costs 1 {{AP}} to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 {{HP}} Damage.
+
 
|-
 
|-
 +
! scope="col" colspan="2" | Item
 +
! scope="col" | Maintenance
 +
! scope="col" | Summary
 +
|{{Item Link|Bandage}}
 +
|{{Item Link|Medikit}}
 +
|{{Item Link|Jar of Alien Oil}}
 +
|{{Item Link|Retro-Fungal Serum}}
 +
|{{Item Link|Spore Sucker}}
 
|}
 
|}
  
=Blueprints=
+
=== Consumables ===
Plans for constructing objects using specific components<br><br>Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.<br><br>If a blueprint is in the same room as its components, anyone may build it for 3 AP.<br><br>When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.
+
'''Actions''':
 +
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.
  
{| class="wikitable sortable"
+
 
 +
==== Drugs ====
 +
 
 +
 
 +
{| class="wikitable" width="100%"
 
|-
 
|-
! scope="col" class="unsortable" | Image
+
! scope="col" class="unsortable" width ="50px"| Image
! scope="col"| Name<br>Possible Copies
+
! scope="col"| Name
! scope="col"| Result
+
! scope="col" class="unsortable" width ="50px" | Image
! scope="col"| Components
+
! scope="col"| Name
! scope="col"| Dismantling
+
! scope="col" class="unsortable" | Origin
 +
! scope="col" class="unsortable" | Effects
 
|-
 
|-
| align="center" | [[Image:Blueprint.jpg]]
+
| align="center" | [[image:Drug 8.jpg]]
| align="center" | '''Blueprint: Sniper Helmet'''<small><br>0-1</small>
+
| align="center" | '''Bacta'''
| align="center" | [[Image:Aiming_helmet.jpg]]
+
| align="center" | [[image:Drug 5.jpg]]
| 1 x Scrap Metal<br>1 x Plastic Scrap
+
| align="center" | '''Spyce'''
| 1 x Scrap Metal<br>1 x Plastic Scrap
+
| rowspan=12  align=center | <small><br>12 x Medlab<br>2 x Survival Kit <br> 1/Day x [[Research|Narcotics Distiller]]</small>
 +
| rowspan=12  align=left  | Non-perishable
 +
'''Random Effects''' (changes for each ship and each drug)
 +
* Doctors, Biologists, Nurses and Mush can see their properties.
 +
 
 +
* 0-1 of the following: -2, +1, +2 or +3 {{Morale}}
 +
* 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}
 +
* cures 0-4 of the following :
 +
** {{Illness|Cold}}
 +
** {{Illness|Flu}} (previously called Influenza)
 +
** {{Illness|Gastroenteritis}}
 +
** {{Illness|Migraine}}
 +
** {{Illness|Rubella}}
 +
** {{Illness|Sepsis}} (previously called Generalized Infection)
 +
** {{Illness|Sinus Storm}}
 +
** {{Illness|Skin Inflammation}} (previously called Rash)
 +
** {{Illness|Syphilis}}
 +
** {{Illness|Tapeworm}}
 +
** {{Illness|Vitamin Deficiency}}
 +
** {{Illness|Chronic Migraine}}
 +
** {{Illness|Chronic Vertigo}}
 +
** {{Illness|Depression}}
 +
** {{Illness|Paranoia}} (previously called Paranoid Crisis)
 
|-
 
|-
 
|-
 
|-
| align="center" | [[Image:Blueprint.jpg]]
+
| align="center" | [[image:Drug 6.jpg]]
| align="center" | '''Blueprint: White Flag'''<small><br>0-1</small>
+
| align="center" | '''Newke'''
| align="center" | [[Image:White_flag.jpg]]
+
| align="center" | [[image:Drug 0.jpg]]
| 1 x Soap<br>1 x Old T-Shirt
+
| align="center" | '''Twinoid'''
|  
+
 
|-
 
|-
 
|-
 
|-
| align="center" | [[Image:Blueprint.jpg]]
+
| align="center" | [[image:Drug 7.jpg]]
| align="center" | '''Blueprint: Support Drone'''<small><br>0-1<br>1 x Robotics Expert</small>
+
| align="center" | '''Pinq'''
| align="center" | [[Image:Help_drone.jpg]]
+
| align="center" | [[image:Drug 1.jpg]]
| 4 x Scrap Metal<br>1 x Plastic Scrap
+
| align="center" | '''Xenox'''
|
+
|-
+
|-
+
| align="center" | [[Image:Blueprint.jpg]]
+
| align="center" | '''Echo Locator'''<small><br>0-1</small>
+
| align="center" | [[Image:Echo_sounder.jpg]]
+
| 1 x Scrap Metal<br>1 x Plastic Scrap
+
|
+
|-
+
|-
+
| align="center" | [[Image:Blueprint.jpg]]
+
| align="center" | '''Blueprint:Extinguisher'''<small><br>0-1</small>
+
|[[Image:Extinguisher.jpg]]
+
| 1 x Scrap Metal <br> 1 x Oxygen Capsule
+
| 1 x Scrap Metal
+
|-
+
|-
+
| align="center" | [[Image:Blueprint.jpg]]
+
| align="center" | '''Blueprint: Grenade'''<small><br>0-1</small>
+
| align="center" | [[Image:Grenade.jpg]]
+
| 1 x Oxygen Capsule<br>1 x Fuel capsule
+
|
+
|-
+
|-
+
| align="center" | [[Image:Blueprint.jpg]]
+
| align="center" | '''Blueprint: Rocket Launcher'''<small><br>0-1</small>
+
| align="center" | [[Image:Missile_launcher.jpg]]
+
| 1 x Thick Tube<br>1 x Scrap Metal<br>1 x Plastic Scrap
+
|
+
|-
+
|-
+
| align="center" | [[Image:Blueprint.jpg]]
+
| align="center" | '''Blueprint: Lizaro Jungle'''<small><br>0-1</small>
+
| align="center" | [[Image:Items_decoup 05.jpg]]
+
| 2 x Scrap Metal<br>1 x Plastic Scrap
+
| 1 x Thick Tube<br>1 x Scrap Metal
+
|-
+
|-
+
| align="center" | [[Image:Blueprint.jpg]]
+
| align="center" | '''Blueprint: Babel Module'''<small><br>0-1</small>
+
| align="center" | [[Image:Trad_module.jpg]]
+
| 1 x Scrap Metal<br>1 x Plastic Scrap
+
|
+
|-
+
 
|-
 
|-
| align="center" | [[Image:Blueprint.jpg]]
 
| align="center" | '''Blueprint: Swedish Sofa'''<small><br>1-2</small>
 
| align="center" | [[Image:Sofa.jpg]]
 
| 1 x Thick Tube<br>1 x Scrap metal
 
| 1 x Plastic Scrap
 
 
|-
 
|-
 +
| align="center" | [[image:Drug 2.jpg]]
 +
| align="center" | '''Phuxx'''
 +
| align="center" | [[image:Drug 3.jpg]]
 +
| align="center" | '''Eufurylate'''
 
|-
 
|-
| align="center" | [[Image:Blueprint.jpg]]
 
| align="center" | '''Blueprint: Old Faithful'''<small><br>0-1</small>
 
| align="center" | [[Image:Machine_gun.jpg]]
 
| 4 x Scrap Metal
 
| 1 x Scrap Metal
 
 
|-
 
|-
 +
| align="center" | [[image:Drug 10.jpg]]
 +
| align="center" | '''Pymp'''
 +
| align="center" | [[image:Drug 9.jpg]]
 +
| align="center" | '''Betapropyl'''
 
|-
 
|-
| align="center" | [[Image:Blueprint.jpg]]
 
| align="center" | '''Blueprint: Thermosensor'''<small><br>0-1</small>
 
| align="center" | [[Image:Heat_seeker.jpg]]
 
| 1 x Scrap Metal<br>1 x Plastic Scrap
 
| 1 x Plastic Scrap
 
 
|-
 
|-
 +
| align="center" | [[image:Drug 4.jpg]]
 +
| align="center" | '''Soma'''
 +
| align="center" | [[image:Drug 11.jpg]]
 +
| align="center" | '''Rosebud'''
 
|-
 
|-
| align="center" | [[Image:Blueprint.jpg]]
 
| align="center" | '''Blueprint: Oscilloscope'''<small><br>0-1</small>
 
| align="center" | [[Image:Wavoscope.jpg]]
 
| 1 x Scrap Metal<br>1 x Plastic Scrap
 
| 2 x Scrap Metal
 
 
|-
 
|-
 
|}
 
|}
  
=Consumables=
+
==== Rations ====
Actions:
+
 
+
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.
+
 
+
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working
+
*Converts an Alien steak or a cooked ration into a standard ration
+
*Removes spores from the food
+
*Gives the food the attribute "Frozen" without affecting anything else, spoiled food is still spoiled.
+
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.
+
*If food is frozen, removes the attribute "Frozen." Spoilage status stays the same.
+
*If used on standard ration, changes to a cooked ration for free.
+
 
+
 
+
==Drugs==
+
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. <br>Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.<br>Drugs do not perish.
+
 
+
 
+
'''Drugs can have different combinations of the following effects''':
+
*May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}
+
*May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}
+
*May have 1-4 of the following:
+
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm
+
**Disorder Cures: Paranoid Crisis, Depression, Migraine
+
 
+
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
Line 627: Line 410:
 
! scope="col" class="unsortable" | Image
 
! scope="col" class="unsortable" | Image
 
! scope="col"| Name<br>Origin<br>Attributes
 
! scope="col"| Name<br>Origin<br>Attributes
! scope="col"| Effects
+
! scope="col"| Perishability
 +
! scope="col" width="75" | Effects
 
! scope="col"| Details
 
! scope="col"| Details
 
|-
 
|-
 
| align="center" | [[image:Ration_6.jpg]]
 
| align="center" | [[image:Ration_6.jpg]]
 
| align="center" | '''Anabolic'''<small><br>4 x [[Research|Anabolics]]</small>
 
| align="center" | '''Anabolic'''<small><br>4 x [[Research|Anabolics]]</small>
 +
| align="center" | Non-perishable
 
| align="center" | 8 {{MP}}
 
| align="center" | 8 {{MP}}
|  
+
| ''These little cubes of wriggling testosterone should be consumed in moderation''
 
|-
 
|-
|-
 
==Rations==
 
 
| align="center" | [[image:Ration_7.jpg]]
 
| align="center" | [[image:Ration_7.jpg]]
 
| align="center" | '''Coffee'''<small><br>Coffee Machine<br>4 x Thermos</small>
 
| align="center" | '''Coffee'''<small><br>Coffee Machine<br>4 x Thermos</small>
 +
| align="center" | Perishable
 
| align="center" | 2 {{AP}}  
 
| align="center" | 2 {{AP}}  
| Is not tea. :(<br>+2 additional {{AP}} if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.  
+
|  
 +
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.
 +
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}
 +
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.
 
|-
 
|-
 
|-
 
|-
 
| align="center" | [[image:Organic_scraps.jpg]]
 
| align="center" | [[image:Organic_scraps.jpg]]
 
| align="center" | '''Organic Waste'''<small><br>3-4 x [[Quarantine]]</small>
 
| align="center" | '''Organic Waste'''<small><br>3-4 x [[Quarantine]]</small>
 +
| align="center" |
 
| align="center" | 6 {{AP}} <br>-4 {{Morale}}<br>16 Satisfaction
 
| align="center" | 6 {{AP}} <br>-4 {{Morale}}<br>16 Satisfaction
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.
+
| Remains of a player put in [[quarantine]].  
 +
* 50%(?) chance to make you sick.  
 +
{{Bug|Despite game description, it is not cookable}}
 
|-
 
|-
 
|-
 
|-
 
| align="center" | [[image:Ration 0.jpg]]
 
| align="center" | [[image:Ration 0.jpg]]
 
| align="center" | '''Standard Ration'''<small><br>32 x Refectory<br>3 x Lunchbox</small>
 
| align="center" | '''Standard Ration'''<small><br>32 x Refectory<br>3 x Lunchbox</small>
 +
| align="center" | Non-perishable
 
| align="center" | 4 {{AP}} <br>-1 {{Morale}}<br>4 Satisfaction
 
| align="center" | 4 {{AP}} <br>-1 {{Morale}}<br>4 Satisfaction
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.
+
|  
 +
* Costs 1 {{AP}}  to cook in the refectory.  
 +
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol.  
 +
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}
 
|-
 
|-
 
|-
 
|-
 
| align="center" | [[image:Ration 1.jpg]]
 
| align="center" | [[image:Ration 1.jpg]]
 
| align="center" | '''Cooked Ration'''<small><br>Cooking</small>
 
| align="center" | '''Cooked Ration'''<small><br>Cooking</small>
 +
| align="center" | Perishable
 
| align="center" | 4 {{AP}} <br>4 Satisfaction
 
| align="center" | 4 {{AP}} <br>4 Satisfaction
|  
+
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}
 
|-
 
|-
 
|-
 
|-
 
| align="center" | [[image:Ration 5.jpg]]
 
| align="center" | [[image:Ration 5.jpg]]
| align="center" | '''Alien Steak'''<small><br><Exploration></small>
+
| align="center" | '''Alien Steak'''<small><br>Exploration</small>
 +
| align="center" | Perishable
 
| align="center" | 4 {{AP}} <br>-1 {{Morale}}<br>4 Satisfaction
 
| align="center" | 4 {{AP}} <br>-1 {{Morale}}<br>4 Satisfaction
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. <br>25% Chance to cause the disease tapeworm within 4-8 cycles.
+
|  
 +
* 50% Chance to cause the disease gastric reflux within 4-8 cycles.  
 +
* 25% Chance to cause the disease tapeworm within 4-8 cycles.
 +
* Non-cookable.
 +
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.
 
|-
 
|-
 
|-
 
|-
 
| align="center" | [[image:Ration 4.jpg]]
 
| align="center" | [[image:Ration 4.jpg]]
 
| align="center" | '''Lombrick Bar'''<small><br>Vending Machine</small>
 
| align="center" | '''Lombrick Bar'''<small><br>Vending Machine</small>
 +
| align="center" | Non-perishable
 
| align="center" | 6 {{AP}} <br>2 {{Morale}}<br>8 Satisfaction
 
| align="center" | 6 {{AP}} <br>2 {{Morale}}<br>8 Satisfaction
 
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''
 
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''
Does not perish.
 
 
|-
 
|-
 
|-
 
|-
 
| align="center" | [[image:Ration 8.jpg]]
 
| align="center" | [[image:Ration 8.jpg]]
 
| align="center" | '''SuperVitamin Bar'''<small><br>Vending Machine</small>
 
| align="center" | '''SuperVitamin Bar'''<small><br>Vending Machine</small>
 +
| align="center" | Non-perishable
 
| align="center" | 8 {{AP}}<br>4 {{MP}}<br>6 Satisfaction
 
| align="center" | 8 {{AP}}<br>4 {{MP}}<br>6 Satisfaction
 
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''
 
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''
 
*55% chance of causing Slight Nausea
 
*55% chance of causing Slight Nausea
*Non-perishable
 
 
|-
 
|-
 
|-
 
|-
 
| align="center" | [[image:Ration 3.jpg]]
 
| align="center" | [[image:Ration 3.jpg]]
 
| align="center" | '''Space Potato'''<small><br>Vending Machine</small>
 
| align="center" | '''Space Potato'''<small><br>Vending Machine</small>
 +
| align="center" | Non-perishable
 
| align="center" | 8 {{AP}} <br>8 Satisfaction
 
| align="center" | 8 {{AP}} <br>8 Satisfaction
| Does not perish.
+
| ''Space potato chips! Strange thing is that guys love them, but the woman of the crew have forbidden them in the refectory. Apparently they smell of socks and are too stodgy...''
 
|-
 
|-
 
|-
 
|-
 
| align="center" | [[image:Ration 2.jpg]]
 
| align="center" | [[image:Ration 2.jpg]]
 
| align="center" | '''Proactive Puffed Rice'''<small><br>Vending Machine</small>
 
| align="center" | '''Proactive Puffed Rice'''<small><br>Vending Machine</small>
 +
| align="center" | Non-perishable
 
| align="center" | 10 {{AP}} <br>5 Satisfaction
 
| align="center" | 10 {{AP}} <br>5 Satisfaction
| Does not perish. 55% chance to damage a door.
+
|  
 +
* 55% chance to damage a door.
 
|-
 
|-
 
|}
 
|}
  
==Fruit==
+
==== Fruits and Trees ====
See [[Gardening]] for plant care information.<br><br>There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction<br><br>The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 7-11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.
+
{{main| Gardening}}
  
{{Todo|Need English names of fruits, fill in as seen please.}}
+
 
{|
+
{| class="wikitable" style="text-align: center"  width="100%"
 
|-
 
|-
|
+
! colspan = 2| Plant
{| class="wikitable floatleft" style="text-align: center"
+
! colspan = 2| Fruit
 +
! Growth Time
 +
! align=left | Effect
 
|-
 
|-
! scope="col"| Image
+
| width="50px" |[[image:Fruit tree00.jpg]]
! scope="col"| Plant name
+
| '''[[Banana Tree]]'''
! scope="col"| Image
+
| width="50px" | [[image:Fruit banana.jpg]]
! scope="col"| Fruit name
+
| '''[[Banana]]'''
 +
| 36 cycles
 +
| align=left  | 1 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 1 Satisfaction, Perishable
 
|-
 
|-
| [[image:Fruit tree00.jpg]]
+
| [[image:Fruit tree13.jpg]]
| Banana Tree
+
| '''[[Bumpjunkin]]'''
| [[image:Fruit banana.jpg]]
+
| [[image:Fruit13.jpg]]
| Banana
+
| '''[[Jumpkin]]'''
 +
| 7-12 cycles
 +
|align=left|
 +
3 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 0 Satisfaction, Perishable
 +
 
 +
{{illness|Junkbumpkinitis}}
 
|-
 
|-
 
| [[image:Fruit tree01.jpg]]
 
| [[image:Fruit tree01.jpg]]
| Creepist
+
| '''[[Creepist]]'''
 
| [[image:Fruit01.jpg]]
 
| [[image:Fruit01.jpg]]
| Creepnut
+
| '''[[Creepnut]]'''
 +
| rowspan=12 | Random
 +
| rowspan=12  align=left  |'''Random''' (changes for each ship and kind of fruit)
 +
+1 to +3 {{AP}} , -1 to +1 {{Morale}}, 1 Satisfaction, Perishable
 +
* Botanists {{Confirm|and mush?}} can see their properties.
 +
 
 +
'''0-4 effects''' among:
 +
* '''Cures''':
 +
**{{Illness|Acid Reflux}}
 +
**{{Illness|Black Bite}} with [[File:dice.png]] 45% chance
 +
**{{Illness|Cold}} with [[File:dice.png]] 55% chance
 +
**{{Illness|Flu}} maybe with [[File:dice.png]] 25%, 30% or 35% chance
 +
**{{Illness|Fungic Infection}} with [[File:dice.png]] 50% or 60% chance
 +
**{{Illness|Gastroenteritis}} {{todo}}
 +
**{{Illness|Migraine}} with [[File:dice.png]] 45% or 60% chance
 +
**{{Illness|Rubella}} with [[File:dice.png]] 55% chance
 +
**{{Illness|Sinus Storm}}
 +
**{{Illness|Space Rabies}} {{todo}}
 +
**{{Illness|Syphilis}} with [[File:dice.png]] 50%
 +
**{{Illness|Tapeworm}} maybe with [[File:dice.png]] 25% chance
 +
**{{Illness|Vitamin Deficiency}}
 +
**{{Illness|Chronic Migraine}}
 +
**{{Illness|Chronic Vertigo}} with [[File:dice.png]] 65% chance
 +
**{{Illness|Coprolalia}}
 +
**{{Illness|Depression}} {{todo}}
 +
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance
 +
**{{Illness|Vertigo}}
 +
 
 +
*'''Causes''':
 +
**{{Illness|Acid Reflux}} with [[File:dice.png]] 25% chance within 5-12 cycles
 +
**{{Illness|Extreme Tinnitus}} within 5–6 cycles, or within 11–15 cycles
 +
**{{Illness|Flu}} within 7-15 cycles
 +
**{{Illness|Food Poisoning}} within 5–11 cycles
 +
**{{Illness|Fungic Infection}} within 9–14 cycles, or with [[File:dice.png]] 60% chance within 10-11 cycles
 +
**{{Illness|Migraine}} within 4–5 or 11-12 cycles
 +
**{{Illness|Mush allergy}} {{todo}}
 +
**{{Illness|Rejuvenation}} {{todo}}
 +
**{{Illness|Rubella}} within 1-7 cycles
 +
**{{Illness|Sinus Storm}} within 3–11 cycles
 +
**{{Illness|Skin Inflammation}} within 5–12 cycles
 +
**{{Illness|Slight Nausea}} within 4–9 cycles
 +
**{{Illness|Smallpox}} {{todo}}
 +
**{{Illness|Space Rabies}} with [[File:dice.png]] 45% chance within 7-12 cycles
 +
**{{Illness|Tapeworm}} within 5–13 cycles or within 7-14 cycles
 +
**{{Illness|Agoraphobia}} {{todo}}
 +
**{{Illness|Chronic Migraine}} with [[File:dice.png]] 60% chance within 7–12 cycles
 +
**{{Illness|Crabism}} within 4–10 cycles
 +
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance
 +
**{{Illness|Vertigo}} within 3-10 cycles, or with [[File:dice.png]] 25% chance within 8-10 cycles
 +
 
 +
*'''Other''':
 +
**1 extra {{AP}} with [[File:dice.png]] 50% chance
 +
 
 +
 
 
|-
 
|-
| [[image:Fruit tree02.jpg]]
+
|width="50px" | [[image:Fruit tree02.jpg]]
| Cactax
+
| '''[[Cactax]]'''
 
| [[image:Fruit02.jpg]]
 
| [[image:Fruit02.jpg]]
| Meztine
+
| '''[[Meztine]]'''
 
|-
 
|-
| [[image:Fruit tree03.jpg]]
+
|width="50px" | [[image:Fruit tree03.jpg]]
| Bifflon
+
| '''[[Bifflon]]'''
 
| [[image:Fruit03.jpg]]
 
| [[image:Fruit03.jpg]]
| Guntiflop
+
| '''[[Guntiflop]]'''
 
|-
 
|-
| [[image:Fruit tree04.jpg]]
+
|width="50px" | [[image:Fruit tree04.jpg]]
| Pulminagro
+
| '''[[Pulminagro]]'''
 
| [[image:Fruit04.jpg]]
 
| [[image:Fruit04.jpg]]
| Ploshmina
+
| '''[[Ploshmina]]'''
 
|-
 
|-
| [[image:Fruit tree05.jpg]]
+
|width="50px" | [[image:Fruit tree05.jpg]]
|
+
| '''[[Precatus]]'''
 
| [[image:Fruit05.jpg]]
 
| [[image:Fruit05.jpg]]
| Precati
+
| '''[[Precati]]'''
 
|-
 
|-
| [[image:Fruit tree06.jpg]]
+
|width="50px" | [[image:Fruit tree06.jpg]]
|
+
| '''[[Buttalien]]'''
 
| [[image:Fruit06.jpg]]
 
| [[image:Fruit06.jpg]]
| Bottine
+
| '''[[Bottine]]'''
|}
+
|
+
{| class="wikitable floatright" style="text-align: center"
+
 
|-
 
|-
! scope="col"| Image
+
|width="50px" | [[image:Fruit tree07.jpg]]
! scope="col"| Plant name
+
| '''[[Platacia]]'''
! scope="col"| Image
+
! scope="col"| Fruit name
+
|-
+
| [[image:Fruit tree07.jpg]]
+
| Platacia
+
 
| [[image:Fruit07.jpg]]
 
| [[image:Fruit07.jpg]]
| Fragilane
+
| '''[[Fragilane]]'''
 
+
 
|-
 
|-
| [[image:Fruit tree08.jpg]]
+
|width="50px" | [[image:Fruit tree08.jpg]]
| Tubiliscus
+
| '''[[Tubiliscus]]'''
 
| [[image:Fruit08.jpg]]
 
| [[image:Fruit08.jpg]]
| Anemole
+
| '''[[Anemole]]'''
 
|-
 
|-
| [[image:Fruit tree09.jpg]]
+
|width="50px" | [[image:Fruit tree09.jpg]]
|  
+
| '''[[Graapshoot]]'''
 
| [[image:Fruit09.jpg]]
 
| [[image:Fruit09.jpg]]
| Peniraft
+
| '''[[Peniraft]]'''
 
|-
 
|-
| [[image:Fruit tree10.jpg]]
+
|width="50px" | [[image:Fruit tree10.jpg]]
|
+
| '''[[Fiboniccus]]'''
 
| [[image:Fruit10.jpg]]
 
| [[image:Fruit10.jpg]]
| Kubinus
+
| '''[[Kubinus]]'''
 
|-
 
|-
| [[image:Fruit tree11.jpg]]
+
|width="50px" | [[image:Fruit tree11.jpg]]
| Mycopia
+
| '''[[Mycopia]]'''
 
| [[image:Fruit11.jpg]]
 
| [[image:Fruit11.jpg]]
| Caleboot
+
| '''[[Caleboot]]'''
 
|-
 
|-
| [[image:Fruit tree12.jpg]]
+
| width="50px" | [[image:Fruit tree12.jpg]]
| Asperagunk
+
| '''[[Asperagunk]]'''
 
| [[image:Fruit12.jpg]]
 
| [[image:Fruit12.jpg]]
| Filandra
+
| '''[[Filandra]]'''
|-
+
| [[image:Fruit tree13.jpg]]
+
| Bumpjunkin
+
| [[image:Fruit13.jpg]]
+
| Jumpkin
+
 
|-
 
|-
 
|}
 
|}
 +
 +
=== Books and Documents ===
 +
 +
{| class="wikitable padded-table" width="100%"
 
|-
 
|-
 +
! scope="col" colspan="2" | Item
 +
! scope="col" | Contents
 +
! scope="col" | Summary
 +
|-
 +
{{Item Link|Mage Book}}
 +
{{Item Link|Document}}
 +
{{Item Link|Commander Manual}}
 +
{{Item Link|Mush Research Review}}
 
|}
 
|}
  
===Effects===
 
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.<br><br>
 
'''Possible effects:'''
 
*Disease cures:
 
**Influenza
 
**Migraine
 
**Gastric Reflux
 
**Cold
 
**Coprolalia
 
**Sinus Storm
 
**Tapeworm
 
**30% chance to cure Influenza
 
**35% chance to cure Influenza
 
**65% chance to cure Fungal Infection
 
*Diseases caused:
 
**Tinnitus
 
**Migraine within 4-5 cycles of consumption
 
**Extreme Tinnitus within 5-6 cycles of consumption
 
**Extreme Tinnitus within 11-15 cycles of consumption
 
**Influenza within 7-15 cycles of consumption
 
**Fungal Infection within 9-14 cycles of consumption
 
**Food Poisoning within 5-11 cycles of consumption
 
**Mild Nausea within 4-9 cycles of consumption
 
**Sinus Storm within 3-11 cycles of consumption
 
**Skin Inflammation within 5 to 12 cycles
 
**Tapeworm within 5-13 cycles of consumption
 
**25% chance of Gastric Reflux within 5-12 cycles of consumption
 
**45% chance of Space Rabies within 7-12 cycles of consumption
 
*Psychological Illness cures:
 
**Coprolalia
 
**Vertigo
 
**65% chance of curing Psychotic Episodes
 
*Psycohogical Illnesses caused
 
**60% chance of causing Chronic Migraine within 7-12 cycles
 
**Crabisme within 4-10 cycles
 
*Other:
 
**50% chance for 1 extra {{AP}}
 
 
=Books and Documents=
 
 
[[Category:Incomplete]][[Category:To Do]]
 
 
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.
 
 
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides three, random Mage Books which are created on the bridge.
 
 
'''Example:''' <br>A Level 3 [[Characters#Zhong_Chun|Chun]], which has used a mage-book to learn [[Biologist]], displayed below their third skill (Gold Mode)
 
  
[[File:Magebook.jpg]]
+
[[Category:Incomplete]]

Latest revision as of 15:11, 7 September 2020

The inventory of Mush refers to the various hand-held items available for characters' usage around the ship. The Daedalus comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to planetary exploration, gardening, Research and Communications.

This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects.

On Mushpedia, items are sorted into various categories:

  1. Gear
    Holding these items will imbue a character with a passive effect, changing their attributes or modifying actions they perform.
  2. Exploration
    Holding these items when on an expedition will provide benefits to the holder and/or the expedition team.
  3. Tools
    Holding these items allows the character to perform new actions.
  4. Weapons
    Holding these items gives the character a boost in combat with other characters, as well as increasing the expedition strength of an exploring team.
  5. Instruments
    When these items are placed in a given room, they provide various benefits to the crew.
  6. Components
    These items are used in the assembly of other items using Icon Blueprints.
  7. Miscellaneous
    These items have various uses which cannot be clearly placed in the other categories.
  8. Consumables
    These items can be consumed by a character to restore points, cure illnesses, or receive other temporary effects.
    • Rations: Foodstuffs available on the ship, typically responsibility of the Icon Chef.
    • Fruit: Fruit gathered from trees planted in Icon HydroPots or found on expeditions, typically responsibility of the Icon Botanist.
    • Medicine: Various pills from the Daedalus' well-stocked Medlab, which can also be created with the Narcotics Distiller.
  9. Documents
    Readable objects which provide useful information or other sorts of benefits to the crew.
Infoicon.png Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant work in progress. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the Item page guidelines page.
Cautionicon.png Caution: The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates!

Rework completed up to: Miscellaneous section

Properties

Items in Mush can possess various properties. Some of these are permanent and depend on the type of item, while others are temporary conditions. The below tables attempt to list and explain these various attributes.

Icon Note: Properties marked in italic are hidden; they are not displayed on the item with an icon or description.

Permanent properties

These properties permanently apply to certain item types.

Property Details
Icon Alien Artefact This item is a rare alien artefact which has been recovered during planetary exploration with the Icarus.
Icon Charges Display the amount of charges left in the item. Every usage depletes a charge. One charge is restored to the item per cycle.
Icon Heavy This item is heavy; characters carrying it will receive a movement penalty (except when the Gravity Simulator is offline). See also: Icon Burdened status.
Icon Module Access This item allows to access an UI module similar to a terminal, loading up a window separate from the usual game screen.
Stackable If placed on a shelf unit with other items of its type, this item will stack with the others on the same slot.
Personal These items can only be interacted with by their owners; pick-up and dropping room logs are Icon Private, and they cannot be seen on shelf units by other characters.
Undroppable Once picked up, certain item types cannot be dropped on a shelf unit; they are typically removed from the inventory by other means. Examples include the Icon Camera and Icon Fuel Capsule.
Breakable This item can be Icon Broken by fires, Sabotage or random events.
Flammable Rather than becoming broken by fires, this item will be entirely consumed.

Temporary properties

These properties are temporary conditions which can be remedied.

Property Details
Icon Hidden This item has been hidden in the room; it is only visible to whoever hid it, and anybody who searches the room for 1 Action Point.
Icon Broken This item is broken and cannot be used until it is repaired.

Food properties

These properties apply only to consumables.

Property Visible to Details
Icon Unstable Icon Chef This perishable foodstuff has been left out for 1 day. No negative effects yet.
Icon Hazardous Icon Chef This perishable foodstuff has been left out for 2 days. 50% chance to cause Disease Food Poisoning.
Icon Decomposing Icon Chef This perishable foodstuff has been left out for 3 days or more. 90% chance to cause Disease Food Poisoning.
(Non-)Perishable Depends Icon Chef can see this status on food and fruit, Icon Botanist can see it on fruit, and Icon Biologist, Icon Medic and Icon Nurse can see it on medicines.
Icon Frozen Everybody This consumable has been hyperfrozen using the Icon Superfreezer. In this state, it will not decay.
Icon Contaminated Icon Mush This consumable has been infected with at least one Icon Spore via Icon Fungal Kitchen. All contained Spores will carry over into whoever eats it. Contaminated items do not stack with others of their type for the mush, but they stack for humans.

Plant properties

These properties apply only to plants.

Property Details
Icon Young Plant This plant does not produce fruit or Oxygen until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.
Icon Thirsty This plant will only produce Oxygen. If not watered, it will be dried out the next day. (No effect on Young Plants.)
Icon Dried Out This plant will not produce fruit or Oxygen. If not watered, it will become an empty Icon HydroPot the next day.
Icon Diseased This plant will not produce fruit or Oxygen. (No effect on Young Plants.)
Icon Charges On a Icon Young Plant, the charges display the number of cycles the plant has been in that state.

List of inventory items

Gear

These items provide passive effects when held.

Item Maintenance Summary
Wrench.jpg Adjustable Wrench
1 x Found in Storage

Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance. Stacks with Icon Alien Bottle Opener.
Alien can opener.jpg Alien Bottle Opener This item is an alien artifact gained from planet exploration.
1 x Exploration: Artefact event

This item is breakable and can be repaired. Repair: 6%

Stackable. Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance. Stacks with Icon Adjustable Wrench.
Antigrav scooter.jpg Anti-Grav Scooter This is the maximum amount of charges this item can hold.x8
1 x Found in Daedalus

This item is breakable and can be repaired. Repair: 6%
This item can be dismantled by Technicians.Dismantle: 25%
2x Icon Scrap Metal
1x Icon Plastic Scraps

Starts with Chargex2. Adds 2 extra Movement Point during Action Point to Movement Point conversions. Does not stack with the Icon Sprinter skill.
Super talky.jpg iTrakie
1 x Icon Gold Mode character
1 x Icon Silver Mode character

This item is breakable and can be repaired. Repair: 25%

Personal item; only visible to the owner. Combines the functions of the Icon Walkie Talkie and Icon Tracker. Obtained after buying Icon Gold Mode once.
Ncc lens.jpg Lenses
2 x Researching Research project NCC Contact Lenses

Adds 10% accuracy when shooting at hunters, adds 33% accuracy when shooting at players.
Wavoscope.jpg Oscilloscope This item is heavy and has a performance impact on characters.
1 x Assembling Icon Blueprint

Doubles the overall success chance to repair Patrol Ships and the hull of the Daedalus. Also doubles the number of Armor points repaired per successful repair from 5 to 10.
Plastenite armor.jpg Plastenite Armor
1 x Found in Storage

This item is breakable and can be repaired. Repair: 12%
This item can be dismantled by Technicians.Dismantle: 12%
1x Icon Plastic Scraps

Absorbs 1 point of combat damage.
Protection gloves.jpg Protective Gloves
1 x Found in Storage

This item is breakable and can be repaired. Repair: 25%

When carrying out repairs, your chances of getting injured are divided by 5.
Rolling boulder.jpg Rolling Boulder This item is an alien artifact gained from planet exploration.
1 x Exploration: Artefact event

During even-numbered cycles, you earn one additional Movement Point during Action Point-Movement Point conversions. Stacks with Icon Sprinter and the Icon Anti-Grav Scooter.
Aiming helmet.jpg Sniper's Helmet
1 x Assembling Icon Blueprint

Adds 10% accuracy when shooting at hunters, adds 33% accuracy when shooting at players.
Soap.jpg Soap
1 x Found in Storage

Icon Blueprint part

The Wash action costs 1 Action Point less when you hold this.
Space suit.jpg Spacesuit
6 x Found in Daedalus

This item is breakable and can be repaired. Repair: 6%
This item can be dismantled by Technicians.Dismantle: 6%
1x Icon Scrap Metal
1x Icon Plastic Scraps

Stackable. Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.
Apron.jpg Stainproof Apron
1 x Found in Storage

This item is breakable and can be repaired. Repair: 25%

Protects against most, though not all ways to become Icon Dirty. Invaluable in Research.
Super soap.jpg Super Soaper
1 x Researching Mushicide Soap

The Wash action costs 1 Action Point less AND removes a Icon Spore!
Tracker.jpg Tracker
1 x Bronze Mode character

This item is breakable and can be repaired. Repair: 25%

Personal item; only visible to the owner. Displays the minimap, showing the position of the crew if they are aboard the Daedalus. Can also display broken equipment and fires once certain NERON Projects are developed.
Talky walky.jpg Walkie Talkie
1 x Icon Bronze Mode character

This item is breakable and can be repaired. Repair: 15%

Personal item; only visible to the owner. Enables communication in the general channel and private communication channels outside of the Bridge. A very vital item.

Exploration

These items provide benefits when brought along on planetary exploration.

Item Maintenance Summary
Trad module.jpg Babel Module
1 x Assembling Icon Blueprint

Doubles the chance of gaining Icon alien artefacts in Intelligent Life zones.
Driller.jpg Drill
1 x Found in Storage

This item is breakable and can be repaired. Repair:  ??%
This item can be dismantled by Technicians.Dismantle: 50%
1x Icon Scrap Metal

Doubles the amount of Fuel Fuel gained from any Fuel event.
Echo sounder.jpg EchoLocator
1 x Assembling Icon Blueprint

Makes it 5 times more likely to explore a Hydrocarbon Deposits zone (if available).
Quad compass.jpg Quadrimetric Compass
1 x Found in Storage

Prevents the wielder from getting Icon Lost and disables Wandering events. Whoever carries this (preferably the Icon Pilot) should also carry other highest-priority expedition gear.
Rope.jpg Rope
2 x Found in Storage

This item is breakable and can be repaired. Repair: 25%

Stackable. Prevents the wielder from sustaining damage in Seismic, Caverns and Mountain zones. Does not protect other party members, and does not protect against the Death event.
Heat seeker.jpg Thermosensor
1 x Assembling Icon Blueprint

This item is breakable and can be repaired. Repair:  ??%
This item can be dismantled by Technicians.Dismantle: 50%
1x Icon Plastic Scraps

Makes it 5 times more likely to explore Ruminant, Predator, Intelligent Life, Mankarog and Insects zones (if available).
White flag.jpg White Flag
1 x Assembling Icon Blueprint

Disables the Fight event in the Intelligent Life zone.

Tools

These items allow for various actions.

Item Maintenance Summary
Alien holographic tv.jpg Alien Holographic TV This item is an alien artifact gained from planet exploration.
1 x Exploration: Artefact event

This item is breakable and can be repaired. Repair: 3%

Use 2 Action Point to give +3 Morale to all crew members in the room. Can be used several times, but each crew member may only benefit from the effect once per game.
Postit bloc.jpg Block of Post-it Notes This item loads a module.
1 x Found in Storage

A novelty item used to write Icon Post-its. Useful for communicating with certain injuries which impair communication (such as Injury Torn Tongue), and stuffing your inventory on expeditions to reduce chances of important item loss.
Duck tape.jpg Duct Tape
1 x Found in Storage

For 1 Action Point, inflicts the Icon Gagged status on another crew member.
Extinguisher.jpg Extinguisher
2 x Found in Storage
1 x Assembling Icon Blueprint

This item is breakable and can be repaired. Repair: 25%
This item can be dismantled by Technicians.Dismantle: 25%
1x Icon Scrap Metal

Allows to Extinguish a fire for 1 Action Point at a 50% base success chance.
Hacker kit.jpg Hacker Kit
1 x Found in Storage

This item is breakable and can be repaired. Repair: 6%

Allows the user to force access to the Command Terminal or BIOS Terminal at a cost of 2 Action Point per try.
25% base success chance, doubled to 50% if Icon IT Expert.
Mad kube.jpg MAD Kube
1 x Found in Refectory

A dreadful Action Point sink which you can try to solve for 1 Action Point, at a 10% success chance (which doesn't increment). Rewards 5 Glory for the first successful attempt. Generally considered a very selfish waste of Action Point in all situations except imminent game endings.
Microwave.jpg Microwave This item is heavy and has a performance impact on characters. This is the maximum amount of charges this item can hold.x4
1 x Found in Refectory

This item is breakable and can be repaired. Repair: 50%
This item can be dismantled by Technicians.Dismantle: 25%
2x Icon Scrap Metal

Starts broken. Allows cooking of Icon Standard Ration for free. Usage has a chance to break the communications link to Sol.
Freezer.jpg Superfreezer This item is heavy and has a performance impact on characters.
1 x Found in Refectory

This item is breakable and can be repaired. Repair: 25%
This item can be dismantled by Technicians.Dismantle: 25%
2x Icon Scrap Metal

Starts broken. May be used to Hyperfreeze Icon Cooked Rations and Icon Alien Steaks into Icon Standard Rations. Can also freeze other perishable consumables to halt their decay.
Printer.jpg Tabulatrix
1 x Found on Bridge

This item is breakable and can be repaired. Repair: 12%
This item can be dismantled by Technicians.Dismantle: 12%
1x Icon Scrap Metal

Cannot be moved. Cannot be hidden. Is used to print several documents, such as The List

Weapons

These items provide utility when fighting against other characters, and are also useful for planetary exploration.

Item Maintenance Weapon Stats Summary
Knife.jpg Knife
1 x Found in Storage

This item is breakable and can be repaired. Repair:  ??%
This item can be dismantled by Technicians.Dismantle: 50%
1x Icon Scrap Metal

Weapon Damage: 1-5
Base Accuracy: 60%
Expo Strength: 1

Does not count as hand-to-hand combat for purposes of Icon Wrestler or Icon Solid. Has critical hit and critical miss chances, allowing for injuries to the victim as well the attacker, as well as a chance dropping the knife altogether.
Blaster.jpg Blaster This is the maximum amount of charges this item can hold.x3
2 x Found in Storage

This item is breakable and can be repaired. Repair:  ??%
This item can be dismantled by Technicians.Dismantle: 50%
1x Icon Scrap Metal

Weapon Damage: 2-3 Icon Confirm: Should be 2-5
Base Accuracy: 50%
Expo Strength: 1

Risk of injury to victim and attacker. +1 Expedition Strength via the CENTAURI Rebel Base contact.
Natamy riffle.jpg Natamy Rifle This is the maximum amount of charges this item can hold.x3
1 x Researching Natamy Rifle

This item is breakable and can be repaired. Repair: 12%
This item can be dismantled by Technicians.Dismantle: 12%
1x Icon Scrap Metal

Weapon Damage: 2-4
Base Accuracy: 50%
Expo Strength: 1

Deals 6-13 Health Point damage to the Icon Mush.
Items decoup 05.jpg Lizaro Jungle This is the maximum amount of charges this item can hold.x1
1 x Assembling Icon Blueprint

This item is breakable and can be repaired. Repair:  ??%
This item can be dismantled by Technicians.Dismantle: 12%
1x Icon Thick Tube
1x Icon Scrap Metal

Weapon Damage: 3-5
Base Accuracy: 99%
Expo Strength: 1

Starts with Chargex1. A high-accuracy sniper rifle. Interesting in that it produces a Icon Thick Tube on dismantling, allowing for an additional Icon Swedish Sofa if a bonus Icon Blueprint for it is available.
Machine gun.jpg Old Faithful This item is heavy and has a performance impact on characters. This is the maximum amount of charges this item can hold.x12
1 x Assembling Icon Blueprint

This item is breakable and can be repaired. Repair:  ??%
This item can be dismantled by Technicians.Dismantle: ??%
1x Icon Scrap Metal

Weapon Damage: 2-3
Base Accuracy: 50%
Expo Strength: 2

A heavy machinegun that can be used to make short work of somebody with its plentiful charges.
Missile launcher.jpg Rocket Launcher This is the maximum amount of charges this item can hold.x1
1 x Assembling Icon Blueprint

This item is breakable and can be repaired. Repair:  ??%
This item can be dismantled by Technicians.Dismantle: ??%

Weapon Damage:  ?-8
Base Accuracy: 50%
Expo Strength: 3

Starts with Chargex1. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.
Grenade.jpg Grenade
1 x Found in Daedalus
1 x Assembling Icon Blueprint

Weapon Damage: 0-10
Base Accuracy: 100%
Expo Strength: 3

Costs 1 Action Point to throw. Consumed when used in a Combat expedition event. Damages everyone in the room including the attacker, however does only 0-3 damage to the attacker. Risk of breaking equipment in the room.

Cannot be thrown by humans if NERON Core Peace is active, although Icon Mush can still throw it.

Instruments

These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock Research projects, can also be in a character's inventory.

Item Maintenance Summary
Camera.jpg Camera
3 x Found in Storage
2 x Icon Paranoid

This item is breakable and can be repaired. Repair: 25%
This item can be dismantled by Technicians.Dismantle: 25%
1x Icon Scrap Metal

Cannot be droppedCannot be hiddenIcon Secret and Icon Covert actions are revealed when a Camera is present.
Insectoid shell.jpg Invertebrate Shell This item is heavy and has a performance impact on characters. This item is an alien artifact gained from planet exploration.
1 x Exploration: Artefact event

Stackable. When placed in a Turret room, adds 100% damage to shots from the turret, however if the Invertebrate Shell is destroyed, a fire starts in the room.
Magellan liquid map.jpg Magellan Liquid Map This item is an alien artifact gained from planet exploration.
1 x Exploration: Artefact event

This item is breakable and can be repaired. Repair: 1%

When placed on the Bridge, newly scanned planets will start with 1-2 sections revealed. This effect does not stack.
Mush floppy disk.jpg Mush Genome Disk
1 x Decoding Xyloph DB

This item is breakable and can be repaired. Repair:  ??%
This item can be dismantled by Technicians.Dismantle: 50%
1x Icon Plastic Scraps

Unlocks additional Research projects when placed in the Laboratory.
Mush sample.jpg Mush Sample
1 x Found in Daedalus

Unlocks additional Research projects when placed in the Laboratory. Its functionality can be replaced by a Xyloph DB entry.
Myco alarm.jpg Myco-Alarm
5 x Researching Research project MycoAlarm

This item is breakable and can be repaired. Repair: 25%
This item can be dismantled by Technicians.Dismantle: 25%
1x Icon Scrap Metal

Displays a "BRIIIIING!" alert in the room logs if a Icon Mush directly infects somebody in that room. Also works when hidden.
Computer jelly.jpg Printed Circuit Jelly This item is an alien artifact gained from planet exploration.
1 x Exploration: Artefact event

When placed in the Nexus, +3% is added to Research base efficiency.
Super map.jpg Starmap Fragment This item is an alien artifact gained from planet exploration.
1 x Exploration: Artefact event
1 x Exploration: Cristalite zone

The key to the Eden ending, 3 of these are required to reach the new world. One Starmap Fragment unlocks the Research project Super Calculator research, which in turn lets the crew triangulate Eden's position with 3 Starmap Fragments present.
Water stick.jpg Water Stick This item is an alien artifact gained from planet exploration.
1 x Exploration: Artefact event

Unlocks the Research project Perpetual Moisture and Research project Tesla SUP2X Research projects when placed in the Laboratory.

Components

These items may look like trash, but they're, in fact, very helpful in assembling Icon Blueprints as well as reinforcing and repairing existing items, as well as the hull of the Daedalus.

Item Maintenance Summary
Old shirt.jpg Old T-Shirt
1 x Found in Storage

Icon Blueprint part

Used in assembling the White Flag blueprint.
Metal scraps.jpg Scrap Metal
1-2 x Dismantling certain items
1 x Opening Icon Space Capsule
5 x NERON project Dismantler NERON Project
4 x Purchased Gold Project Scrap Heap Gold Project

Icon Blueprint part

Stackable. Various bits and bobs for the creation of items.
Thick tube.jpg Thick Tube
1 x Dismantling Shower
1 x Dismantling Icon Lizaro Jungle

This item can be dismantled by Technicians.Dismantle: 50%
1x Icon Scrap Metal
Icon Blueprint part

Used in the construction of the Icon Swedish Sofa and the Icon Rocket Launcher.
Plastic scraps.jpg Plastic Scraps
1-2 x Dismantling certain items
1 x Opening Icon Space Capsule
4 x Purchased Gold Project Scrap Heap Gold Project

Icon Blueprint part

Stackable. Various plastic trash used in the creation of items.

Miscellaneous

Item Maintenance Summary
Blueprint.jpg Blueprint
5 x Found in Daedalus
3 x Decoding the Xyloph DB
1 x Icon Robotics Expert (for Icon Support Drone)

Each blueprint allows the construction of a certain item. It can be built for 3 Action Point, assuming all needed components are in the same room.
Fuel capsule.jpg Fuel Capsule
1 x Retrieving from Fuel Tank
1 x Opening Icon Space Capsule

Icon Blueprint part

Cannot be dropped. Contains 1 Fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.
Tree pot.jpg HydroPot
3 x Found in Hydroponic Garden
2 x Found in Daedalus
3 x NERON project Extra HydroPots project
2 x Icon Green Thumb

Fruit can be planted in it for 2 Action Point, this will produce a young plant of whatever kind was planted.
Lunchbox.jpg Lunchbox This is the maximum amount of charges this item can hold.x3
1 x Vending Machine

Starts with Chargex3. Each Charge represents one Icon Standard Ration which can be taken from the Lunchbox. Charges do not regenerate over time.
Oxy capsule.jpg Oxygen Capsule
1 x Retrieving from Oxygen Tank
1 x Opening Icon Space Capsule

Icon Blueprint part

Cannot be dropped
Body cat.png Schrödinger
1 x Icon Raluca

Cannot be hiddenIcon Raluca's cat. Can be cuddled for a one-time restoration of 3 Morale. Can be infected by the Icon Mush. When dropped in a room, will deploy as new room object, rather than on a shelf unit. Necessary for the Research of Icon Lenses.
Space capsule.jpg Space Capsule
1 x Recovering via Pasiphae

Stackable. The primary source of blueprint components. Costs 1 Action Point to open. Often contains Icon Oxygen Capsule, Icon Fuel Capsule, Icon Scrap Metal or Icon Plastic Scraps.
Help drone.jpg Support Drone
1 x Found in Daedalus
1 x Extra Drone NERON Project
1 x Assembling Icon Blueprint

This item is breakable and can be repaired. Repair: 12%

Cannot be hidden. A helpful, autonomous machine which attempts to repair defective equipment in the room before moving somewhere else.
Pill box.jpg Survival Kit This is the maximum amount of charges this item can hold.x3
1 x Vending Machine

Starts with Chargex3. Contains 2 Icon Bandages and 2 random pills. Effects of the pills from the Kit are visible to all. Charges do not regenerate over time.
Sofa.jpg Swedish Sofa
1 x Assembling Icon Blueprint

This item is breakable and can be repaired. Repair: 25%
This item can be dismantled by Technicians.Dismantle: 25%
1x Icon Plastic Scraps

Cannot be moved. Cannot be hidden. Works just like a Bed, except that it is a shelf object rather than an actual room object. Grants all bonuses related to Icon Lying Down to the person who uses it. Once built, it cannot be moved to another room.
Coffee thermos.jpg Thermos of Coffee This is the maximum amount of charges this item can hold.x4
1 x Vending Machine

Starts with Chargex4. Each Charge represents 1 Icon Coffee which can be taken from the Thermos. Charges do not regenerate over time.

Health

Item Maintenance Summary
Bandage.jpg Bandage
2 x Found in Medlab
2 x Using Icon Survival Kit

2 Health Point

Stackable. Uses 1 Action Point to heal 2 Health Point.
Medikit.jpg Medikit
1 x Found in Daedalus

Uses 2 Action Point if treating someone else, 3 if treating self. Heals 3 Health Point and may cure diseases.

With Icon Medic, heals 5 Health Point. Can be upgraded via Research project Ultra Healing Pomade to heal one additional point of Health Point.

Alien oil.jpg Jar of Alien Oil This item is an alien artifact gained from planet exploration.
1 x Exploration: Artefact event

Heals Health Point to maximum and heals injuries.

Heals Health Point to maximum and heals injuries. One time use. May also be inserted into fuel reservoir for 5 units of Fuel Fuel.
Anti mush serum.jpg Retro-Fungal Serum
1 x Researching Research project Retro-Fungal Serum

Cures a character of the Icon Mush status, reverting them to a regular human. Costs 1 Action Point to inoculate. Single use. If used on a human, nothing happens. No room log is recorded apart from a Icon Private message for a cured Mush. Provides bonus Glory upon returning to Sol, whether it is used or unused.
Spore extractor.jpg Spore Sucker
1 x Researching Spore Sucker

Allows wielder to spend 1 Action Point to remove a Icon Spore. User takes 3 Health Point damage and may become Icon Dirty. Cannot be used by the Icon Mush. Icon Private action.

Consumables

Actions:

  • Consume: Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.


Drugs

Image Name Image Name Origin Effects
Drug 8.jpg Bacta Drug 5.jpg Spyce
12 x Medlab
2 x Survival Kit
1/Day x Narcotics Distiller
Non-perishable

Random Effects (changes for each ship and each drug)

  • Doctors, Biologists, Nurses and Mush can see their properties.
Drug 6.jpg Newke Drug 0.jpg Twinoid
Drug 7.jpg Pinq Drug 1.jpg Xenox
Drug 2.jpg Phuxx Drug 3.jpg Eufurylate
Drug 10.jpg Pymp Drug 9.jpg Betapropyl
Drug 4.jpg Soma Drug 11.jpg Rosebud

Rations

Image Name
Origin
Attributes
Perishability Effects Details
Ration 6.jpg Anabolic
4 x Anabolics
Non-perishable 8 Movement Point These little cubes of wriggling testosterone should be consumed in moderation
Ration 7.jpg Coffee
Coffee Machine
4 x Thermos
Perishable 2 Action Point
  • +2 additional Action Point for Icon Gioele who has Caffeine Junkie skill, or Icon Stephen who has copied this skill with Apprentice skill.
  • At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is said to be available during cycles 3, 5 and 7. Icon Bug: Currently, the coffee machine provides coffee on every cycle after PILGRED is repaired.
  • Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.
Organic scraps.jpg Organic Waste
3-4 x Quarantine
6 Action Point
-4 Morale
16 Satisfaction
Remains of a player put in quarantine.
  • 50%(?) chance to make you sick.

Icon Bug: Despite game description, it is not cookable

Ration 0.jpg Standard Ration
32 x Refectory
3 x Lunchbox
Non-perishable 4 Action Point
-1 Morale
4 Satisfaction
  • Costs 1 Action Point to cook in the refectory.
    • May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol.

Icon Note: Gives +1 Action Point if you have completed the Sirus Rebel base on D3

Ration 1.jpg Cooked Ration
Cooking
Perishable 4 Action Point
4 Satisfaction
Icon Note: Gives +1 Action Point if you have completed the Sirus Rebel base on D3
Ration 5.jpg Alien Steak
Exploration
Perishable 4 Action Point
-1 Morale
4 Satisfaction
  • 50% Chance to cause the disease gastric reflux within 4-8 cycles.
  • 25% Chance to cause the disease tapeworm within 4-8 cycles.
  • Non-cookable.
  • Using the Hyperfreeze, you can freeze it and convert it into a standard ration.
Ration 4.jpg Lombrick Bar
Vending Machine
Non-perishable 6 Action Point
2 Morale
8 Satisfaction
A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...
Ration 8.jpg SuperVitamin Bar
Vending Machine
Non-perishable 8 Action Point
4 Movement Point
6 Satisfaction
The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!
  • 55% chance of causing Slight Nausea
Ration 3.jpg Space Potato
Vending Machine
Non-perishable 8 Action Point
8 Satisfaction
Space potato chips! Strange thing is that guys love them, but the woman of the crew have forbidden them in the refectory. Apparently they smell of socks and are too stodgy...
Ration 2.jpg Proactive Puffed Rice
Vending Machine
Non-perishable 10 Action Point
5 Satisfaction
  • 55% chance to damage a door.

Fruits and Trees

More info Main article: Gardening.


Plant Fruit Growth Time Effect
Fruit tree00.jpg Banana Tree Fruit banana.jpg Banana 36 cycles 1 Action Point , 1 Morale, 1 Health Point, 1 Satisfaction, Perishable
Fruit tree13.jpg Bumpjunkin Fruit13.jpg Jumpkin 7-12 cycles

3 Action Point , 1 Morale, 1 Health Point, 0 Satisfaction, Perishable

Disease Junkbumpkinitis

Fruit tree01.jpg Creepist Fruit01.jpg Creepnut Random Random (changes for each ship and kind of fruit)

+1 to +3 Action Point , -1 to +1 Morale, 1 Satisfaction, Perishable

  • Botanists Icon Confirm: and mush? can see their properties.

0-4 effects among:

  • Other:
    • 1 extra Action Point with Dice.png 50% chance


Fruit tree02.jpg Cactax Fruit02.jpg Meztine
Fruit tree03.jpg Bifflon Fruit03.jpg Guntiflop
Fruit tree04.jpg Pulminagro Fruit04.jpg Ploshmina
Fruit tree05.jpg Precatus Fruit05.jpg Precati
Fruit tree06.jpg Buttalien Fruit06.jpg Bottine
Fruit tree07.jpg Platacia Fruit07.jpg Fragilane
Fruit tree08.jpg Tubiliscus Fruit08.jpg Anemole
Fruit tree09.jpg Graapshoot Fruit09.jpg Peniraft
Fruit tree10.jpg Fiboniccus Fruit10.jpg Kubinus
Fruit tree11.jpg Mycopia Fruit11.jpg Caleboot
Fruit tree12.jpg Asperagunk Fruit12.jpg Filandra

Books and Documents

Item Contents Summary
Book.jpg Mage Book
1 x Found in Storage
3 x Decoding the Xyloph Database Xyloph DB

Learn a new skill

Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.
Document.jpg Document
1 x Printing the LIST (Icon Tracker)
1 x Decoding Xyloph Database Finola's List

A printed document, useful for the mush hunt.
Book.jpg Commander's Manual
1 x Found on Bridge

Useless book. Is not consumed when read.
Book.jpg Mush Research Review
1 x Found in Laboratory

Useless book. Is not consumed when read.