Difference between revisions of "Skills"
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! Level !! Name !! Icon (hover for desc.) !! Details | ! Level !! Name !! Icon (hover for desc.) !! Details | ||
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| − | |1 || Fungal Kitchen || {{H:title|A fine example of the fine cuisine of Sol.|[[File:Fungus cook.png]]}} || "You can create a boobytrapped ration by mixing a Spore and one ration using 1 AP." | + | |1 || [[Fungal Kitchen]] || {{H:title|A fine example of the fine cuisine of Sol.|[[File:Fungus cook.png]]}} || "You can create a boobytrapped ration by mixing a Spore and one ration using 1 AP." |
This action uses a stored spore and is completely invisible regardless of whether cameras or people are present. You can target standard rations, cooked rations, alien steaks, fruit, coffee, and pills. Note that cooking will remove the spore, but freezing won't. Mush can see which items are contaminated, but humans cannot. Humans will automatically pick up contaminated items first. | This action uses a stored spore and is completely invisible regardless of whether cameras or people are present. You can target standard rations, cooked rations, alien steaks, fruit, coffee, and pills. Note that cooking will remove the spore, but freezing won't. Mush can see which items are contaminated, but humans cannot. Humans will automatically pick up contaminated items first. | ||
|- | |- | ||
| − | |1 || Phagocyte || [[File:Phagocytosis.png|In hard times, you have THE SOLUTION.]] || "For 0 AP, you can devour a Spore which gives you 4 AP and 4 HP." | + | |1 || [[Phagocyte]] || [[File:Phagocytosis.png|In hard times, you have THE SOLUTION.]] || "For 0 AP, you can devour a Spore which gives you 4 AP and 4 HP." |
This action uses a stored spore and is completely invisible regardless of whether cameras or people are present. | This action uses a stored spore and is completely invisible regardless of whether cameras or people are present. | ||
|- | |- | ||
| − | |2 || Traitor || [[File:Traitor.png|You have developed an innate ability to attract misfortune. Look - a mankarog ... let's see what happens when we tickle it...]] || "The probability of getting negative results on expeditions in which you participate are multiplied by two." | + | |2 || [[Traitor]] || [[File:Traitor.png|You have developed an innate ability to attract misfortune. Look - a mankarog ... let's see what happens when we tickle it...]] || "The probability of getting negative results on expeditions in which you participate are multiplied by two." |
This ability is passive, does not stack with the presence of multiple Traitors, and functions even if the possessor is left on the Icarus (e.g., lacking a spacesuit on a planet without oxygen). | This ability is passive, does not stack with the presence of multiple Traitors, and functions even if the possessor is left on the Icarus (e.g., lacking a spacesuit on a planet without oxygen). | ||
|- | |- | ||
| − | |2 || Anonymush || [[File:Anonymous.png|Your mycotoxins are indetectable in the atmosphere. You are a predator after all!]] || "You'll appear as human on the crew bar except once you are dead." | + | |2 || [[Anonymush]] || [[File:Anonymous.png|Your mycotoxins are indetectable in the atmosphere. You are a predator after all!]] || "You'll appear as human on the crew bar except once you are dead." |
This ability is passive. | This ability is passive. | ||
|- | |- | ||
| − | |3 || Hard Boiled || [[File:Tough.png|Your skin is particularly tough. Plastenite without the sweat.]] || "All combat damage you sustain is reduced by one point." | + | |3 || [[Hard Boiled]] || [[File:Tough.png|Your skin is particularly tough. Plastenite without the sweat.]] || "All combat damage you sustain is reduced by one point." |
This ability is passive, and sometimes stacks with Plastenite Armor (buggy). Can be detected by others when low-damage attacks are negated by this skill. | This ability is passive, and sometimes stacks with Plastenite Armor (buggy). Can be detected by others when low-damage attacks are negated by this skill. | ||
It is not clear whether this skill works in exploration combat. | It is not clear whether this skill works in exploration combat. | ||
|- | |- | ||
| − | |3 || Saboteur || [[File:Sapper.png|Your saliva becomes lightly acidic which is sufficient to short-circuit pretty much anything...]] || "Your chances of success in attempts to Sabotage equipment are doubled." | + | |3 || [[Saboteur]] || [[File:Sapper.png|Your saliva becomes lightly acidic which is sufficient to short-circuit pretty much anything...]] || "Your chances of success in attempts to Sabotage equipment are doubled." |
This ability is passive. | This ability is passive. | ||
|- | |- | ||
| − | |4 || Demoralize || [[File:Disheartening contact.png|Mush pheromones do not allow direct communication but saturation can destabilize. You know how to take advantage of this.]] || "For 2 AP you can cause a crewmate to lose 2 morale." | + | |4 || [[Demoralize]] || [[File:Disheartening contact.png|Mush pheromones do not allow direct communication but saturation can destabilize. You know how to take advantage of this.]] || "For 2 AP you can cause a crewmate to lose 2 morale." |
This ability is secret; however, it will not be logged if you are alone with the target. It is also aggressive, which is affected by Ian's Pacifism and Chao's Crazy Eyes. The target will always know who used this ability. Note that you will not receive any notification if/when the target reaches 0 morale. Also, fatal depression only occurs at the beginning of cycles. | This ability is secret; however, it will not be logged if you are alone with the target. It is also aggressive, which is affected by Ian's Pacifism and Chao's Crazy Eyes. The target will always know who used this ability. Note that you will not receive any notification if/when the target reaches 0 morale. Also, fatal depression only occurs at the beginning of cycles. | ||
|- | |- | ||
| − | |5 || Trapper || [[File:Trapper.png|Surprise!]] || "For 1 AP, you can booby trap a shelf unit with a Spore. If someone touches the Unit, they will become Infected. If they are Mush, the spore is lost." | + | |5 || [[Trapper]] || [[File:Trapper.png|Surprise!]] || "For 1 AP, you can booby trap a shelf unit with a Spore. If someone touches the Unit, they will become Infected. If they are Mush, the spore is lost." |
This action is secret and requires a stored spore. Note that using any item in the room will trigger the trap (e.g., accessing a terminal, picking up an object), but simply inspecting the shelf will not. Furthermore, the spore will be wasted if Chun or another mush triggers the trap. | This action is secret and requires a stored spore. Note that using any item in the room will trigger the trap (e.g., accessing a terminal, picking up an object), but simply inspecting the shelf will not. Furthermore, the spore will be wasted if Chun or another mush triggers the trap. | ||
|- | |- | ||
| − | |6 || Transfer || [[File:Transfert.png|The Mush has passed to you one of the genotypes from our weapons of mass transmission. Help yourself!]] || "Single action: You can inhabit the body of another human. They must have been infected at least once. They will then find themselves in your body... and may warn your crewmates." | + | |6 || [[Transfer]] || [[File:Transfert.png|The Mush has passed to you one of the genotypes from our weapons of mass transmission. Help yourself!]] || "Single action: You can inhabit the body of another human. They must have been infected at least once. They will then find themselves in your body... and may warn your crewmates." |
This ability is entirely invisible regardless of whether people or cameras are present. The following things will remain with their respective characters: glory earned, inventory, communication items, health and statuses, titles, action points, private and favorited conversations, knowledge of personally hidden items, commander-assigned mission (if any), and equipped premium outfit. Things that transfer with the player include vanities (hearts, storm cloud, etc.), gold/silver/bronze standing, and the character level. Note that you will remain a mush agent and keep your mush skills; however, all spores the two characters had will be removed. | This ability is entirely invisible regardless of whether people or cameras are present. The following things will remain with their respective characters: glory earned, inventory, communication items, health and statuses, titles, action points, private and favorited conversations, knowledge of personally hidden items, commander-assigned mission (if any), and equipped premium outfit. Things that transfer with the player include vanities (hearts, storm cloud, etc.), gold/silver/bronze standing, and the character level. Note that you will remain a mush agent and keep your mush skills; however, all spores the two characters had will be removed. | ||
|- | |- | ||
| − | |6 || Splashproof|| [[File:Water resistant.png|Fungic research has brought to light a new mucus which is perfect for making this change.]] || "Showering doesn't cause you to lose any HP." | + | |6 || [[Splashproof]] || [[File:Water resistant.png|Fungic research has brought to light a new mucus which is perfect for making this change.]] || "Showering doesn't cause you to lose any HP." |
This ability is passive. | This ability is passive. | ||
|- | |- | ||
| − | |7 || Doorman || [[File:Doorman.png|Some rampant macrolepiota can imitate the unpleasant effects of proactive puffed rice. That works out well for you as the Mush has given you its genotype.]] || "Every day, you can Sabotage a Door for free." | + | |7 || [[Doorman]] || [[File:Doorman.png|Some rampant macrolepiota can imitate the unpleasant effects of proactive puffed rice. That works out well for you as the Mush has given you its genotype.]] || "Every day, you can Sabotage a Door for free." |
This ability is passive and secret. The door to be sabotaged is chosen at random from those in your room. | This ability is passive and secret. The door to be sabotaged is chosen at random from those in your room. | ||
|- | |- | ||
| − | |7 || Slimetrap || [[File:Slimetrap.png|These damn mushrooms reproduce quickly. Really quickly. Too quickly! They're everywhere!]] || "For 1 AP, the targeted player gets dirty in between 1 and 4 cycles" | + | |7 || [[Slimetrap]] || [[File:Slimetrap.png|These damn mushrooms reproduce quickly. Really quickly. Too quickly! They're everywhere!]] || "For 1 AP, the targeted player gets dirty in between 1 and 4 cycles" |
This ability is secret; however, it will not be logged if you are alone with the target. The target will become dirty even if they have the apron in their inventory. | This ability is secret; however, it will not be logged if you are alone with the target. The target will become dirty even if they have the apron in their inventory. | ||
|- | |- | ||
| − | |8 || Nightmarish || [[File:Nightmare.png|lepiotas Mush can reshape the waves these poor humans. With some modification, they can prevent a human to rest.]] || "For 0 AP, you can trigger nightmares in a sleeping player. They will no longer receive the sleep bonus." | + | |8 || [[Nightmarish]] || [[File:Nightmare.png|lepiotas Mush can reshape the waves these poor humans. With some modification, they can prevent a human to rest.]] || "For 0 AP, you can trigger nightmares in a sleeping player. They will no longer receive the sleep bonus." |
This action is secret; however, it will not be logged if you are alone with the target. It is also aggressive, which is affected by Ian's Pacifism and Chao's Crazy Eyes. The victim's regular sleep message will be different, but they will not know who cursed them. The effect lasts until the victim gets up; after that, they can sleep normally. | This action is secret; however, it will not be logged if you are alone with the target. It is also aggressive, which is affected by Ian's Pacifism and Chao's Crazy Eyes. The victim's regular sleep message will be different, but they will not know who cursed them. The effect lasts until the victim gets up; after that, they can sleep normally. | ||
|- | |- | ||
| − | |9 || Ninja || [[File:Ninja.png|With your boosted myelin, your movement speed is incredible.]] || "Your hand-to-hand attacks become anonymous actions." | + | |9 || [[Ninja]] || [[File:Ninja.png|With your boosted myelin, your movement speed is incredible.]] || "Your hand-to-hand attacks become anonymous actions." |
Change the name of the assailant to "Someone". | Change the name of the assailant to "Someone". | ||
|- | |- | ||
| − | |10 || Bacterophile || [[File:bacterial_contact.png|Your 10 foot bacteria may have uses particularly virulent.]] || "For 2 AP, you can give a disease to a teammate." | + | |10 || [[Bacterophile]] || [[File:bacterial_contact.png|Your 10 foot bacteria may have uses particularly virulent.]] || "For 2 AP, you can give a disease to a teammate." |
This ability is secret; however, it will not be logged if you are alone with the target. It is also aggressive, which is affected by Ian's Pacifism and Chao's Crazy Eyes. The disease is chosen at random. | This ability is secret; however, it will not be logged if you are alone with the target. It is also aggressive, which is affected by Ian's Pacifism and Chao's Crazy Eyes. The disease is chosen at random. | ||
|- | |- | ||
| − | |11 || Fertile || [[File:Fertile.png|Your spore production is remarkable. Spore one day, spore forever.]] || "Every day, you can extract one spore at no cost." | + | |11 || [[Fertile]] || [[File:Fertile.png|Your spore production is remarkable. Spore one day, spore forever.]] || "Every day, you can extract one spore at no cost." |
This ability is passive and only benefits the possessor. Any spores after the first will cost energy as usual. | This ability is passive and only benefits the possessor. Any spores after the first will cost energy as usual. | ||
|- | |- | ||
| − | |11 || Mycellium Spirit || [[File:Mycellium spirit.png|Your mission is sacred.]] || "As long as you are alive, the mush can produce one additional Spore per day." | + | |11 || [[Mycellium Spirit]] || [[File:Mycellium spirit.png|Your mission is sacred.]] || "As long as you are alive, the mush can produce one additional Spore per day." |
This ability is passive and applies the entire mush team. It stacks, so each mush with this trait increases the spore limit further. | This ability is passive and applies the entire mush team. It stacks, so each mush with this trait increases the spore limit further. | ||
|- | |- | ||
| − | |12 || Nimble Fingers || [[File:Nimble fingers.png|With a little help from your rhizomes, you can do wonderful things...such as manipulating cameras.]] || "Installing and removing cameras is secret for you." | + | |12 || [[Nimble Fingers]] || [[File:Nimble fingers.png|With a little help from your rhizomes, you can do wonderful things...such as manipulating cameras.]] || "Installing and removing cameras is secret for you." |
This ability is passive and secret; however, the camera by itself cannot detect the manipulation. | This ability is passive and secret; however, the camera by itself cannot detect the manipulation. | ||
|- | |- | ||
| − | |13 || Radio Pirate || [[File:Radio piracy.png|This method of prehistoric communication is overrated. Duly noted.]] || "For 3 AP, you can jam communications of a player. This breaks the Walky-Talky and allows you to write in their place." | + | |13 || [[Radio Pirate]] || [[File:Radio piracy.png|This method of prehistoric communication is overrated. Duly noted.]] || "For 3 AP, you can jam communications of a player. This breaks the Walky-Talky and allows you to write in their place." |
This ability is secret; however, it will not be logged if you are alone with the target. | This ability is secret; however, it will not be logged if you are alone with the target. | ||
|- | |- | ||
| − | |14 || Infector || [[File:infectious_agent.png|You make 14 holes. Small holes. Many small holes.]] || "Allows you to punch once more every day." | + | |14 || [[Infector]] || [[File:infectious_agent.png|You make 14 holes. Small holes. Many small holes.]] || "Allows you to punch once more every day." |
|- | |- | ||
| − | |15 || NERON Access || [[File:Neron access.png|The ambiguities in the NERON code are tempting for the Mush sometimes ...]] || "You can access the NERON BIOS even if you are not the Administrator." | + | |15 || [[NERON Access]] || [[File:Neron access.png|The ambiguities in the NERON code are tempting for the Mush sometimes ...]] || "You can access the NERON BIOS even if you are not the Administrator." |
|- | |- | ||
| − | |16 || Pyromaniac || [[File:Pyromane.png|The arsonist can inject microspores explosives in a flammable surface to trigger a violent combustion that may eventually damage the ship.]] || "For 4 AP, start a fire in your current room." | + | |16 || [[Pyromaniac]] || [[File:Pyromane.png|The arsonist can inject microspores explosives in a flammable surface to trigger a violent combustion that may eventually damage the ship.]] || "For 4 AP, start a fire in your current room." |
This action is secret, and the fire is IMMEDIATELY announced by NERON. | This action is secret, and the fire is IMMEDIATELY announced by NERON. | ||
|- | |- | ||
| − | |17 || NERON Depression || [[File:nerondepress.png|When NERON gets sick, it's the Daedalus that vomits.]] || "For 3 AP, you cause NERON to randomly change its settings next round." | + | |17 || [[NERON Depression]] || [[File:nerondepress.png|When NERON gets sick, it's the Daedalus that vomits.]] || "For 3 AP, you cause NERON to randomly change its settings next round." |
|- | |- | ||
| − | |18 || Mass Moisification || [[File:massggedon.png|Description.]] || "Text." | + | |18 || [[Mass Moisification]] || [[File:massggedon.png|Description.]] || "Text." |
|} | |} | ||
[[Category:To Do]] | [[Category:To Do]] | ||
Revision as of 03:11, 19 December 2013
Skills give passive bonuses or special actions.
Each character has 5 or 6 skills available.
A mush has more access to skills Mush mush that only see, and lose the use of certain human skills.
The first skill (2 for mush) is available from the start, the following are unlockable with the experience.
To gain a skill during a voyage, it requires a free skill slot. You cannot change your skills on a voyage, but you can pick new skills for each voyage, even if you play the same character. The exception to this is if you are playing a mush that gets turned human with the serum, at that point, you will be allowed to re-pick your human skills.
Contents
Mage Books
These consumable items give a human skill in addition to your maximum number of skill slots and last for the duration of the game:
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Each character can use one mage book per game.
Human Skills
| This is the NEW Skill table which draws its data directly from the Skill pages. Please help out with translating other skills to the new code you will find at the top of the below 4 Skills' singular pages, and populating this new table!! Ividyon (talk) |
| Skill | Description | Learned by: | If |
|---|
Note: I'm starting at the top and will remove this note when I'm done. If someone wants to start at the bottom while I'm working from the top, that's fine :) Spacekadt (talk) 19:45, 18 December 2013 (MST)
| Character / Level | Skill | Description | Mush Status | |
|---|---|---|---|---|
| Eleesha 2 Hua 5 |
Determined | Once they begin their task, nothing can distract the determined player.
|
Kept | |
| Finola 4 Janice 4 Mage Book |
Diplomat | A good diplomat knows how to communicate effectively with extra-terrestrials.
|
Kept | |
| Roland 4 Ian 5 Mage Book |
Firefighter | The Firefighter has great experience which means they will always succeed when using the extinguisher.
|
Kept | |
| Ian 6 | Frugivore | Lost* | ||
| Raluca 4 | Genius | When divinely enlightened by the flame of consciousness, the genius can find a solution to any problem encountered aboard the Daedalus.
|
Kept | |
| Ian 4 | Green Thumb | Plus two pots on the start in Your backpack it makes with 5 (2x planted matured banana trees + 1-2 pots in the garden + 1 pot scatered across the place of Daedalus ) a preety amount of 7 pots with also project at Nexus "Extra pots (3)" a decent number of 10 pots total. With extra lamps + 50 % chance on plant breeding up additional fruit = this will breed up to 10- 20 food and 10 O2 everyday
This skill costs 200 XP (from wikia) |
Kept | |
| Chao 6 | Intimidating | Kept | ||
| Janice 2 Eleesha 4 Frieda 4 Terrence 5 Mage Book |
IT Expert | The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease. | Kept | |
| Jin Su 1 Kuan Ti 5 |
Leader | A Charismatic leader knows how to effectively lead a team and increase morale using powerful, passionate speeches. | Kept | |
| Chun 5 | Lethargy | You will restore 3
|
Kept | |
| Paola 2 Jin Su 5 Mage Book |
Logistics Expert | You personally oversee the organisation of every task aboard the Daedalus in order to maximize the efficiency of every one of your teammates. | Kept | |
| Chun 1 | Mankind's only hope | Her unique immune system makes her the last hope for humanity. As long as she stays alive, we'll have a shot at combating the Mush invasion.
|
Kept | |
| Finola 2 Mage Book |
Medic | Medics have full medical training, allowing them to carry out rapid, appropriate procedures. They are also skilled in surgery. | Kept | |
| Terrence 6 | Metalworker | Kept | ||
| Ian 3 | Mycologist | The Mycologist can treat fungal infections in the Hospital or using a MedKit
When You heal a crewmate, they automaticly lose a spore 100 XP to get this skill (from wikia) |
Lost | |
| Janice 3 | NERON's only friend | As soon as you are aboard the ship, NERON is content, its programs run without a hitch and its performance is noticeably improved.
|
Kept | |
| Chun 2 Finola 3 |
Nurse | Always ready to help. | Kept | |
| Eleesha 3 | Observant | You use 1 |
Kept | |
| Finola 5 | OCD | Kept | ||
| Stephen 3 | Opportunist | The opportunist waits for any chance to ascend in the ship's hierarchy, they will miss no opportunity | Lost* | |
| Gioele 5 | Panic | Lost* | ||
| Gioele 2 | Paranoid | The paranoid crew member always believes their crewmates to be potentially dangerous, they always watch their back using their extra cameras.
|
Kept | |
| Raluca 1 | Physicist | The physicist is a high flier in the field of physics research. Their understanding of quantum mechanics and even the essence of the strings that make up our universe is their major talent. They also have the advantage when repairing PILGRED. |
Kept | |
| Hua 1 Frieda 2 Jin Su 2 Roland 2 Terrence 3 Mage Book |
Pilot | An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive.
|
Kept | |
| Chun 3 | Premonition | Your intuition never fails, you can see the most recent activities of a teammate in the form of a vivid flashback. It's practical, but gives you a monster headache! | Kept | |
| Paola 1 Frieda 5 Janice 5 Mage Book |
Radio Expert | The radio expert can decode the most complicated jumble of spatial waves in order to rebuild or send messages to the other end of the universe.
|
Kept | |
| Paola 5 | Rebel | Halves the AP needed to decode rebel bases. | Kept | |
| Terrence 1 Mage Book |
Robotics Expert | The Robotics Expert can create and operate drones in any way they see fit.
|
Kept | |
| Janice 6 | Self-sacrifice | Kept | ||
| Chao 1 Paola 3 Roland 3 Jin Su 4 Stephen 4 Terrence 4 Mage Book |
Shooter | At ease handling all kinds of weapons.
|
Kept | |
| Janice 1 Mage Book |
Shrink | The Shrink is in charge of psychological support. They are able to keep morale high and treat psychological illness. | Kept | |
| Chun 4 | Sneak | Kept | ||
| Gioele 1 Stephen 2 |
Solid | You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat.
|
Lost | |
| Roland 1 Mage Book |
Sprinter | The Sprinter always puts their best foot forward! They get additional Movement Points. | Kept | |
| Jin Su 6 | Strateguru | Kept | ||
| Chao 2 Frieda 3 Hua 3 |
Survivalist | The Survivalist is great to have on exploration missions. They can defend themselves more effectively against extra-terrestrial life forms and generally deal with these encounters better than anyone else.
|
Kept | |
| Terrence 2 Raluca 3 Hua 4 Kuan Ti 4 Eleesha 5 Mage Book |
Technician | Qualified to repair materials, equipment and the hull of the Daedalus. | Kept | |
| Kuan Ti 2 Roland 5 |
The Optimist | The end of humanity... worse things happen at sea, right? | Lost | |
| Chao 4 | Torturer | The torturer knows all the pressure points and most sensitive areas with which they can convey their most important message... "You WILL talk."
|
Kept | |
| Eleesha 1 | Tracker | The tracker can see the comings and going of every team member. Furthermore, they can print any research results during the game via the Tabulatrix. This provides a list of players of which at least one is Mush.
|
Kept | |
| Hua 6 | U-Turn | Kept | ||
| Gioele 6 | Victimizer | Kept | ||
| Chao 3 | Wrestler | The wrestler's german suplex makes the vertebrae of your enemies tremble.
|
Lost |
Mush Skills
| Level | Name | Icon (hover for desc.) | Details |
|---|---|---|---|
| 1 | Fungal Kitchen | |
"You can create a boobytrapped ration by mixing a Spore and one ration using 1 AP."
This action uses a stored spore and is completely invisible regardless of whether cameras or people are present. You can target standard rations, cooked rations, alien steaks, fruit, coffee, and pills. Note that cooking will remove the spore, but freezing won't. Mush can see which items are contaminated, but humans cannot. Humans will automatically pick up contaminated items first. |
| 1 | Phagocyte | |
"For 0 AP, you can devour a Spore which gives you 4 AP and 4 HP."
This action uses a stored spore and is completely invisible regardless of whether cameras or people are present. |
| 2 | Traitor | |
"The probability of getting negative results on expeditions in which you participate are multiplied by two."
This ability is passive, does not stack with the presence of multiple Traitors, and functions even if the possessor is left on the Icarus (e.g., lacking a spacesuit on a planet without oxygen). |
| 2 | Anonymush | |
"You'll appear as human on the crew bar except once you are dead."
This ability is passive. |
| 3 | Hard Boiled | |
"All combat damage you sustain is reduced by one point."
This ability is passive, and sometimes stacks with Plastenite Armor (buggy). Can be detected by others when low-damage attacks are negated by this skill. It is not clear whether this skill works in exploration combat. |
| 3 | Saboteur | |
"Your chances of success in attempts to Sabotage equipment are doubled."
This ability is passive. |
| 4 | Demoralize | |
"For 2 AP you can cause a crewmate to lose 2 morale."
This ability is secret; however, it will not be logged if you are alone with the target. It is also aggressive, which is affected by Ian's Pacifism and Chao's Crazy Eyes. The target will always know who used this ability. Note that you will not receive any notification if/when the target reaches 0 morale. Also, fatal depression only occurs at the beginning of cycles. |
| 5 | Trapper | |
"For 1 AP, you can booby trap a shelf unit with a Spore. If someone touches the Unit, they will become Infected. If they are Mush, the spore is lost."
This action is secret and requires a stored spore. Note that using any item in the room will trigger the trap (e.g., accessing a terminal, picking up an object), but simply inspecting the shelf will not. Furthermore, the spore will be wasted if Chun or another mush triggers the trap. |
| 6 | Transfer | |
"Single action: You can inhabit the body of another human. They must have been infected at least once. They will then find themselves in your body... and may warn your crewmates."
This ability is entirely invisible regardless of whether people or cameras are present. The following things will remain with their respective characters: glory earned, inventory, communication items, health and statuses, titles, action points, private and favorited conversations, knowledge of personally hidden items, commander-assigned mission (if any), and equipped premium outfit. Things that transfer with the player include vanities (hearts, storm cloud, etc.), gold/silver/bronze standing, and the character level. Note that you will remain a mush agent and keep your mush skills; however, all spores the two characters had will be removed. |
| 6 | Splashproof | |
"Showering doesn't cause you to lose any HP."
This ability is passive. |
| 7 | Doorman | |
"Every day, you can Sabotage a Door for free."
This ability is passive and secret. The door to be sabotaged is chosen at random from those in your room. |
| 7 | Slimetrap | |
"For 1 AP, the targeted player gets dirty in between 1 and 4 cycles"
This ability is secret; however, it will not be logged if you are alone with the target. The target will become dirty even if they have the apron in their inventory. |
| 8 | Nightmarish | |
"For 0 AP, you can trigger nightmares in a sleeping player. They will no longer receive the sleep bonus."
This action is secret; however, it will not be logged if you are alone with the target. It is also aggressive, which is affected by Ian's Pacifism and Chao's Crazy Eyes. The victim's regular sleep message will be different, but they will not know who cursed them. The effect lasts until the victim gets up; after that, they can sleep normally. |
| 9 | Ninja | |
"Your hand-to-hand attacks become anonymous actions."
Change the name of the assailant to "Someone". |
| 10 | Bacterophile | |
"For 2 AP, you can give a disease to a teammate."
This ability is secret; however, it will not be logged if you are alone with the target. It is also aggressive, which is affected by Ian's Pacifism and Chao's Crazy Eyes. The disease is chosen at random. |
| 11 | Fertile | |
"Every day, you can extract one spore at no cost."
This ability is passive and only benefits the possessor. Any spores after the first will cost energy as usual. |
| 11 | Mycellium Spirit | |
"As long as you are alive, the mush can produce one additional Spore per day."
This ability is passive and applies the entire mush team. It stacks, so each mush with this trait increases the spore limit further. |
| 12 | Nimble Fingers | |
"Installing and removing cameras is secret for you."
This ability is passive and secret; however, the camera by itself cannot detect the manipulation. |
| 13 | Radio Pirate | |
"For 3 AP, you can jam communications of a player. This breaks the Walky-Talky and allows you to write in their place."
This ability is secret; however, it will not be logged if you are alone with the target. |
| 14 | Infector | |
"Allows you to punch once more every day." |
| 15 | NERON Access | |
"You can access the NERON BIOS even if you are not the Administrator." |
| 16 | Pyromaniac | |
"For 4 AP, start a fire in your current room."
This action is secret, and the fire is IMMEDIATELY announced by NERON. |
| 17 | NERON Depression | |
"For 3 AP, you cause NERON to randomly change its settings next round." |
| 18 | Mass Moisification | |
"Text." |