Difference between revisions of "Inventory"
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| − | + | The '''inventory''' of ''Mush'' refers to the various hand-held items available for characters' usage around the ship. The [[Daedalus]] comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to [[planetary exploration]], [[gardening]], [[Research]] and [[Communications]]. | |
| − | + | This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects. | |
| + | |||
| + | On ''Mushpedia'', items are sorted into various categories: | ||
| + | #'''Gear''' | ||
| + | #:Holding these items will imbue a [[character]] with a passive effect, changing their attributes or modifying actions they perform. | ||
| + | #'''Exploration''' | ||
| + | #:Holding these items when on an [[expedition]] will provide benefits to the holder and/or the expedition team. | ||
| + | #'''Tools''' | ||
| + | #:Holding these items allows the character to perform new actions. | ||
| + | #'''Weapons''' | ||
| + | #:Holding these items gives the character a boost in combat with other characters, as well as increasing the [[expedition strength]] of an exploring team. | ||
| + | #'''Instruments''' | ||
| + | #:When these items are placed in a given room, they provide various benefits to the crew. | ||
| + | #'''Components''' | ||
| + | #:These items are used in the assembly of other items using {{Item|Blueprints}}. | ||
| + | #'''Miscellaneous''' | ||
| + | #:These items have various uses which cannot be clearly placed in the other categories. | ||
| + | #'''Consumables''' | ||
| + | #:These items can be '''consumed''' by a character to restore points, cure [[illnesses]], or receive other temporary effects. | ||
| + | #*'''Rations''': Foodstuffs available on the ship, typically responsibility of the {{Skill|Chef}}. | ||
| + | #*'''Fruit''': Fruit gathered from trees planted in {{Item|HydroPots}} or found on [[expeditions]], typically responsibility of the {{Skill|Botanist}}. | ||
| + | #*'''Medicine''': Various pills from the Daedalus' well-stocked [[Medlab]], which can also be created with the [[Narcotics Distiller]]. | ||
| + | #'''Documents''' | ||
| + | #:Readable objects which provide useful information or other sorts of benefits to the crew. | ||
| + | |||
| + | {{Info|Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant '''work in progress'''. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the '''[[Help:Item_page_guidelines|Item page guidelines]]''' page.}} | ||
| + | |||
| + | {{Caution|'''Caution''': The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates! | ||
| + | |||
| + | Rework completed up to: '''[[#Miscellaneous|Miscellaneous]]''' section}} | ||
== Properties == | == Properties == | ||
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</div> | </div> | ||
| − | == Gear == | + | == List of inventory items == |
| + | |||
| + | === Gear === | ||
These items provide passive effects when held. | These items provide passive effects when held. | ||
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|} | |} | ||
| − | == Tools == | + | === Tools === |
These items allow for various actions. | These items allow for various actions. | ||
| Line 212: | Line 243: | ||
|} | |} | ||
| − | == Weapons == | + | === Weapons === |
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''. | These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''. | ||
| Line 231: | Line 262: | ||
|} | |} | ||
| − | == Instruments == | + | === Instruments === |
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory. | These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory. | ||
| Line 251: | Line 282: | ||
|} | |} | ||
| − | == Components == | + | === Components === |
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]]. | These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]]. | ||
| Line 266: | Line 297: | ||
|} | |} | ||
| − | == Miscellaneous == | + | === Miscellaneous === |
{| class="wikitable padded-table" width="100%" | {| class="wikitable padded-table" width="100%" | ||
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|} | |} | ||
| − | == Health == | + | === Health === |
{| class="wikitable padded-table" width="100%" | {| class="wikitable padded-table" width="100%" | ||
| Line 301: | Line 332: | ||
|} | |} | ||
| − | == Blueprints == | + | === Blueprints === |
Plans for constructing objects using specific components<br><br>Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.<br><br>If a blueprint is in the same room as its components, anyone may build it for 3 AP.<br><br>When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.<br><br> {{Warning|The Swedish Sofa cannot be picked up. This means you must move the blueprint and the materials to the room you wish to build it in.}} | Plans for constructing objects using specific components<br><br>Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.<br><br>If a blueprint is in the same room as its components, anyone may build it for 3 AP.<br><br>When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.<br><br> {{Warning|The Swedish Sofa cannot be picked up. This means you must move the blueprint and the materials to the room you wish to build it in.}} | ||
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|} | |} | ||
| − | == Consumables == | + | === Consumables === |
'''Actions''': | '''Actions''': | ||
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty. | * '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty. | ||
| Line 417: | Line 448: | ||
** If used on standard ration, changes to a cooked ration for free. | ** If used on standard ration, changes to a cooked ration for free. | ||
| − | === Drugs === | + | ==== Drugs ==== |
* Drugs do not perish. | * Drugs do not perish. | ||
* Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. | * Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. | ||
| Line 471: | Line 502: | ||
|} | |} | ||
| − | === Rations === | + | ==== Rations ==== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
| − | === Fruit === | + | ==== Fruit ==== |
* There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction. | * There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction. | ||
* The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 7-11 cycles to mature. | * The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 7-11 cycles to mature. | ||
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|} | |} | ||
| − | ==== Effects ==== | + | ===== Effects ===== |
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.<br><br> | Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.<br><br> | ||
'''Possible effects:''' | '''Possible effects:''' | ||
| Line 708: | Line 739: | ||
**50% chance for 1 extra {{AP}} | **50% chance for 1 extra {{AP}} | ||
| − | == Books and Documents == | + | === Books and Documents === |
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death. | [[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death. | ||
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[[Category:Incomplete]] | [[Category:Incomplete]] | ||
| − | |||
Revision as of 16:10, 13 March 2014
The inventory of Mush refers to the various hand-held items available for characters' usage around the ship. The Daedalus comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to planetary exploration, gardening, Research and Communications.
This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects.
On Mushpedia, items are sorted into various categories:
- Gear
- Holding these items will imbue a character with a passive effect, changing their attributes or modifying actions they perform.
- Exploration
- Holding these items when on an expedition will provide benefits to the holder and/or the expedition team.
- Tools
- Holding these items allows the character to perform new actions.
- Weapons
- Holding these items gives the character a boost in combat with other characters, as well as increasing the expedition strength of an exploring team.
- Instruments
- When these items are placed in a given room, they provide various benefits to the crew.
- Components
- These items are used in the assembly of other items using
Blueprints.
- These items are used in the assembly of other items using
- Miscellaneous
- These items have various uses which cannot be clearly placed in the other categories.
- Consumables
- These items can be consumed by a character to restore points, cure illnesses, or receive other temporary effects.
- Rations: Foodstuffs available on the ship, typically responsibility of the
Chef.
- Fruit: Fruit gathered from trees planted in
HydroPots or found on expeditions, typically responsibility of the
Botanist.
- Medicine: Various pills from the Daedalus' well-stocked Medlab, which can also be created with the Narcotics Distiller.
- Documents
- Readable objects which provide useful information or other sorts of benefits to the crew.
| Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant work in progress. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the Item page guidelines page. |
| Caution: The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates!
Rework completed up to: Miscellaneous section |
Properties
Items in Mush can possess various properties. Some of these are permanent and depend on the type of item, while others are temporary conditions. The below tables attempt to list and explain these various attributes.
Note: Properties marked in italic are hidden; they are not displayed on the item with an icon or description.
Permanent properties
These properties permanently apply to certain item types.
| Property | Details | |
|---|---|---|
| |
Alien Artefact | This item is a rare alien artefact which has been recovered during planetary exploration with the Icarus. |
| |
Charges | Display the amount of charges left in the item. Every usage depletes a charge. One charge is restored to the item per cycle. |
| |
Heavy | This item is heavy; characters carrying it will receive a movement penalty. See also: |
| |
Module Access | This item allows to access an UI module similar to a terminal, loading up a window separate from the usual game screen. |
| Stackable | If placed on a shelf unit with other items of its type, this item will stack with the others on the same slot. | |
| Personal | These items can only be interacted with by their owners; pick-up and dropping room logs are | |
| Undroppable | Once picked up, certain item types cannot be dropped on a shelf unit; they are typically removed from the inventory by other means. Examples include the | |
| Breakable | This item can be | |
| Flammable | Rather than becoming broken by fires, this item will be entirely consumed. | |
Temporary properties
These properties are temporary conditions which can be remedied.
Food properties
These properties apply only to consumables.
| Property | Visible to | Details | |
|---|---|---|---|
| |
Unstable | |
This perishable foodstuff has been left out for 1 day. No negative effects yet. |
| |
Hazardous | |
This perishable foodstuff has been left out for 2 days. 50% chance to cause |
| |
Decaying | |
This perishable foodstuff has been left out for 3 days or more. 90% chance to cause |
| (Non-)Perishable | Depends | | |
| |
Frozen | Everybody | This consumable has been hyperfrozen using the |
| |
Contaminated | |
If placed on a shelf unit with other items of its type, this item will stack with the others on the same slot. |
Plant properties
These properties apply only to plants.
| Property | Visible to | Details | |
|---|---|---|---|
| |
Young | |
This plant does not produce fruit or |
| |
Thirsty | |
This plant will only produce |
| |
Dried Out | |
This plant will not produce fruit or |
| |
Diseased | |
This plant will not produce fruit or |
| |
Charges | Everybody | On a |
List of inventory items
Gear
These items provide passive effects when held.
| Item | Maintenance | Summary | |||||||
|---|---|---|---|---|---|---|---|---|---|
|
Adjustable Wrench 1 x Found in Storage |
|
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance. Stacks with | ||||||
|
Alien Bottle Opener 1 x Exploration: Artefact event |
|
Stackable. Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance. Stacks with | ||||||
|
Anti-Grav Scooter 1 x Found in Daedalus |
|
Starts with | ||||||
|
iTrakie 1 x 1 x |
|
Personal item; only visible to the owner. Combines the functions of the | ||||||
|
Lenses 2 x Researching |
|
Adds 10% accuracy when shooting at hunters, adds 33% accuracy when shooting at players. | ||||||
|
Oscilloscope 1 x Assembling |
|
Doubles the overall success chance to repair Patrol Ships and the hull of the Daedalus. Also doubles the number of | ||||||
|
Plastenite Armor 1 x Found in Storage |
|
Absorbs 1 point of combat damage. | ||||||
|
Protective Gloves 1 x Found in Storage |
|
When carrying out repairs, your chances of getting injured are divided by 5. | ||||||
|
Rolling Boulder 1 x Exploration: Artefact event |
|
During even-numbered cycles, you earn one additional | ||||||
|
Sniper's Helmet 1 x Assembling |
|
Adds 10% accuracy when shooting at hunters, adds 33% accuracy when shooting at players. | ||||||
|
Soap 1 x Found in Storage |
|
The Wash action costs 1 | ||||||
|
Spacesuit 6 x Found in Daedalus |
|
Stackable. Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships. | ||||||
|
Stainproof Apron 1 x Found in Storage |
|
Protects against most, though not all ways to become | ||||||
|
Super Soaper 1 x Researching Mushicide Soap |
|
The Wash action costs 1 | ||||||
| |
Tracker 1 x Bronze Mode character |
|
Personal item; only visible to the owner. Displays the minimap, showing the position of the crew if they are aboard the Daedalus. Can also display broken equipment and fires once certain NERON Projects are developed. | ||||||
|
Walkie Talkie 1 x |
|
Personal item; only visible to the owner. Enables communication in the general channel and private communication channels outside of the Bridge. A very vital item. | ||||||
Exploration
These items provide benefits when brought along on planetary exploration.
| Item | Maintenance | Summary | |||||||
|---|---|---|---|---|---|---|---|---|---|
|
Babel Module 1 x Assembling |
|
Doubles the chance of gaining | ||||||
|
Drill 1 x Found in Storage |
|
Doubles the amount of | ||||||
|
EchoLocator 1 x Assembling |
|
Makes it 5 times more likely to explore a Hydrocarbon Deposits zone (if available). | ||||||
|
Quadrimetric Compass 1 x Found in Storage |
|
Prevents the wielder from getting | ||||||
|
Rope 2 x Found in Storage |
|
Stackable. Prevents the wielder from sustaining damage in Seismic, Caverns and Mountain zones. Does not protect other party members, and does not protect against the Death event. | ||||||
|
Thermosensor 1 x Assembling |
|
Makes it 5 times more likely to explore Ruminant, Predator, Intelligent Life, Mankarog and Insects zones (if available). | ||||||
|
White Flag 1 x Assembling |
|
Disables the Fight event in the Intelligent Life zone. | ||||||
Tools
These items allow for various actions.
| Item | Maintenance | Summary | |||||||
|---|---|---|---|---|---|---|---|---|---|
|
Alien Holographic TV 1 x Exploration: Artefact event |
|
Use 2 | ||||||
|
Block of Post-it Notes 1 x Found in Storage |
|
A novelty item used to write | ||||||
|
Duct Tape 1 x Found in Storage |
|
For 1 | ||||||
|
Extinguisher 2 x Found in Storage 1 x Assembling |
|
Allows to Extinguish a fire for 1 | ||||||
|
Hacker Kit 1 x Found in Storage |
|
Allows the user to force access to the Command Terminal or BIOS Terminal at a cost of 2 25% base success chance, doubled to 50% if | ||||||
|
MAD Kube 1 x Found in Refectory |
|
A dreadful | ||||||
|
Microwave 1 x Found in Refectory |
|
Starts broken. Allows cooking of | ||||||
|
Superfreezer 1 x Found in Refectory |
|
Starts broken. May be used to Hyperfreeze | ||||||
|
Tabulatrix 1 x Found on Bridge |
|
Cannot be moved. Cannot be hidden. Is used to print several documents, such as The List | ||||||
Weapons
These items provide utility when fighting against other characters, and are also useful for planetary exploration.
| Item | Maintenance | Weapon Stats | Summary | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Knife 1 x Found in Storage |
|
|
Does not count as hand-to-hand combat for purposes of | ||||||||||||
|
Blaster 2 x Found in Storage |
|
|
Risk of injury to victim and attacker. +1 Expedition Strength via the CENTAURI Rebel Base contact. | ||||||||||||
|
Natamy Rifle 1 x Researching Natamy Rifle |
|
|
Deals 6-13 | ||||||||||||
|
Lizaro Jungle 1 x Assembling |
|
|
Starts with | ||||||||||||
|
Old Faithful 1 x Assembling |
|
|
A heavy machinegun that can be used to make short work of somebody with its plentiful charges. | ||||||||||||
|
Rocket Launcher 1 x Assembling |
|
|
Starts with | ||||||||||||
|
Grenade 1 x Found in Daedalus 1 x Assembling |
|
|
Costs 1 Cannot be thrown by humans if NERON Core Peace is active, although | ||||||||||||
Instruments
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock Research projects, can also be in a character's inventory.
| Item | Maintenance | Summary | |||||||
|---|---|---|---|---|---|---|---|---|---|
|
Camera 3 x Found in Storage 2 x |
|
Cannot be dropped. Cannot be hidden. | ||||||
|
Invertebrate Shell 1 x Exploration: Artefact event |
|
Stackable. When placed in a Turret room, adds 100% damage to shots from the turret, however if the Invertebrate Shell is destroyed, a fire starts in the room. | ||||||
|
Magellan Liquid Map 1 x Exploration: Artefact event |
|
When placed on the Bridge, newly scanned planets will start with 1-2 sections revealed. This effect does not stack. | ||||||
|
Mush Genome Disk 1 x Decoding Xyloph DB |
|
Unlocks additional Research projects when placed in the Laboratory. | ||||||
|
Mush Sample 1 x Found in Daedalus |
|
Unlocks additional Research projects when placed in the Laboratory. Its functionality can be replaced by a Xyloph DB entry. | ||||||
|
Invalid item | Incorrect Item Link; either this item (Myco Alarm) does not have its own page yet, or you have mistyped it. | |||||||
|
Printed Circuit Jelly 1 x Exploration: Artefact event |
|
When placed in the Nexus, +3% is added to Research base efficiency. | ||||||
|
Starmap Fragment 1 x Exploration: Artefact event 1 x Exploration: Cristalite zone |
|
The key to the Eden ending, 3 of these are required to reach the new world. One Starmap Fragment unlocks the | ||||||
|
Water Stick 1 x Exploration: Artefact event |
|
Unlocks the | ||||||
Components
These items may look like trash, but they're, in fact, very helpful in assembling
Blueprints as well as reinforcing and repairing existing items, as well as the hull of the Daedalus.
| Item | Maintenance | Summary | |||||
|---|---|---|---|---|---|---|---|
|
Old T-Shirt 1 x Found in Storage |
|
Used in assembling the White Flag blueprint. | ||||
|
Scrap Metal 1-2 x Dismantling certain items 1 x Opening 5 x 4 x |
|
Stackable. Various bits and bobs for the creation of items. | ||||
|
Thick Tube 1 x Dismantling Shower 1 x Dismantling |
|
Used in the construction of the | ||||
|
Plastic Scraps 1-2 x Dismantling certain items 1 x Opening 4 x |
|
Stackable. Various plastic trash used in the creation of items. | ||||
Miscellaneous
| Item | Maintenance | Summary | |||||||
|---|---|---|---|---|---|---|---|---|---|
|
Blueprint 5 x Found in Daedalus 3 x Decoding the Xyloph DB 1 x |
|
Each blueprint allows the construction of a certain item. It can be built for 3 | ||||||
|
Fuel Capsule 1 x Retrieving from Fuel Tank 1 x Opening |
|
Cannot be dropped. Contains 1 | ||||||
|
HydroPot 3 x Found in Hydroponic Garden 2 x Found in Daedalus 3 x 2 x |
|
Fruit can be planted in it for 2 | ||||||
|
Lunchbox 1 x Vending Machine |
|
Starts with | ||||||
|
Oxygen Capsule 1 x Retrieving from Oxygen Tank 1 x Opening |
|
Cannot be dropped. | ||||||
|
Schrödinger 1 x |
|
Cannot be hidden. | ||||||
|
Space Capsule 1 x Recovering via Pasiphae |
|
Stackable. The primary source of blueprint components. Costs 1 | ||||||
|
Support Drone 1 x Found in Daedalus 1 x Extra Drone NERON Project 1 x Assembling |
|
Cannot be hidden. A helpful, autonomous machine which attempts to repair defective equipment in the room before moving somewhere else. | ||||||
|
Survival Kit 1 x Vending Machine |
|
Starts with | ||||||
|
Swedish Sofa 1 x Assembling |
|
Cannot be moved. Cannot be hidden. Works just like a Bed, except that it is a shelf object rather than an actual room object. Grants all bonuses related to | ||||||
|
Thermos of Coffee 1 x Vending Machine |
|
Starts with | ||||||
Health
| Item | Maintenance | Summary | ||
|---|---|---|---|---|
|
Bandage 2 x Found in Medlab 2 x Using |
Stackable. Uses 1 |
||
|
Medikit 1 x Found in Daedalus |
|
Uses 2 With |
|
|
Jar of Alien Oil 1 x Exploration: Artefact event |
Heals |
Heals |
|
|
Retro-Fungal Serum 1 x Researching |
|
Cures a character of the |
|
|
Spore Sucker 1 x Researching Spore Sucker |
|
Allows wielder to spend 1 | |
Blueprints
Plans for constructing objects using specific components
Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.
If a blueprint is in the same room as its components, anyone may build it for 3 AP.
When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.
| The Swedish Sofa cannot be picked up. This means you must move the blueprint and the materials to the room you wish to build it in. |
Consumables
Actions:
- Consume: Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.
- Hyperfreeze: 1 AP or cooking point required. The Superfreezer must be in the room and working
- Converts an Alien steak or a cooked ration into a standard ration
- Removes spores from the food
- Gives the food the attribute "Frozen" without affecting anything else, spoiled food is still spoiled.
- Express Cook: Need the microwave. Caution: Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.
- If food is frozen, removes the attribute "Frozen." Spoilage status stays the same.
- If used on standard ration, changes to a cooked ration for free.
Drugs
- Drugs do not perish.
- Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties.
- Each ship starts with 12 drugs. The Narcotics Distiller can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.
Drugs can have different combinations of the following effects:
- May have 0-1 of the following: -2, +1, +2 or +3
- May have 0-1 of the following: +1, +2, or +3
, +2 or +4
- May have 1-4 of the following:
- Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm
- Disorder Cures: Paranoid Crisis, Depression, Migraine
| Image | Name | Image | Name |
|---|---|---|---|
|
Bacta |
|
Spyce |
|
Newke |
|
Twinoid |
|
Pinq |
|
Xenox |
|
Puuquf |
|
Eufurylate |
|
Pymp |
|
Betapropyl |
|
Soma |
Rations
| Image | Name Origin Attributes |
Perishability | Effects | Details |
|---|---|---|---|---|
|
Anabolic 4 x Anabolics |
8 |
||
|
Coffee Coffee Machine 4 x Thermos |
Perishable | 2 |
|
|
Organic Waste 3-4 x Quarantine |
6 -4 16 Satisfaction |
Remains of a player put in quarantine.
| |
|
Standard Ration 32 x Refectory 3 x Lunchbox |
Non-perishable | 4 -1 4 Satisfaction |
|
|
Cooked Ration Cooking |
Perishable | 4 4 Satisfaction |
|
|
Alien Steak Exploration |
Perishable | 4 -1 4 Satisfaction |
|
|
Lombrick Bar Vending Machine |
Non-perishable | 6 2 8 Satisfaction |
A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp... |
|
SuperVitamin Bar Vending Machine |
Non-perishable | 8 4 6 Satisfaction |
The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!
|
|
Space Potato Vending Machine |
Non-perishable | 8 8 Satisfaction |
|
|
Proactive Puffed Rice Vending Machine |
Non-perishable | 10 5 Satisfaction |
|
Fruit
- There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction.
- The ship starts with 2 mature banana trees. Bananas give 1
, 1
, and 1
, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3
, 1
, and 1
, and take 7-11 cycles to mature.
- All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.
- See Gardening for plant care information.
TODO: Need English names of fruits, fill in as seen please.
Effects
Fruit may give between 1-3
, -1-1
, 0-1
, 0-1, 1 satisfaction and 0-4 of the following possible effects.
Possible effects:
- Disease cures:
- Influenza
- Migraine
- Gastric Reflux
- Cold
- Coprolalia
- Sinus Storm
- Tapeworm
- 25% chance to cure Tapeworm
- 30% chance to cure Influenza
- 35% chance to cure Influenza
- 45% chance to cure Black Bites
- 50% chance to cure Fungic Infection
- 65% chance to cure Fungic Infection
- Diseases caused:
- Tinnitus
- Migraine within 4-5 cycles of consumption
- Extreme Tinnitus within 5-6 cycles of consumption
- Extreme Tinnitus within 11-15 cycles of consumption
- Influenza within 7-15 cycles of consumption
- Fungal Infection within 9-14 cycles of consumption
- Food Poisoning within 5-11 cycles of consumption
- Mild Nausea within 4-9 cycles of consumption
- Sinus Storm within 3-11 cycles of consumption
- Skin Inflammation within 5 to 12 cycles
- Tapeworm within 5-13 cycles of consumption
- 25% chance of Gastric Reflux within 5-12 cycles of consumption
- 45% chance of Space Rabies within 7-12 cycles of consumption
- 60% chance of Fungic Infection within 10-11 cycles of consumption
- Psychological Illness cures:
- Coprolalia
- Vertigo
- 65% chance of curing Cronic Vertigo
- 65% chance of curing Psychotic Episodes
- Psycohogical Illnesses caused
- 60% chance of causing Chronic Migraine within 7-12 cycles
- Crabisme within 4-10 cycles
- Other:
Books and Documents
Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.
The main source of Mage Books is through the Communication Officer's Xyloph DB, which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.
Example:
A Level 3 Chun, which has used a mage-book to learn Biologist, displayed below their third skill (Gold Mode)




















































































































