Difference between revisions of "Events at Cycle Change"
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* '''At Cycle 1''' | * '''At Cycle 1''' | ||
| − | | '''All characters''' | + | | '''All characters''' lose 2 {{morale}} |
* Reduced by 1 for all characters if {{Skill|Mankind's only hope}} is present and alive. | * Reduced by 1 for all characters if {{Skill|Mankind's only hope}} is present and alive. | ||
* Additionally reduced by 1 for characters with {{Skill|The Optimist}}. | * Additionally reduced by 1 for characters with {{Skill|The Optimist}}. | ||
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| '''Electrical spikes''': | | '''Electrical spikes''': | ||
* All equipment of the room is [[file:broken.png]] damaged | * All equipment of the room is [[file:broken.png]] damaged | ||
| − | * All characters in the room | + | * All characters in the room lose 3{{hp}} |
|- | |- | ||
| {{Notification|Public}} | | {{Notification|Public}} | ||
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* [[File:dice.png]] Random chance, never when GPU is active | * [[File:dice.png]] Random chance, never when GPU is active | ||
| '''The room shakes''': | | '''The room shakes''': | ||
| − | * All characters in the room | + | * All characters in the room lose 1-3{{hp}} |
* The amount of {{hp}} lost is {{Privacy|Private}} | * The amount of {{hp}} lost is {{Privacy|Private}} | ||
|- | |- | ||
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* Always, even with active Oxygenated Ducts. | * Always, even with active Oxygenated Ducts. | ||
| − | | Each '''broken {{equipment|Oxygen Tank}}''' makes the ship | + | | Each '''broken {{equipment|Oxygen Tank}}''' makes the ship lose 1{{O2}} |
|- | |- | ||
| {{Notification|Announcement}} | | {{Notification|Announcement}} | ||
Revision as of 06:01, 8 November 2018
This page attempts to make an extensive list of all game events that occur at cycle change.
Note that the majority of events are triggered by certain conditions, and, in many cases, chance.
Contents
General Character Resources
Main article: Resources.
| Notification | Condition | Event |
|---|---|---|
| |
|
All characters gain 1 |
| |
|
All characters gain 1 |
| |
|
All characters gain 1 |
| |
|
Character gains 1 |
| |
|
Character gains 1 |
| |
|
Character gains 1 |
| |
|
Character gains 1 |
| |
|
Character gains 1 |
| |
|
Character loses 2 |
| |
Character gains 1 | |
| |
|
|
| |
|
Characters with the following skills gain skill-specific Action Points: |
Titles and Statuses
Main article: Titles.
Main article: Status.
| Notification | Condition | Event |
|---|---|---|
| |
Character becomes | |
|
Character becomes | |
| None |
|
Character loses 1 Satisfaction |
| None |
|
Character loses status |
| None |
|
Character becomes |
| |
|
Character loses 1 |
| |
A-True adjustment: Title |
Health and Morale
Main article: Health.
| Notification | Condition | Event |
|---|---|---|
| |
|
All characters gain 1 |
| |
|
All characters lose 2
|
| |
|
|
| |
|
|
| |
|
Character gains 1 |
| |
Character gets a | |
| (Varies) | Symptoms of the illness: may include loss of | |
| |
Character is cured. | |
| |
Character gets therapy.
| |
| |
|
Hazards
Main article: Dangers.
| Notification | Condition | Event |
|---|---|---|
| |
|
General Patching Up (GPU) is activated for this cycle |
| (except for doors) |
An equipment becomes | |
| |
|
An electrical equipment becomes |
| |
Electrical spikes: | |
| |
The room shakes:
| |
| |
Metal plates:
| |
| |
| |
| |
|
A fire is extinguished automatically before it does any damage |
| |
| |
| |
The DAEDALUS loses 2-3 | |
| |
The fire spreads to an adjacent room. | |
| |
Character in the room loses 2
|
Items and Equipment
Main article: Inventory.
Main article: Equipment.
| Notification | Condition | Event |
|---|---|---|
| |
|
Drones do their actions: extinguish a |
| None |
|
Charged items or equipments restore 1
|
| None |
|
Perishable food is destroyed. |
| None |
|
Perishable food decays one step in the series |
| None |
|
|
Oxygen and Plants
Main article: Oxygen.
Main article: Gardening.
| Notification | Condition | Event |
|---|---|---|
| |
|
Oxygenated Ducts are activated for this cycle |
| None |
|
The ship consumes 1 |
| |
|
Each broken Oxygen Tank makes the ship lose 1 |
| |
| |
| None | | |
| None | Plant becomes | |
| None | Each plant produce 1 | |
| |
Plant produces 1 fruit | |
| |
|
Plant produces 1 fruit |
| None |
|
A plant becomes |
Main article: Hunters.
Main article: Navigation.
Main article: Communications.
| Notification | Condition | Event |
|---|---|---|
| |
A wave of new | |
| |
|
The DAEDALUS reaches its destination |
| |
|
A fraction of the Hunters and all Traxes catch up with the DAEDALUS
|
| None |
|
Hunters attack and deal damage (mainly to the |
| |
A Transporter arrives | |
| |
A Transporter leaves
| |
| None |
|
The Plasma Shield gains 5hp |
| |
| |
| |
|
|
| |
The communication attempt from a Rebel Base times out |
Miscellaneous
| Notification | Condition | Event |
|---|---|---|
| |
A-True protocol: the DAEDALUS is destroyed, | |
| None |
|
Actions with a daily limit become available again:
|
| None |
|
The |
As a consequence of events listed so far, the following can be triggered at cycle change. Those events may also happen at any time.
| Notification | Condition | Event |
|---|---|---|
| |
| |
| |
|
All humans lose 1 |
| None | Character becomes | |
| None | Character becomes | |
| Irrelevant? | The DAEDALUS is destroyed, |