Trading is a feature introduced in Episode III which allows the Communications Officer to trade objects, resources, NERON Projects and even crew members to passing alien transporter ships via the Comms Center.
To partake in trading, the Shortwave Radio feature must be accessed on the Comms Center. While the entire crew may view the Shortwave Radio screen, only the Communications Officer can perform the trades. Even the Hacker Kit cannot override this.
TransportersHunters or asteroids.
Every transporter's arrival and departure are announced by NERON in the general chat tab.
Alternatively, Transporters can be targeted and destroyed by turrets and patrollers, potentially leaving useful salvageable items in the wreckage.
- Damaging the Transporter will prompt it to leave on the following cycle change.
- Accepting or declining one of its trade offers will prompt it to leave immediately.
- If destroyed, confirmed drops include Blasters, Grenades, Bandages, Standard Rations, Lunchboxes and HydroPots
Completing a Trade
When called via the Shortwave Radio, the aliens will offer one or several randomized transactions which can only be accepted or declined. Accepting or declining an offer costs 2 . If you accept an offer without having the goods ready, it is automatically declined.
- Generally, you can only offer items or Inactive characters that are currently located in the ship's storage rooms!
- Once Highly Inactive, though, you can trade away characters no matter where they are.
- Resources are taken from the tanks and NERON Projects are taken from the completed project list.
- Any items recieved, however, including Oxygen and Fuel Capsules, will appear on the Bridge and may have to be moved to the appropriate tank.
If a character on the bridge is a Diplomat (or Polyvalent), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly Botanist, can unlock such options as well, depending on the subject.
Trading in Items and Resources
As a side-effect, the "Objects present for exchange" list allows everyone on the bridge to see all the items in the storage rooms.
A side-effect of received Fuel and O2 being beamed onto the bridge in capsules is that the total amount you have may exceed the ship's storage limits. So it may be wise not to fill these into the actual tanks until you need them.
Trading in NERON Projects
You can trade one of your already completed projects for another project that has not been completed yet. The exchanged projects, both sold and bought, are picked at random.
This does give you some control, however, if the number of available projects is still very low. Ideally the crew can manage to complete one-time benefit projects like the Dismantler or Extra Hydropots and then trade those away (while keeping the benefits) before completing any projects they would not want to lose.
Trading in Characters
Trading permits the exchange of a random Inactive crew member (or anyone if you are Mush) located in the ship's storage rooms, or a random Highly Inactive crew member located anywhere on the ship. Any items the exchanged character was carrying at the time of trading will be dropped and remain on the storage shelf.
In order to get merely inactive characters in position for trading, characters with the Solid and Wrestler skills can attempt to move them there by randomly shoving them from room to room using their Kick them out ! action, which costs 1 less for inactive targets. For probabilities of achieving this task, see Moving Inactives to Storage.}}