Trading is a feature introduced in Episode III which allows the Communications Officer to trade objects, resources, NERON Projects and even crew members to passing alien transporter ships via the Comms Center.
To partake in trading, the Shortwave Radio feature must be accessed on the Comms Center. While the entire crew may view the Shortwave Radio screen, only the Communications Officer can perform the trades. Even the Hacker Kit cannot override this.
TransportersHunters or asteroids. Its arrival and departure are announced by NERON in the general chat tab.
Alternatively, Transporters can be targeted and destroyed by turrets and patrollers, potentially leaving useful salvageable items in the wreckage.
Confirmed drops include:
Damaging the Transporter or declining one of its trade offers will prompt it to leave on the following cycle change.
Completing a trade
When called via the Shortwave Radio, the aliens will offer one or several randomized transactions which can only be accepted or declined. Accepting or declining an offer costs 2 . If you accept an offer without having the goods ready, it is automatically declined.
- You can only trade items or Inactive (but not yet Highly Inactive) characters that are currently located in the ship's storage rooms!
If a character on the bridge is a Diplomat (or Polyvalent), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly Botanist, can unlock such options as well, depending on the subject.
Items and Resources
As a side-effect, the "Objects present for exchange" list allows everyone on the bridge to see all items in the storage rooms.
You can trade one of your completed projects for another project that has not been completed yet. The exchanged projects, both sold and bought, are random and cannot be chosen.
Trading permits the exchange of a random Inactive crew member located in the ship's storage rooms, and a random Highly Inactive crew member located anywhere on the ship. Any items the exchanged character was carrying at the time of trading will remain on the storage shelf.
|Beware! If the Comms Officer happens to be a Mush, they can trade even active people from storage rooms!|