Moving Inactives to Storage
Trading permits the exchange of
Inactive crew members for useful goods like Resources,
HydroPots, random NERON Projects or even a finished PILGRED Reactor.
Before they turn
Highly Inactive, however, they can only be traded out of storage rooms (as opposed to the entire ship). If for some reason you do not want to wait for that, you might consider it worthwhile to move them there.
For this, characters with the
Solid and
Wrestler skills are necessary, as they may kick crewmates from room to room using their Kick them out ! action. The cost is reduced to 1
for inactive targets. However, since one cannot choose in which adjacent room the inactive character will be kicked to, it may take a large number of attempts. See #Chances of Success below.
Confirm: Level 3 characters with the ability to guard might help to direct their movement.
Chances of Success
The table below gives, for each starting room and each available number of tries (which typically depends on the
available), the probability of success.
As an example, moving someone from the bridge, there are 45% chances to succeed in at most 10 tries. On the other hand, starting in the Garden or in Center Alpha Turret gives already 50% of success from the first attempt.
Red cells indicate chances under 1/3, green indicates chances over 2/3.
The last column tells, if you are ready to burn any amount of
to move an inactive to storage, the average number of tries it would take. For example, moving a Raluca from the Engine Room to any storage room takes on average between 6 and 7 attempts. Note that due to the nature of the random process, In many cases you may need very few tries, but in some cases the number of tries will grow really high, so overall the average is not a "typical" number of tries.
Also, the process is memoryless [1]. That is, starting from a front turret with 5 attempts, you have 23% chances of success. However, if your first attempt leads the inactive to a turret, your chances fall down to 17%...
| Starting Room | Probability of success after ... | Expected number of tries for success | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 try | 2 tries | 3 tries | 4 tries | 5 tries | 6 tries | 7 tries | 8 tries | 9 tries | 10 tries | ||
| Front Alpha Turret | 0% | 6% | 11% | 17% | 23% | 28% | 33% | 38% | 42% | 46% | 14,6 |
| Bridge | 0% | 4% | 10% | 16% | 21% | 27% | 32% | 36% | 41% | 45% | 14,9 |
| Front Beta Turret | 0% | 6% | 11% | 17% | 23% | 28% | 33% | 38% | 42% | 46% | 14,6 |
| Front Corridor | 13% | 19% | 25% | 29% | 35% | 39% | 44% | 48% | 52% | 55% | 12,4 |
| Garden | 50% | 56% | 59% | 62% | 65% | 67% | 69% | 72% | 74% | 76% | 7,2 |
| Lab | 0% | 6% | 11% | 18% | 23% | 29% | 34% | 39% | 44% | 48% | 14,2 |
| MedLab | 0% | 4% | 12% | 17% | 24% | 29% | 35% | 39% | 44% | 49% | 14,1 |
| Center Alpha Turret | 50% | 60% | 65% | 72% | 74% | 79% | 81% | 84% | 85% | 87% | 4,8 |
| Center Bravo Turret | 0% | 10% | 15% | 23% | 29% | 36% | 41% | 46% | 51% | 55% | 12,7 |
| Center Corridor | 0% | 13% | 18% | 29% | 34% | 42% | 47% | 53% | 57% | 61% | 11,4 |
| Refectory | 0% | 0% | 13% | 18% | 29% | 34% | 42% | 47% | 53% | 57% | 12,4 |
| Alpha Bay | 20% | 30% | 44% | 48% | 58% | 61% | 67% | 70% | 74% | 76% | 7,6 |
| Bravo Bay | 20% | 25% | 35% | 40% | 48% | 52% | 58% | 62% | 66% | 69% | 9,2 |
| Alpha Dorm | 0% | 23% | 29% | 43% | 48% | 57% | 60% | 67% | 70% | 74% | 8,6 |
| Bravo Dorm | 0% | 23% | 26% | 39% | 44% | 52% | 56% | 62% | 66% | 70% | 9,4 |
| Nexus | 0% | 25% | 28% | 43% | 47% | 56% | 60% | 66% | 69% | 74% | 8,6 |
| Rear Corridor | 25% | 28% | 43% | 47% | 56% | 60% | 66% | 69% | 74% | 76% | 7,6 |
| Alpha Bay 2 | 0% | 26% | 30% | 44% | 49% | 58% | 62% | 68% | 71% | 75% | 8,3 |
| Icarus | 0% | 19% | 26% | 38% | 45% | 54% | 59% | 65% | 69% | 73% | 8,7 |
| Rear Alpha Turret | 0% | 17% | 30% | 38% | 48% | 54% | 61% | 66% | 71% | 74% | 8,5 |
| Engine Room | 33% | 33% | 46% | 52% | 60% | 65% | 70% | 74% | 77% | 80% | 6,7 |
| Rear Beta Turret | 0% | 17% | 26% | 36% | 45% | 52% | 59% | 64% | 69% | 73% | 8,7 |