Skills give passive bonuses or special actions.
Each character has 5 or 6 skills available.
A mush has more access to skills Mush mush that only see, and lose the use of certain human skills.
The first skill (2 for mush) is available from the start, the following are unlockable with the experience.
To gain a skill during a voyage, it requires a free skill slot. You cannot change your skills on a voyage, but you can pick new skills for each voyage, even if you play the same character. The exception to this is if you are playing a mush that gets turned human with the serum, at that point, you will be allowed to re-pick your human skills.
These consumable items give a human skill in addition to your maximum number of skill slots and last for the duration of the game:
Each character can use one mage book per game.
Character / Level
|
|
Skill
|
Description
|
Mush Status
|
Frieda 6
|
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Antique Perfume
|
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Lost
|
Stephen 5
|
|
Apprentice
|
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Kept
|
Frieda 1 Kuan Ti 3 Gioele 4 Mage Book
|
|
Astrophysicist
|
Skilled in scanning for planets in range or to determine their composition.
- The Planet Scan action discovers 2 properties per Analyze action.
|
Kept
|
Finola 1 Ian 2 Paola 4 Mage Book
|
|
Biologist
|
Highly skilled in laboratory research.
- Can read properties of medicines.
- +4% bonus on all Research in the laboratory.
- Bonus for developing certain NERON projects.
|
Kept
|
Ian 1 Hua 2 Mage Book
|
|
Botanist
|
Capable of distinguishing the characteristics of the various plants and fruits. They are also equally effective when maintaining the garden.
- Can read the Fruit nutrition information.
- Can read plant properties.
- Can carry out transplants.
- +2 per day (Gardening action points).
- Expedition: The harvest action gives an additional fruit.
- Bonus for developing certain NERON projects.
|
Kept
|
Gioele 3
|
|
Caffeine Junkie
|
The caffeine junkie is twice as effective as their colleagues when they have access to the coffee machine.
- +2 when they drink a Coffee.
- Bonus for developing certain NERON projects.
|
Lost
|
Stephen 1 Mage Book
|
|
Chef
|
Formidable when it comes to knocking meals together. They also have an impressive awareness of what you should eat.
- Can read the food nutrition information.
- Can read the fruit nutrition information.
- +4 per day (Cook action points).
- Bonus for developing certain NERON projects.
|
Kept
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Jin Su 3
|
|
Cold Blooded
|
In space, anything can and does happen. Knowing how to keep calm is extremely useful.
- Earns 3 every time a team mate dies.
|
Lost
|
Chao 5
|
|
Crazy Eye
|
|
Kept
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Roland 6
Stephen 6
|
|
Creative
|
|
Kept
|
Kuan Ti 1
Raluca 5
|
|
Designer
|
Has access to NERON's core twice per day (Free Actions).
- +2 per day (NERON project action points).
- Bonus for developing certain NERON projects.
|
Kept
|
Raluca 2
|
|
Detached Crewmember
|
The unconcerned crewmember is cold, hard, and unfeeling. They are unaffected by deaths of teammates.
- You lose no Morale Points () when a crewmember dies.
- Zero risk of psychological illness if you witness a death.
|
Lost
|
Eleesha 2 Hua 5
|
|
Determined
|
Once they begin their task, nothing can distract the determined player.
- If an action fails, the % chance of subsequent success increases more rapidly.
|
Kept
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Finola 4 Janice 4 Mage Book
|
|
Diplomat
|
A good diplomat knows how to communicate effectively with extra-terrestrials.
- Eliminates the chance of encountering hostility from extra-terrestrials.
- Can declare a ceasefire once per game.
|
Kept
|
Roland 4 Ian 5 Mage Book
|
|
Firefighter
|
The Firefighter has great experience which means they will always succeed when using the extinguisher.
- The Extinguish Fire action is always successful.
- Bonus for developing certain NERON projects.
|
Kept
|
Ian 6
|
|
Frugivore
|
|
Lost*
|
Raluca 4
|
|
Genius
|
When divinely enlightened by the flame of consciousness, the genius can find a solution to any problem encountered aboard the Daedalus.
- The genius can carry out one piece of Research, one Project, or one Repair once per game.
|
Kept
|
Ian 4
|
|
Green Thumb
|
Plus two pots on the start in Your backpack it makes with 5 (2x planted matured banana trees + 1-2 pots in the garden + 1 pot scatered across the place of Daedalus ) a preety amount of 7 pots with also project at Nexus "Extra pots (3)" a decent number of 10 pots total. With extra lamps + 50 % chance on plant breeding up additional fruit = this will breed up to 10- 20 food and 10 O2 everyday
This skill costs 200 XP (from wikia)
|
Kept
|
Chao 6
|
|
Intimidating
|
|
Kept
|
Janice 2 Eleesha 4 Frieda 4 Terrence 5 Mage Book
|
|
IT Expert
|
The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.
- +2 per day (IT Action Points).
- Bonus for developing certain NERON projects.
|
Kept
|
Jin Su 1 Kuan Ti 5
|
|
Leader
|
A Charismatic leader knows how to effectively lead a team and increase morale using powerful, passionate speeches.
- Gives the action Impassioned Speech which increases the Morale () of your crewmates.
- Motivational Speech (2 ): Every team member in the room gains 2 Morale.
|
Kept
|
Chun 5
|
|
Lethargy
|
You will restore 3 every consecutive cycle in bed after you've slept for at least 4 cycles in a row.
- Every sleeping cycle after 4 cycles in bed will restore 1 extra to you. Spending a cycle awake will break the chain.
- You can move and perform actions in between the cycle changes, the bonus is kept as long as Chun is back in bed by the end of each cycle.
- Your capacity is doubled from 12 to 24.
- Bonuses given by the sound insulator are not doubled, so the highest possible capacity is 26.
|
Kept
|
Paola 2 Jin Su 5 Mage Book
|
|
Logistics Expert
|
You personally oversee the organisation of every task aboard the Daedalus in order to maximize the efficiency of every one of your teammates.
- Every cycle, 1 is given randomly to a crewmate in the same room as you.
|
Kept
|
Chun 1
|
|
Mankind's only hope
|
Her unique immune system makes her the last hope for humanity. As long as she stays alive, we'll have a shot at combating the Mush invasion.
- Daily morale loss is reduced by 1 point.
|
Kept
|
Finola 2 Mage Book
|
|
Medic
|
Medics have full medical training, allowing them to carry out rapid, appropriate procedures. They are also skilled in surgery.
- Heal actions earn an additional 2 .
- Can carry out Operations.
- Can read properties of medicines.
- +4% bonus on all Research in the laboratory.
|
Kept
|
Terrence 6
|
|
Metalworker
|
|
Kept
|
Ian 3
|
|
Mycologist
|
The Mycologist can treat fungal infections in the Hospital or using a MedKit
When You heal a crewmate, they automaticly lose a spore
100 XP to get this skill (from wikia)
|
Lost
|
Janice 3
|
|
NERON's only friend
|
As soon as you are aboard the ship, NERON is content, its programs run without a hitch and its performance is noticeably improved.
- The rewards from all NEXUS research are maximized for everyone.
|
Kept
|
Chun 2 Finola 3
|
|
Nurse
|
Always ready to help.
- +1 every day (Free healing action).
- Can read properties of medicines.
|
Kept
|
Eleesha 3
|
|
Observant
|
You use 1 less to discover hidden objects. You have a 25% chance of detecting covert activity in the room you are in.
- The Search action costs 1 less.
- You have a 25% chance of detecting covert activity in your room.
|
Kept
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Finola 5
|
|
OCD
|
|
Kept
|
Stephen 3
|
|
Opportunist
|
The opportunist waits for any chance to ascend in the ship's hierarchy, they will miss no opportunity
- +5 when you earn a title for the first time
|
Lost*
|
Gioele 5
|
|
Panic
|
|
Lost*
|
Gioele 2
|
|
Paranoid
|
The paranoid crew member always believes their crewmates to be potentially dangerous, they always watch their back using their extra cameras.
- Starts out with two additional Cameras.
|
Kept
|
Raluca 1
|
|
Physicist
|
The physicist is a high flier in the field of physics research. Their understanding of quantum mechanics and even the essence of the strings that make up our universe is their major talent.
They also have the advantage when repairing PILGRED.
- Gives 1 PILGRED repair point per day.
- Bonus for developing certain NERON projects.
|
Kept
|
Hua 1 Frieda 2 Jin Su 2 Roland 2 Terrence 3 Mage Book
|
|
Pilot
|
An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive.
- Has Mad Pilot Skills.
- Never misses landings or takeoffs.
- Bonus for developing certain NERON projects.
|
Kept
|
Chun 3
|
|
Premonition
|
Your intuition never fails, you can see the most recent activities of a teammate in the form of a vivid flashback. It's practical, but gives you a monster headache!
- You can see the last action of a teammate. This action costs you one .
|
Kept
|
Paola 1 Frieda 5 Janice 5 Mage Book
|
|
Radio Expert
|
The radio expert can decode the most complicated jumble of spatial waves in order to rebuild or send messages to the other end of the universe.
- Twice as effective at establishing contact with Sol.
- Improves the quality of teammates attempts to contact Sol by 50% when they're in the same room.
- Bonus for developing certain NERON projects.
|
Kept
|
Paola 5
|
|
Rebel
|
Halves the AP needed to decode rebel bases.
|
Kept
|
Terrence 1 Mage Book
|
|
Robotics Expert
|
The Robotics Expert can create and operate drones in any way they see fit.
- Starts out with a drone plan.
- Can upgrade drones.
- Bonus for developing certain NERON projects.
|
Kept
|
Janice 6
|
|
Self-sacrifice
|
|
Kept
|
Chao 1 Paola 3 Roland 3 Jin Su 4 Stephen 4 Terrence 4 Mage Book
|
|
Shooter
|
At ease handling all kinds of weapons.
- +2 Free Shots per day.
- Your off-target shots cause 2 times fewer accidents.
- Your successful shots cause 2 times as many critical hits.
- Bonus for developing certain NERON projects.
|
Kept
|
Janice 1 Mage Book
|
|
Shrink
|
The Shrink is in charge of psychological support. They are able to keep morale high and treat psychological illness.
- On each cycle, 1 Morale point is regained by everyone lying down in the room.
- Treats psychological illness.
- Gives the action Comfort, which increases morale.
- Bonus for developing certain NERON projects.
|
Kept
|
Chun 4
|
|
Sneak
|
|
Kept
|
Gioele 1 Stephen 2
|
|
Solid
|
You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat.
- Your hand-to-hand attacks inflict one additional damage point.
- No penalties for heavy objects.
|
Lost
|
Roland 1 Mage Book
|
|
Sprinter
|
The Sprinter always puts their best foot forward! They get additional Movement Points.
- You earn an additional 2 every time you convert -. (Does not stack with Scooter)
|
Kept
|
Jin Su 6
|
|
Strateguru
|
|
Kept
|
Chao 2 Frieda 3 Hua 3
|
|
Survivalist
|
The Survivalist is great to have on exploration missions. They can defend themselves more effectively against extra-terrestrial life forms and generally deal with these encounters better than anyone else.
- Expedition : All damage is reduced by one point.
- Expedition : The action Provision gives one additional steak.
- Expedition : Last to die if a team fatality occurs.
|
Kept
|
Terrence 2 Raluca 3 Hua 4 Kuan Ti 4 Eleesha 5 Mage Book
|
|
Technician
|
Qualified to repair materials, equipment and the hull of the Daedalus.
- +1 (Repair Action Point) per day.
- Chance of success on Repairs doubled.
- Chance of success on Fixes doubled.
- Bonus for developing certain NERON projects.
|
Kept
|
Kuan Ti 2 Roland 5
|
|
The Optimist
|
The end of humanity... worse things happen at sea, right?
- The optimist loses one less per day.
|
Lost
|
Chao 4
|
|
Torturer
|
The torturer knows all the pressure points and most sensitive areas with which they can convey their most important message... "You WILL talk."
- Enables the Torture action.
|
Kept
|
Eleesha 1
|
|
Tracker
|
The tracker can see the comings and going of every team member. Furthermore, they can print any research results during the game via the Tabulatrix. This provides a list of players of which at least one is Mush.
- Full access to movement history.
- Able to print secret list on the Tabulatrix.
|
Kept
|
Hua 6
|
|
U-Turn
|
|
Kept
|
Gioele 6
|
|
Victimizer
|
|
Kept
|
Chao 3
|
|
Wrestler
|
The wrestler's german suplex makes the vertebrae of your enemies tremble.
- Your attacks in hand-to-hand combat inflict an additional 2 damage.
|
Lost
|
Level |
Name |
Icon (hover for desc.) |
Details
|
1 |
Fungal Kitchen |
|
"You can create a boobytrapped ration by mixing a Spore and one ration using 1 AP."
This action uses a stored spore and is completely invisible regardless of whether cameras or people are present. You can target standard rations, cooked rations, alien steaks, fruit, coffee, and pills. Note that cooking will remove the spore, but freezing won't. Mush can see which items are contaminated, but humans cannot. Humans will automatically pick up contaminated items first.
|
1 |
Phagocyte |
|
"For 0 AP, you can devour a Spore which gives you 4 AP and 4 HP."
This action uses a stored spore and is completely invisible regardless of whether cameras or people are present.
|
2 |
Traitor |
|
"The probability of getting negative results on expeditions in which you participate are multiplied by two."
This ability is passive, does not stack with the presence of multiple Traitors, and functions even if the possessor is left on the Icarus (e.g., lacking a spacesuit on a planet without oxygen).
|
2 |
Anonymush |
|
"You'll appear as human on the crew bar except once you are dead."
This ability is passive.
|
3 |
Hard Boiled |
|
"All combat damage you sustain is reduced by one point."
This ability is passive, and sometimes stacks with Plastenite Armor (buggy). Can be detected by others when low-damage attacks are negated by this skill.
It is not clear whether this skill works in exploration combat.
|
3 |
Saboteur |
|
"Your chances of success in attempts to Sabotage equipment are doubled."
This ability is passive.
|
4 |
Demoralize |
|
"For 2 AP you can cause a crewmate to lose 2 morale."
This ability is secret; however, it will not be logged if you are alone with the target. It is also aggressive, which is affected by Ian's Pacifism and Chao's Crazy Eyes. The target will always know who used this ability. Note that you will not receive any notification if/when the target reaches 0 morale. Also, fatal depression only occurs at the beginning of cycles.
|
5 |
Trapper |
|
"For 1 AP, you can booby trap a shelf unit with a Spore. If someone touches the Unit, they will become Infected. If they are Mush, the spore is lost."
This action is secret and requires a stored spore. Note that using any item in the room will trigger the trap (e.g., accessing a terminal, picking up an object), but simply inspecting the shelf will not. Furthermore, the spore will be wasted if Chun or another mush triggers the trap.
|
6 |
Transfer |
|
"Single action: You can inhabit the body of another human. They must have been infected at least once. They will then find themselves in your body... and may warn your crewmates."
This ability is entirely invisible regardless of whether people or cameras are present. The following things will remain with their respective characters: glory earned, inventory, communication items, health and statuses, titles, action points, private and favorited conversations, knowledge of personally hidden items, commander-assigned mission (if any), and equipped premium outfit. Things that transfer with the player include vanities (hearts, storm cloud, etc.), gold/silver/bronze standing, and the character level. Note that you will remain a mush agent and keep your mush skills; however, all spores the two characters had will be removed.
|
6 |
Splashproof |
|
"Showering doesn't cause you to lose any HP."
This ability is passive.
|
7 |
Doorman |
|
"Every day, you can Sabotage a Door for free."
This ability is passive and secret. The door to be sabotaged is chosen at random from those in your room.
|
7 |
Slimetrap |
|
"For 1 AP, the targeted player gets dirty in between 1 and 4 cycles"
This ability is secret; however, it will not be logged if you are alone with the target. The target will become dirty even if they have the apron in their inventory.
|
8 |
Nightmarish |
|
"For 0 AP, you can trigger nightmares in a sleeping player. They will no longer receive the sleep bonus."
This action is secret; however, it will not be logged if you are alone with the target. It is also aggressive, which is affected by Ian's Pacifism and Chao's Crazy Eyes. The victim's regular sleep message will be different, but they will not know who cursed them. The effect lasts until the victim gets up; after that, they can sleep normally.
|
9 |
Ninja |
|
"Your hand-to-hand attacks become anonymous actions."
Change the name of the assailant to "Someone".
|
10 |
Bacterophile |
|
"For 2 AP, you can give a disease to a teammate."
This ability is secret; however, it will not be logged if you are alone with the target. It is also aggressive, which is affected by Ian's Pacifism and Chao's Crazy Eyes. The disease is chosen at random.
|
11 |
Fertile |
|
"Every day, you can extract one spore at no cost."
This ability is passive and only benefits the possessor. Any spores after the first will cost energy as usual.
|
11 |
Mycellium Spirit |
|
"As long as you are alive, the mush can produce one additional Spore per day."
This ability is passive and applies the entire mush team. It stacks, so each mush with this trait increases the spore limit further.
|
12 |
Nimble Fingers |
|
"Installing and removing cameras is secret for you."
This ability is passive and secret; however, the camera by itself cannot detect the manipulation.
|
13 |
Radio Pirate |
|
"For 3 AP, you can jam communications of a player. This breaks the Walky-Talky and allows you to write in their place."
This ability is secret; however, it will not be logged if you are alone with the target.
|
14 |
Infector |
|
"Allows you to punch once more every day."
|
15 |
NERON Access |
|
"You can access the NERON BIOS even if you are not the Administrator."
|
16 |
Pyromaniac |
|
"For 4 AP, start a fire in your current room."
This action is secret, and the fire is IMMEDIATELY announced by NERON.
|
17 |
NERON Depression |
|
"For 3 AP, you cause NERON to randomly change its settings next round."
|
18 |
Mass Moisification |
|
"Text."
|