Difference between revisions of "Events at Cycle Change"
From Mushpedia
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{{Warn|This page has been created fairly recently. Data may be incomplete or phrased improperly; please contribute!}} | {{Warn|This page has been created fairly recently. Data may be incomplete or phrased improperly; please contribute!}} | ||
| − | == General Character Resources == | + | == General Character [[Resources]] == |
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
! width="30%" | Condition | ! width="30%" | Condition | ||
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| − | * Character is ''' | + | * Character is '''Human''' |
| {{Notification|None}} | | {{Notification|None}} | ||
| Character gains 1 {{Glory}}. | | Character gains 1 {{Glory}}. | ||
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* {{Skill|Shooter}}: 2 {{AP|Free Shot}} (up to 4) | * {{Skill|Shooter}}: 2 {{AP|Free Shot}} (up to 4) | ||
* {{Skill|Chef}}: 4 {{AP|Chef}} (up to 8) | * {{Skill|Chef}}: 4 {{AP|Chef}} (up to 8) | ||
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|} | |} | ||
{{Todo|Some cases where efficiency at repairing/shooting/whatever is reset to its base level?}} | {{Todo|Some cases where efficiency at repairing/shooting/whatever is reset to its base level?}} | ||
| − | == [[Titles]] and Statuses == | + | == [[Titles]] and [[Status|Statuses]] == |
| + | |||
| − | |||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
! width="30%" | Condition | ! width="30%" | Condition | ||
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|} | |} | ||
| − | == | + | == [[Health|Health and Morale]] == |
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{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
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|- | |- | ||
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| − | * Character is ''' | + | * Character is '''Human''' |
* [[File:dice.png]] Random chance | * [[File:dice.png]] Random chance | ||
| {{Notification|Private}} | | {{Notification|Private}} | ||
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|} | |} | ||
| − | == | + | == [[Dangers|Hazards]] == |
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{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
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| − | == Items and | + | == [[Inventory|Items]] and [[Equipment]] == |
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
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* Always | * Always | ||
| {{Notification|None}} | | {{Notification|None}} | ||
| − | | | + | | '''Charged''' items or equipments restore 1 [[file:Charge.png]] |
|- | |- | ||
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|} | |} | ||
| − | == Hunters, Navigation, and Communications == | + | == [[Hunters]], [[Navigation]], and [[Communications]] == |
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
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* {{todo|how is the time chosen/known?}} | * {{todo|how is the time chosen/known?}} | ||
| {{confirm|{{Notification|None}}}} | | {{confirm|{{Notification|None}}}} | ||
| − | | | + | | The communication attempt from a [[Rebel Base]] '''times out''' |
| + | |} | ||
| + | |||
| + | |||
| + | {{Todo|Some cases where efficiency at repairing/shooting/whatever is reset to its base level?}} | ||
| + | |||
| + | == Miscellaneous == | ||
| + | |||
| + | {|class="wikitable" width="100%" | ||
| + | ! width="30%" | Condition | ||
| + | ! width="120px" | Notification | ||
| + | ! Event | ||
| + | |- | ||
| + | | | ||
| + | * '''At Cycle 1''' | ||
| + | | {{Notification|None}} | ||
| + | | [[Actions]] with a '''daily limit''' become available again: | ||
| + | * '''[[Doing the thing]]''' | ||
| + | * '''[[Communications|Establish communications]]''' | ||
| + | * {{Title|Commander}}: '''Issue mission''' | ||
| + | * {{Character|Mush}}: 4x '''[[Extract a spore]]''' | ||
| + | ** -2 with {{Research|Antispore Gas}}, +1 for each {{Skill|Fertile}} | ||
| + | ** Limit shared between all {{Character|Mush}} | ||
| + | * {{Character|Mush}}: '''[[Infect]]''' | ||
| + | ** 2x if {{Skill|Infector}} | ||
| + | * {{Skill|Doorman}}: free '''Door [[Sabotage]]''' | ||
| + | * {{Skill|Defacer}}: '''Clear Logs''' | ||
| + | * {{Skill|Metalworker}}: '''Search''' for bonus items | ||
| + | * '''Using the emergency Refectory shower''' when both shower are dismantled | ||
| + | ** Limit shared between all characters | ||
| + | |- | ||
| + | | | ||
| + | * With {{project|NERON Participation}} | ||
| + | | {{confirm|{{Notification|None}}}} | ||
| + | | All {{project|NERON Projects}} with at least 1% '''progress by 5%''' | ||
| + | |} | ||
| + | |||
| + | |||
| + | As a consequence of events listed so far, the following can also happen at cycle change. | ||
| + | |||
| + | {|class="wikitable" width="100%" | ||
| + | ! width="30%" | Condition | ||
| + | ! width="120px" | Notification | ||
| + | ! Event | ||
| + | |- | ||
| + | | | ||
| + | * '''Character has 0 {{hp}}''' | ||
| + | | {{Notification|Announcement}} | ||
| + | | [[file:Dead.png]] '''Character dies.''' | ||
| + | |- | ||
| + | | | ||
| + | * A character dies (by anything except ''fatal depression'') | ||
| + | | {{Notification|Private}} | ||
| + | | All characters loose 1{{morale}} | ||
| + | {{todo|does this also happen before fatal depression?}} | ||
|} | |} | ||
Revision as of 19:08, 18 June 2014
This page attempts to list all game events that occur at cycle change.
Note that the majority of events are triggered by certain conditions, and, in many cases, chance.
Warning: This page has been created fairly recently. Data may be incomplete or phrased improperly; please contribute!
Contents
General Character Resources
| Condition | Notification | Event |
|---|---|---|
|
|
All characters gain 1 |
|
|
All characters gain 1 |
|
|
All characters gain 1 |
|
|
Character gains 1 |
|
|
Character gains 1 |
|
Character gains 3 | |
|
|
Character gains 1 |
|
None | Character gains 1 |
|
None | Character loses 2 |
| |
Character gains 1 | |
|
|
|
|
|
Characters with the following skills gain skill-specific Action Points: |
TODO: Some cases where efficiency at repairing/shooting/whatever is reset to its base level?
Titles and Statuses
| Condition | Notification | Event |
|---|---|---|
| Character becomes | ||
|
Character becomes | |
|
None | Character loses 1 Satisfaction |
|
None | Character becomes |
| |
Character loses 1 | |
| |
A-True adjustment: Title |
Health and Morale
| Condition | Notification | Event |
|---|---|---|
|
|
All characters gain 1 |
|
|
All characters loose 2
|
|
|
|
|
|
|
|
|
Character gains 1 |
| |
Character gets a | |
| (Varies) | Symptoms of the illness: may include loss of | |
| |
Character is cured. | |
| |
Character gets therapy.
| |
| |
|
Hazards
| Condition | Notification | Event |
|---|---|---|
|
|
General Patching Up (GPU) is activated for this cycle |
| (except for doors) |
An equipment becomes | |
|
|
An electrical equipment becomes |
| |
Electrical spikes: | |
| |
The room shakes:
| |
| |
Metal plates:
| |
| |
| |
|
|
A fire is extinguished automatically before it does any damage |
| |
| |
| |
The fire does 2-3 points of damage directly to the | |
| |
The fire spreads to an adjacent room. | |
| |
Character in the room loses 2 |
Items and Equipment
| Condition | Notification | Event |
|---|---|---|
|
|
Drones do their actions: extinguish a |
|
None | Charged items or equipments restore 1 |
|
None | Turrets restore 1 |
|
None | |
|
|
Perishable food is destroyed. |
|
|
Perishable food decays one step in the series |
|
None | |
Oxygen and Plants
| Condition | Notification | Event |
|---|---|---|
|
|
Oxygenated Ducts are activated for this cycle |
|
None | The ship consumes 1 |
| |
Each broken oxygen tank makes the ship loose 1 | |
| |
| |
| None | | |
| None | Plant becomes | |
| None | Each plant produce 1 | |
| |
Plant produces 1 fruit | |
|
|
Plant produces 1 fruit |
|
None | A plant becomes |
| Condition | Notification | Event |
|---|---|---|
| |
A wave of new | |
|
|
The DAEDALUS reaches its destination |
|
|
A fraction of the Hunters and all Traxes catch up with the DAEDALUS
|
|
None | Hunters attack and deal damage (mainly to the |
| |
A Transporter arrives | |
| |
A Transporter leaves
| |
|
None | The Plasma Shield gains 5hp |
| |
| |
|
|
|
| |
The communication attempt from a Rebel Base times out |
TODO: Some cases where efficiency at repairing/shooting/whatever is reset to its base level?
Miscellaneous
| Condition | Notification | Event |
|---|---|---|
|
None | Actions with a daily limit become available again:
|
|
|
All |
As a consequence of events listed so far, the following can also happen at cycle change.
| Condition | Notification | Event |
|---|---|---|
| |
| |
|
|
All characters loose 1 |