Difference between revisions of "Events at Cycle Change"
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| − | * Character has at least 1 [[Health#Satisfaction|Satisfaction]] | + | * Character has at least 1 '''[[Health#Satisfaction|Satisfaction]]''' |
| {{Notification|None}} | | {{Notification|None}} | ||
| − | | Character loses 1 [[Health#Satisfaction|Satisfaction]] | + | | Character loses 1 '''[[Health#Satisfaction|Satisfaction]]''' |
|- | |- | ||
| | | | ||
| − | * | + | * Character drops to 2 Satisfaction |
| {{Notification|None}} | | {{Notification|None}} | ||
| − | | Character | + | | Character loses status {{Status|Full Stomach}} |
|- | |- | ||
| | | | ||
| − | * Character | + | * After 24 cycles with 0 Satisfaction |
| + | | {{Notification|None}} | ||
| + | | Character becomes {{Status|Starving}} | ||
| + | |- | ||
| + | | | ||
| + | * Character is {{Status|Starving}} | ||
| {{Notification|Private}} | | {{Notification|Private}} | ||
| Character loses 1 {{hp}} | | Character loses 1 {{hp}} | ||
Revision as of 19:52, 18 June 2014
This page attempts to list all game events that occur at cycle change.
Note that the majority of events are triggered by certain conditions, and, in many cases, chance.
Warning: This page has been created fairly recently. Data may be incomplete or phrased improperly; please contribute!
Contents
General Character Resources
| Condition | Notification | Event |
|---|---|---|
|
|
All characters gain 1 |
|
|
All characters gain 1 |
|
|
All characters gain 1 |
|
|
Character gains 1 |
|
|
Character gains 1 |
|
Character gains 3 | |
|
|
Character gains 1 |
|
None | Character gains 1 |
|
None | Character loses 2 |
| |
Character gains 1 | |
|
|
|
|
|
Characters with the following skills gain skill-specific Action Points: |
TODO: Some cases where efficiency at repairing/shooting/whatever is reset to its base level?
Titles and Statuses
| Condition | Notification | Event |
|---|---|---|
| Character becomes | ||
|
Character becomes | |
|
None | Character loses 1 Satisfaction |
|
None | Character loses status |
|
None | Character becomes |
|
|
Character loses 1 |
| |
A-True adjustment: Title |
Health and Morale
| Condition | Notification | Event |
|---|---|---|
|
|
All characters gain 1 |
|
|
All characters loose 2
|
|
|
|
|
|
|
|
|
Character gains 1 |
| |
Character gets a | |
| (Varies) | Symptoms of the illness: may include loss of | |
| |
Character is cured. | |
| |
Character gets therapy.
| |
| |
|
Hazards
| Condition | Notification | Event |
|---|---|---|
|
|
General Patching Up (GPU) is activated for this cycle |
| (except for doors) |
An equipment becomes | |
|
|
An electrical equipment becomes |
| |
Electrical spikes: | |
| |
The room shakes:
| |
| |
Metal plates:
| |
| |
| |
|
|
A fire is extinguished automatically before it does any damage |
| |
| |
| |
The fire does 2-3 points of damage directly to the | |
| |
The fire spreads to an adjacent room. | |
| |
Character in the room loses 2 |
Items and Equipment
| Condition | Notification | Event |
|---|---|---|
|
|
Drones do their actions: extinguish a |
|
None | Charged items or equipments restore 1 |
|
None | Turrets restore 1 |
|
None | |
|
|
Perishable food is destroyed. |
|
|
Perishable food decays one step in the series |
|
None | |
Oxygen and Plants
| Condition | Notification | Event |
|---|---|---|
|
|
Oxygenated Ducts are activated for this cycle |
|
None | The ship consumes 1 |
| |
Each broken oxygen tank makes the ship loose 1 | |
| |
| |
| None | | |
| None | Plant becomes | |
| None | Each plant produce 1 | |
| |
Plant produces 1 fruit | |
|
|
Plant produces 1 fruit |
|
None | A plant becomes |
| Condition | Notification | Event |
|---|---|---|
| |
A wave of new | |
|
|
The DAEDALUS reaches its destination |
|
|
A fraction of the Hunters and all Traxes catch up with the DAEDALUS
|
|
None | Hunters attack and deal damage (mainly to the |
| |
A Transporter arrives | |
| |
A Transporter leaves
| |
|
None | The Plasma Shield gains 5hp |
| |
| |
|
|
|
| |
The communication attempt from a Rebel Base times out |
TODO: Some cases where efficiency at repairing/shooting/whatever is reset to its base level?
Miscellaneous
| Condition | Notification | Event |
|---|---|---|
|
None | Actions with a daily limit become available again:
|
|
|
All |
As a consequence of events listed so far, the following can also happen at cycle change.
| Condition | Notification | Event |
|---|---|---|
| |
| |
|
|
All characters loose 1 |