Difference between revisions of "Events at Cycle Change"
From Mushpedia
(Finished formatting the page with Condition and Event separated. It looks big, but good.) |
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{{Todo|Some cases where efficiency at repairing/shooting/whatever is reset to its base level?}} | {{Todo|Some cases where efficiency at repairing/shooting/whatever is reset to its base level?}} | ||
| − | == Titles and Statuses == | + | == [[Titles]] and Statuses == |
| + | |||
| + | See | ||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
! width="30%" | Condition | ! width="30%" | Condition | ||
| Line 134: | Line 136: | ||
== Health and Morale == | == Health and Morale == | ||
| + | |||
| + | See [[Health]] for more details. | ||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
| Line 201: | Line 205: | ||
== Hazards == | == Hazards == | ||
| + | |||
| + | See [[Dangers]] for more details. | ||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
| Line 208: | Line 214: | ||
|- | |- | ||
| | | | ||
| − | * [[File:dice.png]] | + | * [[File:dice.png]] 15% chance with [[NERON#List of NERON Projects|NERON Project '''General Patching Up''']] |
| {{Notification|Announcement}} | | {{Notification|Announcement}} | ||
| '''General Patching Up''' (GPU) is activated for this cycle | | '''General Patching Up''' (GPU) is activated for this cycle | ||
| Line 216: | Line 222: | ||
| {{Notification|Announcement}} | | {{Notification|Announcement}} | ||
(except for '''doors''') | (except for '''doors''') | ||
| − | | [[file:broken.png]] | + | | An equipment becomes [[file:broken.png]] damaged |
|- | |- | ||
| | | | ||
* {{Skill|Green Jelly}} '''''slimed''''' equipment 1-4 cycles earlier | * {{Skill|Green Jelly}} '''''slimed''''' equipment 1-4 cycles earlier | ||
| {{Notification|Announcement}} | | {{Notification|Announcement}} | ||
| − | | | + | | An [[Green Jelly#Viable targets|electrical equipment]] becomes [[file:broken.png]] damaged |
|- | |- | ||
| | | | ||
| Line 250: | Line 256: | ||
|- | |- | ||
| | | | ||
| − | + | * [[File:dice.png]] Random chance (25%) when room is on [[file:Fire.png]] fire with [[NERON#List of NERON Projects|NERON Project '''Sprinkers''']] | |
| − | * [[File:dice.png]] Random chance (25%) when [[file:Fire.png]] | + | |
| {{todo|?}} | | {{todo|?}} | ||
| A fire is extinguished automatically '''before''' it does any damage | | A fire is extinguished automatically '''before''' it does any damage | ||
|- | |- | ||
| | | | ||
| − | * [[File:dice.png]] Random chance when [[file:Fire.png]] | + | * [[File:dice.png]] Random chance when room is on [[file:Fire.png]] fire |
| {{Notification|Public}} | | {{Notification|Public}} | ||
| [[file:broken.png]] The fire damages equipment (except doors) and breaks/destroys items in the room. | | [[file:broken.png]] The fire damages equipment (except doors) and breaks/destroys items in the room. | ||
| Line 262: | Line 267: | ||
|- | |- | ||
| | | | ||
| − | * [[File:dice.png]] Random chance when [[file:Fire.png]] | + | * [[File:dice.png]] Random chance when room is on [[file:Fire.png]] fire |
| {{Notification|Public}} | | {{Notification|Public}} | ||
| − | | The fire does 2-3 points of damage directly to the {{Armor}} [[ | + | | The fire does 2-3 points of damage directly to the {{Armor}} [[Ship Armor]] |
|- | |- | ||
| | | | ||
| − | * [[File:dice.png]] Random chance when [[file:Fire.png]] | + | * [[File:dice.png]] Random chance when room is on [[file:Fire.png]] fire |
| {{Notification|Announcement}} | | {{Notification|Announcement}} | ||
| The fire spreads to an adjacent room. | | The fire spreads to an adjacent room. | ||
|- | |- | ||
| | | | ||
| − | * [[File:dice.png]] Random chance when [[file:Fire.png]] | + | * [[File:dice.png]] Random chance when room is on [[file:Fire.png]] fire |
| {{Notification|Private}} | | {{Notification|Private}} | ||
| − | | | + | | Character in the room loses 2 {{HP}} |
| + | * {{confirm|the event is independent for each character in the room}} | ||
|} | |} | ||
== Items and Equiment == | == Items and Equiment == | ||
| − | {|class="wikitable" | + | |
| − | + | {|class="wikitable" width="100%" | |
| − | ! width=" | + | ! width="30%" | Condition |
| − | ! width=" | + | ! width="120px" | Notification |
| + | ! Event | ||
|- | |- | ||
| − | | Always | + | | |
| + | *Always | ||
| {{todo|?}} | | {{todo|?}} | ||
| [[Support Drone|Drones]] do their actions: extinguish a [[file:Fire.png]] fire (only with ''firefighters'' upgrade), attempt a [[file:Pa_eng.png]] repair, or change room. | | [[Support Drone|Drones]] do their actions: extinguish a [[file:Fire.png]] fire (only with ''firefighters'' upgrade), attempt a [[file:Pa_eng.png]] repair, or change room. | ||
* {{todo|firefighter works before or after the fire starts / the damage is done?}} | * {{todo|firefighter works before or after the fire starts / the damage is done?}} | ||
|- | |- | ||
| − | | Always | + | | |
| + | * Always | ||
| {{Notification|None}} | | {{Notification|None}} | ||
| − | | | + | | All items or equipment with charges restore 1 [[file:Charge.png]] |
| − | + | |- | |
| − | |- | + | |
| − | + | ||
| | | | ||
| − | + | * With [[NERON#List of NERON Projects|NERON Project '''Rerouted Charges''']] | |
| − | + | | {{Notification|None}} | |
| + | | '''Turrets''' restore 1 [[file:Charge.png]] | ||
|- | |- | ||
| − | | ''' | + | | |
| + | * With [[NERON#List of NERON Projects|NERON Project '''Hydroponic Incubator''']] | ||
| {{Notification|None}} | | {{Notification|None}} | ||
| − | | | + | | [[Image:Plant_youngling.png]] '''Young plants''' in Hydroponic Garden restore 1 [[file:Charge.png]] |
| − | * | + | |- |
| − | * | + | | |
| + | * '''At Cycle 1''', if [[BIOS_Terminal#Foodstuff_Destruction|BIOS '''Foodstuff destruction''']] is '''on''' (default) | ||
| + | | {{todo|?}} | ||
| + | | '''Perishable food''' is destroyed. | ||
| + | |- | ||
| + | | | ||
| + | * '''At Cycle 1''', if [[BIOS_Terminal#Foodstuff_Destruction|BIOS '''Foodstuff destruction''']] is '''off''' | ||
| + | | {{todo|?}} | ||
| + | | '''Perishable food''' decays one step in the series [[file:Food_unstable.png]] '''Unstable''', [[file:Food_hazardous.png]] '''Hazardous''', [[file:Food_decaying.png]] '''Decomposing''' | ||
| + | |- | ||
| + | | | ||
| + | * '''At Cycle 1''' | ||
| + | * Also '''at Cycle 4''' with [[NERON#List of NERON Projects|NERON Project '''Fission Coffee Roaster''']] | ||
| + | * '''Always''' if the '''[[PILGRED]]''' is repaired {{Bug|should be only Cycles 3, 5 and 7}} | ||
| + | | {{Notification|None}} | ||
| + | | [[File:coffee.png]] The '''[[coffee]]''' machine becomes available again | ||
|} | |} | ||
| + | |||
== Oxygen and Plants == | == Oxygen and Plants == | ||
See [[Oxygen]] and [[Gardening]] for more details. | See [[Oxygen]] and [[Gardening]] for more details. | ||
| − | {|class="wikitable" | + | {|class="wikitable" width="100%" |
| − | + | ! width="30%" | Condition | |
| − | ! width=" | + | ! width="120px" | Notification |
| − | ! width=" | + | ! Event |
|- | |- | ||
| − | | | + | | |
| − | | {{Notification| | + | * [[File:dice.png]] 20% chance with [[NERON#List of NERON Projects|NERON Project '''Rerouted Charges''']] |
| + | | {{Notification|Announcement}} | ||
| + | | '''Oxygenated Ducts''' are activated for this cycle | ||
| + | |- | ||
| + | | | ||
| + | * Always, unless '''Oxygenated Ducts''' are active | ||
| + | | {{Notification|None}} | ||
| The ship consumes 1{{O2}} | | The ship consumes 1{{O2}} | ||
| − | |||
|- | |- | ||
| − | | Always | + | | |
| + | * Always, {{confirm|even with active Oxygenated Ducts}} | ||
| {{Notification|Announcement}} | | {{Notification|Announcement}} | ||
| − | | Each broken oxygen tank makes the ship loose 1{{O2}} | + | | Each '''broken oxygen tank''' makes the ship loose 1{{O2}} |
|- | |- | ||
| − | | | + | | |
| + | * The ship has 0{{O2}} | ||
| {{Notification|Announcement}} | | {{Notification|Announcement}} | ||
| − | | [[file:Dead.png]] '''Asphyxiation | + | | [[file:Dead.png]] '''Asphyxiation: a random character dies.''' |
* If the selected character is holding an oxygen capsule, then that is used up instead. {{todo|(Lack of) announcement in this case?}} | * If the selected character is holding an oxygen capsule, then that is used up instead. {{todo|(Lack of) announcement in this case?}} | ||
* {{todo|characters without capsule are selected first}} | * {{todo|characters without capsule are selected first}} | ||
|- | |- | ||
| − | | [[File: | + | | |
| + | * [[Image:Plant_youngling.png]] '''Young plant''' is mature (reaches its [[File:charge.png]] threshold) | ||
| {{Notification|None}} | | {{Notification|None}} | ||
| − | | | + | | [[Image:Plant_youngling.png]] '''Young plant''' becomes '''adult''' |
|- | |- | ||
| − | | [[File:dice.png]] Random chance | + | | |
| + | * [[File:dice.png]] Random chance (at most once per day per plant) | ||
| {{Notification|None}} | | {{Notification|None}} | ||
| − | | | + | | '''Plant''' becomes [[Image:Plant_diseased.png]] '''Diseased''' |
| − | + | ||
|- | |- | ||
| − | | '''At Cycle 1''' | + | | |
| + | * '''At Cycle 1''' | ||
| + | * Plant is neither [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', nor [[Image:Plant_dry.png]] '''Dried Out''' | ||
| + | * Plant '''is not held''' in a character's inventory | ||
| {{Notification|None}} | | {{Notification|None}} | ||
| − | | | + | | Each plant produce 1{{O2}} each |
| − | + | ||
| − | + | ||
* This happens ''after'' asphyxiation | * This happens ''after'' asphyxiation | ||
| − | * {{ | + | * {{confirm|This happens after the [[Image:Plant_youngling.png]] '''Younglings''' have become adult, but before they become [[Image:Plant_diseased.png]] '''Diseased''' }} |
|- | |- | ||
| − | | '''At Cycle 1''' | + | | |
| − | + | * '''At Cycle 1''' | |
| − | + | * Plant is neither [[Image:Plant_thirsty.png]] '''Thirsty''', [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', nor [[Image:Plant_dry.png]] '''Dried Out''' | |
| − | * | + | * Plant '''may be held''' in a character's inventory |
| − | * | + | | {{Notification|Public}} |
| + | | Plant produces '''1 fruit''' | ||
|- | |- | ||
| − | | '''At Cycle 1''' | + | | |
| + | * '''At Cycle 1''' | ||
| + | * Plant in '''Hydrophonic Garden''' has already produced 1 fruit | ||
| + | * [[File:dice.png]] 50% chance with [[NERON#List of NERON Projects|NERON Project '''Heat Lamps''']] | ||
| + | | {{Notification|Public}} | ||
| + | | Plant produces '''1 fruit''' | ||
| + | |- | ||
| + | | | ||
| + | * '''At Cycle 1''' | ||
| {{Notification|None}} | | {{Notification|None}} | ||
| A plant becomes [[Image:Plant_thirsty.png]] '''Thirsty''', or [[Image:Plant_dry.png]] '''Dried Out''' (if already thirsty), or '''dies''' (if already dried out) {{todo|no log, even if the plant dies?}} | | A plant becomes [[Image:Plant_thirsty.png]] '''Thirsty''', or [[Image:Plant_dry.png]] '''Dried Out''' (if already thirsty), or '''dies''' (if already dried out) {{todo|no log, even if the plant dies?}} | ||
| Line 356: | Line 399: | ||
== Hunters, Navigation, and Communications == | == Hunters, Navigation, and Communications == | ||
| − | {|class="wikitable" | + | |
| − | + | {|class="wikitable" width="100%" | |
| − | ! width=" | + | ! width="30%" | Condition |
| − | ! width=" | + | ! width="120px" | Notification |
| + | ! Event | ||
|- | |- | ||
| | | | ||
* [[File:dice.png]] Random chance | * [[File:dice.png]] Random chance | ||
| {{Notification|Announcement}} | | {{Notification|Announcement}} | ||
| − | | A wave of new [[hunters]] arrives | + | | A wave of new '''[[file:hunter_icon.png]] [[hunters]]''' arrives |
|- | |- | ||
| − | | | + | | |
| + | * DAEDALUS is [[Navigation|moving]] | ||
| {{Notification|Announcement}} | | {{Notification|Announcement}} | ||
| − | | | + | | The DAEDALUS reaches its destination |
|- | |- | ||
| − | | | + | | |
| + | * DAEDALUS has been [[Navigation|moving]] | ||
| {{Notification|Announcement}} | | {{Notification|Announcement}} | ||
| − | | | + | | A fraction of the '''Hunters''' and all '''Traxes''' catch up with the DAEDALUS |
* The announcement is the same as when new hunters arrive | * The announcement is the same as when new hunters arrive | ||
|- | |- | ||
| − | | | + | | |
| + | * [[file:hunter_icon.png]] [[Hunters]] surround the DAEDALUS | ||
| + | * For a '''Hunter:''' unless it arrived at this or last cycle, and unless the ship has moved | ||
| + | * For a '''Trax''', an '''Arack''' or a '''D1000:''' unless it arrived at this or last cycle | ||
| + | * For an '''Asteroid:''' this happens only once after a certain amount of cycles | ||
| {{Notification|None}} | | {{Notification|None}} | ||
| − | | [[Hunters]] attack and deal damage (mainly to the | + | | [[Hunters]] attack and deal damage (mainly to the {{Armor}} [[Ship Armor]] or [[Plasma Shield]]). |
| − | + | * Each D1000 deal damage 3 times during the cycle. {{todo|all 3 at the same time, or anytime during the cycle?}} | |
| − | + | ||
| − | * D1000 deal damage 3 times during the cycle. {{todo|all 3 at the same time, or anytime during the cycle?}} | + | |
|- | |- | ||
| | | | ||
* [[File:dice.png]] Random chance | * [[File:dice.png]] Random chance | ||
| {{Notification|Announcement}} | | {{Notification|Announcement}} | ||
| − | | A [[Trading|Transporter]] arrives | + | | A '''[[Trading|Transporter]]''' arrives |
|- | |- | ||
| | | | ||
* [[File:dice.png]] Random chance | * [[File:dice.png]] Random chance | ||
| {{todo|?}} | | {{todo|?}} | ||
| − | | A [[Trading|Transporter]] leaves | + | | A '''[[Trading|Transporter]]''' leaves |
* Always if it has been shot at during last cycle | * Always if it has been shot at during last cycle | ||
|- | |- | ||
| − | | | + | | |
| − | + | * With [[NERON#List of NERON Projects|NERON Project '''Plasma Shield''']] | |
| − | + | * {{todo|unless it has been hit this cycle? or before the attack?}} | |
| − | * {{todo|unless it has been hit this cycle? before the attack?}} | + | |
* {{todo|even if not activated at the BIOS terminal?}} | * {{todo|even if not activated at the BIOS terminal?}} | ||
| + | | {{Notification|None}} | ||
| + | | The [[Plasma Shield]] gains 5hp | ||
|- | |- | ||
| | | | ||
* [[File:dice.png]] Random chance | * [[File:dice.png]] Random chance | ||
| − | |||
| − | |||
* The risk is lower as the signal strengthens | * The risk is lower as the signal strengthens | ||
| + | | {{Notification|Announcement}} | ||
| + | | [[file:rebellion.png]] '''Signal loss:''' The connection with Sol has been lost | ||
|- | |- | ||
| | | | ||
| − | * | + | * Contact with Sol is established |
| + | * Once a day on days 2-7 | ||
| + | * Always the same cycle (random, but not Cycle 8) | ||
| {{Notification|Announcement}} | | {{Notification|Announcement}} | ||
| − | | Communication attempt from a [[Rebel Base]] | + | | [[file:comm icon.png]] '''Communication attempt''' from a [[Rebel Base]] |
| − | + | ||
|- | |- | ||
| | | | ||
* [[File:dice.png]] Random chance | * [[File:dice.png]] Random chance | ||
| − | |||
| − | |||
* {{todo|how is the time chosen/known?}} | * {{todo|how is the time chosen/known?}} | ||
| + | | {{confirm|{{Notification|None}}}} | ||
| + | | '''Communication attempt''' from a [[Rebel Base]] '''times out''' | ||
|} | |} | ||
Revision as of 16:34, 14 June 2014
This page attempts to list all game events that occur at cycle change.
Note that the majority of events are triggered by certain conditions, and, in many cases, chance.
Warning: This page has been created fairly recently. Data may be incomplete or phrased improperly; please contribute!
Contents
General Character Resources
| Condition | Notification | Event |
|---|---|---|
|
|
All characters gain 1 |
|
|
All characters gain 1 |
|
|
All characters gain 1 |
|
|
Character gains 1 |
|
|
Character gains 1 |
|
Character gains 3 | |
|
|
Character gains 1 |
|
None | Character gains 1 |
|
None | Character loses 2 |
| |
Character gains 1 | |
|
|
|
|
|
Characters with the following skills gain skill-specific Action Points: |
|
None | Actions with a daily limit become available again:
|
TODO: Some cases where efficiency at repairing/shooting/whatever is reset to its base level?
Titles and Statuses
See
| Condition | Notification | Event |
|---|---|---|
| Character becomes | ||
|
Character becomes | |
|
None | Character loses 1 Satisfaction |
|
None | Character becomes |
| |
Character loses 1 | |
| |
A-True adjustment: Title |
Health and Morale
See Health for more details.
| Condition | Notification | Event |
|---|---|---|
|
|
All characters gain 1 |
|
|
All characters loose 2
|
|
|
|
|
|
|
|
|
Character gains 1 |
| |
Character gets a | |
| (Varies) | Symptoms of the illness: may include loss of | |
| |
Character is cured. | |
| |
Character gets therapy.
| |
| |
|
Hazards
See Dangers for more details.
| Condition | Notification | Event |
|---|---|---|
|
|
General Patching Up (GPU) is activated for this cycle |
| (except for doors) |
An equipment becomes | |
|
|
An electrical equipment becomes |
| |
Electrical spikes: | |
| |
The room shakes:
| |
| |
Metal plates:
| |
| |
| |
|
|
A fire is extinguished automatically before it does any damage |
| |
| |
| |
The fire does 2-3 points of damage directly to the | |
| |
The fire spreads to an adjacent room. | |
| |
Character in the room loses 2 |
Items and Equiment
| Condition | Notification | Event |
|---|---|---|
|
|
Drones do their actions: extinguish a |
|
None | All items or equipment with charges restore 1 |
| None | Turrets restore 1 | |
| None | | |
|
|
Perishable food is destroyed. |
|
|
Perishable food decays one step in the series |
|
None | |
Oxygen and Plants
See Oxygen and Gardening for more details.
| Condition | Notification | Event |
|---|---|---|
|
|
Oxygenated Ducts are activated for this cycle |
|
None | The ship consumes 1 |
| |
Each broken oxygen tank makes the ship loose 1 | |
| |
| |
| None | | |
| None | Plant becomes | |
| None | Each plant produce 1 | |
| |
Plant produces 1 fruit | |
|
|
Plant produces 1 fruit |
|
None | A plant becomes |
| Condition | Notification | Event |
|---|---|---|
| |
A wave of new | |
|
|
The DAEDALUS reaches its destination |
|
|
A fraction of the Hunters and all Traxes catch up with the DAEDALUS
|
|
None | Hunters attack and deal damage (mainly to the |
| |
A Transporter arrives | |
| |
A Transporter leaves
| |
|
None | The Plasma Shield gains 5hp |
| |
| |
|
|
|
| |
Communication attempt from a Rebel Base times out |