Difference between revisions of "Actions"
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==Basic Actions== | ==Basic Actions== | ||
| − | A basic action is an action that all players have and does not need to be unlocked by choosing a skill.<br> Mush players have additional basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]). | + | A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Here are some of the simplest ones <br> Mush players have additional basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]). |
===Kick off=== | ===Kick off=== | ||
| − | + | {{Action Details| | |
| − | + | |Name = Kick off | |
| + | |Cost = 1 {{ap}} | ||
| + | |Target = Other character | ||
| + | |Effect = inflicts 1-3 points of damage to the target with a base accuracy of 60% | ||
| + | |Affected by = {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Diplomat}}, {{Skill|Crazy Eye}}, {{Skill|Ninja}} and {{Skill|Hard Boiled}} skills, {{status|inactive}} status, {{Item|Plastenite Armor}} item, and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait. | ||
| + | |Privacy = Public | ||
| + | |Room Log = | ||
| + | }} | ||
===Hide=== | ===Hide=== | ||
| − | Hiding items prevents them from appearing on the room's shelves to anyone but the person that hid them. They still can remain effective (e.g. [[MycoAlarm]]) | + | {{Action Details| |
| − | + | |Name = Hide | |
| + | |Cost = 1 {{ap}} | ||
| + | |Target = Droppable item | ||
| + | |Effect = Hiding items prevents them from appearing on the room's shelves to anyone but the person that hid them. They still can remain effective (e.g. [[MycoAlarm]]) | ||
| + | |Privacy = Private | ||
| + | |Room Log = ['''Person'''] has hidden their ['''object'''] | ||
| + | }} | ||
===Search=== | ===Search=== | ||
| − | + | {{Action Details| | |
| − | + | |Name = Search | |
| + | |Cost = 1 {{ap}} | ||
| + | |Target = None | ||
| + | |Effect = You search the room, discovering one hidden item per attempt. | ||
| + | **The action can't fail, if you don't found anything, there isn't anything hidden. | ||
| + | |Affected by = {{Skill|Observant}}. | ||
| + | |Privacy = Public | ||
| + | |Room Log = ['''Person'''] has discovered a hidden ['''object'''] | ||
| + | |Private Log = {{todo}} (log when there's no hidden object) | ||
| + | }} | ||
===Lie down=== | ===Lie down=== | ||
| − | + | {{Action Details| | |
| − | + | |Name = Lie down | |
| + | |Target = Unoccupied Bed/Sofa | ||
| + | |Effect = You start laying down and occupying a bed/sofa, to gain extra {{ap}} at cycle change, and extra {{morale}} if a {{Skill|Shrink}} is present. | ||
| + | |Privacy = Public | ||
| + | |Room Log = ['''Person'''] is lying down... It's good to just stop and take a break. Destination : the land of dreams! | ||
| + | }} | ||
===Get up=== | ===Get up=== | ||
| − | + | {{Action Details| | |
| − | + | |Name = Get up | |
| + | |Requirement = Your character laying on a bed or sofa | ||
| + | |Target = None | ||
| + | |Effect = You stop laying down and occupying a bed/sofa. | ||
| + | **Happens automatically when taking '''any''' other action, or clicking on anywhere in the room other than inventory (clicking on people makes you stand up too) | ||
| + | |Privacy = Public | ||
| + | |Room Log = ['''Character'''] wakes up calmly. | ||
| + | }} | ||
===Flirt=== | ===Flirt=== | ||
| − | Flirt | + | {{Action Details| |
| − | + | |Name = Flirt | |
| − | {{Character|Raluca}} cannot flirt, but | + | |Cost = 1 {{ap}} |
| − | + | |Requirement = Target must be of opposite gender or {{Character|Andie}} | |
| − | + | **{{Character|Raluca}} cannot flirt due to her {{trait|antisocial}} trait, but others can flirt with her and then she can [[Actions#Doing the thing|do the thing]]. | |
| − | '''Male character''' seems interested in '''Female character'''. The way he looks at her leaves nobody in any doubt of his intentions. | + | **Flirt is impossible between {{Character|Paola}} and {{Character|Gioele}}. |
| − | + | |Target = Standing character that flirted with yours | |
| − | === | + | |Effect = Flirt allows a character whom you flirted with to "do the thing" with you. |
| − | + | |Affected by = {{trait|antisocial}} trait | |
| − | + | |Privacy = Public | |
| − | * | + | |Room Log = <br> |
| − | * The room has an empty | + | **['''Female character'''] seems interested in ['''Male character'''], the fluttering of their eyelashes is a good indicator of their most intimate thoughts |
| − | * There are no bystanders or [[Camera|cameras]] installed in the room. | + | **['''Male character'''] seems interested in ['''Female character''']. The way he looks at her leaves nobody in any doubt of his intentions. |
| − | + | }} | |
| − | {{ | + | ===Do the thing=== |
| − | + | {{Action Details| | |
| − | + | |Name = Do the thing | |
| − | + | |Cost = 1 {{ap}} | |
| + | |Requirement = <br> | ||
| + | **None of you have ''Done the thing'' that day, your partner must not be laying down. | ||
| + | **The room has an '''empty''' bed or [[Swedish Sofa|sofa]] in it. | ||
| + | **There are no bystanders (even asleep) or [[Camera|cameras]] installed in the room. | ||
| + | |Target = Non sleeping character that flirted with yours | ||
| + | |Effect = Raises morale by 2 {{Morale}} points for both participants. | ||
| + | **Can transfer {{Item|Spores}} from a mush inventory to their human partner, can transfer {{status|Disease}} between humans. | ||
| + | **Female characters (including {{Character|Frieda}}, but not {{Character|Andie}}) have an 8% chance of getting {{status|pregnant}}. | ||
| + | |Affected by = {{trait|First Time}} | ||
| + | |Privacy = Public | ||
| + | |Room Log = ['''Character'''] and ['''Character'''] killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards. | ||
| + | |Private Log = {{todo}} | ||
| + | *Action flavor: {{todo}} | ||
| + | }} | ||
===Guard=== | ===Guard=== | ||
| − | + | {{Action Details| | |
| + | |Name = Guard | ||
| + | |Cost = 1 {{ap}} | ||
| + | |Requirement = Character Level 3 or higher | ||
| + | |Target = None | ||
| + | |Effect = Keeps any crew members in the room from leaving through any door except the one they entered through. | ||
| + | **The stance is broken when any other action is issued. | ||
| + | **It counts as "aggressive" action, so guarding a room with {{character|Ian}} or someone with {{Skill|Crazy Eye}} in it costs 2 more {{AP}} (stackable). | ||
| + | |Affected by = {{Skill|Sneak}}, {{Skill|Crazy Eye}} skills and {{trait|Pacifist}} trait. {{Skill|Solid}}/{{Skill|Wrestler}} characters can still throw people out through random doors. | ||
| + | |Privacy = Invisible | ||
| + | }} | ||
| − | + | ===Consume=== | |
| − | * | + | {{Action Details| |
| − | * | + | |Name = Consume |
| + | |Requirement = Must not have {{Status|Full Stomach}} status. If consumable is a [[Inventory#Drugs|pill]], it must be the first one consumed that day. | ||
| + | |Target = [[Inventory#Consumables|Consumable]] (food, fruits or pills) | ||
| + | |Effect = You [[Actions#Consume|consume]] the item, receiving/losing points and illnesses depending on the consumable. Can make you {{Status|Dirty}}, unless holding the {{Item|Stainproof Apron}}. | ||
| + | |Affected by = {{Skill|Frugivore}}, {{Skill|Caffeine Junkie}} skills and {{status|mush}} status | ||
| + | |Privacy = secret | ||
| + | |Room Log = [[Image:Starving.png]] ['''Consumer'''] ate/devoured/munched their {{PAGENAME}}/little snack/nice little meal/small meal, burp. | ||
| + | ** If mush, it will also create a {{Privacy|Private}} log: {{todo}} | ||
| + | }} | ||
| + | ===Repair=== | ||
| + | {{Action Details| | ||
| + | |Name = Repair | ||
| + | |Cost = 1 {{ap}} / 1 {{ap|tech}} | ||
| + | |Target = Broken equipment | ||
| + | |Effect = You attempt to repair the item, the action might fail improving your [[Efficiency]]. | ||
| + | **See [[Equipment_Maintenance#Repairs|Repairs]] for more detailed information. | ||
| + | |Affected by = {{Skill|Technician}}, {{Item|Adjustable Wrench}} and {{Item|Alien Bottle Opener}}, {{Skill|Determined}}. | ||
| + | |Privacy = public | ||
| + | |Room Log = {{todo|repair success log}} (successful repair) | ||
| + | |Private Log = {{todo|repair fail log}} (unsuccesful repair) | ||
| + | }} | ||
==Basic ''Mush'' Actions== | ==Basic ''Mush'' Actions== | ||
| Line 47: | Line 125: | ||
===[[Extract a spore]]=== | ===[[Extract a spore]]=== | ||
| − | + | {{Action Details| | |
| − | + | |Name = Extract a spore | |
| + | |Cost = 2 {{ap}} | ||
| + | |Target = None | ||
| + | |Effect = Creates a {{Item|Spore}} and carries it for later use (max 2 carried spores, they don't consume inventory space). | ||
| + | **'''Always''' gives {{status|dirty}} status, even with the {{Item|Stainproof Apron}} equipped | ||
| + | |Affected by = {{research|Constipaspore Serum}},{{research|Antispore Gas}}, {{Skill|Fertile}}, {{Skill|Mycelium Spirit}}. | ||
| + | |Privacy = secret | ||
| + | |Room Log = ['''Mush'''] has removed a spore. It's truly repulsive. And the smell... | ||
| + | }} | ||
===[[Infect]]=== | ===[[Infect]]=== | ||
| − | + | {{Action Details| | |
| − | + | |Name = Infect | |
| + | |Cost = 1 {{ap}} | ||
| + | |Target = Non immunized humans, {{Item|Schrödinger}}. | ||
| + | |Effect = Uses one carried {{Item|Spore}} and transfers it to the target. | ||
| + | **Mush players can only infect once a day | ||
| + | **Humans require 3 spores to convert to {{status|mush}}, Schrödinger requires only a single one. When converted, the spores transfered to the new mush dissapear. | ||
| + | |Affected by = {{research|Mushovore Bacteria}}, {{Skill|Crazy Eye}}, {{Trait|Pacifist}} and {{Skill|Infector}}. | ||
| + | |Privacy = covert | ||
| + | |Room Log = ['''Mush'''] approached ['''victim'''] in a predatory manner... and spiked them discretely! | ||
| + | }} | ||
===[[Sabotage]]=== | ===[[Sabotage]]=== | ||
| − | + | {{Action Details| | |
| − | + | |Name = Sabotage | |
| + | |Cost = 2 {{ap}} | ||
| + | |Target = Sabotable equipment | ||
| + | |Effect = You attempt to break equipment, the action might fail improving your [[Efficiency]]. | ||
| + | |Affected by = {{Skill|Saboteur}}. | ||
| + | **{{Skill|Doorman}} allows to sabotage a random door per day for free. | ||
| + | |Privacy = secret | ||
| + | |Room Log = {{todo}} (successful sabotage) | ||
| + | |Private Log = {{todo}} (failed sabotage) | ||
| + | }} | ||
===[[Mutate]]=== | ===[[Mutate]]=== | ||
| − | + | {{Action Details| | |
| + | |Name = Mutate | ||
| + | |Cost = 3 {{ap}} | ||
| + | |Target = None | ||
| + | |Effect = You mutate into [[File:Berzerk.png]] '''Berserker''', healing 4 {{hp}}, giving a permanent [[File:Guardian.png]]'''Guardian''' [[status]], and improving melee attacks damage on 1 :hp:. | ||
| + | **The berserker will lose any items and active skills it had, won't be able to speak on public channels, and will only be able to Attack, Move and Sabotage. | ||
| + | |Privacy = public | ||
| + | |Room Log = ['''Character'''] curls up, clearly suffering. The crewmember's cries resonate throughout the room before ungodly bile spews from their mouth and melts their clothing... How horrific! ['''Character'''] has completely mutated! | ||
| + | }} | ||
Latest revision as of 08:58, 26 July 2019
Contents
Basic Actions
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Here are some of the simplest ones
Mush players have additional basic actions (see Basic Mush Actions).
Kick off
- Target: Other character
- Effect: inflicts 1-3 points of damage to the target with a base accuracy of 60%
- Affected by:
Sneak,
Solid,
Wrestler,
Diplomat,
Crazy Eye,
Ninja and
Hard Boiled skills,
Inactive status,
Plastenite Armor item, and
Ian's
Pacifist trait.
Public log
Hide
- Target: Droppable item
- Effect: Hiding items prevents them from appearing on the room's shelves to anyone but the person that hid them. They still can remain effective (e.g. MycoAlarm)
Private log: [Person] has hidden their [object]
Search
- Target: None
- Effect: You search the room, discovering one hidden item per attempt.
- The action can't fail, if you don't found anything, there isn't anything hidden.
- The action can't fail, if you don't found anything, there isn't anything hidden.
- Affected by:
Observant.
Public log: [Person] has discovered a hidden [object]
Private log:
TODO: Missing information. (log when there's no hidden object)
Lie down
- Target: Unoccupied Bed/Sofa
- Effect: You start laying down and occupying a bed/sofa, to gain extra
at cycle change, and extra
if a
Shrink is present.
Public log: [Person] is lying down... It's good to just stop and take a break. Destination : the land of dreams!
Get up
- Requires: Your character laying on a bed or sofa
- Target: None
- Effect: You stop laying down and occupying a bed/sofa.
- Happens automatically when taking any other action, or clicking on anywhere in the room other than inventory (clicking on people makes you stand up too)
- Happens automatically when taking any other action, or clicking on anywhere in the room other than inventory (clicking on people makes you stand up too)
Public log: [Character] wakes up calmly.
Flirt
- Requires: Target must be of opposite gender or
Andie
Raluca cannot flirt due to her
Antisocial trait, but others can flirt with her and then she can do the thing.
- Flirt is impossible between
Paola and
Gioele.
- Target: Standing character that flirted with yours
- Effect: Flirt allows a character whom you flirted with to "do the thing" with you.
- Affected by:
Antisocial trait
Public log:
- [Female character] seems interested in [Male character], the fluttering of their eyelashes is a good indicator of their most intimate thoughts
- [Male character] seems interested in [Female character]. The way he looks at her leaves nobody in any doubt of his intentions.
Do the thing
- Requires:
- Target: Non sleeping character that flirted with yours
- Effect: Raises morale by 2
points for both participants.
- Affected by:
First Time
Public log: [Character] and [Character] killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.
Private log:
TODO: Missing information.
- Action flavor:
TODO: Missing information.
Guard
- Requires: Character Level 3 or higher
- Target: None
- Effect: Keeps any crew members in the room from leaving through any door except the one they entered through.
- Affected by:
Sneak,
Crazy Eye skills and
Pacifist trait.
Solid/
Wrestler characters can still throw people out through random doors.
- Invisible
Consume
- Requires: Must not have
Full Stomach status. If consumable is a pill, it must be the first one consumed that day.
- Target: Consumable (food, fruits or pills)
- Effect: You consume the item, receiving/losing points and illnesses depending on the consumable. Can make you
Dirty, unless holding the
Stainproof Apron.
- Affected by:
Frugivore,
Caffeine Junkie skills and
Mush status
Secret log:
[Consumer] ate/devoured/munched their Actions/little snack/nice little meal/small meal, burp.
- If mush, it will also create a
Private log:
TODO: Missing information.
- If mush, it will also create a
Repair
- Target: Broken equipment
- Effect: You attempt to repair the item, the action might fail improving your Efficiency.
- See Repairs for more detailed information.
- See Repairs for more detailed information.
- Affected by:
Technician,
Adjustable Wrench and
Alien Bottle Opener,
Determined.
Public log:
TODO: repair success log (successful repair)
Private log:
TODO: repair fail log (unsuccesful repair)
Basic Mush Actions
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the "basic actions" already listed above.
Extract a spore
- Target: None
- Effect: Creates a
Spore and carries it for later use (max 2 carried spores, they don't consume inventory space).
- Always gives
Dirty status, even with the
Stainproof Apron equipped
- Always gives
- Affected by:
Constipaspore Serum,
Antispore Gas,
Fertile,
Mycelium Spirit.
Secret log: [Mush] has removed a spore. It's truly repulsive. And the smell...
Infect
- Target: Non immunized humans,
Schrödinger.
- Effect: Uses one carried
Spore and transfers it to the target.
- Mush players can only infect once a day
- Humans require 3 spores to convert to
Mush, Schrödinger requires only a single one. When converted, the spores transfered to the new mush dissapear.
- Affected by:
Mushovore Bacteria,
Crazy Eye,
Pacifist and
Infector.
Covert log: [Mush] approached [victim] in a predatory manner... and spiked them discretely!
Sabotage
- Target: Sabotable equipment
- Effect: You attempt to break equipment, the action might fail improving your Efficiency.
- Affected by:
Saboteur.
Doorman allows to sabotage a random door per day for free.
Secret log:
TODO: Missing information. (successful sabotage)
Private log:
TODO: Missing information. (failed sabotage)
Mutate
- Target: None
- Effect: You mutate into
Berserker, healing 4
, giving a permanent
Guardian status, and improving melee attacks damage on 1 :hp:.
- The berserker will lose any items and active skills it had, won't be able to speak on public channels, and will only be able to Attack, Move and Sabotage.
- The berserker will lose any items and active skills it had, won't be able to speak on public channels, and will only be able to Attack, Move and Sabotage.
Public log: [Character] curls up, clearly suffering. The crewmember's cries resonate throughout the room before ungodly bile spews from their mouth and melts their clothing... How horrific! [Character] has completely mutated!