Difference between revisions of "Actions"

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==Basic Actions==
 
==Basic Actions==
A basic action is an action that all players have and does not need to be unlocked by choosing a skill.<br> Mush players have additional basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).
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A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Here are some of the simplest ones <br> Mush players have additional basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).
  
 
===Kick off===
 
===Kick off===
An [[Aggression|aggressive action]] that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1 {{AP}}. Affected by: {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Ninja}} skills and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.
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{{Action Details|
 
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|Name = Kick off
 +
|Cost = 1 {{ap}}
 +
|Target = Other character
 +
|Effect = inflicts 1-3 points of damage to the target with a base accuracy of 60%
 +
|Affected by = {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Diplomat}}, {{Skill|Crazy Eye}}, {{Skill|Ninja}} and {{Skill|Hard Boiled}} skills, {{status|inactive}} status,  {{Item|Plastenite Armor}} item, and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.
 +
|Privacy = Public
 +
|Room Log =
 +
}}
 
===Hide===
 
===Hide===
Hiding items prevents them from appearing on the room's shelves. But they still remain being effective (e.g. [[MycoAlarm]]). It costs 1 {{AP}} to hide an item.
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{{Action Details|
 
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|Name = Hide
 +
|Cost = 1 {{ap}}
 +
|Target = Droppable item
 +
|Effect = Hiding items prevents them from appearing on the room's shelves to anyone but the person that hid them. They still can remain effective (e.g. [[MycoAlarm]])
 +
|Privacy = Private
 +
|Room Log = ['''Person'''] has hidden their ['''object''']
 +
}}
 
===Search===
 
===Search===
It allows for discovering one hidden item per attempt. It costs 1 {{AP}}, unless a character has the {{Skill|Observant}} skill, which makes search a free action.
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{{Action Details|
 
+
|Name = Search
 +
|Cost = 1 {{ap}}
 +
|Target = None
 +
|Effect = You search the room, discovering one hidden item per attempt.
 +
**The action can't fail, if you don't found anything, there isn't anything hidden.
 +
|Affected by = {{Skill|Observant}}.
 +
|Privacy = Public
 +
|Room Log = ['''Person'''] has discovered a hidden ['''object''']
 +
|Private Log = {{todo}} (log when there's no hidden object)
 +
}}
 
===Lie down===
 
===Lie down===
If there is an unoccupied bed a character can lie down to receive 1 bonus {{AP}} when cycles change.
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{{Action Details|
 
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|Name = Lie down
 +
|Target = Unoccupied Bed/Sofa
 +
|Effect = You start laying down and occupying a bed/sofa, to gain extra {{ap}} at cycle change, and extra {{morale}} if a {{Skill|Shrink}} is present.
 +
|Privacy = Public
 +
|Room Log = ['''Person'''] is lying down... It's good to just stop and take a break. Destination : the land of dreams!
 +
}}
 
===Get up===
 
===Get up===
Leave this cosy little nest and face the cruel world! (Happens automatically when taking any other action.)
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{{Action Details|
 
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|Name = Get up
 +
|Requirement = Your character laying on a bed or sofa
 +
|Target = None
 +
|Effect = You stop laying down and occupying a bed/sofa.
 +
**Happens automatically when taking '''any''' other action, or clicking on anywhere in the room other than inventory (clicking on people makes you stand up too)
 +
|Privacy = Public
 +
|Room Log = ['''Character'''] wakes up calmly.
 +
}}
 
===Flirt===
 
===Flirt===
Flirt allows a character whom you flirted with to "Do it" with you. It costs 1 {{AP}}.
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{{Action Details|
 
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|Name = Flirt
{{Character|Raluca}} cannot flirt, but other can flirt with her and then she can [[Actions#Doing_it|Do the thing]]. Flirt is impossible between {{Character|Paola}} and {{Character|Gioele}}.
+
|Cost = 1 {{ap}}
 
+
|Requirement = Target must be of opposite gender or {{Character|Andie}}
{{Note|Flirting causes the following messages to be recorded in the logs:<blockquote>'''Female character''' seems interested in '''Male character''', the fluttering of their eyelashes is a good indicator of their most intimate thoughts.<br>
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**{{Character|Raluca}} cannot flirt due to her {{trait|antisocial}} trait, but others can flirt with her and then she can [[Actions#Doing the thing|do the thing]].  
'''Male character''' seems interested in '''Female character'''. The way he looks at her leaves nobody in any doubt of his intentions.</blockquote>''}}
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**Flirt is impossible between {{Character|Paola}} and {{Character|Gioele}}.
 
+
|Target = Standing character that flirted with yours
===Doing it===
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|Effect = Flirt allows a character whom you flirted with to "do the thing" with you.
"Doing it" raises morale by 2 {{Morale}} points towards both participants. It can also transfer spores from a mush to a human partner, or diseases between human partners. This action can be initiated only once per day and costs 1 {{AP}}. Following conditions must be met before "doing it" is allowed:
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|Affected by = {{trait|antisocial}} trait
* Partners must be of opposite gender. (Unless one is {{Character|Andie}})
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|Privacy = Public
* Other character must have flirted with your character.
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|Room Log = <br>
* The room has an empty (!) bed or [[Swedish Sofa|sofa]] in it.
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**['''Female character'''] seems interested in ['''Male character'''], the fluttering of their eyelashes is a good indicator of their most intimate thoughts
* There are no bystanders or [[Camera|cameras]] installed in the room.
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**['''Male character'''] seems interested in ['''Female character''']. The way he looks at her leaves nobody in any doubt of his intentions.
 
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}}
{{Note|If successful, the following is recorded in the logs:<br>'''''Character''' and '''Character''' killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.''>}}
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===Do the thing===
 
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{{Action Details|
Female characters (including {{Character|Frieda}}, but not {{Character|Andie}}) have an 8% chance of getting {{status|pregnant}}.
+
|Name = Do the thing
 
+
|Cost = 1 {{ap}}
 +
|Requirement = <br>
 +
**None of you have ''Done the thing'' that day, your partner must not be laying down.
 +
**The room has an '''empty''' bed or [[Swedish Sofa|sofa]] in it.
 +
**There are no bystanders (even asleep) or [[Camera|cameras]] installed in the room.
 +
|Target = Non sleeping character that flirted with yours
 +
|Effect = Raises morale by 2 {{Morale}} points for both participants.
 +
**Can transfer {{Item|Spores}} from a mush inventory to their human partner, can transfer {{status|Disease}} between humans.
 +
**Female characters (including {{Character|Frieda}}, but not {{Character|Andie}}) have an 8% chance of getting {{status|pregnant}}.
 +
|Affected by = {{trait|First Time}}
 +
|Privacy = Public
 +
|Room Log = ['''Character'''] and ['''Character'''] killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.
 +
|Private Log = {{todo}}
 +
*Action flavor: {{todo}}
 +
}}
 
===Guard===
 
===Guard===
'''Requirement''': Character Level 3 or higher
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{{Action Details|
 +
|Name = Guard
 +
|Cost = 1 {{ap}}
 +
|Requirement = Character Level 3 or higher
 +
|Target = None
 +
|Effect = Keeps any crew members in the room from leaving through any door except the one they entered through.
 +
**The stance is broken when any other action is issued.
 +
**It counts as "aggressive" action, so guarding a room with {{character|Ian}} or someone with {{Skill|Crazy Eye}} in it costs 2 more {{AP}} (stackable).
 +
|Affected by = {{Skill|Sneak}}, {{Skill|Crazy Eye}} skills and {{trait|Pacifist}} trait. {{Skill|Solid}}/{{Skill|Wrestler}} characters can still throw people out through random doors.
 +
|Privacy = Invisible
 +
}}
  
It costs 1 {{AP}} to take a stance, which disallows any crew members in the room from leaving through any door except the one they entered through.
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===Consume===
* The stance is broken when any other action is issued.  
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{{Action Details|
* It counts as "aggressive" action, so guarding a room with {{character|Ian}} in it costs 3 {{AP}} instead.
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|Name = Consume
 +
|Requirement = Must not have {{Status|Full Stomach}} status. If consumable is a [[Inventory#Drugs|pill]], it must be the first one consumed that day.
 +
|Target = [[Inventory#Consumables|Consumable]] (food, fruits or pills)
 +
|Effect = You [[Actions#Consume|consume]] the item, receiving/losing points and illnesses depending on the consumable. Can make you {{Status|Dirty}}, unless holding the {{Item|Stainproof Apron}}.
 +
|Affected by = {{Skill|Frugivore}}, {{Skill|Caffeine Junkie}} skills and {{status|mush}} status
 +
|Privacy = secret
 +
|Room Log = [[Image:Starving.png]] ['''Consumer'''] ate/devoured/munched their {{PAGENAME}}/little snack/nice little meal/small meal, burp.
 +
** If mush, it will also create a {{Privacy|Private}} log: {{todo}}
 +
}}
 +
===Repair===
 +
{{Action Details|
 +
|Name = Repair
 +
|Cost = 1 {{ap}} / 1 {{ap|tech}}
 +
|Target = Broken equipment
 +
|Effect = You attempt to repair the item, the action might fail improving your [[Efficiency]].  
 +
**See [[Equipment_Maintenance#Repairs|Repairs]] for more detailed information.
 +
|Affected by = {{Skill|Technician}}, {{Item|Adjustable Wrench}} and {{Item|Alien Bottle Opener}}, {{Skill|Determined}}.
 +
|Privacy = public
 +
|Room Log = {{todo|repair success log}} (successful repair)
 +
|Private Log = {{todo|repair fail log}} (unsuccesful repair)
 +
}}
  
 
==Basic ''Mush'' Actions==
 
==Basic ''Mush'' Actions==
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===[[Extract a spore]]===
 
===[[Extract a spore]]===
A {{privacy|secret}} action that creates a spore and stores it for a later use. The action always makes a mush {{status|dirty}}, even when wearing the {{Item|Stainproof Apron}}.
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{{Action Details|
 
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|Name = Extract a spore
 +
|Cost = 2 {{ap}}
 +
|Target = None
 +
|Effect = Creates a {{Item|Spore}} and carries it for later use (max 2 carried spores, they don't consume inventory space).  
 +
**'''Always''' gives {{status|dirty}} status, even with the {{Item|Stainproof Apron}} equipped
 +
|Affected by = {{research|Constipaspore Serum}},{{research|Antispore Gas}}, {{Skill|Fertile}}, {{Skill|Mycelium Spirit}}.
 +
|Privacy = secret
 +
|Room Log = ['''Mush'''] has removed a spore. It's truly repulsive. And the smell...
 +
}}
 
===[[Infect]]===
 
===[[Infect]]===
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after '''Mushovore Bacteria''' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}.
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{{Action Details|
 
+
|Name = Infect
 +
|Cost = 1 {{ap}}
 +
|Target = Non immunized humans, {{Item|Schrödinger}}.
 +
|Effect = Uses one carried {{Item|Spore}} and transfers it to the target.  
 +
**Mush players can only infect once a day
 +
**Humans require 3 spores to convert to {{status|mush}}, Schrödinger requires only a single one. When converted, the spores transfered to the new mush dissapear.
 +
|Affected by = {{research|Mushovore Bacteria}}, {{Skill|Crazy Eye}}, {{Trait|Pacifist}} and {{Skill|Infector}}.
 +
|Privacy = covert
 +
|Room Log = ['''Mush'''] approached ['''victim'''] in a predatory manner... and spiked them discretely!
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}}
 
===[[Sabotage]]===
 
===[[Sabotage]]===
If succeeded causes affected equipment to break. The success chance increases with each failed attempt. {{Skill|Saboteur}} doubles the chances. {{Skill|Doorman}} allows to sabotage a random door per day for free.
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{{Action Details|
 
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|Name = Sabotage
 +
|Cost = 2 {{ap}}
 +
|Target = Sabotable equipment
 +
|Effect = You attempt to break equipment, the action might fail improving your [[Efficiency]].
 +
|Affected by = {{Skill|Saboteur}}.
 +
**{{Skill|Doorman}} allows to sabotage a random door per day for free.
 +
|Privacy = secret
 +
|Room Log = {{todo}} (successful sabotage)
 +
|Private Log = {{todo}} (failed sabotage)
 +
}}
 
===[[Mutate]]===
 
===[[Mutate]]===
For 3 {{AP}} a mush can turn into its ultimate form - [[Image:Berzerk.png]] '''Berzerk'''. A berzerk gains a small damage bonus, toughness, and a permanent [[Image:Guardian.png]]'''Guardian''' [[status]], but loses all other active abilities except for moving, sabotaging and attacking (passive human & mush abilities remain effective). Berzerks can't carry items and will drop all items they were carrying at the moment of mutation.
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{{Action Details|
 +
|Name = Mutate
 +
|Cost = 3 {{ap}}
 +
|Target = None
 +
|Effect = You mutate into [[File:Berzerk.png]] '''Berserker''', healing 4 {{hp}}, giving a permanent [[File:Guardian.png]]'''Guardian''' [[status]], and improving melee attacks damage on 1 :hp:.
 +
**The berserker will lose any items and active skills it had, won't be able to speak on public channels, and will only be able to Attack, Move and Sabotage.
 +
|Privacy = public
 +
|Room Log = ['''Character'''] curls up, clearly suffering. The crewmember's cries resonate throughout the room before ungodly bile spews from their mouth and melts their clothing... How horrific! ['''Character'''] has completely mutated!
 +
}}

Latest revision as of 08:58, 26 July 2019

Basic Actions

A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Here are some of the simplest ones
Mush players have additional basic actions (see Basic Mush Actions).

Kick off

1 Action Point Kick off

Hide

1 Action Point Hide

  • Target: Droppable item
  • Effect: Hiding items prevents them from appearing on the room's shelves to anyone but the person that hid them. They still can remain effective (e.g. MycoAlarm)
  • Icon Private log: [Person] has hidden their [object]

Search

1 Action Point Search

  • Target: None
  • Effect: You search the room, discovering one hidden item per attempt.
    • The action can't fail, if you don't found anything, there isn't anything hidden.
  • Affected by: Icon Observant.
  • Icon Public log: [Person] has discovered a hidden [object]
  • Icon Private log: Icon TODO: Missing information. (log when there's no hidden object)

Lie down

Lie down

  • Target: Unoccupied Bed/Sofa
  • Effect: You start laying down and occupying a bed/sofa, to gain extra Action Point at cycle change, and extra Morale if a Icon Shrink is present.
  • Icon Public log: [Person] is lying down... It's good to just stop and take a break. Destination : the land of dreams!

Get up

Get up

  • Requires: Your character laying on a bed or sofa
  • Target: None
  • Effect: You stop laying down and occupying a bed/sofa.
    • Happens automatically when taking any other action, or clicking on anywhere in the room other than inventory (clicking on people makes you stand up too)
  • Icon Public log: [Character] wakes up calmly.

Flirt

1 Action Point Flirt

  • Requires: Target must be of opposite gender or Icon Andie
    • Icon Raluca cannot flirt due to her Icon Antisocial trait, but others can flirt with her and then she can do the thing.
    • Flirt is impossible between Icon Paola and Icon Gioele.
  • Target: Standing character that flirted with yours
  • Effect: Flirt allows a character whom you flirted with to "do the thing" with you.
  • Affected by: Icon Antisocial trait
  • Icon Public log:
    • [Female character] seems interested in [Male character], the fluttering of their eyelashes is a good indicator of their most intimate thoughts
    • [Male character] seems interested in [Female character]. The way he looks at her leaves nobody in any doubt of his intentions.

Do the thing

1 Action Point Do the thing

  • Requires:
    • None of you have Done the thing that day, your partner must not be laying down.
    • The room has an empty bed or sofa in it.
    • There are no bystanders (even asleep) or cameras installed in the room.
  • Target: Non sleeping character that flirted with yours
  • Effect: Raises morale by 2 Morale points for both participants.
    • Can transfer Icon Spores from a mush inventory to their human partner, can transfer Icon Disease between humans.
    • Female characters (including Icon Frieda, but not Icon Andie) have an 8% chance of getting Icon Pregnant.
  • Affected by: Icon First Time
  • Icon Public log: [Character] and [Character] killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.
  • Icon Private log: Icon TODO: Missing information.
  • Action flavor: Icon TODO: Missing information.

Guard

1 Action Point Guard

  • Requires: Character Level 3 or higher
  • Target: None
  • Effect: Keeps any crew members in the room from leaving through any door except the one they entered through.
    • The stance is broken when any other action is issued.
    • It counts as "aggressive" action, so guarding a room with Icon Ian or someone with Icon Crazy Eye in it costs 2 more Action Point (stackable).
  • Affected by: Icon Sneak, Icon Crazy Eye skills and Icon Pacifist trait. Icon Solid/Icon Wrestler characters can still throw people out through random doors.
  • Invisible


Consume

Consume

  • Requires: Must not have Icon Full Stomach status. If consumable is a pill, it must be the first one consumed that day.
  • Target: Consumable (food, fruits or pills)
  • Effect: You consume the item, receiving/losing points and illnesses depending on the consumable. Can make you Icon Dirty, unless holding the Icon Stainproof Apron.
  • Affected by: Icon Frugivore, Icon Caffeine Junkie skills and Icon Mush status
  • Icon Secret log: Starving.png [Consumer] ate/devoured/munched their Actions/little snack/nice little meal/small meal, burp.
    • If mush, it will also create a Icon Private log: Icon TODO: Missing information.

Repair

1 Action Point / 1 Repair Point Repair


Basic Mush Actions

A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the "basic actions" already listed above.

Extract a spore

2 Action Point Extract a spore

Infect

1 Action Point Infect

  • Target: Non immunized humans, Icon Schrödinger.
  • Effect: Uses one carried Icon Spore and transfers it to the target.
    • Mush players can only infect once a day
    • Humans require 3 spores to convert to Icon Mush, Schrödinger requires only a single one. When converted, the spores transfered to the new mush dissapear.
  • Affected by: Research project Mushovore Bacteria, Icon Crazy Eye, Icon Pacifist and Icon Infector.
  • Icon Covert log: [Mush] approached [victim] in a predatory manner... and spiked them discretely!

Sabotage

2 Action Point Sabotage

  • Target: Sabotable equipment
  • Effect: You attempt to break equipment, the action might fail improving your Efficiency.
  • Affected by: Icon Saboteur.
    • Icon Doorman allows to sabotage a random door per day for free.
  • Icon Secret log: Icon TODO: Missing information. (successful sabotage)
  • Icon Private log: Icon TODO: Missing information. (failed sabotage)

Mutate

3 Action Point Mutate

  • Target: None
  • Effect: You mutate into Berzerk.png Berserker, healing 4 Health Point, giving a permanent Guardian.pngGuardian status, and improving melee attacks damage on 1 :hp:.
    • The berserker will lose any items and active skills it had, won't be able to speak on public channels, and will only be able to Attack, Move and Sabotage.
  • Icon Public log: [Character] curls up, clearly suffering. The crewmember's cries resonate throughout the room before ungodly bile spews from their mouth and melts their clothing... How horrific! [Character] has completely mutated!