Difference between revisions of "Episodes"

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{{TOC right}}
 
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This article will try to keep track of any changes made during ''Mush'' patches and any additions between new '''Episodes'''.
 
This article will try to keep track of any changes made during ''Mush'' patches and any additions between new '''Episodes'''.
== Prologue ==
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== Episode II: Prologue ==
  
 
The Prologue was Mush's beta period.  
 
The Prologue was Mush's beta period.  
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;16 Sep 2013:All remaining modules
 
;16 Sep 2013:All remaining modules
  
== The Dawn ==
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== Episode III: The Dawn ==
 
The previous, ongoing episode and the first open release of ''[[Game Basics|Mush]]''.
 
The previous, ongoing episode and the first open release of ''[[Game Basics|Mush]]''.
  

Revision as of 04:01, 27 April 2014

This article will try to keep track of any changes made during Mush patches and any additions between new Episodes.

Episode II: Prologue

The Prologue was Mush's beta period.

Mush was in closed beta status from 19 August 2013 until launch on 5 November 2013. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.

Initial voyages were extremely limited in functionality. Motion Twin wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.

Module release schedule:

19 Aug 2013
Navigation/AstroTerminal
22 Aug 2013
Research Lab
23 Aug 2013
Nexus
27 Aug 2013
Communications Center
02 Sep 2013
PILGRED
04 Sep 2013
Expeditions
16 Sep 2013
All remaining modules

Episode III: The Dawn

The previous, ongoing episode and the first open release of Mush.

Episode IV: New Generations

The current, ongoing episode and the second open release of Mush.

Character changes

More information on the new characters, their traits and skills can be found in their respective articles.

  • Icon Roland: Glory is now gained for every 2 killed Hunters. (Before: Glory for each Hunter)

Skill changes

  • New Icon Wrestler and Icon Solid action: 2 Action Point Kick Out !
    • Forces the target character to leave the room in a random direction.
    • Costs 1 Action Point less for Icon Inactive targets.
    • Not Aggressive, improving interaction with Icon Ian's Icon Pacifist and Icon Chao's Icon Crazy Eye. Icon Bug: Still asks for confirmation of an aggressive action.
    • As a result of this, Icon Wrestler and Icon Solid are now kept as Icon Mush, as the Mush test would be too easy otherwise.
  • Various fixes to skill tooltips across the board.

Status changes

  • New status: IconPregnant
    • Gained by female characters (not Icon Andie) when doing the thing. 8% chance.
    • Gives an immediate bonus of 8 Glory.
    • If a Pregnant character dies, the entire crew loses more Morale.
    • If the father injects a Icon Spore when the baby is made, the mother is affected by an extra Spore.
    • Gives various diseases like Disease Slight Nausea.
  • New status: Icon Highly Inactive
    "You're highly inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you."
    • Violence against Highly Inactive players is not sanctionable
  • Icon Inactive:
    • Now prevents the character from gaining Glory.
    • No longer lost when the character is attacked.

Item changes

  • Items can no longer be hidden before the Icon Mush appear.
  • Icon Confirm: Icon Phuxx has been renamed to Phuxx.

Miscellaneous changes

  • New feature: Alien merchant ships which allow the trading of items and even characters (for instance, selling off IconGrand Inactif players with no penalty).
    • A merchant always spawns on Day 0.
    • Merchants sometimes appear in place of Hunters.
    • Interaction happens via the Comms Console.
    • Being sold is not considered a death in terms of morale loss and Distinctions.
  • The chat tabs now update in real time without requiring a refresh.
  • Chat history scrolling seems to have been fixed.
  • Various other bug fixes.