Difference between revisions of "Episodes"
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The previous, ongoing episode and the first open release of ''[[Game Basics|Mush]]''. | The previous, ongoing episode and the first open release of ''[[Game Basics|Mush]]''. | ||
| − | == New Generations == | + | == Episode IV: New Generations == |
The current, ongoing episode and the second open release of ''[[Game Basics|Mush]]''. | The current, ongoing episode and the second open release of ''[[Game Basics|Mush]]''. | ||
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=== Character changes === | === Character changes === | ||
Revision as of 03:58, 27 April 2014
This article will try to keep track of any changes made during Mush patches and any additions between new Episodes.
Prologue
The Prologue was Mush's beta period.
Mush was in closed beta status from 19 August 2013 until launch on 5 November 2013. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.
Initial voyages were extremely limited in functionality. Motion Twin wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.
Module release schedule:
- 19 Aug 2013
- Navigation/AstroTerminal
- 22 Aug 2013
- Research Lab
- 23 Aug 2013
- Nexus
- 27 Aug 2013
- Communications Center
- 02 Sep 2013
- PILGRED
- 04 Sep 2013
- Expeditions
- 16 Sep 2013
- All remaining modules
The Dawn
The previous, ongoing episode and the first open release of Mush.
Episode IV: New Generations
The current, ongoing episode and the second open release of Mush.
Character changes
More information on the new characters, their traits and skills can be found in their respective articles.
- New character:
Andie Graham
- New character:
Derek Hogan
Skill changes
- New
Andie skills: 2
Devotion, 3
Polyvalent, 4
Confident, 5
Expert
- New
Derek skills: 4
Motivator, 5
Hygienist
- New
Mush skills: 5
Green Jelly,
Defacer
- New
Wrestler and
Solid action:
- Forces the target character to leave the room in a random direction.
- Costs 1
less for
Inactive targets.
- Not Aggressive, improving interaction with
Ian's
Pacifist and
Chao's
Crazy Eye.
Bug: Still asks for confirmation of an aggressive action.
- As a result of this,
Wrestler and
Solid are now kept as
Mush, as the Mush test would be too easy otherwise.
Bacteriophiliac: Action
cost adjusted.
Nightmarish: Action
cost adjusted.
Firefighter: No longer needs the
Extinguisher to extinguish fires.
- Various fixes to skill tooltips across the board.
Status changes
- New status:
Pregnant
- Gained by female characters (not
Andie) when doing the thing. 8% chance.
- Gives an immediate bonus of 8
.
- If a Pregnant character dies, the entire crew loses more
.
- If the father injects a
Spore when the baby is made, the mother is affected by an extra Spore.
- Gives various diseases like
Slight Nausea.
- Gained by female characters (not
- New status:
Highly Inactive
- "You're highly inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you."
- Violence against Highly Inactive players is not sanctionable
Item changes
- Items can no longer be hidden before the
Mush appear.
Mush Sample: Now spawns on the ship when the
Mush appear.
Myco-Alarm: Now also detects the special actions of
Fungal Kitchen,
Trapper,
Radio Pirate,
Nightmarish,
Bacteriophiliac and
Transfer, as well as Infectious Caress (on
Schrödinger) and the act of mutating into a
Berzerker.
- To balance this, only 4 MycoAlarms will be produced from the research.
-
Confirm:
Phuxx has been renamed to Phuxx.
Miscellaneous changes
- New feature: Alien merchant ships which allow the trading of items and even characters (for instance, selling off
Grand Inactif players with no penalty).
- A merchant always spawns on Day 0.
- Merchants sometimes appear in place of Hunters.
- Interaction happens via the Comms Console.
- Being sold is not considered a death in terms of morale loss and Distinctions.
- The chat tabs now update in real time without requiring a refresh.
- Chat history scrolling seems to have been fixed.
- Various other bug fixes.