Difference between revisions of "Status"
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| − | == | + | [[File:Statuses.jpg|thumb|right|Frieda is full, lying down, dirty, demoralized, mentally disturbed, ill... and pregnant.]] |
| − | {| class="wikitable" | + | In a game of ''Mush'', characters can be affected by a plethora of '''Statuses''' either permanent or temporary. |
| − | + | ||
| + | Their icons are displayed in your character's portrait. Some are visible to other players when they click on your character, but others are not. | ||
| + | |||
| + | |||
| + | |||
| + | ==Health== | ||
| + | These statuses generally do not appear/affect you when you are a {{Character|Mush}}. Illnesses from before {{Character|Mush}} conversion are kept, but new ones cannot be contracted. | ||
| + | |||
| + | {| class="wikitable" width="100%" | ||
| + | !Status!!Cause!!Details!!In-game Description | ||
|- | |- | ||
| − | |[[Image:Belly_full.png]] | + | |style="white-space:nowrap"|[[Image:Belly_full.png]] '''Full Stomach''' |
| + | |style="white-space:nowrap"|[[Health#Satisfaction|Satisfaction]] is at 3 or above. | ||
| + | |Prevents you from eating more, you can't even use drugs. | ||
| + | |You've eaten a mountain of food. It's now impossible to ingest anything at all! | ||
|- | |- | ||
| − | |[[Image:Starving.png]] | + | |style="white-space:nowrap"|[[Image:Starving.png]] '''Starving''' |
| + | |[[Health#Satisfaction|Satisfaction]] at 0 for over 24 cycles. | ||
| + | |You lose 1 {{HP}} per cycle. | ||
| + | |It's been a long time since you ate anything. Every cycle in which you don't eat will cost you 1 {{HP}}. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Demoralized.png]] '''Demoralized''' | ||
| + | |style="white-space:nowrap"|When {{Morale}} is 5 or less | ||
| + | |No effects. Removed by raising {{Morale}} above 5. | ||
| + | |You need to get a hold of yourself quick-smart. Morale is not good and that can cause you vital turns. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Suicidal.png]] '''Suicidal''' | ||
| + | |style="white-space:nowrap"|Dropping to 1 {{Morale}} | ||
| + | |'''Fatal Depression''' imminent unless {{Morale}} is raised. | ||
| + | |Even the sight of a plastic spoon gets you to thinking... find a way to get a hold of yourself.. and QUICK! | ||
| + | |- | ||
| + | |[[Image:Disease.png]] '''Disease (Physical)''' | ||
| + | |rowspan="3"|Contracting an [[Illnesses|illness]] | ||
| + | |colspan="2" rowspan="3"| {{Main|Illnesses}} | ||
| + | |- | ||
| + | |[[Image:Psy disease.png]] '''Disorder (Psychological)''' | ||
| + | |- | ||
| + | |[[Image:Hurt.png]] '''Injury''' | ||
|} | |} | ||
| − | == | + | ==Mush== |
| − | {| class="wikitable" | + | These statuses are strictly limited to the {{Character|Mush}}. |
| − | + | ||
| + | {| class="wikitable" width="100%" | ||
| + | !Status!!Cause!!Details!!In-game Description | ||
|- | |- | ||
| − | |[[Image: | + | |style="white-space:nowrap"|[[Image:Mush.png]] '''Mush''' |
| + | |Being a {{Character|Mush}} | ||
| + | |Either by starting as Alpha Mush or being converted by other Mush. | ||
| + | |You have joined the Mush. | ||
|- | |- | ||
| − | |[[Image: | + | |style="white-space:nowrap"|[[Image:Spore.png]] '''Spores''' |
| + | |style="white-space:nowrap"|Carrying a {{Status|Spore}} | ||
| + | |Lists amount of [[Mush|Spores]] available to the character. | ||
| + | |A spore is used to infect other members of the crew. | ||
|- | |- | ||
| − | |[[Image: | + | |style="white-space:nowrap"|[[Image:Berzerk.png]] '''Berzerk''' |
| + | |style="white-space:nowrap"|'''[[Mutate]]''' action (3 {{AP}}). | ||
| + | |A berzerker can only move around, sabotage and attack. Berzerkers will drop all items they are carrying, they will not be able to do anything other than the 3 actions listed. | ||
| + | |You have changed. You now have a damage bonus. You also have the permanent status of Guardian. | ||
| + | |} | ||
| + | |||
| + | ==Specific Statuses== | ||
| + | This list features mainly permanent statuses only attainable by some characters in form of [[Status#Specific_Statuses|Traits]] and [[Skills]]. | ||
| + | {| class="wikitable" width="100%" | ||
| + | !Status!!Cause!!Details!!In-game Description | ||
|- | |- | ||
| − | | | + | |style="white-space:nowrap"|{{Trait|Antisocial}} |
| + | |style="white-space:nowrap"|{{Character|Raluca}}'s character trait | ||
| + | | | ||
| + | *Loses 1 {{Morale}} upon cycle change if another character is present in the room. | ||
| + | *Unable to [[Do the thing|flirt]]. | ||
| + | |At the start of each cycle, if the ''Antisocial' character is in a room containing another crewmember, they'll lose a {{Morale}} point. | ||
| + | *'''Room Log''': ''These idiots just get in your way the whole time, seeing them waste their time on such pointless trifles causes you to fear the worst for the future of humanity...'' | ||
|- | |- | ||
| − | | | + | |style="white-space:nowrap"|{{Trait|Disabled}} |
| + | |style="white-space:nowrap"|{{Character|Terrence}}'s character trait | ||
| + | | | ||
| + | *Uses no {{MP}} for movement if another character is present in the room. | ||
| + | *2 {{MP}} less gained in {{AP}}-{{MP}} conversion. | ||
| + | |Terrence gets 2 {{MP}} less during conversions of {{AP}}-{{MP}}. However, he can freely leave a room when it contains another crew member. | ||
|- | |- | ||
| − | |[[Image: | + | |style="white-space:nowrap"|{{Trait|Germaphobe}} |
| + | |style="white-space:nowrap"|{{Character|Finola}}'s character trait | ||
| + | | | ||
| + | *-1 {{Morale}} per cycle spent [[Dirty]]. | ||
| + | *Cannot '''Caress''' {{Item|Schrödinger}}. | ||
| + | |You lose one morale ({{Morale}}) point for every cycle you remain dirty. You're also banned from stroking the cat. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|{{Trait|Hyperactive}} | ||
| + | |style="white-space:nowrap"|{{Character|Chao}}'s character trait | ||
| + | | | ||
| + | *+1 {{MP}} per cycle. | ||
| + | *No {{AP}} gain from lying down. | ||
| + | |You earn one movement point per cycle. You don't earn any additional AP by lying down. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|{{Trait|Immunized}} | ||
| + | |style="white-space:nowrap"|{{Character|Chun}}'s character trait | ||
| + | | | ||
| + | *Immune to the {{Character|Mush}}. | ||
| + | *Unlocks certain researches if present in Laboratory. | ||
| + | |The Immunized cannot be infected by {{Character|Mush}}. Practical when you're not sure who to trust... | ||
| + | |- | ||
| + | |style="white-space:nowrap"|{{Trait|Pacifist}} | ||
| + | |style="white-space:nowrap"|{{Character|Ian}}'s character trait | ||
| + | | | ||
| + | *Causes [[Aggression|Aggressive]] actions in the room to cost 2 {{AP}} more. | ||
| + | |Wherever you are, aggressive actions cost an additional 2 {{AP}}. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Genius idea.png]] '''Eureka Moment''' | ||
| + | |style="white-space:nowrap"|Activating {{Skill|Genius}} | ||
| + | |{{Main|Genius}} | ||
| + | |Your next Research or Repair is successful. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Paria.png]] '''Outcast''' | ||
| + | |style="white-space:nowrap"|Targeted by {{Skill|Victimizer}} | ||
| + | |{{Main|Victimizer}} | ||
| + | |20% lower success chance on actions. Character's {{Privacy|Covert}} actions are {{Privacy|Discrete}}. | ||
|} | |} | ||
| − | [[ | + | ==General Statuses== |
| + | This list features statuses common to gameplay, which can be attained by any character. | ||
| + | {| class="wikitable" width="100%" | ||
| + | !Status!!Cause!!Details!!In-game Description | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Sleepy.png]] '''Inactive''' | ||
| + | |style="white-space:nowrap"|Having full {{AP}} and {{MP}} gauges, and not logging in since. | ||
| + | |Success chance of aggressive actions against this character is boosted 1.5x. [[Moving_Inactives_to_Storage|Kick them out!]] costs 1 {{AP}} less. | ||
| + | |If your {{AP}} gauges are full, you are considered inactive and become an easy target. Good luck then... | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Noob.png]] '''Highly Inactive''' | ||
| + | |style="white-space:nowrap"|No activity for over 48 hours | ||
| + | |Same as inactive, but you also can be [[trading|traded away]] from anywhere on the ship. | ||
| + | |You have been flagged as Highly Inactive, you have not logged in for 48h, you are penalizing the crew who have to deal with you. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:multi.png]] '''Multi-Teamster''' | ||
| + | |style="white-space:nowrap"|Two or more accounts from the same IP address logging in to the same ship. | ||
| + | |If you see someone with this status, there is no need to report or to contact the moderators. This status will automatically prevent the user from joining any future ships until they've cleared up the issue with moderators. | ||
| + | |Our sensors have detected that this crewmember has several parallel identities. Please encourage them to contact the SDF to resolve this situation. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Thinklinked.png]] '''Brainsync''' | ||
| + | |style="white-space:nowrap"|Decoding [[Communications#Rebel_Bases|rebel base]] '''LUYTEN-CETI''' | ||
| + | |{{Main|Communications#Rebel_Bases{{!}}Communications}} | ||
| + | |You are capable of brainsynching which allows you to dispense with the walkie-talkie. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:dirty.png]] '''Dirty''' | ||
| + | |style="white-space:nowrap"|Becoming [[Dirty]] | ||
| + | |{{Main|Dirty}} | ||
| + | |You are filthy and you stink... A quick spin under the shower wouldn't hurt. Take this chance to put on some deodorant. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Moduling.png]] '''Focused''' | ||
| + | |style="white-space:nowrap"|Accessing a Terminal | ||
| + | |{{Main|Ship Equipment}} | ||
| + | |You are currently accessing a terminal. You appear to be concentrating hard. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Guardian.png]] '''Guardian''' | ||
| + | |style="white-space:nowrap"|Using the [[Actions#Guard|Guard]] action | ||
| + | | | ||
| + | |When a Guardian is in the room, the visitor can only go back to where they came from. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Laid.png]] '''Lying down''' | ||
| + | |style="white-space:nowrap"|Using a {{equipment|Bed}} or {{Item|Swedish Sofa}} | ||
| + | | | ||
| + | *You get an additional {{AP}} on cycle change when lying in bed. | ||
| + | *Gives you 1 {{morale}} at cycle change if [[Shrink]] is in the room. | ||
| + | |You are lying down. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Gagged.png]] '''Gagged''' | ||
| + | |style="white-space:nowrap"| | ||
| + | *Being victim of {{Item|Duct Tape}} | ||
| + | | | ||
| + | *You are '''muted''' and cannot communicate on the walkie-talkie channels. | ||
| + | *A new action will appear allowing you to ungag yourself as long as you have at least 1ap available. | ||
| + | *Does not affect {{Skill|Leader}} ability to make '''Impassioned Speech'''. | ||
| + | |Someone has had enough of your incessant whining. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Heavy.png]] '''Burdened''' | ||
| + | |style="white-space:nowrap"|Carrying '''Heavy''' objects such as the {{Item|Superfreezer}} | ||
| + | | | ||
| + | *Movement between rooms costs 3 {{MP}}. | ||
| + | *Cancelled by {{Skill|Solid}}. | ||
| + | |You are carrying particularly heavy objects. Your movements will cost you more. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Pregnant.png]] '''Pregnant''' | ||
| + | |style="white-space:nowrap"| | ||
| + | 8% chance when [[doing it]] as female [[character]] (not {{Character|Andie}}). | ||
| + | | | ||
| + | *Immediate 8 {{Glory}} bonus. | ||
| + | *If you die, the crew loses 2 {{Morale}} instead of 1. | ||
| + | *Leads to various [[Illnesses#Symptoms|symptoms]] like ''Vomiting''. | ||
| + | *If impregnated by {{Character|Mush}} carrying {{Status|Spores}}, affected by an additional {{Status|Spore}}. | ||
| + | *{{Character|Andie}} cannot get ''Pregnant'', however '''can''' impregnate women. | ||
| + | |You are expecting a happy event! This gives you a {{Glory}} bonus, and if you die, the {{Morale}} of the crew will be seriously affected. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Stuck in ship.png]] '''Stuck in the ship''' | ||
| + | |style="white-space:nowrap"|[[Exploration|Expedition]] on O2-less planet without a working {{Item|Spacesuit}} | ||
| + | |You stay in the Icarus, not affected by or affecting any expedition events. (Except {{skill|Traitor}}.) | ||
| + | |You don't have the equipment necessary for the exploration of this planet. You stayed aboard the ship... | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Stuck in planet.png]] '''Lost''' | ||
| + | |style="white-space:nowrap"|Victim of MIA [[Events|expedition event]] | ||
| + | | | ||
| + | * Unable to act until rescued. | ||
| + | * Lose 1{{morale}} each cycle | ||
| + | |You missed the last trip out of this hole, and have been in better moods. | ||
| + | |} | ||
Latest revision as of 21:38, 25 March 2016
In a game of Mush, characters can be affected by a plethora of Statuses either permanent or temporary.
Their icons are displayed in your character's portrait. Some are visible to other players when they click on your character, but others are not.
Health
These statuses generally do not appear/affect you when you are a
Mush. Illnesses from before
Mush conversion are kept, but new ones cannot be contracted.
| Status | Cause | Details | In-game Description |
|---|---|---|---|
| Satisfaction is at 3 or above. | Prevents you from eating more, you can't even use drugs. | You've eaten a mountain of food. It's now impossible to ingest anything at all! | |
| Satisfaction at 0 for over 24 cycles. | You lose 1 |
It's been a long time since you ate anything. Every cycle in which you don't eat will cost you 1 | |
| When |
No effects. Removed by raising |
You need to get a hold of yourself quick-smart. Morale is not good and that can cause you vital turns. | |
| Dropping to 1 |
Fatal Depression imminent unless |
Even the sight of a plastic spoon gets you to thinking... find a way to get a hold of yourself.. and QUICK! | |
| Contracting an illness | | ||
Mush
These statuses are strictly limited to the
Mush.
| Status | Cause | Details | In-game Description |
|---|---|---|---|
| Being a |
Either by starting as Alpha Mush or being converted by other Mush. | You have joined the Mush. | |
| Carrying a |
Lists amount of Spores available to the character. | A spore is used to infect other members of the crew. | |
| Mutate action (3 |
A berzerker can only move around, sabotage and attack. Berzerkers will drop all items they are carrying, they will not be able to do anything other than the 3 actions listed. | You have changed. You now have a damage bonus. You also have the permanent status of Guardian. |
Specific Statuses
This list features mainly permanent statuses only attainable by some characters in form of Traits and Skills.
| Status | Cause | Details | In-game Description |
|---|---|---|---|
|
At the start of each cycle, if the Antisocial' character is in a room containing another crewmember, they'll lose a
| ||
| Terrence gets 2 | |||
|
You lose one morale ( | ||
| You earn one movement point per cycle. You don't earn any additional AP by lying down. | |||
|
The Immunized cannot be infected by | ||
|
Wherever you are, aggressive actions cost an additional 2 | ||
| Activating |
Your next Research or Repair is successful. | ||
| Targeted by |
20% lower success chance on actions. Character's |
General Statuses
This list features statuses common to gameplay, which can be attained by any character.
| Status | Cause | Details | In-game Description |
|---|---|---|---|
| Having full |
Success chance of aggressive actions against this character is boosted 1.5x. Kick them out! costs 1 |
If your | |
| No activity for over 48 hours | Same as inactive, but you also can be traded away from anywhere on the ship. | You have been flagged as Highly Inactive, you have not logged in for 48h, you are penalizing the crew who have to deal with you. | |
| Two or more accounts from the same IP address logging in to the same ship. | If you see someone with this status, there is no need to report or to contact the moderators. This status will automatically prevent the user from joining any future ships until they've cleared up the issue with moderators. | Our sensors have detected that this crewmember has several parallel identities. Please encourage them to contact the SDF to resolve this situation. | |
| Decoding rebel base LUYTEN-CETI | You are capable of brainsynching which allows you to dispense with the walkie-talkie. | ||
| Becoming Dirty | You are filthy and you stink... A quick spin under the shower wouldn't hurt. Take this chance to put on some deodorant. | ||
| Accessing a Terminal | You are currently accessing a terminal. You appear to be concentrating hard. | ||
| Using the Guard action | When a Guardian is in the room, the visitor can only go back to where they came from. | ||
| Using a Bed or |
|
You are lying down. | |
|
|
Someone has had enough of your incessant whining. | |
| Carrying Heavy objects such as the |
|
You are carrying particularly heavy objects. Your movements will cost you more. | |
| You are expecting a happy event! This gives you a | |||
| Expedition on O2-less planet without a working |
You stay in the Icarus, not affected by or affecting any expedition events. (Except |
You don't have the equipment necessary for the exploration of this planet. You stayed aboard the ship... | |
| Victim of MIA expedition event | You missed the last trip out of this hole, and have been in better moods. |
