Skills
Main article: User_talk:Ividyon/Skills_page_transition. The Skills page is currently being translated into a new format, where all Skill information is saved in special tables in the Skill pages and directly displayed here. This is tedious work, so any helping hands are quite welcome! --Ividyon (talk) 18:38, 18 December 2013 (MST) |
Skills give passive bonuses or special actions.
Each character has 5 or 6 skills available.
A mush has more access to skills Mush mush that only see, and lose the use of certain human skills.
The first skill (2 for mush) is available from the start, the following are unlockable with the experience.
To gain a skill during a voyage, it requires a free skill slot. You cannot change your skills on a voyage, but you can pick new skills for each voyage, even if you play the same character. The exception to this is if you are playing a mush that gets turned human with the serum, at that point, you will be allowed to re-pick your human skills.
Contents
Mage Books
These consumable items give a human skill in addition to your maximum number of skill slots and last for the duration of the game:
Astrophysicist | Biologist | Botanist | Chef |
Diplomat | Firefighter | IT Expert | Logistics |
Medic | Pilot | Radio Expert | Robotics Expert |
Shooter | Shrink | Sprinter | Technician |
Each character can use one mage book per game.
Human Skills
This is the NEW Skill table which draws its data directly from the Skill pages. Please help out with translating other skills to the new code you will find at the top of the below 4 Skills' singular pages, and populating this new table!! Ividyon (talk) |
Skill | Description | Learned by: | If Mush: |
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Note: I'm starting at the top and will remove this note when I'm done. If someone wants to start at the bottom while I'm working from the top, that's fine :) Spacekadt (talk) 19:45, 18 December 2013 (MST)
Character / Level | Skill | Description | Mush Status | |
---|---|---|---|---|
Finola 2 Mage Book |
Medic | Medics have full medical training, allowing them to carry out rapid, appropriate procedures. They are also skilled in surgery. | Kept | |
Terrence 6 | Metalworker | Kept | ||
Ian 3 | Mycologist | The Mycologist can treat fungal infections in the Hospital or using a MedKit
When You heal a crewmate, they automaticly lose a spore 100 XP to get this skill (from wikia) |
Lost | |
Janice 3 | NERON's only friend | As soon as you are aboard the ship, NERON is content, its programs run without a hitch and its performance is noticeably improved.
|
Kept | |
Chun 2 Finola 3 |
Nurse | Always ready to help. | Kept | |
Eleesha 3 | Observant | You use 1 less to discover hidden objects. You have a 25% chance of detecting covert activity in the room you are in. | Kept | |
Finola 5 | OCD | Kept | ||
Stephen 3 | Opportunist | The opportunist waits for any chance to ascend in the ship's hierarchy, they will miss no opportunity | Lost* | |
Gioele 5 | Panic | Lost* | ||
Gioele 2 | Paranoid | The paranoid crew member always believes their crewmates to be potentially dangerous, they always watch their back using their extra cameras.
|
Kept | |
Raluca 1 | Physicist | The physicist is a high flier in the field of physics research. Their understanding of quantum mechanics and even the essence of the strings that make up our universe is their major talent. They also have the advantage when repairing PILGRED. |
Kept | |
Hua 1 Frieda 2 Jin Su 2 Roland 2 Terrence 3 Mage Book |
Pilot | An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive.
|
Kept | |
Chun 3 | Premonition | Your intuition never fails, you can see the most recent activities of a teammate in the form of a vivid flashback. It's practical, but gives you a monster headache! | Kept | |
Paola 1 Frieda 5 Janice 5 Mage Book |
Radio Expert | The radio expert can decode the most complicated jumble of spatial waves in order to rebuild or send messages to the other end of the universe.
|
Kept | |
Paola 5 | Rebel | Halves the AP needed to decode rebel bases. | Kept | |
Terrence 1 Mage Book |
Robotics Expert | The Robotics Expert can create and operate drones in any way they see fit.
|
Kept | |
Janice 6 | Self-sacrifice | Kept | ||
Chao 1 Paola 3 Roland 3 Jin Su 4 Stephen 4 Terrence 4 Mage Book |
Shooter | At ease handling all kinds of weapons.
|
Kept | |
Janice 1 Mage Book |
Shrink | The Shrink is in charge of psychological support. They are able to keep morale high and treat psychological illness. | Kept | |
Chun 4 | Sneak | Kept | ||
Gioele 1 Stephen 2 |
Solid | You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat.
|
Lost | |
Roland 1 Mage Book |
Sprinter | The Sprinter always puts their best foot forward! They get additional Movement Points. | Kept | |
Jin Su 6 | Strateguru | Kept | ||
Chao 2 Frieda 3 Hua 3 |
Survivalist | The Survivalist is great to have on exploration missions. They can defend themselves more effectively against extra-terrestrial life forms and generally deal with these encounters better than anyone else.
|
Kept | |
Terrence 2 Raluca 3 Hua 4 Kuan Ti 4 Eleesha 5 Mage Book |
Technician | Qualified to repair materials, equipment and the hull of the Daedalus. | Kept | |
Kuan Ti 2 Roland 5 |
The Optimist | The end of humanity... worse things happen at sea, right? | Lost | |
Chao 4 | Torturer | The torturer knows all the pressure points and most sensitive areas with which they can convey their most important message... "You WILL talk."
|
Kept | |
Eleesha 1 | Tracker | The tracker can see the comings and going of every team member. Furthermore, they can print any research results during the game via the Tabulatrix. This provides a list of players of which at least one is Mush.
|
Kept | |
Hua 6 | U-Turn | Kept | ||
Gioele 6 | Victimizer | Kept | ||
Chao 3 | Wrestler | The wrestler's german suplex makes the vertebrae of your enemies tremble.
|
Lost |
Mush Skills
Skill | Description | Learned by: | If Mush: |
---|